Xerurin the level 5 Ghoul Bulwark by fiadd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceGhoul
ClassBulwark
Level / Exp5 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 27)
Dexterity16 (base 15)
Constitution30 (base 12)
Magic10 (base 10)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life283/283
Stamina87/87
Healing Factor1.1592147729953
Regeneration4.2514746357962

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage41
Accuracy24
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance0%
Speed1

Offense: Mind

Mindpower16
Crit Chance0%
Speed1

Offense: Damage Bonus

Temporal+3%

Defense: Base

Armour (hardiness)28.824196920457 (62.32946707186%)
Defense6
Ranged Defense6
Fatigue21
Physical Save24
Spell Save6
Mental Save5

Defense: Resistances

Temporal+ 6%( 70%)
Darkness+ 9%( 70%)
Light+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance89%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Knockback Resistance39%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
1/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Ran for 16 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 12 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
focusing iron torque of clear mind [power 1] (25 cooldown).
You gain 0.81 gold from the transmogrification of
linen wizard hat of frost (+16%) (1 def, 0 armour).
You gain 3.34 gold from the transmogrification of
mighty elm longbow of lightning.
You gain 2.54 gold from the transmogrification of
elemental iron waraxe (102% power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (104% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (105% power, 2 apr).
You gain 1.03 gold from the transmogrification of
flaming iron mace (103% power, 2 apr).
You gain 5.44 gold from the transmogrification of
manaburning iron greatmaul of crippling (114% power, 1 apr).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 15).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 94; 16 cd).
You gain 0.78 gold from the transmogrification of
regeneration infusion (heal 94; 13 cd).
You feel very confident walking into this place.
Saving game...

Saving done.