Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 45 / 96% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 60 (base 60) |
| Dexterity | 66 (base 60) |
| Constitution | 7 (base 8) |
| Magic | 14 (base 10) |
| Willpower | 20 (base 14) |
| Cunning | 59 (base 47) |
Resources
| Life | 2363/2363 |
| Fury | 240/240 |
| Stamina | 433/433 |
| Equilibrium | 30 |
| Healing Factor | 1.1625026723103 |
| Regeneration | 23.947555049593 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +37.052267844439% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 3 |
| Infravision | 8.8209071377757 |
Offense: Barehand
| Damage | 46 |
| Accuracy | 90 |
| Crit Chance | 83% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Penetration
| All | +13% |
Defense: Base
| Armour (hardiness) | 97.222487825725 (68.88899513029%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 69 |
| Spell Save | 18 |
| Mental Save | 37 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Wild-child / Metal Rending | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-child / Fervency | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-heart / Perseverance | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Wild-child / Extravagancy | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-heart / Bloodletting Beast | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Ego / Mantis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Cutting Edge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.20 |
| 10/10 |
| 10/10 |
| 10/10 |
| 10/10 |
| 2/10 |
| 0/10 |
| 10/10 |
| 10/10 |
| Wild-heart / Inner Animal | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/10 |
| 0/10 |
| 10/10 |
| 2/10 |
| Wild-heart / Wing Pod | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Heart Racing |
| talent | Red of their Eyes |
| talent | Macabre End |
| talent | Shadows Dancing |
| talent | Steady Pace |
| talent | Wild Savagery |
| talent | Swordbreaker |
| talent | Pernicious Needle |
| talent | Strong-Arm |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Tool | evasive elven-wood wand of lightning storm [power 326] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 65 lightning damage and will be dazed for 1 turn (326 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 17% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Tool | yew totem of stinging [power 230] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 230 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +6 Wil / +7 Cun Mental save: +13 (+5 eff.) Spellpower: +4 (+3 eff.) A pointy cloth hat, very wizardly... |
| Cloak | murderer's cashmere cloak of implacability (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +3 Dex Physical save: +9 (+2 eff.) Mental save: +8 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
restful steel amulet of strength (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Str Life regen: +2.00 Amulets make your neck look great! |
stabilizing gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% temporal Pinning immunity: +27% Knockback immunity: +20% Amulets make your neck look great! |
warrior's copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% physical Stamina each turn: +0.20 Amulets make your neck look great! |
Newly picked uphateful orichalcum trident of the mystic (51-82 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +23 darkness Damage against: +28% Living When wielded/worn: Changes stats: +13 Mag / +10 Wil Spellpower: +14 (+8 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
spellcowled elven-silk cloak of mindcraft (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Mag / +8 Wil / +4 Cun Spell save: +11 (+6 eff.) Maximum mana: +43.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cleansing rough leather cap (0 def, 1 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% nature / +6% blight A cap made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
476 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+6 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+6 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Isledhetha the Mantis Ritch level 19
75th Pyre 122nd year of Ascendancy at 20:15 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Isledhetha the Mantis Ritch level 40
79th Pyre 122nd year of Ascendancy at 00:33 see stats
Level 10 (Roguelike)
Got a character to level 10.By Isledhetha the Mantis Ritch level 10
74th Pyre 122nd year of Ascendancy at 22:28 see stats
Level 20 (Roguelike)
Got a character to level 20.By Isledhetha the Mantis Ritch level 20
75th Pyre 122nd year of Ascendancy at 22:45 see stats
Level 30 (Roguelike)
Got a character to level 30.By Isledhetha the Mantis Ritch level 30
77th Pyre 122nd year of Ascendancy at 09:26 see stats
Level 40 (Roguelike)
Got a character to level 40.By Isledhetha the Mantis Ritch level 40
79th Pyre 122nd year of Ascendancy at 00:33 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Isledhetha the Mantis Ritch level 45
1st Mirth 122nd year of Ascendancy at 03:34 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Isledhetha the Mantis Ritch level 27
77th Pyre 122nd year of Ascendancy at 00:31 see stats
Log
Isledhetha returns to normal.
Talent Heart Racing is ready to use.
Resting starts...
Isledhetha's invigoration fades.
Isledhetha's rotation slows down.
Rested for 2 turns (stop reason: detrimental status effect).
Isledhetha wanders around!
Resting starts...
Seeing no danger about, you relinquish the heart of nature.
Isledhetha deactivates Heart of Nature.
You meditate on nothing but chaotic and savage thoughts, maintaining your destabilized equilibrium.
Talent Dismember is ready to use.
Isledhetha seems more focused.
Talent Cut Loose is ready to use.
Talent Pernicious Needle is ready to use.
Isledhetha activates Pernicious Needle.
Rested for 16 turns (stop reason: all resources and life at maximum).
Resting starts...
You meditate on nothing but chaotic and savage thoughts, maintaining your destabilized equilibrium.
Rested for 2 turns (stop reason: all resources and life at maximum).
Talent Heart of Nature is ready to use.
There is an item here: hateful orichalcum trident of the mystic (51-82 power, 16 apr)
Isledhetha picks up (d.): hateful orichalcum trident of the mystic (51-82 power, 16 apr).





















