Six-pack the level 2 Halfling Rogue by malamor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp2 / 45%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity17 (base 14)
Constitution12 (base 10)
Magic10 (base 10)
Willpower16 (base 11)
Cunning20 (base 17)

Resources

Life152/152
Stamina17/118
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy25
Crit Chance16%
APR20
Speed1.00

Offense: Offhand

Damage15
Accuracy25
Crit Chance16%
APR20
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense10
Ranged Defense10
Fatigue6
Physical Save8
Spell Save9
Mental Save13

Defense: Resistances

Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
3/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

beneficial effect

Quests

done
active

Equipment

Tool
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Burning from Skeleton mage hits
Six-pack for 12 fire damage.

Six-pack stops regenerating health quickly.

Six-pack stops burning.


Six-pack picks up (a.):
healing infusion of the sneak (heal 84; cd 12).
Talent Dirty Fighting is ready to use.

Six-pack picks up (d.):
iron plate armour of cold resistance (0 def, 7 armour).

Six-pack picks up (b.):
wild infusion (res 16%; mental; dur 3; cd 10).

Six-pack picks up (e.):
elm longbow of fire.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.

Six-pack switches his weapons to:
arcing quiver of elm arrows of accuracy.

Six-pack can not wear (in main hand):
elm longbow of fire (missing dependency).
Six-pack switches his weapons to:
iron dagger
iron dagger.

Six-pack switches his weapons to:
arcing quiver of elm arrows of accuracy.

Six-pack can not wear (in main hand):
elm longbow of fire (missing dependency).
Six-pack can not wear (in main hand):
elm longbow of fire (missing dependency).
Six-pack switches his weapons to:
iron dagger
iron dagger.

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