









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 12 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by Islurin the dire wolf at level 12 on the 3rd Dusk 122nd year of Ascendancy at 00:26 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 52 (base 37) |
| Willpower | 20 (base 10) |
| Cunning | 35 (base 28) |
Resources
| Life | -54/293 |
| Positive | 48/83 |
| Negative | 8/83 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 2.42813773295 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Invisible | 2 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 19 |
| Crit Chance | 12% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Nature | +5% |
| Blight | +10% |
| Darkness | +16% |
| Fire | +16% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 35 (60%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 1 |
| Physical Save | 23 |
| Spell Save | 22 |
| Mental Save | 22 |
Defense: Resistances
| Cold | + 27%( 70%) |
| Acid | + 28%( 70%) |
| Nature | + 19%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 15%( 70%) |
| Lightning | + 10%( 70%) |
| Fire | + 13%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 170 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Glyphs | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the repented thief from death by Lady Zoisla the Tidebringer. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within16 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Chargetickler' (0 def, 1 armour) (On feet)]pair of rough leather boots 'Chargetickler' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +4(-) Dex / +3(-) Mag / +2(-) Con Changes resistances: +3%(-) lightning / +6%(-) fire / +11%(-) cold A pair of boots made of leather. |
| Light source | [vs. Branolach the Pitchsever (Light source)]Branolach the Pitchsever Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 6(-) light Changes stats: +3(-) Wil Changes resistances penetration: +5%(-) darkness Changes damage: +6%(-) darkness Maximum life: +41.00 (-) Light radius: +3 (-) Infravision radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Isylratira the rough leather cap (0 def, 15 armour) (On head)]Isylratira the rough leather cap (0 def, 15 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +15 (-) Fatigue: +1% (-) Changes resistances: +3%(-) nature Physical save: +11 (+7 eff.) (-) Mental save: +3 (+1 eff.) (-) A cap made of leather. |
| Tool | [vs. Blazerend (dig speed 31 turns) (Tool)]Blazerend (dig speed 31 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +20 (+12 eff.) (-) Changes stats: +1(-) Str Changes resistances: +3%(-) acid / +3%(-) temporal Changes damage: +6%(-) fire Mental save: +3 (+1 eff.) (-) Disease immunity: +10% (-) Infravision radius: +1 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. titan's copper ring of perseverance (On fingers, 1 of 2)]titan's copper ring of perseverance Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3(-) Con Physical save: +6 (+3 eff.) (-) Stun/Freeze immunity: +22% (-) Life regen: +2.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring of perseverance (On fingers, 1 of 2)]marksman's copper ring of corrosion (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex / +0(-3) Con Changes resistances: +20% acid Changes damage: +10% acid Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Splendourrip the rough leather belt (Around waist)]Splendourrip the rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 (+5 eff.) (-) Armour: +6 (-) Defense: +9 (+5 eff.) (-) Changes stats: +1(-) Dex Stealth bonus: +5 (-) Infravision radius: +1 (-) A belt that goes around your waist. |
| In main hand | [vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) acid / +10%(-) fire / +10%(-) darkness / +10%(-) blight Talent masteries: +0.10(-) Corruption / Bone Talents granted: +1.00(-) Command Staff Spellpower: +7 (+3 eff.) (-) Spell crit. chance: +8% (-) See invisible: +2 (-) It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.3 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 127.29 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (255). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | [vs. Robes of Deflection (0 def, 7 armour) (Main armor)]Robes of Deflection (0 def, 7 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 (-) Armour Hardiness: +30% (-) Changes stats: +3(-) Con / +3(-) Mag Changes resistances: +7%(-) all Spellpower: +5 (+2 eff.) (-) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
