Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Oozemancer |
| Level / Exp | 28 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 4th Mirth 122nd year of Ascendancy at 13:37 0 / 8Killed by Lisomira the rogue at level 10 on the 54th Dusk 122nd year of Ascendancy at 12:54 Killed by Vorosedhelaith the black ooze at level 11 on the 52nd Pyre 123rd year of Ascendancy at 16:14 Killed by Lisamira the forest wight at level 20 on the 6th Regrowth 124th year of Ascendancy at 21:16 Killed by Eilinena the oozing horror at level 21 on the 59th Regrowth 124th year of Ascendancy at 05:28 Killed by elven elite warrior at level 24 on the 38th Pyre 124th year of Ascendancy at 19:34 Killed by grave wight at level 26 on the 61st Pyre 124th year of Ascendancy at 08:37 Killed by lesser vampire at level 28 on the 65th Pyre 124th year of Ascendancy at 20:36 |
| Antimagic | Follower |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 11 (base 10) |
| Constitution | 34 (base 26) |
| Magic | 12 (base 10) |
| Willpower | 90 (base 60) |
| Cunning | 48 (base 38) |
Resources
| Life | -39/500 |
| Equilibrium | 110 |
| Healing Factor | 1.2 |
| Regeneration | 94.32 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 48 |
| Crit Chance | 25% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 72 |
| Accuracy | 48 |
| Crit Chance | 25% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63.633674935109 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 30 (30%) |
| Defense | 12.35 |
| Ranged Defense | 12.35 |
| Fatigue | 14 |
| Physical Save | 41.65 |
| Spell Save | 38.227722985454 |
| Mental Save | 40.766666666667 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 44% |
| Teleport Resistance | 15% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
| Poison Resistance | 34% |
| Knockback Resistance | 41% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 570% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 391 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 24% for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Ooze | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Acidic Skin |
| talent | Wild Growth |
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| beneficial effect | Nature damage increased by 4%. Natural Acid |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring 3.0 Equilibrium per turn. Natural Replenishment |
| beneficial effect | The target is recovering 13 life each turn. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 78.20 life per turn. Regeneration |
| beneficial effect | You gain 31% resistance against blight. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Constitution by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 194. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of wight ectoplasm. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Eden's Guile (2 def, 1 armour)Eden's Guile (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +3 Cun Changes damage: +0%(-4%) mind / +0%(-5%) darkness Talent mastery: +0.20 Cunning / Survival Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Tap to cycle through comparison choices |
| Light source | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| On head | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Crown of Command (3 def, 6 armour)Crown of Command (3 def, 6 armour) Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Changes damage: +0%(-4%) mind / +0%(-5%) darkness Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +5 (-12) Mental crit. chance: +0% (-3%) It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. Tap to cycle through comparison choices |
| On hands | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +0%(-5%) darkness / +5% nature / +0%(-4%) mind Talent mastery: +0.20 Wild-gift / Slime Critical mult.: +0.00% (-5.00%) Poison immunity: +20% Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +2 (-15) Mental crit. chance: +0% (-3%) These gloves are coated with a thick, green liquid. Tap to cycle through comparison choices |
| Tool | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +5 Wil Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Mental save: +10 Confusion immunity: +0% (-10%) Sleep immunity: +100% Psi when hit: +0.00 (-0.08) Mindpower: +5 (-12) Mental crit. chance: +0% (-3%) It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Tap to cycle through comparison choices |
| On fingers | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] treant's steel ring of tenacitytreant's steel ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes resistances: +6% nature / +6% blight Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Poison immunity: +14% Disease immunity: +10% Disarm immunity: +23% Confusion immunity: +0% (-10%) Pinning immunity: +24% Knockback immunity: +20% Psi when hit: +0.00 (-0.08) Maximum life: +20.00 Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +0%(-5%) darkness / +8% physical / +8% nature / +0%(-4%) mind Critical mult.: +0.00% (-5.00%) Physical save: +8 Confusion immunity: +0% (-10%) Life regen: +0.15 Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
| Around neck | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] BlindstreakBlindstreak Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes resistances: +3% darkness / +13% temporal Changes resistances penetration: +10% acid Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Pinning immunity: +20% Knockback immunity: +21% Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) Amulets can have magical properties. Tap to cycle through comparison choices |
