Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Anorithil |
Level / Exp | 34 / 100% |
Size | big |
Lifes / Deaths | Killed by Vorimira the bee swarm at level 18 on the 46th Haze 122nd year of Ascendancy at 15:29 0 / 7Killed by Poruvena the cold drake hatchling at level 21 on the 58th Haze 122nd year of Ascendancy at 20:23 Killed by rimebark at level 23 on the 14th Regrowth 123rd year of Ascendancy at 21:00 Killed by Gonn the greater faeros at level 26 on the 27th Regrowth 123rd year of Ascendancy at 14:55 Killed by snow giant thunderer at level 26 on the 38th Regrowth 123rd year of Ascendancy at 22:55 Killed by Layarin the skeleton master archer at level 28 on the 54th Regrowth 123rd year of Ascendancy at 10:35 Killed by Smough's Inner Demon at level 34 on the 26th Pyre 123rd year of Ascendancy at 01:34 |
Primary Stats
Strength | 38 (base 22) |
Dexterity | 23 (base 10) |
Constitution | 29 (base 12) |
Magic | 87 (base 60) |
Willpower | 17 (base 10) |
Cunning | 82 (base 60) |
Resources
Life | -49/923 |
Positive | 42/149 |
Negative | 83/149 |
Healing Factor | 1.3024687383468 |
Regeneration | 9.4428983530143 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +9.9999999999749% |
Spell | +6.9944050551385E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
See Stealth | 25 |
See Invisible | 19 |
Offense: Mainhand
Damage | 58 |
Accuracy | 36 |
Crit Chance | 28% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 66% |
Speed | 0.99999999999993 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +44% |
All | 0% |
Physical | +12% |
Mind | +9% |
Nature | +3% |
Defense: Base
Armour (hardiness) | 79.413408721348 (73.897138898113%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 20 |
Physical Save | 29 |
Spell Save | 36 |
Mental Save | 41 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 9%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 37%( 70%) |
All | 0%( 70%) |
Darkness | + 34%( 70%) |
Light | + 24%( 70%) |
Physical | + 39%( 70%) |
Lightning | + 23%( 70%) |
Fire | + 12%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Silence Resistance | 25% |
Teleport Resistance | 10% |
Confusion Resistance | 56% |
Instadeath Resistance | 100% |
Stun Resistance | 62% |
Poison Resistance | 20% |
Blind Resistance | 24% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 672 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 716% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 20 up to 9 times. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 159 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Celestial / Sunlight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Celestial / Twilight | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Celestial / Hymns | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Salama the skeleton magus. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
On feet | undeterred pair of dwarven-steel boots (0 def, 4 armour) undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +25% Confus Resist +31% Stun Resist +29% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | watchleader's alchemist's lamp of clarity watchleader's alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego+] Master/Psionic While equipped: defense ------ Mind save +8 (+2 eff.) Blind Resist +24% Confus Resist +15% other ------- Light +8 See Stealth +25 See Invisibility +19 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Armorek (0 def, 7 armour) Armorek (0 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Str +5 Wil offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +7 Fatigue +3% Resistance +12% acid +9% physical +6% light +9% blight +3% lightning Physical save +8 (+4 eff.) Healmod +15% A cap made of leather. |
Tool | elm totem of stinging 'Greenmistress' [power 122] (15 cooldown) elm totem of stinging 'Greenmistress' [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +3% nature defense ------ Resistance +5% arcane +3% cold Spell save +9 (+4 eff.) Life +60.00 Disease Resist +10% Teleport Resist +10% Sting an enemy dealing 126 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | warrior's gold ring of perseverance warrior's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Life Regen +3.00 Stun Resist +33% Rings make your fingers look great! |
On fingers | Wheel of Fate =~lv27= Wheel of Fate =~lv27=0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Dex offense ------ Damage +14% darkness Accuracy +9 (+3 eff.) defense ------ Armor +4 Resistance +15% acid +28% darkness +20% lightning +3% nature +15% cold +5% arcane +12% fire Spell save +3 (+2 eff.) Life Regen +4.00 Poison Resist +20% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | Prismtaint the rough leather belt Prismtaint the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Physical Crit +1.0% Damage +12% physical defense ------ Armor +2 Resistance +3% cold +12% light +6% darkness Unlife -40.00 life A belt that goes around your waist. |
