








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Brawler |
| Level / Exp | 50 / 1530% |
| Size | small |
| Lifes / Deaths | Killed by Zubulekira the ghoul at level 26 on the 18th Dusk 123rd year of Ascendancy at 20:04 3 / 4Killed by Atamathon the Giant Golem at level 50 on the 48th Dusk 124th year of Ascendancy at 01:13 Killed by Atamathon the Giant Golem at level 50 on the 48th Dusk 124th year of Ascendancy at 05:01 Killed by Atamathon the Giant Golem at level 50 on the 48th Dusk 124th year of Ascendancy at 05:59 |
| Antimagic | Follower |
Primary Stats
| Strength | 103 (base 39) |
| Dexterity | 102 (base 55) |
| Constitution | 121 (base 39) |
| Magic | 22 (base 11) |
| Willpower | 53 (base 38) |
| Cunning | 103 (base 54) |
Resources
| Life | 1898/1898 |
| Stamina | 393/393 |
| Equilibrium | 15 |
| Healing Factor | 2.2221649484536 |
| Regeneration | 47.334670797975 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 45.402486875191 |
| See Invisible | 45.402486875191 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Barehand
| Damage | 176 |
| Accuracy | 78 |
| Crit Chance | 81% |
| APR | 41 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +17% |
| Physical | +6% |
| Fire | +32% |
| All | +7% |
Offense: Damage Penetration
| All | +11% |
Defense: Base
| Armour (hardiness) | 20 (50.745272525028%) |
| Defense | 74 |
| Ranged Defense | 76 |
| Fatigue | 11.044914134742 |
| Physical Save | 65 |
| Spell Save | 56 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 31%( 40%) |
| Cold | + 79%( 80%) |
| All | + 38%( 70%) |
| Lightning | + 70%( 80%) |
| Light | + 61%( 70%) |
| Temporal | + 59%( 70%) |
| Mind | + 55%( 70%) |
| Darkness | + 62%( 80%) |
| Fire | + 56%( 80%) |
| Nature | + 62%( 80%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 50% |
| Disarm Resistance | 10% |
| Knockback Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 949% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 838 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 587 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 9 turns. While Heroism is active, you will only die when reaching -925 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.60 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.60 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.60 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.60 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.45 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed training | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| talent | Wild Growth |
| talent | Trained Reactions |
| beneficial effect | The target's defense is increased by 45. Defensive Maneuver |
| beneficial effect | Countering melee attacks: Has a 44% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
| detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
| beneficial effect | You gain 44% resistance against blight. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved mental save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by vampire. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 77)You completed the challenge and received: Random Artifact: Mucusumbra (3 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 75) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 78) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1746. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +5 Fatigue +4% HP.reg +4.70 Heal.mod +30% Rush: Puts all charms on 15 cooldown Level 2.8 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Sandinito (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Dex +5 Cun dps ---------- Phys.pwr +2 (+0 eff.) Melee+ 11 cold Dmg.mod +10% cold On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Resists +9% cold Phys.save +15 (+4 eff.) HP.reg +9.80 Disarm- +10% Stun/Frz- +15% Knockbk- +15% ---------- misc Stam/turn +3.30 Psi/turn +0.36 Max.stam +40.00 Cooldown Double Strike -1 Unarmed combat: Power 32.5 - 35.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +9 Apr +9 Crit +19.0% Atk.spd 167% On Crit.r2 +9 ice On Hit: 10% Ice Breath 5 On Hit: 10% Slumber 5 On Hit: 10% Set Up 5 On Hit: 10% Second Wind 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Ularion the voratun helm (9 def, 5 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +10 Str +3 Wil +3 Cun dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +8 (+2 eff.) Apr +3 ----- def ----- Armour +5 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Resists +12% acid Heal.mod +35% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | warded voratun torque of kinetic psionic shield [power 161] (12 cooldown)2.0 T5 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +4 mind +3 darkness Talents +1 Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 161 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | anillon0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +9 Dex +10 Cun +26 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +6% fire Acc +11 (+2 eff.) Melee Ret 16 light 12 darkness ----- def ----- Resists +5% arcane +9% cold Phys.save +20 (+5 eff.) Spell.save +25 (+7 eff.) ---------- misc Max.stam +39.00 Light +3 Rings can have magical properties. |