| In main hand | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage)Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 76% Wil, 38% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +47 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 4(-) mind / 6(-) darkness Changes damage: +4%(-) mind / +5%(-) darkness Critical mult.: +5.00% (-) Confusion immunity: +10% (-) Psi when hit: +0.08 (-) Mindpower: +17 (-) Mental crit. chance: +3% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] SilidarinSilidarin Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +2 Cun / +1 Con Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Physical save: +9 Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +8 (-9) Mental crit. chance: +0% (-3%) Infravision radius: +1 See invisible: +12 A belt that goes around your waist. Tap to cycle through comparison choices |
| In off hand | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] summoner's thorny mindstar of clarity (8-8.8 power, 47 apr, nature damage)summoner's thorny mindstar of clarity (8-8.8 power, 47 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8(-1.5 - -1.7) Uses stats: 76% Wil, 38% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +47 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Mental save: +4 Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Maximum psi: +10.00 Mindpower: +15 (-2) Mental crit. chance: +5% (+2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Poryta (2 def, 0 armour)Poryta (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +3 Str / +3 Con Changes resistances: +3% acid / +2% physical / +9% lightning Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Physical save: +8 Confusion immunity: +0% (-10%) Teleport immunity: +15% Psi when hit: +0.00 (-0.08) Maximum life: +55.00 Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Main armor | [vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] drakeskin leather armour 'Windwasp' (5 def, 23 armour)drakeskin leather armour 'Windwasp' (5 def, 23 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +23 Defense: +5 Fatigue: +8% Effects on melee hit: * Slows global speed by 15% Damage (Melee): 7 fire Damage (Ranged): 8 fire Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +6 Str Changes resistances: +44% physical / +16% darkness / +20% fire Changes resistances penetration: +20% nature Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Physical save: +20 Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Tap to cycle through comparison choices |
Inventory
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] wild infusion (resist 14%; cure mental)This item will automatically be transmogrified when you leave the level. wild infusion (resist 14%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 14% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] insidious poison infusion (23 nature damage, 34% healing reduction)This item will automatically be transmogrified when you leave the level. insidious poison infusion (23 nature damage, 34% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 23.02 nature damage per turns for 7 turns, and reducing the target's healing received by 34%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Primal Infusion (affinity 10%; cure magical, physical, mental)Primal Infusion (affinity 10%; cure magical, physical, mental) Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] phase door rune (range 8; power 24; dur 4)This item will automatically be transmogrified when you leave the level. phase door rune (range 8; power 24; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] controlled phase door rune (range 5)This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 5. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] stralite greatmaul (55-82.5 power, 3 apr)This item will automatically be transmogrified when you leave the level. stralite greatmaul (55-82.5 power, 3 apr) Requires: - Strength 35 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5(+45.5 - +72.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-44) Physical crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Colaryem (48-76.8 power, 12 apr)This item will automatically be transmogrified when you leave the level. Colaryem (48-76.8 power, 12 apr) Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8(+38.5 - +66.4) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 (-35) Physical crit. chance: +11.0% (+7.5%) Attack speed: 50% (50%) When wielded/worn: Fatigue: -12% Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning / +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Maximum encumbrance: +50 Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] insidious stralite greatsword of erosion (45.5-72.8 power, 3 apr)This item will automatically be transmogrified when you leave the level. insidious stralite greatsword of erosion (45.5-72.8 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.5 - 72.8(+36.0 - +62.