











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Additional Randart Properties 1.5.10 Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.6.0Donators/Buyers bonus! Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Necromancy Compatibility 1.3.1Sneaks in after Necromancy+, Eternal Darkness and Deathknight are done and makes all their stuff coexist. Probably makes Necromancers OP. Verbose Crystal Resonance 1.5.0Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Worm that Walks as Fast as You 1.3.0Adds a fortress action that allows you to spend some fortress energy to enhance the Writhing One's worm that walks from the Forbidden Cults DLC (required) to match your speed. Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Writhing One |
| Level / Exp | 29 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by plasmic disruptor at level 1 on the 75th Pyre 122nd year of Ascendancy at 05:00 / 11Killed by Horned Horror at level 12 on the 1st Summertide 122nd year of Ascendancy at 03:53 Killed by bloated horror at level 13 on the 1st Summertide 122nd year of Ascendancy at 07:10 Killed by Avi (servant of Stere) at level 14 on the 6th Flare 122nd year of Ascendancy at 15:48 Killed by Avi (servant of Stere) at level 15 on the 17th Dusk 122nd year of Ascendancy at 02:25 Killed by Avi (servant of Stere) at level 17 on the 37th Dusk 122nd year of Ascendancy at 14:10 Killed by Urkis, the High Tempest at level 21 on the 67th Dusk 122nd year of Ascendancy at 09:56 Killed by ogre rune-spinner at level 24 on the 62nd Haze 122nd year of Ascendancy at 02:22 Killed by Avi (servant of Stere) at level 25 on the 62nd Haze 122nd year of Ascendancy at 11:26 Killed by Greater Mummy Lord at level 29 on the 8th Allure 123rd year of Ascendancy at 19:53 Killed by Stere at level 29 on the 8th Allure 123rd year of Ascendancy at 19:56 |
Primary Stats
| Strength | 53 (base 51) |
| Dexterity | 11 (base 10) |
| Constitution | 56 (base 49) |
| Magic | 70 (base 60) |
| Willpower | 20 (base 10) |
| Cunning | 33 (base 27) |
Resources
| Life | 978/978 |
| Insanity | 99/100 |
| Stamina | 227/227 |
| Healing Factor | 1.3053097345132 |
| Regeneration | 4.6338495575219 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -44.82027600001% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | -1000 |
| Infravision | 12 |
| See Stealth | 58.080975027988 |
| See Invisible | 58.080975027988 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 52 |
| Crit Chance | 11% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
| Light | +51% |
| Nature | +9% |
| Blight | +32% |
| Arcane | +27% |
| Fire | +47% |
| All | +6% |
Offense: Damage Penetration
| Arcane | +30% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 45.50863224038 (92%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 19 |
| Physical Save | 37 |
| Spell Save | 42 |
| Mental Save | 24 |
Defense: Resistances
| Nature | + 20%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 73%( 80%) |
| Cold | + 23%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 34%( 70%) |
| Fire | + 62%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 59% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
| Disarm Resistance | 0% |
| Poison Resistance | 13% |
| Blind Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 275 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 blight, 2 physical, 4 nature, 4 mind |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 460% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Demented / Slow death | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Path of horror | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Friend of the worm | 1.50 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.50 |
| 4/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Demented / Horrific body | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cunning / Scoundrel | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost defiler from death by bloated horror. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the repented thief from death by carrion worm mass. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. * The fortress has given you a device that should allow your worm that walks to track your movement speed. The fortress's current energy level is: 120. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue -2% Phys.save +9 (+4 eff.) ---------- misc Max.enc +24 Stam/turn +0.30 Max.stam +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to pair of dwarven-steel boots. |
| Light source | DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | Crown of Burning Pain (9 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +25% fire ----- def ----- Armour +0 Defense +9 (+4 eff.) Fatigue +4% Resists +25% fire Meteor Rain: Level 2.0 Pwr.cost 19 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 94.10 fire and 67.86 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | quick elm totem of summon tentacle [power 95] (10 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 196 Base Damage: 95 Armor: 2 All Resist: 0 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Durustir the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Crit.mult +10.00% Melee+ 20 blight Dmg.mod +15% light +6% blight Res.pen +20% arcane ----- def ----- Resists +30% light +12% cold ---------- misc Max.P.En +15.00 Max.N.En +15.00 Rings can have magical properties. |
