mad gmod the level 50 Ghoul Archmage by minuspkmn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeMadness Roguelike
SexMale
RaceGhoul
ClassArchmage (Technomancer)
Level / Exp50 / 49086%
Sizemedium
Lifes / Deaths

Primary Stats

Strength61 (base 60)
Dexterity1 (base 60)
Constitution1 (base 60)
Magic1 (base 60)
Willpower1 (base 60)
Cunning1 (base 60)

Resources

Life16018/16018
Mana328/328
Steam132/132
Healing Factor1.021052631579
Regeneration508.73947368422

Speed

Mental+49%
Attack+49%
Movement+96.058932591254%
Spell+49%
Global+157.33333333333%

Vision

Sight10
Lite13
Infravision10
See Stealth73.882607419947
See Invisible208.38901598136

Offense: Mainhand

Damage205
Accuracy41
Crit Chance77%
APR24
Speed0.67

Offense: Spell

Spellpower219
Crit Chance92%
Speed0.67114093959732
Cooldown Reduction30

Offense: Mind

Mindpower215
Crit Chance50%
Speed0.67114093959732

Offense: Damage Bonus

Acid+8%
Blight+10%
Arcane+31%
All0%
Lightning+25%
Light+16%
Temporal+16%
Physical+8%
Darkness+36%
Nature+21%

Offense: Damage Penetration

Lightning+45%
Temporal+40%
Physical+46%
All+25%
Nature+45%

Defense: Base

Armour (hardiness)183.75947040175 (50%)
Defense93
Ranged Defense110
Fatigue0
Physical Save49
Spell Save21
Mental Save28

Defense: Resistances

Nature+ 15%( 70%)
Lightning+ 56%( 70%)
Light+ 30%( 70%)
Temporal+ 38%( 80%)
Blight+ 12%( 70%)
Arcane+ 70%( 70%)
Darkness 0%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance70%
Bleed Resistance100%
Confusion Resistance90%
Fear Resistance100%
Stun Resistance100%
Poison Resistance80%
Pinning Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Implants

Class Talents

Spell / Meta1.60
1/5
5/5
5/5
0/5
Spell / Occult technomancy1.60
1/5
0/5
0/5
0/5
Spell / Ice1.60
1/5
5/5
0/5
0/5
Spell / Temporal1.60
1/5
5/5
1/5
5/5
Spell / Air1.60
1/5
1/5
5/5
5/5
Spell / Arcane1.60
1/5
5/5
1/5
5/5
Spell / Phantasm1.60
1/5
5/5
5/5
5/5
Spell / Earth1.60
1/5
5/5
0/5
0/5
Spell / Fire1.60
1/5
0/5
0/5
0/5
Spell / Wildfire1.60
5/5
0/5
0/5
0/5
Spell / Water1.60
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
5/5
0/5
0/5
0/5
Undead / Ghoul1.30
5/5
0/5
0/5
0/5
Race / Yeti1.30
0/5
0/5
0/5
0/5
Spell / Aegis1.60
1/5
5/5
5/5
0/5
Steamtech / Chemistry1.30
5/5
5/5
5/5
5/5
Steamtech / Physics1.30
6/5
7/5
7/5
5/5
Spell / Divination1.70
1/5
5/5
1/5
5/5
Spell / Conveyance1.60
0/5
0/5
0/5
0/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

