Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Annoying Sounds Fix 1.7.2This game is filled with super loud sounds that are played far too frequently. This mod should fix that. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Shalore |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 50 / 2412% |
Size | medium |
Lifes / Deaths | Killed by Cyrynne the skeleton warrior at level 34 on the 50th Regrowth 123rd year of Ascendancy at 06:46 2 / 5Killed by Betynne the skeleton warrior at level 35 on the 54th Regrowth 123rd year of Ascendancy at 23:49 Killed by The Master at level 36 on the 57th Regrowth 123rd year of Ascendancy at 08:00 Killed by Xerylle the copperhead snake at level 41 on the 75th Regrowth 123rd year of Ascendancy at 00:39 Killed by Cyrydatta the giant spider at level 42 on the 76th Regrowth 123rd year of Ascendancy at 13:19 |
Primary Stats
Strength | 20 (base 11) |
Dexterity | 27 (base 14) |
Constitution | 77 (base 60) |
Magic | 110 (base 62) |
Willpower | 93 (base 66) |
Cunning | 59 (base 33) |
Resources
Life | 787/787 |
Mana | 489/489 |
Positive | 187/187 |
Healing Factor | 1.7382419580055 |
Regeneration | 19.555222027562 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.20512205326% |
Spell | 0% |
Global | +126.58634646151% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 51.114050962765 |
See Invisible | 51.114050962765 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 51 |
Accuracy | 41 |
Crit Chance | 53% |
APR | 39 |
Speed | 1.00 |
Offense: Spell
Spellpower | 80 |
Crit Chance | 98% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
Mind | +60% |
Lightning | +131% |
Nature | +44% |
Cold | +36% |
Blight | +39% |
Physical | +32% |
Fire | +39% |
All | +24% |
Offense: Damage Penetration
Nature | +55% |
Lightning | +90% |
Light | +65% |
Darkness | +45% |
Cold | +50% |
Mind | +70% |
Fire | +45% |
All | +40% |
Defense: Base
Armour (hardiness) | 21 (50%) |
Defense | 56 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 46 |
Spell Save | 63 |
Mental Save | 48 |
Defense: Resistances
Acid | + 57%( 70%) |
Blight | + 51%( 70%) |
Physical | + 38%( 70%) |
Cold | + 70%( 70%) |
All | + 37%( 70%) |
Darkness | + 50%( 70%) |
Temporal | + 45%( 70%) |
Lightning | + 70%( 70%) |
Mind | + 55%( 70%) |
Fire | + 54%( 70%) |
Nature | + 50%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 100% |
Silence Resistance | 41% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1073 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 370 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1778% for 10 turns (135 total) and instantly restoring 89 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 922% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Storm | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Thaumaturgy | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Aegis | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Hurricane |
talent | Secrets of the Eternals |
talent | Arcane Shield |
talent | Chant of Resistance |
talent | Multicaster |
talent | Tempest |
talent | Feather Wind |
talent | Disruption Shield |
talent | Shielding |
talent | Essence of Speed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by Nerimina the copperhead snake. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Zeus. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Adedabeth (0 def, 8 armour) Adedabeth (0 def, 8 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% mind Res.pen +15% mind ----- def ----- Armour +8 Fatigue +4% HP.reg +11.00 Heal.mod +18% Silence- +41% Confus- +29% Stun/Frz- +41% ---------- misc Max.hate +6.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Xeramina the dwarven lantern Xeramina the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +1 Dex +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +30.00% Phys.pwr +8 (+4 eff.) Res.pen +15% all Acc +15 (+5 eff.) Apr +14 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal +1% physical ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Tool | Brightkiss the yew totem of healing [power 320] (15 cooldown) Brightkiss the yew totem of healing [power 320] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Mag +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +12% cold Res.pen +25% light +10% cold Melee Ret 6 light Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 15 cooldown 100% to heal for 73. Natural totems are made by powerful wilders to store nature power. |
On fingers | Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | Duskraze Duskraze0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +15 (+5 eff.) Dmg.mod +16% lightning Res.pen +15% mind Melee Ret 8 lightning ----- def ----- Resists +21% darkness +32% lightning Mind.save +18 (+6 eff.) ---------- misc Hate/m.crit +3.00 Rings make your fingers look great! |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | dragonbone vilestaff 'Dusksting' (136% power, 6 apr, lightning element) dragonbone vilestaff 'Dusksting' (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +8 Cun +10 Con dps ---------- Spell.crit +27% Crit.mult +45.00% Spell.pwr +15 (+3 eff.) Dmg.mod +3% blight +30% lightning Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Resists +3% blight ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +44.00 Max.P.En +10.00 Max.N.En +60.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | drakeskin leather gloves of war-making (0 def, 3 armour) drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +15.0% Spell.crit +20% Mind.crit +11% Crit.mult +11.00% ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Aerema the Torchraze (0 def, 0 armour) Aerema the Torchraze (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Spell.crit +15% Spell.pwr +60 (+12 eff.) Dmg.mod +19% lightning +17% all Res.pen +5% fire ----- def ----- Resists +28% lightning +15% all Spell.save +6 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.26 Max.mana +71.