Chaluchik the level 4 Skeleton Arcane Blade by fiadd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp4 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 16)
Dexterity19 (base 10)
Constitution10 (base 10)
Magic22 (base 22)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life149/149
Mana118/118
Stamina89/89
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth22.54677130326
See Invisible21.54677130326

Offense: Mainhand

Damage42
Accuracy23
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense9
Ranged Defense9
Fatigue11
Physical Save11
Spell Save11
Mental Save13

Defense: Resistances

Acid+ 16%( 70%)
Lightning+ 12%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance22%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
4/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Chaluchik picks up (f.):
iron greatmaul (114% power, 1 apr).
There is a next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


You gain 10.25 gold from the transmogrification of
overpowered ash wand of clairvoyance [power 11] (22 cooldown).
You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 122] (15 cooldown).
You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 122] (15 cooldown).
You gain 5.00 gold from the transmogrification of
elm totem of healing [power 110] (15 cooldown).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (25/25, 108% power, 5 apr).
You gain 12.10 gold from the transmogrification of
Hettakalthosus.
You gain 2.40 gold from the transmogrification of
creative vined mindstar of life (85% power, 18 apr, nature damage).
You gain 1.87 gold from the transmogrification of
nature's mossy mindstar of life (75% power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (112% power, 5 apr).
You gain 1.24 gold from the transmogrification of
slime-covered iron waraxe (107% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (114% power, 1 apr).
You gain 1.11 gold from the transmogrification of
flaming iron greatmaul (117% power, 1 apr).
You gain 2.09 gold from the transmogrification of
cruel elm magestaff (100% power, 2 apr, cold element).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 80; cd 14).
There is a next level here (press '' or right click to use).