














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 50 / 143% |
| Size | medium |
| Lifes / Deaths | Killed by Slasul at level 39 on the 76th Pyre 123rd year of Ascendancy at 08:47 / 2Killed by Sleeping Mayabrewen at level 50 on the 51st Haze 123rd year of Ascendancy at 09:57 |
Primary Stats
| Strength | 67 (base 60) |
| Dexterity | 92 (base 64) |
| Constitution | 45 (base 33) |
| Magic | 13 (base 13) |
| Willpower | 27 (base 12) |
| Cunning | 100 (base 61) |
Resources
| Life | -97/1836 |
| Mana | 359/359 |
| Stamina | 155/288 |
| Healing Factor | 2.1241860465116 |
| Regeneration | 191.84258879988 |
Speed
| Mental | +36.205122053262% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 49.683315893437 |
| See Invisible | 49.683315893437 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 77 |
| Crit Chance | 76% |
| APR | 45 |
| Speed | 0.73 |
Offense: Offhand
| Damage | 106 |
| Accuracy | 77 |
| Crit Chance | 76% |
| APR | 45 |
| Speed | 0.73 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Temporal | +3% |
| All | 0% |
| Cold | +3% |
| Nature | +18% |
Offense: Damage Penetration
| Physical | +8% |
| Acid | +7% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 1.7045792973892 (57.811550151976%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 1.7616173808087 |
| Physical Save | 12 |
| Spell Save | -13 |
| Mental Save | 30 |
Defense: Resistances
| Darkness | + 22%( 70%) |
| Lightning | + 30%( 70%) |
| Nature | + 28%( 70%) |
| Temporal | + 40%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 40%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Confusion Resistance | 10% |
| Pinning Resistance | 42% |
| Disarm Resistance | 75% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 47% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 655 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 173 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 594 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 968% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Cunning / Trapping | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.68 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Cunning / Poisons | 1.68 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Chant of Fortitude |
| talent | Trained Reactions |
| talent | Blade Flurry |
| talent | Premonition |
| talent | Leeching Poison |
| talent | Crippling Poison |
| beneficial effect | Parrying melee and ranged attacks: Has a 74% chance to deflect up to 30 damage from the next 2.0 attack(s). Parried attacks cannot crit. Parrying |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target's armour and saves are broken, reducing them by 36. Sunder Armour |
| beneficial effect | Increases defense by 22. Mobile Defense |
| beneficial effect | The target has 33 increased life regeneration. Recovery |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Reduces darkness damage received by 13%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1332. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed vial of fire wyrm saliva. * You've found the needed skeleton mage skull. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed storm wyrm claw. * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+10 eff.) Mind.save +10 (+5 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | survivor's dwarven lantern of health1.0 T5 lite [Ego] Nature While equipped: ----- def ----- Phys.save +10 (+9 eff.) Max.HP +60.00 Heal.mod +20% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather cap 'Zubekira' (20 def, 15 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +15% mind ----- def ----- Armour +15 Defense +20 (+4 eff.) Fatigue +3% Resists +7% lightning +9% temporal +5% arcane Max.HP +80.00 A cap made of leather. |
| On hands | restful voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor [Ego+] Master/Psionic While equipped: dps ---------- Phys.crit +10.0% Spell.crit +13% Mind.crit +8% Crit.mult +8.00% ----- def ----- Armour +3 Fatigue +5% HP.reg +3.00 ---------- misc Stam/turn +1.20 Max.stam +26.00 Unarmed combat: Power 143% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +17.0% Atk.spd 83% On Hit: 10% Nightmare 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | overpowered stralite torque of psionic shield [power 215] (28 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 215 for 5 turns Puts all charms on 28 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +10 Cun +9 Dex dps ---------- Dmg.mod +9% acid +3% temporal +3% cold Acc +11 (+3 eff.) Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce armor by 22% ----- def ----- Resists +9% temporal +15% cold Max.HP +133.00 HP.reg +20.00 Heal.mod +19% Disarm- +50% Pinning- +42% Knockbk- +47% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +85.00 HP.reg +11.00 Heal.mod +14% Rings can have magical properties. |
| Around neck | warmaker's voratun amulet of perfection (0.38 Cunning / Poisons,0.38 Technique / Dual techniques)0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +7 Str +7 Dex +10 Wil ---------- misc Masteries +0.38 Cunning/Poisons +0.38 Technique/Dual techniques Amulets can have magical properties. |
| In main hand | elemental voratun dagger of crippling (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Master Power 148% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 29 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +12% acid Res.pen +7% acid Sharp, short and deadly. |
| Around waist | drakeskin leather belt 'Wretchstalker'1.0 T5 belt armor [Rare] Nature While equipped: Stats +4 Dex +5 Cun +8 Con dps ---------- Dmg.mod +18% nature On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +15% lightning +15% temporal +18% cold A belt that goes around your waist. |
| In off hand | warbringer's voratun dagger of ruin (147% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 147% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.crit +12.0% Crit.mult +35.00% Phys.pwr +11 (+2 eff.) Res.pen +8% physical Apr +10 ----- def ----- Disarm- +25% Sharp, short and deadly. |