| Around neck | amuleton0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil +6 Con +20 Lck dps ---------- Dmg.mod +9% fire Acc +20 (+4 eff.) ----- def ----- Defense +20 (+5 eff.) Resists +28% mind +12% light Phys.save +16 (+4 eff.) Unseen.red 20% Max.HP +80.00 HP.reg +3.00 Confus- +50% Knockbk- +10% ---------- misc Max.hate +4.00 Telepathy Demon/Minor Demon/Major Masteries +0.35 Technique/Conditioning Amulets can have magical properties. |
| Main armor | Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +10% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+6 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
| Light source | dwarven lantern 'Elirimira'1.0 T5 lite [Random Unique] Disrupt/Master While equipped: Stats +3 Wil dps ---------- Phys.crit +2.0% Mind.crit +4% Dmg.mod +9% physical Res.pen +11% all Apr +14 ----- def ----- Fatigue -6% Resists +6% all Phys.save +6 (+2 eff.) Spell.save +29 (+8 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +5 Infravis +2 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 30 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Around waist | Cheleg1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +12 Dex +12 Cun +10 Lck dps ---------- Phys.crit +14.0% Mind.crit +18% Crit.mult +15.00% ----- def ----- Resists +12% lightning +15% temporal +6% light +9% cold Stealth +15 Max.HP +54.00 ---------- misc T.Disarm +26 Equi/ret +0.12 Infravis +6 A belt that goes around your waist. |
Inventory
Primal Infusion (affinity 22%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 22% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Cinderborn the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +11 Lck dps ---------- Dmg.mod +15% fire Acc +13 (+3 eff.) ----- def ----- Defense +14 (+3 eff.) Resists +3% blight +6% fire +39% light +30% darkness Unseen.red 12% Blind- +78% Amulets can have magical properties. |
Kilnarc the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% acid Res.pen +25% fire Acc +7 (+1 eff.) Apr +15 Melee Ret 20 acid 12 fire ----- def ----- Resists +24% acid Amulets can have magical properties. |
Veliba the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +12.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Resists +13% physical Max.HP +50.00 ---------- misc Stam/turn +0.80 Max.stam +15.00 Amulets can have magical properties. |
enraging stralite amulet of mastery (0.30 Technique / Unarmed discipline)0.1 T4 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical ---------- misc Masteries +0.30 Technique/Unarmed discipline Amulets can have magical properties. |
restful gold amulet of strength (+4)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Str ----- def ----- Fatigue -6% HP.reg +2.10 Amulets can have magical properties. |
savior's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +10 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Amulets can have magical properties. |
steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet of perfection (0.40 Cunning / Survival,0.40 Technique / Combat techniques)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.40 Cunning/Survival +0.40 Technique/Combat techniques Amulets can have magical properties. |
wanderer's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +3 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +0.30 Blind- +10% ---------- misc Stam/turn +0.30 Infravis +4 Sight +2 See.Invis +7 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Atamathon's Ruby Eye ring0.1 T5 ring jewelry [Ego] While equipped: dps ---------- Dmg.mod +20% fire Melee Ret 100 fire ----- def ----- Max.HP +60.00 Pinning- +50% ---------- misc Light +2 Rings can have magical properties. |
Blazehue the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire +18% nature +6% light ----- def ----- Resists +6% acid +36% nature +6% cold +12% mind +9% lightning Phys.save +30 (+8 eff.) Knockbk- +30% Teleport- +10% Rings can have magical properties. |
Blindpython0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +9% acid Res.pen +5% light On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- HP.reg +0.90 Stun/Frz- +20% ---------- misc Light +3 Rings can have magical properties. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Tarrifast the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Resists +6% mind +3% cold Crit.dmg- 15.00% Blind- +35% Cut- +10% Rings can have magical properties. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +23% Pinning- +22% Knockbk- +22% Rings can have magical properties. |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Max.HP +94.00 HP.reg +2.00 Heal.mod +23% Rings can have magical properties. |
gladiator's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Max.HP +30.00 Disarm- +25% Pinning- +42% Knockbk- +40% Rings can have magical properties. |
