Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Cursed |
Level / Exp | 13 / 14% |
Size | medium |
Lifes / Deaths | Killed by Zubirethra the brown bear at level 8 on the 18th Dusk 122nd year of Ascendancy at 18:33 0 / 4Killed by Elata the elven tempest at level 12 on the 30th Haze 122nd year of Ascendancy at 01:54 Killed by red jelly at level 12 on the 30th Haze 122nd year of Ascendancy at 16:15 Killed by Eilinadakira the mean looking elven guard at level 13 on the 31st Haze 122nd year of Ascendancy at 07:25 |
Primary Stats
Strength | 31 (base 26) |
Dexterity | 15 (base 10) |
Constitution | 15 (base 10) |
Magic | 13 (base 10) |
Willpower | 36 (base 35) |
Cunning | 15 (base 14) |
Resources
Life | 359/359 |
Hate | 91/100 |
Equilibrium | 0 |
Healing Factor | 1.0032524179437 |
Regeneration | 2.2573179403733 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -58.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 7 |
See Invisible | 5 |
Offense: Mainhand
Damage | 24 |
Accuracy | 27 |
Crit Chance | 4% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 20 |
Accuracy | 27 |
Crit Chance | 4% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Darkness | +3% |
Mind | +3% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 24.317011280365 (72.903125182002%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 14 |
Physical Save | 25 |
Spell Save | 20 |
Mental Save | 23 |
Defense: Resistances
Lightning | + 15%( 70%) |
Temporal | + 6%( 70%) |
Nature | + 9%( 70%) |
Physical | + 15%( 70%) |
Cold | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 47% |
Pinning Resistance | 22% |
Confusion Resistance | 47% |
Fear Resistance | 47% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 67% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 445% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Strife | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.11 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | grounding pair of iron boots of speed (0 def, 3 armour) grounding pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Weepransom Weepransom2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Dex +1 Mag dps ---------- On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +6% nature Crit.chn- 5.00% Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 36.59 to 109.76 lightning damage (73.17 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's copper ring of tenacity warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
Around neck | warrior's copper amulet of mastery (0.11 Cursed / Cursed form) warrior's copper amulet of mastery (0.11 Cursed / Cursed form)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Masteries +0.11 Cursed/Cursed form Amulets make your neck look great! |
In main hand | horrifying vined mindstar (6-7 power, 18 apr, mind damage) horrifying vined mindstar (6-7 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 3 mind 5 darkness Dmg.mod +3% mind +3% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Kindlewrecker the rough leather belt Kindlewrecker the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Acc +5 (+5 eff.) Melee Ret 2 light ----- def ----- Defense +10 (+7 eff.) Resists +2% physical Stealth +6 Die.at -40.00 life A belt that goes around your waist. |
In off hand | Dagysta the mossy mindstar (2-2 power, 12 apr, mind damage) Dagysta the mossy mindstar (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str +1 Dex +2 Mag +3 Con dps ---------- Mind.crit +4% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +3 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Cyrydhemina the linen cloak (1 def, 0 armour) Cyrydhemina the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Wil +1 Cun +2 Con dps ---------- Crit.mult +10.00% Melee Ret 2 physical ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Toxinwhisper the steel mail armour (2 def, 6 armour) Toxinwhisper the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +3% nature +6% physical Phys.save +12 (+6 eff.) Max.HP +24.00 HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
Inventory
wild infusion of the duelist (res 19%; mental; dur 2; cd 14) wild infusion of the duelist (res 19%; mental; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 3; phase 12; cd 19) blink rune (range 3; phase 12; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 217; dur 4; cd 14) shielding rune of the psychic (absorb 217; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 217 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
Glorura the Furnacewrest Glorura the Furnacewrest0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% fire Res.pen +5% mind ----- def ----- Fatigue -5% Resists +3% darkness +3% fire ---------- misc Max.enc +23 Equi/ret +0.08 Rings make your fingers look great! |
hateful iron battleaxe of massacre (24-35 power, 1 apr) hateful iron battleaxe of massacre (24-35 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master/Psionic Power 23.5 - 35.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 darkness Against +10% Living Massive two-handed battleaxes. |
iron battleaxe (12-19 power, 1 apr) iron battleaxe (12-19 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 12.5 - 18.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Gloretha Gloretha4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +9% arcane +6% acid Acc +9 (+7 eff.) On Hit (Ranged): * 20% chance to reduce armor by 17% ----- def ----- Resists +3% acid +5% arcane Longbows are used to shoot arrows at your foes. |
Surefire Surefire4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+8 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
steel longsword of dampening (16-22 power, 3 apr) steel longsword of dampening (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Disrupt Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: ----- def ----- Resists +8% acid +8% lightning +7% cold +7% fire +3% all Spell.save +7 (+3 eff.) Sharp, long, and deadly. |
Frozenradiance (6-7 power, 12 apr, nature damage) Frozenradiance (6-7 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +6.5% Atk.spd 100% On Crit.r2 +4 cold While equipped: dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +5 (+3 eff.) ----- def ----- Die.at -20.00 life ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming mossy mindstar (2-2 power, 12 apr, nature damage) blooming mossy mindstar (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Heal.mod +10% Heal/summ +15 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ichorgash the rough leather belt Ichorgash the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +5.00% Dmg.mod +3% physical On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +6% blight +1% physical The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