| Cloak | restorative elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +26 (+6 eff.) ----- def ----- Defense +3 (+0 eff.) Fatigue -7% Resists +20% nature +14% blight Max.HP +81.00 HP.reg +7.00 Heal.mod +18% ---------- misc Max.stam +23.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Max.HP +60.00 HP.reg +16.10 Heal.mod +17% ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 242; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 242 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 578%; cd 17)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 578% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; magical, physical; dur 2; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 22%; mental, magical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 40%; magical, physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, light, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 4 light, 4 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 32 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (120). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
gold Windborne Azurite ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Dex +10 Cun +8 Con dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +14 (+7 eff.) Mind.pwr +12 (+4 eff.) Mov.spd +15% Dmg.mod +13% acid +6% temporal +20% lightning +15% mind +6% all ----- def ----- Resists +26% acid Ignore.dmg +8% Affinity +20% lightning ---------- misc Hate/m.crit +1.00 Max.psi +20.00 Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+9 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+5 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +55.00 HP.reg +11.00 Heal.mod +17% Rings can have magical properties. |
titan's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: Stats +6 Con ----- def ----- Phys.save +12 (+10 eff.) Max.HP +70.00 HP.reg +12.00 Heal.mod +14% Rings can have magical properties. |
psionicist's voratun ring of misery0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Melee+ 33 physical Ranged+ 30 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 25 On Hit (Ranged): * 15% chance to reduce all saves and defense by 25 ----- def ----- Mind.save +12 (+6 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
bloodlich's dragonbone starstaff of fate (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Mag +6 Cun +7 Con dps ---------- Spell.crit +10% Crit.mult +24.00% Spell.pwr +15 (+7 eff.) Dmg.mod +30% physical ----- def ----- Phys.save +11 (+9 eff.) Spell.save +8 (+8 eff.) Mind.save +11 (+5 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +48.00 Max.N.En +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's voratun battleaxe of ruin (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Arcane/Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +23 blight On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 12 While equipped: dps ---------- Phys.crit +13.0% Crit.mult +35.00% Apr +16 ----- def ----- Disease- +15% Massive two-handed battleaxes. |
truestriking voratun battleaxe of crippling (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Res.pen +14% physical Acc +30 (+6 eff.) Apr +14 Massive two-handed battleaxes. |
voratun battleaxe of amnesia (166% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Psionic Power 167% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
warbringer's voratun battleaxe of amnesia (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master/Psionic Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +7 Con dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +13% physical ----- def ----- Disarm- +27% Massive two-handed battleaxes. |
inquisitor's stralite greatsword of crippling (161% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Disrupt/Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Deals 68 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed swords. |
flaming voratun greatsword of shearing (170% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 171% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +21 fire While equipped: dps ---------- Res.pen +16% all Acc +21 (+5 eff.) Apr +19 Massive two-handed swords. |
truestriking iron longsword of vileness (100% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Arcane/Master Power 100% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 12 While equipped: dps ---------- Res.pen +7% physical Acc +9 (+2 eff.) Apr +7 Sharp, long, and deadly. |
inquisitor's voratun longsword of erosion (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Disrupt Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +13 nature On Crit: * Deals 68 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Sharp, long, and deadly. |
voratun mace 'Mayylaith' (157% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str +10 Dex +11 Mag +11 Wil +13 Cun +13 Con dps ---------- Res.pen +13% physical Acc +33 (+7 eff.) Apr +10 On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Defense +13 (+2 eff.) Resists +9% acid +6% temporal +5% arcane Disarm- +44% Blunt and deadly. |
Mercy (143% power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 144% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
blazebringer's stralite dagger of crippling (138% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 138% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +45 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% All.spd +3% Res.pen +12% fire Sharp, short and deadly. |
quick stralite dagger of crippling (132% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 133% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex dps ---------- Phys.crit +7.0% Phys.spd +10% Acc +17 (+4 eff.) Sharp, short and deadly. |
truestriking voratun dagger of amnesia (145% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master/Psionic Power 146% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +11% physical Acc +16 (+4 eff.) Apr +12 Sharp, short and deadly. |
truestriking voratun dagger of torment (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master/Psionic Power 147% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +10% physical Acc +14 (+3 eff.) Apr +9 Sharp, short and deadly. |