mule's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +0.80 Stun/Frz- +22% ---------- misc Max.enc +22 Rings can have magical properties. |
savage's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +1 Con ----- def ----- Spell.save +11 (+3 eff.) ---------- misc Max.stam +10.00 Rings can have magical properties. |
sneakthief's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Max.HP +34.00 Disarm- +37% Pinning- +42% Knockbk- +42% Rings can have magical properties. |
treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +11% nature +9% blight Max.HP +54.00 HP.reg +0.80 Heal.mod +16% Poison- +13% Disease- +18% Rings can have magical properties. |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +82.00 HP.reg +1.20 Heal.mod +19% Rings can have magical properties. |
warrior's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +28.00 Disarm- +27% Pinning- +28% Knockbk- +25% Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 20 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+1 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Cun, 40% Str, 10% Mag 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 125% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 16.31 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+3 eff.) Unarmed combat: Power 28.0 - 39.2 Physical Uses 40% Cun, 40% Dex, 40% Str Apr +15 Crit +10.0% Atk.spd 125% Melee+ +17 silence On Hit: 10% Mana Clash 2 On Hit: 100% Destroy Magic 4 On Hit: * 35 arcane resource burn Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
brawler's voratun gauntlets of sorrow (0 def, 3 armour)1.5 T5 hands armor [Ego++] Master/Psionic While equipped: Stats +2 Str +3 Dex +4 Cun dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 22 mind 20 darkness On Hit (Melee): * 13% chance to cause random gloom ----- def ----- Armour +3 Phys.save +7 (+2 eff.) Mind.save -10 (-4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 31.0 - 43.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Acc +8 Apr +15 Crit +24.0% Atk.spd 125% On Hit: 10% Reproach 5 On Hit: 10% Set Up 5 Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of the verdant (0 def, 3 armour)1.5 T5 hands armor [Ego++] Disrupt While equipped: dps ---------- On Melee Ret: * 24% chance to reduce effective powers by 20% * 28 arcane resource burn ----- def ----- Armour +3 Resists +20% blight +12% darkness +9% arcane Affinity +10% nature Spell.save +36 (+10 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 30.5 - 42.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 125% On Crit: 20% Call of the Ooze 2 On Hit: * 19% chance to reduce effective powers by 20% * 30 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather cap 'Xanerawyn' (9 def, 8 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +5 Str ----- def ----- Armour +8 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Phys.save +9 (+3 eff.) Die.at -80.00 life Heal.mod +15% ---------- misc Infravis +6 A cap made of leather. |
troll-hide drakeskin leather armour of the deep (5 def, 10 armour)9.0 T5 light armor [Ego++] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +8% Resists +15% acid +12% cold Max.HP +47.00 HP.reg +10.10 Heal.mod +28% ---------- misc Breathe water A suit of armour made of leather. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
206 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 48 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 2, doing 5.95 cold damage and 5.39 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Vorille the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+3 eff.) Resists +16% blight Phys.save +18 (+5 eff.) Spell.save +20 (+6 eff.) Mind.save +19 (+6 eff.) HP.reg +4.60 Blind- +45% Confus- +30% ---------- misc Light +10 See.Stealth +15 See.Invis +18 Track: Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 50 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 308.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Splendourking the dwarven-steel torque of clear mind [power 4] (9 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% light Res.pen +25% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% light ---------- misc Talents +2 Telekinetic Blast Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 9 cooldown 100% to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 11 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 71 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
steel torque of thermal psionic shield [power 43] (12 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
telekinetic voratun torque of charged psionic shield [power 147] (12 cooldown)2.0 T5 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +3 Telekinetic Blast Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 147 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
warded stralite torque of psychoportation [power 53] (18 cooldown)2.0 T4 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +3 mind +2 darkness Talents +1 Ward Teleport randomly (rad 53) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 21 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
