Shelza the level 10 Higher Anorithil by bloodythorn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceHigher
ClassAnorithil
Level / Exp10 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution17 (base 16)
Magic32 (base 29)
Willpower11 (base 10)
Cunning24 (base 24)

Resources

Life284/284
Positive39/47
Negative37/47
Healing Factor1.11
Regeneration1.1655

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision10
See Stealth8.3601355218588
See Invisible14.110593785035

Offense: Mainhand

Damage18
Accuracy5
Crit Chance8%
APR4
Speed1.00

Offense: Spell

Spellpower35.5
Crit Chance29%
Speed1

Offense: Mind

Mindpower17.3
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense15.35
Ranged Defense17.35
Fatigue0
Physical Save9.8
Spell Save15.05
Mental Save12.25

Defense: Resistances

All+ 8%( 70%)

Defense: Immunities

Stun Resistance23%
Instadeath Resistance100%
Blind Resistance31%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
4/5
1/5
1/5
0/5
Celestial / Circles1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
1/5
1/5
0/5
Celestial / Star fury1.30
4/5
1/5
0/5
0/5
Celestial / Twilight1.43
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
1/5
2/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
1/5
1/5
0/5

Effects

talent
talent
talent

Quests

active
done
active
active

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Shelza the Higher Anorithil level 10
5th Flare 122nd year of Ascendancy at 05:22
see stats
Lost in translation (Exploration mode) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Shelza the Higher Anorithil level 3
77th Pyre 122nd year of Ascendancy at 11:02
see stats

Log

Shelza casts Twilight.

Resting starts...

Talent Searing Light is ready to use.
Talent Twilight is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Talent Healing Light is ready to use.
Shelza casts Healing Light.

Shelza's spell attains critical power!
Shelza receives 229 healing.
Shelza picks up (e.):
mossy mindstar of resolve (75% power, 12 apr, mind damage).
There is a ladder to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


You gain 1.57 gold from the transmogrification of
spiked iron plate armour of cold resistance (3 def, 7 armour).
You gain 0.92 gold from the transmogrification of
iron plate armour of fire resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.97 gold from the transmogrification of
mossy mindstar of resolve (75% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron dagger (98% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (103% power, 2 apr).
You gain 5.33 gold from the transmogrification of
Silylrawyn the ash magestaff (111% power, 3 apr, arcane element).
You gain 1.23 gold from the transmogrification of
regeneration infusion of the duelist (heal 114 over 5 turns).
There is a ladder to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Shelza deactivates Hymn of Detection.

Shelza deactivates Chant of Resistance.

Shelza deactivates Corona.