harmonious living mindstar of storms (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 14 lightning Dmg.mod +12% lightning +6% nature Res.pen +16% lightning +2% nature ----- def ----- Resists +6% lightning +10% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar of disruption (111% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +14% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Deals 68 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of sand (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 13 physical Dmg.mod +10% physical Res.pen +13% physical ----- def ----- Resists +14% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stralite shield of crushing (0 def, 8 armour, 136.5 block)7.0 T4 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +12 (+3 eff.) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
scouring voratun shield of shrapnel (0 def, 10 armour, 200.5 block)7.0 T5 shield armor [Ego++] Disrupt/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- Melee+ 10 acid 25 nature On shield block: * Cause enemies within radius 6 to bleed for 234 physical damage over 5 turns (1/turn) On Hit (Melee): * 12 arcane resource burn On Melee Ret: * 11 arcane resource burn ----- def ----- Armour +10 Fatigue +8% Resists +12% acid +12% nature ---------- misc Talents +1 Block Handheld deflection devices. |
shocking voratun shield of cold resistance (+15%) (0 def, 10 armour, 194.5 block)7.0 T5 shield armor [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 23 lightning Melee Ret 8 lightning ----- def ----- Armour +10 Fatigue +8% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of patience (0 def, 10 armour, 203.5 block)7.0 T5 shield armor [Ego++] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil ----- def ----- Armour +10 Fatigue +8% Resists +15% temporal +15% physical Shield.near.proj +82 Proj.slow +37% ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (205) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +14% blight +15% all Max.HP +79.00 HP.reg +3.10 Heal.mod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide cured leather armour of the deep (6 def, 6 armour)9.0 T2 light armor [Ego++] Nature While equipped: ----- def ----- Armour +6 Defense +6 (+1 eff.) Fatigue +7% Resists +7% acid +5% cold Max.HP +33.00 HP.reg +4.10 Heal.mod +12% ---------- misc Breathe water A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
duelist's drakeskin leather armour of the wind (36 def, 14 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +5 Cun +7 Dex dps ---------- Phys.crit +10.0% Apr +13 ----- def ----- Armour +14 Defense +36 (+7 eff.) Fatigue +8% ---------- misc Stam/turn +0.90 Second Wind: (Instant) Puts all charms on 31 cooldown Level 4.0 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 122 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
cleansing voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +15% blight +7% mind +15% nature Mind.save +16 (+8 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of command (13 def, 17 armour)14.0 T5 heavy armor [Ego++] Psionic While equipped: Stats +12 Cun +6 Wil ----- def ----- Armour +17 Defense +13 (+2 eff.) Fatigue +12% Mind.save +35 (+15 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of implacability (5 def, 15 armour)14.0 T5 heavy armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +15 Defense +5 (+1 eff.) Fatigue +5% Phys.save +13 (+10 eff.) Mind.save +18 (+9 eff.) A suit of armour made of mail. |
fortifying voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +130.00 HP.reg +8.00 Heal.mod +14% A suit of armour made of mail. |
hardened voratun mail armour of acid resistance (5 def, 18 armour)14.0 T5 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +12% Resists +36% acid +9% physical +9% cold +7% lightning +10% fire A suit of armour made of mail. |
radiant voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor [Ego++] Nature/Master While equipped: Stats +6 Str +3 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +21% blight +9% physical +34% darkness ---------- misc Light +3 Track: Puts all charms on 27 cooldown Level 2.6 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Cuirass of the Dark Lord (0 def, 42 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +16 Str +16 Con dps ---------- Phys.pwr +16 (+4 eff.) Melee Ret 54 physical ----- def ----- Armour +42 Fatigue +19% Resists +26% physical Phys.save +21 (+14 eff.) HP.reg +15.00 Blood Charges: 3 Drain blood from all creatures within range 5, causing them to bleed for 153.00 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 22 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Size +0 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
ravager's drakeskin leather belt of unlife1.0 T5 belt armor [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +19% physical Res.pen +11% physical ----- def ----- Resists +8% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +18 (+4 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -7% Max.HP +70.00 ---------- misc Max.stam +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak of Iron Throne (14 def, 0 armour)2.0 T5 cloak armor [Ego] Master While equipped: Stats +4 Str +3 Con ----- def ----- Defense +14 (+3 eff.) Phys.save +9 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +28 (+6 eff.) ----- def ----- Defense +3 (+0 eff.) Fatigue -7% Resists +5% acid +8% fire +10% lightning +7% cold Max.HP +73.00 ---------- misc Max.stam +27.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+7 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 63 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 21 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Emydheta the Kilnspiker (0 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% blight Res.pen +25% blight +20% acid Melee Ret 6 temporal ----- def ----- Armour +5 Fatigue +4% Resists +9% blight +45% fire +12% cold Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str dps ---------- Phys.pwr +0 (+0 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +0 (+0 eff.) Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 120.21 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
drakeskin leather cap 'Lightfiend' (0 def, 5 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +8 Mag +11 Wil +8 Con dps ---------- Spell.crit +5% Dmg.mod +20% blight +18% arcane +18% mind ----- def ----- Armour +5 Fatigue +5% Crit.dmg- 15.00% ---------- misc Psi/ret +0.16 Light +3 A cap made of leather. |
Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor Reqs - Heavy armour training Mag 16 [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+2 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
leafwalker's voratun helm of fortune (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature While equipped: Stats +12 Lck dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +5% ----- def ----- Armour +5 Fatigue +5% Resists +12% nature Spell.save +7 (+7 eff.) Max.HP +81.00 Heal.mod +19% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
brass lantern 'Stokebreaker'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +6% temporal Melee Ret 10 acid 10 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 70 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 9.56 cold damage and 9.28 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+9 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.6 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 252.76 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
overpowered voratun torque of clear mind [power 7] (33 cooldown)2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 7 detrimental mental effects for 5 turns Puts all charms on 33 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Roguetato the Cornac Rogue level 32
70th Regrowth 123rd year of Ascendancy at 20:09 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Roguetato the Cornac Rogue level 32
69th Regrowth 123rd year of Ascendancy at 03:03 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Roguetato the Cornac Rogue level 39
55th Pyre 123rd year of Ascendancy at 02:19 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Roguetato the Cornac Rogue level 46
15th Haze 123rd year of Ascendancy at 09:10 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Roguetato the Cornac Rogue level 38
51st Pyre 123rd year of Ascendancy at 07:37 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Roguetato the Cornac Rogue level 21
10th Decay 122nd year of Ascendancy at 18:33 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Roguetato the Cornac Rogue level 14
16th Dusk 122nd year of Ascendancy at 15:07 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Roguetato the Cornac Rogue level 39
76th Pyre 123rd year of Ascendancy at 09:32 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Roguetato the Cornac Rogue level 37
47th Pyre 123rd year of Ascendancy at 10:19 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Roguetato the Cornac Rogue level 43
17th Dusk 123rd year of Ascendancy at 13:13 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Roguetato the Cornac Rogue level 20
2nd Decay 122nd year of Ascendancy at 19:01 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Roguetato the Cornac Rogue level 18
59th Haze 122nd year of Ascendancy at 07:03 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Roguetato the Cornac Rogue level 33
5th Pyre 123rd year of Ascendancy at 20:18 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Roguetato the Cornac Rogue level 34
32nd Pyre 123rd year of Ascendancy at 05:36 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Roguetato the Cornac Rogue level 40
76th Pyre 123rd year of Ascendancy at 15:09 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Roguetato the Cornac Rogue level 36
42nd Pyre 123rd year of Ascendancy at 14:40 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Roguetato the Cornac Rogue level 25
15th Regrowth 123rd year of Ascendancy at 03:53 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Roguetato the Cornac Rogue level 33
10th Pyre 123rd year of Ascendancy at 12:22 see stats
Level 10 (Roguelike)
Got a character to level 10.By Roguetato the Cornac Rogue level 10
7th Mirth 122nd year of Ascendancy at 01:27 see stats
Level 20 (Roguelike)
Got a character to level 20.By Roguetato the Cornac Rogue level 20
68th Haze 122nd year of Ascendancy at 20:03 see stats
Level 30 (Roguelike)
Got a character to level 30.By Roguetato the Cornac Rogue level 30
63rd Regrowth 123rd year of Ascendancy at 22:53 see stats
Level 40 (Roguelike)
Got a character to level 40.By Roguetato the Cornac Rogue level 40
76th Pyre 123rd year of Ascendancy at 09:32 see stats
Level 50 (Roguelike)
Got a character to level 50.By Roguetato the Cornac Rogue level 50
49th Haze 123rd year of Ascendancy at 15:43 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Roguetato the Cornac Rogue level 15
44th Haze 122nd year of Ascendancy at 17:09 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Roguetato the Cornac Rogue level 36
44th Pyre 123rd year of Ascendancy at 19:20 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Roguetato the Cornac Rogue level 37
47th Pyre 123rd year of Ascendancy at 14:48 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Roguetato the Cornac Rogue level 10
10th Mirth 122nd year of Ascendancy at 18:26 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By Roguetato the Cornac Rogue level 15
52nd Haze 122nd year of Ascendancy at 05:33 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Roguetato the Cornac Rogue level 21
2nd Wintertide 123rd year of Ascendancy at 22:24 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Roguetato the Cornac Rogue level 18
60th Haze 122nd year of Ascendancy at 02:46 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Roguetato the Cornac Rogue level 41
4th Dusk 123rd year of Ascendancy at 08:42 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Roguetato the Cornac Rogue level 21
2nd Wintertide 123rd year of Ascendancy at 11:47 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Roguetato the Cornac Rogue level 28
59th Regrowth 123rd year of Ascendancy at 00:13 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Roguetato the Cornac Rogue level 19
63rd Haze 122nd year of Ascendancy at 09:13 see stats
Unstoppable (Roguelike)
Returned from the dead.By Roguetato the Cornac Rogue level 39
76th Pyre 123rd year of Ascendancy at 08:47 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Roguetato the Cornac Rogue level 31
67th Regrowth 123rd year of Ascendancy at 22:54 see stats
Log
Roguetato uses Cripple.