forceful elven-wood totem of healing [power 192] (12 cooldown)2.0 T4 totem charm [Ego] Nature Heal a target within range 8 (based on Willpower) for 192 Puts all charms on 12 cooldown 100% to regenerate 9 stamina. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of cure ailments [power 8] (8 cooldown)2.0 T5 totem charm [Ego+] Nature Remove up to 8 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 8 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged elven-wood totem of thorny skin [power 89] (14 cooldown)2.0 T4 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 89 and armour hardiness by 60% Puts all charms on 14 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star =lusecita=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By MaikeiTaison the Halfling Brawler level 30
33rd Dusk 123rd year of Ascendancy at 21:22 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By MaikeiTaison the Halfling Brawler level 24
76th Regrowth 123rd year of Ascendancy at 21:46 see stats
Against all odds
Killed Ukruk in the ambush.By MaikeiTaison the Halfling Brawler level 30
31st Dusk 123rd year of Ascendancy at 08:36 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By MaikeiTaison the Halfling Brawler level 18
5th Regrowth 123rd year of Ascendancy at 12:15 see stats
Arachnophobia
Destroyed the spydric menace.By MaikeiTaison the Halfling Brawler level 34
36th Haze 123rd year of Ascendancy at 14:59 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By MaikeiTaison the Halfling Brawler level 41
36th Pyre 124th year of Ascendancy at 16:18 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By MaikeiTaison the Halfling Brawler level 50
48th Dusk 124th year of Ascendancy at 09:33 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By MaikeiTaison the Halfling Brawler level 39
42nd Regrowth 124th year of Ascendancy at 15:12 see stats
Brave new world
Went to the Far East and took part in the war.By MaikeiTaison the Halfling Brawler level 34
33rd Haze 123rd year of Ascendancy at 13:00 see stats
Bringer of Doom
Killed a Bringer of Doom.By MaikeiTaison the Halfling Brawler level 50
10th Haze 124th year of Ascendancy at 23:47 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By MaikeiTaison the Halfling Brawler level 31
79th Dusk 123rd year of Ascendancy at 17:39 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By MaikeiTaison the Halfling Brawler level 12
22nd Dusk 122nd year of Ascendancy at 11:09 see stats
Destroyer of the creation
Killed Slasul.By MaikeiTaison the Halfling Brawler level 40
46th Regrowth 124th year of Ascendancy at 12:50 see stats
Destroyer's bane
Killed Golbug the Destroyer.By MaikeiTaison the Halfling Brawler level 33
30th Haze 123rd year of Ascendancy at 04:09 see stats
Dragon's Greed
Amassed 8000 gold pieces.By MaikeiTaison the Halfling Brawler level 49
15th Dusk 124th year of Ascendancy at 01:37 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By MaikeiTaison the Halfling Brawler level 19
11st Regrowth 123rd year of Ascendancy at 15:26 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By MaikeiTaison the Halfling Brawler level 50
37th Dusk 124th year of Ascendancy at 06:24 see stats
Exterminator
Killed 1000 creatures.By MaikeiTaison the Halfling Brawler level 16
3rd Haze 122nd year of Ascendancy at 16:12 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By MaikeiTaison the Halfling Brawler level 22
46th Regrowth 123rd year of Ascendancy at 03:58 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By MaikeiTaison the Halfling Brawler level 50
17th Dusk 124th year of Ascendancy at 13:22 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By MaikeiTaison the Halfling Brawler level 40
46th Regrowth 124th year of Ascendancy at 18:56 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By MaikeiTaison the Halfling Brawler level 50
62nd Dusk 124th year of Ascendancy at 02:37 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MaikeiTaison the Halfling Brawler level 24
76th Regrowth 123rd year of Ascendancy at 20:43 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By MaikeiTaison the Halfling Brawler level 42
37th Pyre 124th year of Ascendancy at 00:04 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By MaikeiTaison the Halfling Brawler level 50
13rd Haze 124th year of Ascendancy at 08:08 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By MaikeiTaison the Halfling Brawler level 44
40th Pyre 124th year of Ascendancy at 18:15 see stats
Level 10
Got a character to level 10.By MaikeiTaison the Halfling Brawler level 10
6th Flare 122nd year of Ascendancy at 08:24 see stats
Level 20
Got a character to level 20.By MaikeiTaison the Halfling Brawler level 20
11st Regrowth 123rd year of Ascendancy at 15:26 see stats
Level 30
Got a character to level 30.By MaikeiTaison the Halfling Brawler level 30
30th Dusk 123rd year of Ascendancy at 21:49 see stats