| Cloak | [vs. Zanykath the linen cloak (1 def, 6 armour) (Cloak)]Zanykath the linen cloak (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 (-) Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Str / +2(-) Mag / +1(-) Con Changes resistances: +6%(-) mind / +11%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Khelukath the Coalripper (Around neck)]Khelukath the Coalripper Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 17 Damage (Melee): 0(-20) item expose Changes stats: +2(-) Cun Changes resistances: +3%(-) mind Changes resistances penetration: +15%(-) darkness Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; lightning, temporal, cold, acid, physical)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 5 temporal, 3 cold, 3 acid, 3 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding (on body)]This item will automatically be transmogrified when you leave the level. shielding rune (absorb 50; dur 3; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50(-50) damage for 3(-2) turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. Runarak the Gloomrage (13-16 power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6(+3.0 - +3.6) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (+2) Crit. chance: +2.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Changes resistances penetration: +15% darkness Changes damage: +6%(-4%) acid / +9% temporal / +0%(-10%) darkness / +13%(+3%) blight / +0%(-10%) fire Talent mastery: +0.00(-0.10) Corruption / Bone Talents granted: +1.00(-) Command Staff Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +5 (+2 eff.) (-2 (-1 eff.)) Spell crit. chance: +1% (-7%) See invisible: +0 (-2) Staves designed for wielders of magic, by the greats of the art. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. balanced steel battleaxe (22-33 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0(+12.0 - +21.0) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (+2) Crit. chance: +5.0% (+3.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +10 (+5 eff.) Changes damage: +0%(-10%) acid / +0%(-10%) fire / +0%(-10%) darkness / +0%(-10%) blight Talent mastery: +0.00(-0.10) Corruption / Bone Talent granted: +0(+-1) Command Staff Disarm immunity: +32% Spellpower: +0 (+0 eff.) (-7 (-3 eff.)) Spell crit. chance: +0% (-8%) See invisible: +0 (-2) Massive two-handed battleaxes. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel battleaxe of massacre (38-56 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 37.5 - 56.2(+27.5 - +44.2) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (+2) Crit. chance: +6.5% (+5.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +10 Changes resistances penetration: +9% physical Changes damage: +0%(-10%) acid / +0%(-10%) fire / +0%(-10%) darkness / +0%(-10%) blight Talent mastery: +0.00(-0.10) Corruption / Bone Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-7 (-3 eff.)) Spell crit. chance: +0% (-8%) See invisible: +0 (-2) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.storming quiver of elm arrows of amnesia (14/14, 15-21 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 14 On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Ranged): +17 lightning Damage (radius 2) on crit: +9 lightning Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.Zanuzilabar the Bogstone (17/17, 23-28 power, 2 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 23.0 - 27.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +11.5% Capacity: 17 On weapon hit: * 20% chance to slow global speed by 43% * 20% chance to knock the target back 3 spaces and deal 94 physical damage On weapon crit: * Wound the target dealing 37 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +5 physical / +4 arcane / +16 cold Damage (radius 1) on hit: +4 arcane Damage (radius 2) on crit: +5 cold / +8 nature / +4 arcane Shots are used with slings to pummel your foes to death. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-7) Armour Hardiness: +0% (-30%) Changes stats: +0(-3) Con / +0(-3) Mag Changes resistances: +7%(-) all Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. prismatic rough leather armour of fire resistance (3 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-5) Armour Hardiness: +0% (-30%) Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +0(-3) Con / +0(-3) Mag Changes resistances: +11% darkness / +15% fire / +11% light / +0%(-7%) all Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) A suit of armour made of leather. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cleansing steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-1) Armour Hardiness: +0% (-30%) Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +0(-3) Con / +0(-3) Mag Changes resistances: +11% blight / +10% nature / +0%(-7%) all Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) A suit of armour made of mail. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of cold resistance (2 def, 14 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 (+7) Armour Hardiness: +0% (-30%) Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +0(-3) Con / +0(-3) Mag Changes resistances: +0%(-7%) all / +17% cold Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) A suit of armour made of mail. |