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-44) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) Damage (Melee): +20 insidious poison / +12 temporal / +10 nature When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Writhing Essence of Nightmares (15-16.5 power, 20 apr, darkness damage)Writhing Essence of Nightmares (15-16.5 power, 20 apr, darkness damage) Requires: - Willpower 30 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 15.0 - 16.5(+5.5 - +6.0) Uses stats: 50% Wil, 30% Cun Damage type: Darkness Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +20 (-27) Physical crit. chance: +2.0% (-1.5%) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +2 Cun / +4 Wil Changes damage: +10%(+6%) mind / +10%(+5%) darkness Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +15 (-2) Mental crit. chance: +3% (-) It can be used to activate talent Waking Nightmare (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 25.99 darkness damage each turn for 6 turns, and has a 29% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] caller's pulsing mindstar of slime (13-14.3 power, 32 apr, nature damage)This item will automatically be transmogrified when you leave the level. caller's pulsing mindstar of slime (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3(+3.5 - +3.8) Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 (-15) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Effects when hit in melee: * Slows global speed by 6% Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes resistances penetration: +3% acid / +5% fire / +5% physical / +5% cold Changes damage: +7% acid / +11% physical / +0%(-5%) darkness / +0%(-4%) mind / +6% fire / +2% nature / +7% cold Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +4 (-13) Mental crit. chance: +4% (+1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Staff of AbsorptionStaff of Absorption Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0(+20.5 - +22.5) Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-43) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +20 Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Spellpower: +20 Spell crit. chance: +10% Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Malediction (55-66 power, 15 apr)This item will automatically be transmogrified when you leave the level. Malediction (55-66 power, 15 apr) Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0(+45.5 - +55.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 (-32) Physical crit. chance: +10.0% (+6.5%) Attack speed: 100% (-) Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +20% blight / +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Life regen: -0.30 Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) The land withers and crumbles wherever this cursed axe rests. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] stralite waraxe (31.5-44.1 power, 5 apr)This item will automatically be transmogrified when you leave the level. stralite waraxe (31.5-44.1 power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1(+22.0 - +33.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-42) Physical crit. chance: +6.5% (+3.0%) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] warbringer's stralite waraxe of corruption (34-47.6 power, 5 apr)This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe of corruption (34-47.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6(+24.5 - +37.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-42) Physical crit. chance: +6.5% (+3.0%) Attack speed: 100% (-) On weapon hit: * 10% chance to inflict damage reduction (+10%) + 20% chance to curse the target When wielded/worn: Physical power: +5 Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +2 Con Changes resistances penetration: +8% physical Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Disarm immunity: +25% Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] mighty elven-wood longbow of dexterity (+3)This item will automatically be transmogrified when you leave the level. mighty elven-wood longbow of dexterity (+3) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 125% (125%) Firing range: +9 When wielded/worn: Physical power: +10 Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +3 Str / +5 Dex Changes resistances penetration: +13% physical Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] sentry's quiver of elven-wood arrows of accuracy (54/54, 49.5-69.3 power, 19 apr)This item will automatically be transmogrified when you leave the level. sentry's quiver of elven-wood arrows of accuracy (54/54, 49.5-69.3 power, 19 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 49.5 - 69.3(+40.0 - +58.8) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +19 (-28) Physical crit. chance: +2.5% (-1.0%) Attack speed: 100% (100%) Capacity: 54 Turns elapse between self-loadings: 4 When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Cloth of Dreams (10 def, 0 armour)Cloth of Dreams (10 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +10 Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Changes damage: +0%(-4%) mind / +0%(-5%) darkness Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Critical mult.: +0.00% (-5.00%) Physical save: +10 Spell save: +10 Mental save: +10 Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +6 (-11) Mental crit. chance: +0% (-3%) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 63 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Murkfurnace (0 def, 4 armour)This item will automatically be transmogrified when you leave the level. Murkfurnace (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +5 Armour: +4 Fatigue: +3% Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Changes damage: +9% temporal / +15%(+10%) darkness / +0%(-4%) mind Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] pair of hardened leather boots of tirelessness (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Stamina each turn: +0.80 Psi when hit: +0.00 (-0.08) Maximum stamina: +13.00 Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) A pair of boots made of leather. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] rough leather cap of the depths (0 def, 1 armour)rough leather cap of the depths (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes resistances: +6% cold Changes damage: +0%(-4%) mind / +0%(-5%) darkness Allows you to breathe in: water Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) A cap made of leather. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] bladed hardened leather cap of sanctity (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. bladed hardened leather cap of sanctity (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical / 0(-4) mind / 0(-6) darkness Changes stats: +3 Str Changes resistances: +7% blight / +6% darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Spell save: +10 Mental save: +11 Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 63.3 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] hardened leather cap of the bounder (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. hardened leather cap of the bounder (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +7 Str / +7 Dex Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) A cap made of leather. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] hardened leather cap of the bounder (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. hardened leather cap of the bounder (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +7 Str / +6 Dex Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) A cap made of leather. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Lorodur (3 def, 4 armour)Lorodur (3 def, 4 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Physical power: +12 Armour: +4 Defense: +3 Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes stats: +2 Str / +5 Con Changes resistances: +27% nature Changes damage: +0%(-5%) darkness / +18% nature / +3%(-1%) mind Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi each turn: +0.28 Psi when hit: +0.00 (-0.08) Mindpower: +4 (-13) Mental crit. chance: +4% (+1%) It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 41.66 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] searing stralite mail armour of implacability (4 def, 16 armour)This item will automatically be transmogrified when you leave the level. searing stralite mail armour of implacability (4 def, 16 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +16 Defense: +4 Fatigue: +10% Damage (Melee): 16 acid / 12 fire Damage when hit (Melee): 11 acid / 11 fire / 0(-4) mind / 0(-6) darkness Changes resistances: +16% acid / +19% fire Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Physical save: +9 Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] stralite plate armour (7 def, 13 armour)This item will automatically be transmogrified when you leave the level. stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 4 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] stralite plate armour of natural resilience (7 def, 13 armour)This item will automatically be transmogrified when you leave the level. stralite plate armour of natural resilience (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 4 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes resistances: +10% nature / +10% blight Changes damage: +0%(-4%) mind / +0%(-5%) darkness Reduced damage from: +11% Unnatural Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] sapphireThis item will automatically be transmogrified when you leave the level. sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +8 Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Physical save: +8 Spell save: +8 Mental save: +8 Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] overpowered stralite torque of mindblast [power 373] (10 cooldown)This item will automatically be transmogrified when you leave the level. overpowered stralite torque of mindblast [power 373] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) It can be used to fire a blast of psionic energies in a beam (dam 186-373), placing all other charms into a 10 cooldown. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
[vs. Zeroduhor the thorny mindstar (9.5-10.45 power, 47 apr, nature damage) (In main hand, 1 of 2)] elven-wood wand of trap destruction [power 93] (15 cooldown)This item will automatically be transmogrified when you leave the level. elven-wood wand of trap destruction [power 93] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 Armour Penetration: +0 (-47) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-4) mind / 0(-6) darkness Changes damage: +0%(-4%) mind / +0%(-5%) darkness Critical mult.: +0.00% (-5.00%) Confusion immunity: +0% (-10%) Psi when hit: +0.00 (-0.08) Mindpower: +0 (-17) Mental crit. chance: +0% (-3%) It can be used to try to disarm traps in a line (disarm power 93), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Tap to cycle through comparison choices |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Rorosru the Shalore Oozemancer level 15
72nd Pyre 123rd year of Ascendancy at 23:04 see stats
Bringer of Doom
Killed a Bringer of Doom.By Rorosru the Shalore Oozemancer level 25
51st Pyre 124th year of Ascendancy at 07:53 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rorosru the Shalore Oozemancer level 9
13rd Dusk 122nd year of Ascendancy at 05:09 see stats
Exterminator
Killed 1000 creatures.By Rorosru the Shalore Oozemancer level 16
1st Dusk 123rd year of Ascendancy at 01:42 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rorosru the Shalore Oozemancer level 22
78th Regrowth 124th year of Ascendancy at 09:05 see stats
Fear me not!
