Malefar the level 37 Higher Summoner by BeelzeBrandon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSummoner
Level / Exp37 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity12 (base 11)
Constitution50 (base 50)
Magic11 (base 10)
Willpower56 (base 53)
Cunning40 (base 40)

Resources

Life879/879
Equilibrium0
Healing Factor1.2727272727273
Regeneration0.31818181818183

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth41.029297776136
See Invisible41.029297776136

Offense: Mainhand

Damage8
Accuracy35
Crit Chance12%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy35
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower11
Crit Chance10%
Speed1

Offense: Mind

Mindpower39
Crit Chance12%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save20
Spell Save21
Mental Save26

Defense: Resistances

All+ 13%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
5/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (advanced)1.30
5/5
1/5
1/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
5/5
5/5
5/5
Wild-gift / Summoning (augmentation)1.30
3/5
1/5
5/5
1/5

Generic Talents

Wild-gift / Call of the wild1.20
5/5
5/5
5/5
5/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Higher1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
4/5
0/5
0/5
0/5
0/5
0/5

Prodigies

1/1

Effects

detrimental effect

Quests

active
done
active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Malefar the Higher Summoner level 10
74th Pyre 122nd year of Ascendancy at 13:24
see stats
Level 20 Got a character to level 20.
By Malefar the Higher Summoner level 20
74th Pyre 122nd year of Ascendancy at 16:51
see stats
Level 30 Got a character to level 30.
By Malefar the Higher Summoner level 30
75th Pyre 122nd year of Ascendancy at 01:20
see stats

Log


Your summoned turtle disappears.

An object rolls from the chest!
But the chest was guarded!
Malefar performs a melee critical strike against Ogre guard!
Malefar hits Ogre guard for 2 mind, 4 mind (7 total damage).
Elven blood mage casts Drain.

Elven blood mage's spell attains critical power!
Elven blood mage is surging arcane power.

Ogre guard uses Infusion: Healing.

Mean looking elven guard hits Malefar for 109 physical, 6 cold (115 total damage).
Ogre guard hits Malefar for 144 physical, 20 nature, 6 temporal (170 total damage).
Ogre guard receives
148 healing from Infusion: Healing.
Mean looking elven guard hits Malefar for 113 physical, 4 blight (117 total damage).

Elven blood mage's Drain hits
Malefar for 301 blight damage.
Malefar hits Ogre guard for 2 mind, 3 mind (6 total damage).
Elven blood mage casts Timeless.

Elven blood mage hits Malefar for 61 physical damage.
Mean looking elven guard hits Malefar for 109 physical, 6 cold (115 total damage).
Malefar the level 37 higher summoner was frozen to death by a mean looking elven guard on level 1 of Dark crypt.
You have 4 life(s) left.
Malefar deactivates Master Summoner.

Malefar meditates on nature.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Mean looking elven guard killed Malefar!
Saving done.