| On fingers | Silema the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Lck dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +14 (+6 eff.) Mov.spd +10% Dmg.mod +6% all +16% fire Res.pen +10% arcane ----- def ----- Resists +13% blight +32% fire +9% nature Poison- +13% Disease- +10% Rings can have magical properties. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | stralite mace 'Dazzlequeller' (36-50.4 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Arcane Power 36.0 - 50.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: 20% Curse of Death 4 While equipped: dps ---------- Melee+ 12 arcane Dmg.mod +30% light +21% arcane On Hit (Melee): * 20% chance to reduce armor by 38% Blunt and deadly. |
| On hands | heroic voratun gauntlets of the starseeker (0 def, 6 armour)1.5 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +4 Mag ----- def ----- Armour +6 Fatigue +5% Resists +9% light +7% darkness Mind.save +9 (+4 eff.) Max.HP +61.00 ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 12 cooldown Level 1.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 85.01 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel plate armour 'Jetpulverizer' (0 def, 9 armour)17.0 T2 massive armor [Rare] Nature While equipped: dps ---------- Mind.pwr +12 (+5 eff.) Dmg.mod +3% nature Res.pen +10% darkness ----- def ----- Armour +9 Fatigue +22% HP.reg +3.30 ---------- misc Stam/turn +0.90 Psi/ret +0.12 Psi/m.crit +1.00 Telepathy Dragon A suit of armour made of metal plates. This object's appearance was changed to dwarven-steel plate armour. |
| Cloak | enveloping cashmere cloak of Iron Throne (10 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +10 (+5 eff.) Phys.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Durobers the Umbrasorrow0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil +5 Con dps ---------- Crit.mult +15.00% Melee+ 4 darkness 8 physical ----- def ----- Armour +6 Crit.dmg- 10.00% Amulets can have magical properties. |
Inventory
heroism infusion of the sneak (die at -464; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -464 life. The duration and life will increase by 1% for every 1% life you have lost (currently 464 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 4 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 0; blocks 5; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 5 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
archmage's stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) S.pwr/crit +4 Dmg.mod +6% acid +6% fire +6% lightning +6% cold ---------- misc Mana/turn +0.21 Max.mana +32.00 Amulets can have magical properties. |
Ring of Insight0.1 T1 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag ---------- misc Infravis +1 See.Stealth +3 See.Invis +3 Telpty rng +1 Masteries +0.20 Spell/Divination This small iron ring seems exceptionally shiny and in focus. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
rogue's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +4 (+2 eff.) Resists +20% lightning Rings can have magical properties. |
Layemira the stralite battleaxe (65.5-98.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Master Power 65.5 - 98.3 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +12 (+6 eff.) Resists +5% arcane +6% cold +3% darkness +6% temporal Disarm- +43% Massive two-handed battleaxes. |
truestriking voratun greatmaul of paradox (67.5-101.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Master Power 67.5 - 101.3 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +27 temporal While equipped: dps ---------- Res.pen +13% physical Acc +17 (+6 eff.) Apr +14 ----- def ----- Resists +17% temporal Massive two-handed mauls. |
Spectral Blade (24-38.4 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 24.0 - 38.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +10 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
hateful dwarven-steel longsword of erosion (22.5-31.5 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Nature/Psionic Power 22.5 - 31.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 darkness +7 nature Against +8% Living Sharp, long, and deadly. This object's appearance was changed to dwarven-steel greatsword. |
penetrating elven-wood longbow of piercing4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +20% physical +20% all Acc +29 (+9 eff.) Apr +12 Longbows are used to shoot arrows at your foes. |
barbed pouch of dwarven-steel shots of accuracy (18/18, 38.5-46.2 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master Power 38.5 - 46.2 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +3 Crit +13.0% Capacity 18 On Crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
mummy wrappings of light (+21%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +15% darkness +15% cold +14% light +15% arcane ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists +21% light -25% fire Decaying mummy wrappings. |
rough leather armour 'Daywish' (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Melee+ 8 temporal Dmg.mod +3% light +9% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +9% temporal HP.reg +2.70 ---------- misc Stam/turn +0.80 Light +1 A suit of armour made of leather. |
rejuvenating hardened leather armour of stability (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +7% physical Phys.save +11 (+4 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour of lightning resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
impenetrable iron plate armour of cold resistance (0 def, 13 armour)17.0 T1 massive armor [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +16% cold A suit of armour made of metal plates. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +10 (+5 eff.) Stealth +6 A belt that goes around your waist. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