In main hand | dragonbone magestaff 'Lorudoyon' (136% power, 6 apr, darkness element) dragonbone magestaff 'Lorudoyon' (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Mag +4 Wil offense ------ Spell Crit +25% Spellpower +35 (+8 eff.) Damage +30% darkness other ------- Max mana +71.00 Max vim +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Bogfame the voratun gauntlets (0 def, 17 armour) Bogfame the voratun gauntlets (0 def, 17 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +4 Cun +9 Con offense ------ Accuracy +27 (+9 eff.) Ignore Armor +6 defense ------ Armor +17 Hardiness +8% Fatigue +5% Resistance +6% acid +10% physical +6% light +3% nature Crit Resistance 5.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | steel mail armour 'Ivamira' (2 def, 25 armour) steel mail armour 'Ivamira' (2 def, 25 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Master While equipped: Stats +1 Dex +2 Con defense ------ Armor +25 Defense +2 (+1 eff.) Fatigue +7% Resistance +16% cold Physical save +7 (+3 eff.) A suit of armour made of mail. |
Cloak | Barildir the linen cloak (1 def, 0 armour) Barildir the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +9% mind defense ------ Defense +1 (+1 eff.) Resistance +12% acid +3% nature Crit Resistance 15.00% Mind save +6 (+2 eff.) Life +32.00 other ------- Hate-on-crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Daneth's Neckguard Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 255; cd 11) healing infusion of the sneak (heal 255; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 255 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 632%; cd 8) movement infusion of the warrior (speed 632%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 632% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; physical; dur 3; cd 12) wild infusion (res 16%; physical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 37%; physical; dur 2; cd 13) wild infusion of the sneak (res 37%; physical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 600 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Lightningfoe the steel amulet =saves?= Lightningfoe the steel amulet =saves?=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Physical Power +5 (+2 eff.) Combat Speed +10% Damage +5% physical Ignore resists +10% blight When Hit 4 blight 4 lightning defense ------ Resistance +3% lightning Physical save +13 (+6 eff.) Spell save +13 (+6 eff.) Mind save +11 (+3 eff.) Amulets make your neck look great! |
Yaralehek =con= Yaralehek =con=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +10 Con offense ------ Move Speed +10% Damage +9% arcane Ignore resists +20% arcane +5% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 33 defense ------ Fatigue -6% Physical save +8 (+4 eff.) Life +47.00 Life Regen +9.00 Healmod +14% Cut Resist +60% other ------- Stamina/turn +0.50 Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 355 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Zadunagorn the copper ring =rFire= Zadunagorn the copper ring =rFire=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Mind Crit +4% Mindpower +20 (+6 eff.) Damage +12% fire defense ------ Resistance +24% fire +5% arcane +6% nature Spell save +9 (+4 eff.) Rings make your fingers look great! |
mule's copper ring of corrosion (+20%) =rAcid= mule's copper ring of corrosion (+20%) =rAcid=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% acid defense ------ Fatigue -5% Resistance +20% acid other ------- Encumbrance +20 Rings make your fingers look great! |
Xanurevena the steel ring =rStun= Xanurevena the steel ring =rStun=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex offense ------ Ignore resists +25% acid When Hit 6 acid defense ------ Resistance +6% acid Life Regen +3.00 Stun Resist +30% other ------- Light +2 See Invisibility +3 Rings make your fingers look great! |
marksman's steel ring of clarity =rConfus= marksman's steel ring of clarity =rConfus=0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Dex offense ------ Accuracy +8 (+3 eff.) defense ------ Mind save +8 (+2 eff.) Confus Resist +24% Rings make your fingers look great! |
psionicist's steel ring of darkness (+20%) =rDark= psionicist's steel ring of darkness (+20%) =rDark=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Damage +10% darkness defense ------ Resistance +20% darkness Mind save +6 (+2 eff.) Rings make your fingers look great! |
Eclipseoracle the gold ring =pDark,pLight= Eclipseoracle the gold ring =pDark,pLight=0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Damage +15% temporal Ignore resists +10% temporal +15% darkness +15% light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Spell save +10 (+5 eff.) Rings make your fingers look great! |
Lavaraze the gold ring =rLightning,rNature= Lavaraze the gold ring =rLightning,rNature=0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% lightning +3% mind When Hit 4 fire defense ------ Resistance +26% lightning +9% temporal +18% nature +6% blight Rings make your fingers look great! |
The Black Ring =shadow= The Black Ring =shadow=0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +3% defense ------ Spell save +7 (+4 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
sneakthief's gold ring of darkness (+24%) =rDark= sneakthief's gold ring of darkness (+24%) =rDark=0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +6 Dex offense ------ Damage +12% darkness Accuracy +5 (+2 eff.) defense ------ Resistance +24% darkness Rings make your fingers look great! |