Roguetato performs a melee critical strike against Sleeping Mayabrewen!
Sleeping Mayabrewen shrugs off Roguetato's 'Cripple'!
Roguetato is recovering from the damage!
Roguetato performs a melee critical strike against Sleeping Mayabrewen!
Roguetato performs a melee critical strike against Sleeping Mayabrewen!
Roguetato performs a melee critical strike against Sleeping Mayabrewen!
Roguetato performs a melee critical strike against Sleeping Mayabrewen!
Roguetato performs a melee critical strike against Sleeping Mayabrewen!
Roguetato hits Sleeping Mayabrewen for (13 to psi shield), 19 physical, (11 to psi shield), 16 physical, (61 to psi shield), 91 physical, (5 to psi shield), 8 physical, (13 to psi shield), 19 acid, (40 to psi shield), 60 physical, (30 to psi shield), 44 physical, (79 to psi shield), 118 physical, (34 to psi shield), 51 physical, (34 to psi shield), 50 physical, (26 to psi shield), 39 physical, (20 to psi shield), 30 physical, (26 to psi shield), 39 physical, (65 to psi shield), 98 physical, (28 to psi shield), 41 physical, (47 to psi shield), 70 physical (794 total damage).
Raze hits Roguetato for 17 darkness, 22 darkness, 18 darkness, 14 darkness, 20 darkness, 16 darkness, 21 darkness, 17 darkness, 16 darkness, 20 darkness, 24 darkness, 19 darkness, 18 darkness, 20 darkness, 14 darkness (274 total damage).
Melee retaliation hits Roguetato for 74 cold, 48 cold, 40 cold, 34 cold, 45 cold, 66 cold, 37 cold, 40 cold, 75 cold, 53 cold, 73 cold, 45 cold, 71 cold, 48 cold, 53 cold (802 total damage).
Sleeping Mayabrewen speeds up.
Deadly Poison from Roguetato hits Sleeping Mayabrewen for (52 to psi shield), 78 nature (78 total damage).
Roguetato receives 89 healing from Deadly Poison from Roguetato.
Bleeding from Roguetato hits Sleeping Mayabrewen for (21 to psi shield), 32 physical (32 total damage).
Melee retaliation hits Sleeping Mayabrewen for (0 to psi shield), 1 acid, (4 to psi shield), 6 fire (7 total damage).
Sleeping Mayabrewen's Beyond the Flesh hits Roguetato for 479 physical damage.
Roguetato the level 50 cornac rogue was battered to death by Sleeping Mayabrewen on level 1 of Hidden Vault - Grushnak Pride (2).
Roguetato deactivates Blade Flurry.
Roguetato deactivates Premonition.
Roguetato seems more focused.
Roguetato has finished recovering.
Roguetato deactivates Apply Poison.
Roguetato deactivates Crippling Poison.
Roguetato deactivates Chant of Fortitude.
Roguetato deactivates Leeching Poison.
The protective shield of Roguetato disappears.
Roguetato deactivates Trained Reactions.
Roguetato's armour is more intact.



































































































