[vs. Splendourrip the rough leather belt (Around waist)]This item will automatically be transmogrified when you leave the level. grounding rough leather belt of transcendence Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-5 eff.)) Armour: +0 (-6) Defense: +0 (+0 eff.) (-9 (-5 eff.)) Changes stats: +0(-1) Dex Changes resistances: +6% lightning / +5% temporal Stealth bonus: +0 (-5) Physical save: +7 (+4 eff.) Mindpower: +2 (+1 eff.) Infravision radius: +0 (-1) A belt that goes around your waist. |
[vs. pair of rough leather boots 'Chargetickler' (0 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of rough leather boots of disengagement (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +2(-2) Dex / +0(-3) Mag / +3 Cun / +0(-2) Con Changes resistances: +0%(-3%) lightning / +0%(-6%) fire / +0%(-11%) cold It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
[vs. pair of rough leather boots 'Chargetickler' (0 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +2% Changes stats: +0(-4) Dex / +0(-3) Mag / +0(-2) Con Changes resistances: +0%(-3%) lightning / +0%(-6%) fire / +0%(-11%) cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Isylratira the rough leather cap (0 def, 15 armour) (On head)]This item will automatically be transmogrified when you leave the level. Fireward (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-12) Fatigue: +5% (+4%) Effects on melee hit: * 10% chance to reduce damage dealt by 15% Changes resistances: +21% fire / +3% darkness / +0%(-3%) nature Changes resistances penetration: +5% fire Physical save: +0 (+0 eff.) (-11 (-7 eff.)) Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Stamina when hit: +0.90 Equilibrium when hit: +0.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Nedithil the Shalore Anorithil level 12
3rd Summertide 122nd year of Ascendancy at 21:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Nedithil the Shalore Anorithil level 10
4th Mirth 122nd year of Ascendancy at 06:03 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Nedithil the Shalore Anorithil level 4
77th Pyre 122nd year of Ascendancy at 15:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Nedithil the Shalore Anorithil level 11
6th Mirth 122nd year of Ascendancy at 02:34 see stats
Log
Nedithil casts Moonlight Ray.
Nedithil hits Islurin the dire wolf for (34 rampage shugs off), 57 darkness (57 total damage).
Nedithil hits Dire wolf for 89 darkness damage.
Islurin the dire wolf shoves Something aside.
Islurin the dire wolf has shrugged off 34 damage and is ready for more.
Islurin the dire wolf rushes out!
Islurin the dire wolf performs a melee critical strike against Nedithil!
Nedithil is dazed!
Islurin the dire wolf hits Nedithil for 115 physical damage.
Melee retaliation hits Islurin the dire wolf for (11 rampage shugs off), 0 darkness, (20 rampage shugs off), 0 light (0 total damage).
Hymn of Shadows hits Islurin the dire wolf for (4 rampage shugs off), 1 darkness (1 total damage).
Nedithil casts Shadow Blast.
Nedithil is not dazed anymore.
Nedithil hits Nedithil for 15 darkness damage.
Nedithil hits Dire wolf for 15 darkness damage.
Nedithil hits Islurin the dire wolf for 31 darkness damage.
Nedithil's darkness area effect hits Nedithil for 15 darkness damage.
Nedithil's darkness area effect hits Dire wolf for 15 darkness damage.
Nedithil's darkness area effect hits Islurin the dire wolf for 15 darkness damage.
Islurin the dire wolf uses Slash.
Nedithil has a cursed wound!
Islurin the dire wolf hits Nedithil for 118 physical damage.
Melee retaliation hits Islurin the dire wolf for 11 darkness, 20 light (30 total damage).
Islurin the dire wolf has shrugged off 34 damage and is ready for more.
Islurin the dire wolf uses Knockback.
Islurin the dire wolf hits Nedithil for 123 physical damage.
Melee retaliation hits Islurin the dire wolf for (11 rampage shugs off), 0 darkness, (20 rampage shugs off), 0 light (0 total damage).
Nedithil the level 12 shalore anorithil was shattered to death by Islurin the dire wolf on level 1 of Norgos Lair.







































