Survived the Fearscape!By Rorosru the Shalore Oozemancer level 22
77th Regrowth 124th year of Ascendancy at 22:23 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rorosru the Shalore Oozemancer level 17
5th Dusk 123rd year of Ascendancy at 05:17 see stats
Level 10
Got a character to level 10.By Rorosru the Shalore Oozemancer level 10
30th Dusk 122nd year of Ascendancy at 17:18 see stats
Level 20
Got a character to level 20.By Rorosru the Shalore Oozemancer level 20
6th Regrowth 124th year of Ascendancy at 02:42 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rorosru the Shalore Oozemancer level 10
55th Dusk 122nd year of Ascendancy at 04:58 see stats
Size matters
Did over 600 damage in one attack.By Rorosru the Shalore Oozemancer level 22
78th Regrowth 124th year of Ascendancy at 13:29 see stats
The Arena
Unlocked Arena mode.By Rorosru the Shalore Oozemancer level 6
6th Mirth 122nd year of Ascendancy at 11:08 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Rorosru the Shalore Oozemancer level 20
6th Regrowth 124th year of Ascendancy at 20:30 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rorosru the Shalore Oozemancer level 25
52nd Pyre 124th year of Ascendancy at 03:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rorosru the Shalore Oozemancer level 15
65th Pyre 123rd year of Ascendancy at 04:20 see stats
Unstoppable
Returned from the dead.By Rorosru the Shalore Oozemancer level 26
61st Pyre 124th year of Ascendancy at 08:37 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Rorosru the Shalore Oozemancer level 27
64th Pyre 124th year of Ascendancy at 13:41 see stats
Log
Rorosru is invigorated by the attack!
Lesser vampire drains life from Rorosru!
Rorosru's natural acid becomes more concentrated!
Lesser vampire speeds up.
Crippling Poison from Rorosru hits Ghoul for 49 nature damage.
Lesser vampire hits Rorosru for 30 blight damage.
Rorosru hits Lesser vampire for 12 healing, 20 acid, 3 mind, 6 darkness (29 total damage) [12 healing].
Spydric Poison from Rorosru hits Master vampire for 38 nature damage.
Spydric Poison from Rorosru hits Lesser vampire for 38 nature damage.
Spydric Poison from Rorosru hits Lesser vampire for 38 nature damage.
Rorosru receives 15 healing.
Rorosru's Eyal's Wrath drains magical energy!
Rorosru's Eyal's Wrath hits Lesser vampire for 63 nature damage.
Rorosru's Eyal's Wrath hits Ghoul for 81 nature damage.
Rorosru's Eyal's Wrath hits Lesser vampire for 63 nature damage.
Rorosru's Eyal's Wrath hits Skeleton master archer for 75 nature damage.
Rorosru's Eyal's Wrath hits Skeleton warrior for 82 nature damage.
Rorosru's Eyal's Wrath hits Master vampire for 63 nature damage.
Rorosru's impeding nature area effect hits Ghoul for 19 nature damage.
Rorosru's impeding nature area effect hits Lesser vampire for 15 nature damage.
Rorosru uses Infusion: Regeneration.
Rorosru starts regenerating health quickly.
Lesser vampire deactivates Vampiric Gift.
Lesser vampire deactivates Blurred Mortality.
Lesser vampire casts Rune: Acid Wave.
Ghoul shrugs off the effect 'Disarmed'!
Master vampire is disarmed!
Rorosru shrugs off the effect 'Disarmed'!
Saving game...
