Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Ghoul |
Class | Reaver |
Level / Exp | 17 / 10% |
Size | medium |
Lifes / Deaths | Killed by sanguine experiment at level 2 on the 78th Pyre 122nd year of Ascendancy at 21:21 / 66Killed by Half-Finished Bone Giant at level 3 on the 79th Pyre 122nd year of Ascendancy at 08:49 Killed by Bbojac the halfling at level 4 on the 2nd Mirth 122nd year of Ascendancy at 06:47 Killed by Andinia the halfling at level 4 on the 2nd Mirth 122nd year of Ascendancy at 06:58 Killed by Andinia the halfling at level 4 on the 2nd Mirth 122nd year of Ascendancy at 07:11 Killed by Jacjed the halfling at level 4 on the 6th Mirth 122nd year of Ascendancy at 18:33 Killed by Jacjed the halfling at level 4 on the 6th Mirth 122nd year of Ascendancy at 18:45 Killed by summoned tentacle at level 4 on the 6th Mirth 122nd year of Ascendancy at 19:13 Killed by summoned tentacle at level 4 on the 6th Mirth 122nd year of Ascendancy at 19:37 Killed by Felarun the halfling at level 4 on the 6th Mirth 122nd year of Ascendancy at 19:59 Killed by Jamwgu the halfling at level 4 on the 6th Mirth 122nd year of Ascendancy at 20:29 Killed by Felarun the halfling at level 4 on the 6th Mirth 122nd year of Ascendancy at 20:54 Killed by Gloruvena the large brown snake at level 5 on the 3rd Summertide 122nd year of Ascendancy at 20:31 Killed by thought-forged bowman at level 5 on the 3rd Flare 122nd year of Ascendancy at 15:34 Killed by Islumina the brown bear at level 6 on the 4th Flare 122nd year of Ascendancy at 09:49 Killed by Islumina the brown bear at level 6 on the 4th Flare 122nd year of Ascendancy at 11:22 Killed by Bill the Stone Troll at level 7 on the 5th Flare 122nd year of Ascendancy at 08:17 Killed by skeleton master archer at level 8 on the 8th Flare 122nd year of Ascendancy at 02:24 Killed by Arunne the grave wight at level 10 on the 5th Dusk 122nd year of Ascendancy at 13:19 Killed by Arimira the lesser vampire at level 11 on the 6th Dusk 122nd year of Ascendancy at 00:40 Killed by Isitha the lesser vampire at level 11 on the 6th Dusk 122nd year of Ascendancy at 05:47 Killed by Islyma the armoured skeleton warrior at level 11 on the 6th Dusk 122nd year of Ascendancy at 08:35 Killed by Yvanor at level 12 on the 7th Dusk 122nd year of Ascendancy at 14:21 Killed by Ce'Nabeth the king cobra at level 12 on the 8th Dusk 122nd year of Ascendancy at 08:10 Killed by saw horror at level 12 on the 8th Dusk 122nd year of Ascendancy at 14:04 Killed by saw horror at level 12 on the 8th Dusk 122nd year of Ascendancy at 14:26 Killed by devourer at level 12 on the 8th Dusk 122nd year of Ascendancy at 17:47 Killed by Weirdling Beast at level 12 on the 9th Dusk 122nd year of Ascendancy at 11:24 Killed by Weirdling Beast at level 12 on the 9th Dusk 122nd year of Ascendancy at 12:37 Killed by Weirdling Beast at level 12 on the 9th Dusk 122nd year of Ascendancy at 14:08 Killed by Gluvena the cutpurse at level 14 on the 25th Dusk 122nd year of Ascendancy at 06:39 Killed by ghoulking at level 14 on the 25th Dusk 122nd year of Ascendancy at 07:18 Killed by cutpurse at level 15 on the 26th Dusk 122nd year of Ascendancy at 15:40 Killed by Urkis, the High Tempest at level 15 on the 47th Dusk 122nd year of Ascendancy at 10:40 Killed by Nnylelai the human at level 16 on the 54th Dusk 122nd year of Ascendancy at 07:06 Killed by Arrega the human at level 16 on the 58th Dusk 122nd year of Ascendancy at 11:32 Killed by Rrinevlle the human at level 16 on the 58th Dusk 122nd year of Ascendancy at 19:42 Killed by Silyth the bone giant at level 16 on the 60th Dusk 122nd year of Ascendancy at 11:44 Killed by Poloyawyn the bone giant at level 16 on the 60th Dusk 122nd year of Ascendancy at 22:34 Killed by Poloyawyn the bone giant at level 16 on the 61st Dusk 122nd year of Ascendancy at 00:32 Killed by Poloyawyn the bone giant at level 16 on the 61st Dusk 122nd year of Ascendancy at 02:34 Killed by Poloyawyn the bone giant at level 16 on the 61st Dusk 122nd year of Ascendancy at 04:07 Killed by Poloyawyn the bone giant at level 16 on the 61st Dusk 122nd year of Ascendancy at 08:01 Killed by Poloyawyn the bone giant at level 16 on the 61st Dusk 122nd year of Ascendancy at 10:53 Killed by Poloyawyn the bone giant at level 16 on the 62nd Dusk 122nd year of Ascendancy at 01:20 Killed by Poloyawyn the bone giant at level 16 on the 62nd Dusk 122nd year of Ascendancy at 02:53 Killed by Poloyawyn the bone giant at level 16 on the 62nd Dusk 122nd year of Ascendancy at 04:15 Killed by Poloyawyn the bone giant at level 16 on the 62nd Dusk 122nd year of Ascendancy at 07:34 Killed by carrion worm mass at level 16 on the 62nd Dusk 122nd year of Ascendancy at 08:00 Killed by Poloyawyn the bone giant at level 16 on the 62nd Dusk 122nd year of Ascendancy at 15:35 Killed by carrion worm mass at level 16 on the 62nd Dusk 122nd year of Ascendancy at 17:43 Killed by Poloyawyn the bone giant at level 16 on the 62nd Dusk 122nd year of Ascendancy at 20:17 Killed by Poloyawyn the bone giant at level 16 on the 62nd Dusk 122nd year of Ascendancy at 21:29 Killed by Poloyawyn the bone giant at level 16 on the 62nd Dusk 