blurring rough leather belt blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+6 eff.) Stealth +5 A belt that goes around your waist. |
blurring rough leather belt blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +11 (+7 eff.) Stealth +7 A belt that goes around your waist. |
rough leather belt 'Searmaim' rough leather belt 'Searmaim'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +5% fire ----- def ----- Armour +6 Defense +10 (+7 eff.) Resists +3% darkness Spell.save +15 (+7 eff.) Stealth +6 Disarm- +10% A belt that goes around your waist. |
Frigidwedge (1 def, 0 armour) Frigidwedge (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold Res.pen +15% light Melee Ret 4 blight ----- def ----- Defense +1 (+1 eff.) Resists +15% cold Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dairelen the Brandobsidian (0 def, 5 armour) Dairelen the Brandobsidian (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Armour +5 Fatigue +2% Resists +5% arcane +3% mind Spell.save +3 (+1 eff.) Cut- +20% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ivywyn the Fogravager (5 def, 1 armour) Ivywyn the Fogravager (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Cun +2 Con dps ---------- Dmg.mod +12% darkness Res.pen +5% physical ----- def ----- Armour +1 Defense +5 (+4 eff.) Phys.save +21 (+11 eff.) Mind.save +11 (+5 eff.) Die.at -20.00 life A pair of boots made of leather. |
pair of rough leather boots 'Coalhash' (0 def, 7 armour) pair of rough leather boots 'Coalhash' (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Res.pen +15% darkness Melee Ret 4 physical ----- def ----- Armour +7 Resists +9% nature HP.reg +2.00 ---------- misc Infravis +1 A pair of boots made of leather. |
Eridas the Chillwilder (0 def, 3 armour) Eridas the Chillwilder (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +3 Fatigue +5% Resists +6% cold Phys.save +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Poryldatta' (1 def, 0 armour) linen wizard hat 'Poryldatta' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Mind.crit +4% Dmg.mod +10% light +3% mind ----- def ----- Defense +1 (+1 eff.) Resists +15% light ---------- misc Light +2 Infravis +1 A pointy cloth hat, very wizardly... |
cleansing iron mail armour of clarity (2 def, 4 armour) cleansing iron mail armour of clarity (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +11% blight +10% nature +6% mind Mind.save +10 (+5 eff.) A suit of armour made of mail. |
impenetrable steel mail armour (2 def, 15 armour) impenetrable steel mail armour (2 def, 15 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +15 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour 'Isygana' (2 def, 4 armour) iron mail armour 'Isygana' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% mind Res.pen +5% mind +25% blight On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +16% cold A suit of armour made of mail. |
Charmark the rough leather armour (3 def, 2 armour) Charmark the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +3% acid Mind.save +3 (+1 eff.) Max.HP +25.00 HP.reg +2.00 Heal.mod +10% Stun/Frz- +10% Teleport- +20% A suit of armour made of leather. |
prismatic iron plate armour of fire resistance (0 def, 7 armour) prismatic iron plate armour of fire resistance (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +15% fire +10% light +11% darkness A suit of armour made of metal plates. |
reinforced steel shield (0 def, 7 armour, 19-23 power, 76 block) reinforced steel shield (0 def, 7 armour, 19-23 power, 76 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 19.0 - 22.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +76 While equipped: ----- def ----- Armour +7 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
120 alchemist agate 120 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blazeking Blazeking2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire Res.pen +15% temporal ----- def ----- Resists +3% temporal +9% fire Phys.save +5 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
piercing brass lantern of focus piercing brass lantern of focus2.0 T1 lite [Ego+] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Res.pen +6% all Apr +5 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Arckin the pouch of steel shots (13/13, 22-26 power, 2 apr) Arckin the pouch of steel shots (13/13, 22-26 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Arcane Power 21.5 - 25.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 13 Ranged+ +12 mind +8 cold On Hit.r1 +12 mind +11 fire On Crit.r2 +4 lightning Shots are used with slings to pummel your foes to death. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Atkea the Cornac Cursed level 11
39th Dusk 122nd year of Ascendancy at 08:06 see stats
By Atkea the Cornac Cursed level 10
20th Dusk 122nd year of Ascendancy at 13:10 see stats
By Atkea the Cornac Cursed level 8
18th Dusk 122nd year of Ascendancy at 09:10 see stats
By Atkea the Cornac Cursed level 7
78th Pyre 122nd year of Ascendancy at 14:17 see stats
By Atkea the Cornac Cursed level 7
9th Mirth 122nd year of Ascendancy at 08:21 see stats
Log
Atkea is cured!
Atkea lessens the pain.
Mindrot hits Eilinadakira the mean looking elven guard for 4 mind, 4 darkness (8 total damage).
Searing Sight hits Atkea for 5 light damage.
Atkea hits Eilinadakira the mean looking elven guard for 14 lightning damage.
Eilinadakira the mean looking elven guard activates his iron helm!
Atkea resists the headblow!
Atkea shrugs off Eilinadakira the mean looking elven guard's 'Lightblight'!
Eilinadakira the mean looking elven guard HEALS from light damage!
Melee retaliation hits Eilinadakira the mean looking elven guard for 1 light, 2 physical (3 total damage).
Eilinadakira the mean looking elven guard's Judgement hits Atkea for 65 light damage.
Eilinadakira the mean looking elven guard receives 59 healing from Eilinadakira the mean looking elven guard's Judgement.
Eilinadakira the mean looking elven guard hits Atkea for 51 physical, 15 light (66 total damage).
Atkea the level 13 cornac cursed was purified to death by Eilinadakira the mean looking elven guard on level 2 of Rhaloren Camp.
Eilinadakira the mean looking elven guard is no longer being stalked by Atkea.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Eilinadakira the mean looking elven guard killed Atkea!
Saving game...
Resting starts...
Talent Attune Mindstar is ready to use.
Talent Dominate is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Psiblades is ready to use.
Talent Reckless Charge is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
Saving done.