Gilyharadil Gilyharadil0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +13 Str +10 Dex offense ------ Physical Power +25 (+7 eff.) Ignore resists +25% physical defense ------ Mind save +13 (+4 eff.) Confus Resist +44% Rings make your fingers look great! |
Penitence (111% power, 4 apr, darkness element) =affinity= Penitence (111% power, 4 apr, darkness element) =affinity=5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane/Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Nature Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +15 (+4 eff.) defense ------ Resistance +30% blight +30% darkness Affinity +20% darkness Spell save +15 (+6 eff.) other ------- Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
lifebinding yew starstaff of greater warding (120% power, 4 apr, physical element) =ward= lifebinding yew starstaff of greater warding (120% power, 4 apr, physical element) =ward=5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane/Nature Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Con offense ------ Spell Crit +3% Spellpower +12 (+3 eff.) Damage +20% physical defense ------ Armor +8 Defense +7 (+4 eff.) Life Regen +1.00 Healmod +18% other ------- Wards +3 physical Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Swamprigor (164% power, 6 apr) Swamprigor (164% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Weapon Damage 164% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +12 nature On Hit: * 20% chance to slow global speed by 62% While equipped: offense ------ Damage +6% cold Ignore resists +15% physical On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 defense ------ Armor +12 Resistance +4% physical Physical save +15 (+7 eff.) One-handed war axes. |
voratun dagger of enduring (147% power, 9 apr) voratun dagger of enduring (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +8 Con +11 Wil defense ------ Life +21.00 Sharp, short and deadly. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)7.0 Encumbrance T3 shield armor [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+10 eff.) Ranged Defense +10 (+5 eff.) Fatigue +30% other ------- Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
stralite mail armour 'Scorchwinter' (4 def, 8 armour) =resists= stralite mail armour 'Scorchwinter' (4 def, 8 armour) =resists=14.0 Encumbrance T4 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +12 Wil offense ------ Damage +3% temporal +9% fire Ignore resists +15% temporal +5% fire defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +17% blight +23% cold +17% darkness +6% temporal Mind save +11 (+3 eff.) other ------- Light +1 A suit of armour made of mail. |
Mayamiba the stralite plate armour (0 def, 13 armour) Mayamiba the stralite plate armour (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training Str 48 [Rare] Nature While equipped: Stats +7 Wil +5 Mag offense ------ Spell Crit +4% Damage +15% arcane defense ------ Armor +13 Fatigue +22% Spell save +12 (+5 eff.) Mind save +6 (+2 eff.) Life +37.00 other ------- Mana/turn +0.24 A suit of armour made of metal plates. |
Strikemistress =rLightning= Strikemistress =rLightning=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% cold Ignore resists +10% lightning When Hit 4 lightning defense ------ Resistance +21% lightning +3% cold +6% mind Life +35.00 A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Smoldertitan the cashmere cloak (2 def, 0 armour) =rFire= Smoldertitan the cashmere cloak (2 def, 0 armour) =rFire=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% lightning +6% fire +9% light Ignore resists +5% lightning +15% light defense ------ Defense +2 (+1 eff.) Resistance +7% acid +28% fire +6% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rhukor (0 def, 3 armour) =rLightning= Rhukor (0 def, 3 armour) =rLightning=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Critical power +20.00% Mindpower +10 (+3 eff.) defense ------ Armor +3 Fatigue +3% Resistance +21% lightning +14% cold Mind save +12 (+4 eff.) other ------- EQ when Hit +0.12 Max hate +8.00 Breathe water A cap made of leather. |
dwarven-steel helm 'Blazeweeper' (0 def, 4 armour) =rLightning= dwarven-steel helm 'Blazeweeper' (0 def, 4 armour) =rLightning=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Dex offense ------ Damage +9% nature Ignore resists +25% lightning defense ------ Armor +4 Fatigue +4% Resistance +30% lightning +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Haryrim' (0 def, 5 armour) voratun helm 'Haryrim' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +5 Cun +7 Mag offense ------ Mind Crit +3% Critical power +20.00% Ignore resists +15% blight defense ------ Armor +5 Fatigue +5% Resistance +25% mind Mind save +26 (+8 eff.) Confus Resist +45% other ------- Psi when Hit +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fire opal fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Spectral Cage =rCold= Spectral Cage =rCold=0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 328 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