122nd year of Ascendancy at 21:43 Killed by Silaldara the ghast at level 16 on the 63rd Dusk 122nd year of Ascendancy at 09:00 Killed by Ce'Neyamira the lich at level 16 on the 63rd Dusk 122nd year of Ascendancy at 11:08 Killed by Ce'Neyamira the lich at level 16 on the 63rd Dusk 122nd year of Ascendancy at 13:09 Killed by Ce'Neyamira the lich at level 16 on the 63rd Dusk 122nd year of Ascendancy at 14:11 Killed by Ce'Neyamira the lich at level 16 on the 63rd Dusk 122nd year of Ascendancy at 14:48 Killed by Ce'Neyamira the lich at level 16 on the 63rd Dusk 122nd year of Ascendancy at 15:56 Killed by Ce'Neyamira the lich at level 16 on the 63rd Dusk 122nd year of Ascendancy at 17:03 Killed by shadow at level 16 on the 63rd Dusk 122nd year of Ascendancy at 18:56 Killed by Ce'Neyamira the lich at level 16 on the 63rd Dusk 122nd year of Ascendancy at 20:06 Killed by skeleton archer at level 16 on the 64th Dusk 122nd year of Ascendancy at 06:03 Killed by skeleton mage at level 16 on the 64th Dusk 122nd year of Ascendancy at 08:07 Killed by Celia at level 16 on the 64th Dusk 122nd year of Ascendancy at 09:40 |
Primary Stats
Strength | 37 (base 31) |
Dexterity | 12 (base 11) |
Constitution | 35 (base 21) |
Magic | 36 (base 34) |
Willpower | 20 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 550/550 |
Vim | 164/164 |
Healing Factor | 1.3 |
Regeneration | 0.325 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +27.5% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
Offense: Mainhand
Damage | 40 |
Accuracy | 22 |
Crit Chance | 3% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 18 |
Accuracy | 22 |
Crit Chance | 4% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 3 |
Physical Save | 22 |
Spell Save | 19 |
Mental Save | 20 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 80% |
Disarm Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 41.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 280 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lone alchemist from death by large brown snake. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 36. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 81.29 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 81.29 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Sunwyrd the rough leather cap (0 def, 2 armour) Sunwyrd the rough leather cap (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Effects on melee hit: * 30% chance to blind Changes resistances: +3% fire Infravision radius: +1 A cap made of leather. |
On hands | cinder iron gauntlets of magic (+2) (0 def, 1 armour) cinder iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 fire Changes stats: +2 Mag Changes resistances: +5% fire Changes damage: +3% arcane / +3% fire Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | copper ring of nature (+20%) copper ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.37 cold and 9.89 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 222 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
In main hand | balanced steel longsword of massacre (22.5-31.5 power, 3 apr) balanced steel longsword of massacre (22.5-31.5 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +7 (+4 eff.) Disarm immunity: +20% Sharp, long, and deadly. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | steel waraxe of massacre (18.5-25.9 power, 3 apr) steel waraxe of massacre (18.5-25.9 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+3 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
Glorovena GlorovenaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Teleport immunity: +50% Only die when reaching: -20.00 life Maximum life: +10.00 Maximum stamina: +20.00 It can be used to teleport you randomly (rad 38), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
58 alchemist agate 58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 375/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Yvanor the Ghoul Reaver level 10
4th Dusk 122nd year of Ascendancy at 18:41 see stats
By Yvanor the Ghoul Reaver level 15
47th Dusk 122nd year of Ascendancy at 11:55 see stats
By Yvanor the Ghoul Reaver level 16
54th Dusk 122nd year of Ascendancy at 06:34 see stats
By Yvanor the Ghoul Reaver level 13
9th Dusk 122nd year of Ascendancy at 17:27 see stats
By Yvanor the Ghoul Reaver level 10
10th Flare 122nd year of Ascendancy at 10:07 see stats
By Yvanor the Ghoul Reaver level 2
77th Pyre 122nd year of Ascendancy at 11:06 see stats
By Yvanor the Ghoul Reaver level 15
38th Dusk 122nd year of Ascendancy at 12:54 see stats
Log
Lore found: fifth mural painting
Lore found: demon statue: thaurhereg
Lore found: lost farportal
Lore found: demon statue: Corrupted Daelach
Lore found: gravestone
Lore found: demon statue: dolleg
Lore found: gravestone
Lore found: Angolwen Fountain
Lore found: demon statue: wretchling
There is a teleportation circle to the surface here (press '' or right click to use).
Saving done.
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
Today is the 65th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Saving done.
Saving done.
Saving game...
There is an open mausoleum here (press '' or right click to use).