thick linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Wil +2 Mag ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Wrap of Stone. |
insulating pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% cold +6% fire ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 5 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 66.34 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
steady iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Infernomistress (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +4 Cun +2 Dex dps ---------- Melee+ 4 fire Dmg.mod +3% fire Acc +7 (+3 eff.) Apr +8 ----- def ----- Armour +2 Fatigue +3% Resists +12% acid +9% fire +3% darkness HP.reg +4.00 Heal.mod +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to dwarven-steel gauntlets. |
eldritch elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Spell.pwr +7 (+2 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +1.80 Mana/ret +1.00 Max.mana +78.00 Manaflow: Puts all charms on 23 cooldown Level 1.0 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Grinetir the Pitchscar (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Melee+ 16 darkness 4 mind Dmg.mod +9% darkness +3% mind Res.pen +15% darkness Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +6% cold ---------- misc Max.P.En +5.00 Max.N.En +5.00 A cap made of leather. |
grounding iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Experimental Annelid Accelerator0.0 sher'tul misc [Unique] Unknown While carried: ---------- misc Generates a field that allows your worm that walks to match your movement speed. An odd device given to you by the Sher'tul fortress. From what you can tell, it was designed to make worms go faster. Because apparently that's the sort of thing the Sher'tul just happen to have lying around... |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending dragonbone totem of thorny skin [power 70] (12 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 70 and armour hardiness by 70% Puts all charms on 12 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Stere the Higher Writhing One level 18
38th Dusk 122nd year of Ascendancy at 01:43 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Stere the Higher Writhing One level 27
66th Haze 122nd year of Ascendancy at 04:34 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Stere the Higher Writhing One level 28
5th Decay 122nd year of Ascendancy at 15:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Stere the Higher Writhing One level 21
65th Dusk 122nd year of Ascendancy at 05:14 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Stere the Higher Writhing One level 21
68th Dusk 122nd year of Ascendancy at 04:16 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Stere the Higher Writhing One level 18
38th Dusk 122nd year of Ascendancy at 00:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Stere the Higher Writhing One level 10
5th Mirth 122nd year of Ascendancy at 04:27 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Stere the Higher Writhing One level 20
57th Dusk 122nd year of Ascendancy at 09:12 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By Stere the Higher Writhing One level 21
58th Dusk 122nd year of Ascendancy at 14:01 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Stere the Higher Writhing One level 14
4th Flare 122nd year of Ascendancy at 21:05 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Stere the Higher Writhing One level 23
58th Haze 122nd year of Ascendancy at 12:25 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Stere the Higher Writhing One level 18
38th Dusk 122nd year of Ascendancy at 01:43 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Stere the Higher Writhing One level 14
7th Flare 122nd year of Ascendancy at 11:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Stere the Higher Writhing One level 21
66th Dusk 122nd year of Ascendancy at 16:06 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Stere the Higher Writhing One level 15
18th Dusk 122nd year of Ascendancy at 15:08 see stats
Log
Stere receives 22 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Greater Mummy Lord for 18 blight damage.
Rotting Disease from Greater Mummy Lord hits Stere for 11 blight damage.
Greater Mummy Lord's ice storm area effect hits Stere for 20 cold damage.
Greater Mummy Lord's winter area effect hits Stere for 23 cold damage.
Greater Mummy Lord uses Shield Slam.
Enchanted hits Stere for 12 arcane, 12 arcane, 12 arcane (36 total damage).
Greater Mummy Lord hits Stere for 2 physical, 2 physical, 3 physical (7 total damage).
Stere performs a melee critical strike against Greater Mummy Lord!
Shards of metal explode from Greater Mummy Lord's shield!
Stere starts to bleed.
Greater Mummy Lord's Arcane Reconstruction is disrupted by his wounds!
Stere shrugs off the effect 'Frozen'!
Stere hits Greater Mummy Lord for (162 blocked), 0 physical, (7 blocked), 0 physical, 31 darkness, 18 arcane, 25 blight, 101 darkness, (8 blocked), 0 physical, 40 darkness, 13 arcane, 30 blight (258 total damage).
Melee retaliation hits Stere for 13 cold, 5 light, 13 cold, 5 light (36 total damage).
Greater Mummy Lord hits Stere for 12 physical, 26 fire, 15 light (53 total damage).
Stere has finished recovering.
Stere stops bleeding.
Stere deactivates Chaos Orbs.
Stere no longer seems to be in sync with his ally.
Stere deactivates Daunting Presence.
Stere is free from the rotting disease.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Greater Mummy Lord's ice storm area effect hits Stere for 20 cold damage.
Saving done.
Saving game...















































































