Level 40
Got a character to level 40.By MaikeiTaison the Halfling Brawler level 40
44th Regrowth 124th year of Ascendancy at 03:21 see stats
Level 50
Got a character to level 50.By MaikeiTaison the Halfling Brawler level 50
15th Dusk 124th year of Ascendancy at 18:44 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By MaikeiTaison the Halfling Brawler level 26
72nd Pyre 123rd year of Ascendancy at 23:55 see stats
Orcrist
Killed the leaders of the Orc Pride.By MaikeiTaison the Halfling Brawler level 50
16th Dusk 124th year of Ascendancy at 10:13 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By MaikeiTaison the Halfling Brawler level 46
59th Pyre 124th year of Ascendancy at 23:00 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By MaikeiTaison the Halfling Brawler level 16
54th Dusk 122nd year of Ascendancy at 12:47 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By MaikeiTaison the Halfling Brawler level 25
2nd Pyre 123rd year of Ascendancy at 02:11 see stats
Size is everything
Did over 1500 damage in one attack.By MaikeiTaison the Halfling Brawler level 38
8th Allure 124th year of Ascendancy at 20:41 see stats
Size matters
Did over 600 damage in one attack.By MaikeiTaison the Halfling Brawler level 17
44th Haze 122nd year of Ascendancy at 14:22 see stats
Sliders
Activated a portal using the Orb of Many Ways.By MaikeiTaison the Halfling Brawler level 33
30th Haze 123rd year of Ascendancy at 07:21 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By MaikeiTaison the Halfling Brawler level 50
37th Dusk 124th year of Ascendancy at 06:23 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By MaikeiTaison the Halfling Brawler level 24
76th Regrowth 123rd year of Ascendancy at 21:46 see stats
The Arena
Unlocked Arena mode.By MaikeiTaison the Halfling Brawler level 8
6th Mirth 122nd year of Ascendancy at 13:17 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By MaikeiTaison the Halfling Brawler level 24
76th Regrowth 123rd year of Ascendancy at 21:46 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By MaikeiTaison the Halfling Brawler level 18
3rd Allure 123rd year of Ascendancy at 03:10 see stats
The Sun Still Shines
Aeryn survived the last battle.By MaikeiTaison the Halfling Brawler level 50
37th Dusk 124th year of Ascendancy at 06:24 see stats
The secret city
Discovered the truth about mages.By MaikeiTaison the Halfling Brawler level 8
10th Mirth 122nd year of Ascendancy at 16:23 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By MaikeiTaison the Halfling Brawler level 19
9th Regrowth 123rd year of Ascendancy at 11:18 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By MaikeiTaison the Halfling Brawler level 36
66th Haze 123rd year of Ascendancy at 17:16 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By MaikeiTaison the Halfling Brawler level 18
2nd Allure 123rd year of Ascendancy at 08:38 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By MaikeiTaison the Halfling Brawler level 27
24th Dusk 123rd year of Ascendancy at 13:16 see stats
Treasure Hunter
Amassed 1000 gold pieces.By MaikeiTaison the Halfling Brawler level 24
76th Regrowth 123rd year of Ascendancy at 20:55 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By MaikeiTaison the Halfling Brawler level 29
30th Dusk 123rd year of Ascendancy at 00:56 see stats
Log
MaikeiTaison is invigorated by the attack!
MaikeiTaison performs a melee critical strike against Bone giant!
MaikeiTaison is invigorated by the attack!
MaikeiTaison throws Bone giant to the ground!
Bone giant hits MaikeiTaison for (5 resist armour), 0 blight, (5 resist armour), 0 blight (0 total damage).
MaikeiTaison hits Bone giant for 425 physical, 7 cold, 5 cold, 372 physical, 7 cold, 5 cold (823 total damage).
Talent Double Strike is ready to use.
MaikeiTaison throws two quick punches.
MaikeiTaison performs a melee critical strike against Bone giant!
MaikeiTaison's mind surges with critical power!
MaikeiTaison is invigorated by the attack!
MaikeiTaison performs a melee critical strike against Bone giant!
You collect a new ingredient: pouch of bone giant dust (1).
MaikeiTaison is invigorated by the attack!
MaikeiTaison performs a melee critical strike against Bone giant!
MaikeiTaison's mind surges with critical power!
MaikeiTaison is invigorated by the attack!
Bone giant hits MaikeiTaison for (5 resist armour), 0 blight, (5 resist armour), 0 blight, (5 resist armour), 0 blight (0 total damage).
MaikeiTaison hits Bone giant for 497 physical, 7 cold, 5 cold, 468 physical (979 total damage).
MaikeiTaison killed Bone giant!
Talent Double Strike is ready to use.
MaikeiTaison is no longer attuned.
MaikeiTaison isn't moving as defensively anymore.
MaikeiTaison deactivates Wild Growth.
MaikeiTaison deactivates Striking Stance.
MaikeiTaison deactivates Exploit Weakness.
MaikeiTaison deactivates Trained Reactions.








































































































