active
done
active
done
done
active
active
done
done

Equipment

On feet
On fingers
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

Across the Narrow Sea (Madness (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By mad gmod the Ghoul Archmage level 50
33rd Retaking 124th year of Ascendancy at 13:44
see stats
Dragon's Greed (Madness (Roguelike) difficulty) Amassed 8000 gold pieces.
By mad gmod the Kruk Yeti Archmage level 7
10th Retaking 124th year of Ascendancy at 12:28
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By mad gmod the Kruk Yeti Archmage level 10
10th Retaking 124th year of Ascendancy at 12:58
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By mad gmod the Kruk Yeti Archmage level 20
17th Retaking 124th year of Ascendancy at 07:44
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By mad gmod the Kruk Yeti Archmage level 30
17th Retaking 124th year of Ascendancy at 08:19
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By mad gmod the Kruk Yeti Archmage level 40
17th Retaking 124th year of Ascendancy at 09:47
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By mad gmod the Kruk Yeti Archmage level 50
17th Retaking 124th year of Ascendancy at 13:28
see stats
Make Him Squirm (Madness (Roguelike) difficulty) Made Nektosh use up the last of his power, then left the area and ignored him until beating the game. The other Whitehooves will catch on any second now...
By mad gmod the Ghoul Archmage level 50
32nd Retaking 124th year of Ascendancy at 15:48
see stats
No Steam, No Palace. No Palace, No Palace! (Madness (Roguelike) difficulty) Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.
By mad gmod the Ghoul Archmage level 50
32nd Retaking 124th year of Ascendancy at 02:29
see stats
One Ill Turn Deserves Another (Madness (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By mad gmod the Ghoul Archmage level 50
32nd Retaking 124th year of Ascendancy at 02:29
see stats
Overpowered! (Madness (Roguelike) difficulty) Did over 6000 damage in one attack.
By mad gmod the Kruk Yeti Archmage level 50
17th Retaking 124th year of Ascendancy at 15:14
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By mad gmod the Kruk Yeti Archmage level 19
17th Retaking 124th year of Ascendancy at 07:30
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By mad gmod the Kruk Yeti Archmage level 1
10th Retaking 124th year of Ascendancy at 12:08
see stats
Sufficiently Advanced Technology (Madness (Roguelike) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By mad gmod the Kruk Yeti Archmage level 12
13rd Retaking 124th year of Ascendancy at 15:45
see stats
The Dead God Rests (Madness (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By mad gmod the Ghoul Archmage level 50
32nd Retaking 124th year of Ascendancy at 15:48
see stats
The bigger the better! (Madness (Roguelike) difficulty) Did over 3000 damage in one attack.
By mad gmod the Kruk Yeti Archmage level 41
17th Retaking 124th year of Ascendancy at 11:01
see stats
To the Bitter End (Madness (Roguelike) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By mad gmod the Ghoul Archmage level 50
32nd Retaking 124th year of Ascendancy at 19:51
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By mad gmod the Kruk Yeti Archmage level 3
10th Retaking 124th year of Ascendancy at 12:08
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By mad gmod the Kruk Yeti Archmage level 2
10th Retaking 124th year of Ascendancy at 12:08
see stats

Log

You collect a new ingredient: lump of voratun (1).
You gain 5.98 gold from the melting of
arcing voratun dagger of shearing (37-48.1 power, 9 apr).
You collect a new ingredient:
lump of steel (1).
You gain 9.80 gold from the melting of
Umbral Razor (25-32.5 power, 10 apr).
You collect a new ingredient:
lump of stralite (1).
You gain 3.23 gold from the melting of
chilling stralite battleaxe of amnesia (41.5-62.25 power, 3 apr).
You gain 4.96 gold from the melting of
sneakthief's stralite ring of the mind (+16%).
You gain 5.64 gold from the melting of
sneakthief's gold ring of sensing.
You gain 5.05 gold from the melting of
starseer's gold amulet of magic (+9).
You gain 2.37 gold from the melting of
blink rune (range 7; phase 27; cd 13).
You gain 25.00 gold from the melting of
Prismatic Rune (6 turns; lightning, physical, light, fire, darkness).
You collect a new ingredient:
stack of herbs (burdock) (5).
You gain 1.00 gold from the melting of
wild infusion (res 20%; mental, magical; dur 4; cd 13).
You gain 3.42 gold from the melting of
steam generator implant of the titan (steam 10).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.

Mad gmod deactivates
Feather Wind.
Mad gmod deactivates
Premonition.
Mad gmod deactivates
Essence of Speed.
Mad gmod deactivates
Blur Sight.
Mad gmod deactivates
Arcane Power.
Mad gmod deactivates
Spellcraft.
Mad gmod deactivates
Keen Senses.
Mad gmod deactivates
Shielding.
Mad gmod deactivates
Arcane Shield.
Mad gmod deactivates
Quicken Spells.
Mad gmod deactivates
Stone Skin.
Mad gmod deactivates
Phantasmal Shield.
Mad gmod deactivates
Thunderstorm.
The furious lightning storm around mad gmod calms down and disappears.