watchleader's alchemist's lamp of corpselight =water= watchleader's alchemist's lamp of corpselight =water=1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) defense ------ Resistance +8% blight +8% darkness Blind Resist +24% Confus Resist +16% other ------- Light +8 Infravision +4 See Stealth +11 See Invisibility +14 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 150.94 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 150.94 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Tooth of the Mouth (dig speed 12 turns) =dig= Tooth of the Mouth (dig speed 12 turns) =dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Galuldir' (dig speed 24 turns) =aDark= dwarven-steel pickaxe 'Galuldir' (dig speed 24 turns) =aDark=3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +1 Wil offense ------ Critical power +20.00% When Hit 4 physical defense ------ Defense +25 (+13 eff.) Resistance +8% darkness Affinity +15% darkness other ------- Infravision +7 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One =lucid= Eye of the Dreaming One =lucid=2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Filthhacker the stralite torque of clear mind [power 4] (25 cooldown) Filthhacker the stralite torque of clear mind [power 4] (25 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +3 Cun offense ------ Mindpower +20 (+6 eff.) Damage +6% nature Ignore resists +15% acid On-Hit (Melee): * 20% chance to slow global speed by 62% defense ------ Resistance +6% acid other ------- Psi when Hit +0.32 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 93. Torques are made by powerful psionics to store psionic powers. |
piercing stralite torque of psionic shield [power 97] (25 cooldown) =psishield= piercing stralite torque of psionic shield [power 97] (25 cooldown) =psishield=2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 97 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm wand of clairvoyance [power 9] (15 cooldown) elm wand of clairvoyance [power 9] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 79 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Smough the Ogre Anorithil level 30
80th Regrowth 123rd year of Ascendancy at 23:45 see stats
By Smough the Ogre Anorithil level 34
21st Pyre 123rd year of Ascendancy at 07:57 see stats
By Smough the Ogre Anorithil level 34
18th Pyre 123rd year of Ascendancy at 11:18 see stats
By Smough the Ogre Anorithil level 29
73rd Regrowth 123rd year of Ascendancy at 11:01 see stats
By Smough the Ogre Anorithil level 30
77th Regrowth 123rd year of Ascendancy at 15:48 see stats
By Smough the Ogre Anorithil level 23
13rd Regrowth 123rd year of Ascendancy at 10:33 see stats
By Smough the Ogre Anorithil level 10
1st Haze 122nd year of Ascendancy at 11:56 see stats
By Smough the Ogre Anorithil level 20
50th Haze 122nd year of Ascendancy at 12:26 see stats
By Smough the Ogre Anorithil level 30
77th Regrowth 123rd year of Ascendancy at 09:12 see stats
By Smough the Ogre Anorithil level 29
73rd Regrowth 123rd year of Ascendancy at 10:59 see stats
By Smough the Ogre Anorithil level 6
77th Dusk 122nd year of Ascendancy at 00:15 see stats
By Smough the Ogre Anorithil level 12
10th Haze 122nd year of Ascendancy at 06:20 see stats
By Smough the Ogre Anorithil level 21
52nd Haze 122nd year of Ascendancy at 13:45 see stats
By Smough the Ogre Anorithil level 15
36th Haze 122nd year of Ascendancy at 23:39 see stats
By Smough the Ogre Anorithil level 33
17th Pyre 123rd year of Ascendancy at 23:18 see stats
Log
Smough's Inner Demon's light area effect hits Smough for (69 stormshielded), 0 light (0 total damage).
Smough's Corona hits Smough's Inner Demon for (58 stormshielded), 0 darkness (0 total damage).
Smough's Corona hits Smough's Inner Demon for (52 stormshielded), 0 light (0 total damage).
Smough's darkness area effect hits Smough's Inner Demon for (57 stormshielded), 0 darkness (0 total damage).
Smough's darkness area effect hits Bloated ooze for 77 darkness damage.
Smough's darkness area effect hits Smough's Inner Demon for (57 stormshielded), 0 darkness (0 total damage).
Smough's darkness area effect hits Bloated ooze for 55 darkness damage.
Smough's darkness area effect hits Bloated ooze for 77 darkness damage.
Smough's Corona hits Smough's Inner Demon for (52 stormshielded), 0 light (0 total damage).
Smough's Corona hits Smough's Inner Demon for (58 stormshielded), 0 darkness (0 total damage).
Smough's Inner Demon's light area effect hits Smough for (36 stormshielded), 0 light (0 total damage).
Smough's darkness area effect killed Bloated ooze!
Smough's darkness area effect killed Bloated ooze!
Smough succumbs to the nightmare!
Smough is freed from the demons.
Talent Circle of Warding is ready to use.
Talent Celestial Surge is ready to use.
Talent Circle of Shifting Shadows is ready to use.
Talent Circle of Sanctity is ready to use.
Talent Infusion: Regeneration is ready to use.
Smough's Inner Demon's spell attains critical power!
Smough is recovering from the damage!
Smough's Inner Demon's spell attains critical power!
Smough loses sight!
Hymn of Detection hits Smough for 56 darkness damage.
Something hits Smough for 55 darkness damage.
Waking Nightmare from Polymira the corrupted protoplasmic controller hits Smough for 53 darkness damage.
Hymn of Detection hits Smough for 56 darkness damage.
Something hits Smough for 360 darkness damage.
Smough the level 34 ogre anorithil was darkened to death by a Smough's Inner Demon on level 1 of The Godfeaster.