Zeta the level 1 Shalore Archmage by Zeta

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceShalore
ClassArchmage
Level / Exp1 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life-17/90
Mana69/130
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save12
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect
detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Select a teleport location...
The shield around Zeta crumbles.


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (losgoroth)).

Zeta casts
Flame.
Talent Phase Door is ready to use.

Losgoroth is on fire!

Zeta's Flame hits Losgoroth for
48 fire damage.

Burning from Zeta hits Losgoroth for
16 fire damage.
Zeta casts
Manathrust.
Talent Flame is ready to use.

Burning from Zeta hits Losgoroth for
16 fire damage.
Burning from Zeta killed Losgoroth!
Resting starts...

Zeta stops surging mana.

Talent Manathrust is ready to use.
Rune: Manasurge is still on cooldown for 5 turns.

Rune: Manasurge is still on cooldown for 4 turns.

Talent Rune: Shielding is ready to use.
Rune: Manasurge is still on cooldown for 3 turns.

Rune: Manasurge is still on cooldown for 2 turns.

Rune: Manasurge is still on cooldown for 1 turns.

Talent Rune: Manasurge is ready to use.
Zeta starts to surge mana.

Rested for 8 turns (stop reason: taken damage).

Saving game...