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Blazestreak the elven-silk cloak (3 def, 0 armour) Blazestreak the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +30% lightning +30% mind Acc +14 (+5 eff.) Apr +12 Melee Ret 6 mind On Hit (Melee): * 21% chance to reduce all saves and defense by 32 ----- def ----- Defense +3 (+1 eff.) Resists +15% lightning +24% cold Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stralite amulet 'Abysstrencher' stralite amulet 'Abysstrencher'0.1 T4 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Con dps ---------- Crit.mult +14.00% Spell.pwr +12 (+3 eff.) Dmg.mod +12% blight +15% fire ----- def ----- Resists +6% acid +6% temporal +29% mind Confus- +40% Stun/Frz- +20% Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 279; cd 10) healing infusion of the wizard (heal 279; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 279 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 744; 14 cd) regeneration infusion of the wizard (heal 744; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 744 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (522.00 temporal damage, removed from time 4 turns) Rune of the Rift (522.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 647.28 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 1256; dur 8; cd 14) shielding rune of the wizard (absorb 1256; dur 8; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1256 damage for 8 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 83; blocks 4; dur 4; cd 14) stormshield rune (threshold 83; blocks 4; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Mayidheta Mayidheta0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Res.pen +15% mind ----- def ----- Resists +15% mind Max.HP +100.00 Heal.mod +20% Confus- +29% Pinning- +20% ---------- misc Mana/turn +0.20 Amulets make your neck look great! |
gold amulet 'Belarach' gold amulet 'Belarach'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex ----- def ----- Resists +15% lightning +9% fire Spell.save +12 (+3 eff.) Mind.save +15 (+5 eff.) Silence- +20% Stun/Frz- +38% ---------- misc Light +3 Amulets make your neck look great! |
savior's gold amulet of vision savior's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +13 (+5 eff.) Spell.save +12 (+3 eff.) Mind.save +16 (+5 eff.) Blind- +13% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
Greenblood Greenblood0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Mag dps ---------- Crit.mult +21.07% Res.pen +15% blight +15% nature Melee Ret 6 acid ----- def ----- Resists +9% acid +26% mind +9% nature Confus- +43% ---------- misc Mana/turn +0.12 Max.mana +105.36 Amulets make your neck look great! |
Vox Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Sparkwolf Sparkwolf0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Res.pen +15% lightning ----- def ----- Armour +10 Resists +1% physical +22% nature +5% arcane Die.at -60.00 life Silence- +20% Rings make your fingers look great! |
warrior's copper ring of clarity warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +6 (+2 eff.) Confus- +21% Rings make your fingers look great! |
gold ring 'Sunoracle' gold ring 'Sunoracle'0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +6% light Res.pen +15% light +5% arcane Melee Ret 4 arcane ----- def ----- Mind.save +10 (+3 eff.) Confus- +34% ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Max.mana +80.00 Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Issolach the voratun ring Issolach the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Wil dps ---------- Phys.pwr +16 (+8 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +17 (+6 eff.) Dmg.mod +6% acid +7% all Res.pen +10% acid ----- def ----- Resists +5% arcane +18% fire Mind.save +16 (+5 eff.) Blind- +50% ---------- misc Infravis +6 See.Stealth +23 See.Invis +25 Rings make your fingers look great! |
Skyoozer the voratun ring Skyoozer the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Cun +9 Dex dps ---------- Mind.pwr +20 (+6 eff.) Dmg.mod +6% mind Res.pen +26% lightning Acc +13 (+5 eff.) Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +15% lightning +15% mind ---------- misc Max.psi +30.00 Rings make your fingers look great! |
Sunquench Sunquench0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Phys.crit +1.0% Dmg.mod +9% fire ----- def ----- Resists +11% blight +6% physical +10% nature +3% fire Mind.save +13 (+4 eff.) Max.HP +83.00 HP.reg +20.00 Heal.mod +20% Poison- +30% Disease- +26% Confus- +35% Rings make your fingers look great! |
sneakthief's voratun ring of misery sneakthief's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +20 Cun +10 Dex dps ---------- Melee+ 35 physical Ranged+ 26 physical Acc +14 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 32 On Hit (Ranged): * 20% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
solipsist's voratun ring of warding solipsist's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Resists +25% acid +25% fire +27% lightning +22% cold Rings make your fingers look great! |
voratun ring 'Bleakglean' voratun ring 'Bleakglean'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +15% darkness On Hit (Melee): * 23% chance to reduce armor by 45% * 23% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Resists +29% acid +9% blight +30% fire +30% cold +26% lightning HP.reg +9.00 Stun/Frz- +23% Rings make your fingers look great! |
voratun ring 'Lightbearer' voratun ring 'Lightbearer'0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +6% blight Phasing +30% Melee Ret 10 blight ----- def ----- Spell.save +15 (+3 eff.) Blind- +47% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.02 Vim/s.crit +2.02 Light +3 Infravis +5 See.Stealth +25 See.Invis +20 Rings make your fingers look great! |
voratun ring 'Toxinwrither' voratun ring 'Toxinwrither'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil +3 Cun +5 Con dps ---------- Dmg.mod +17% mind +6% nature Res.pen +15% nature ----- def ----- Resists +17% mind Phys.save +10 (+4 eff.) Mind.save +12 (+4 eff.) Max.HP +85.00 HP.reg +18.00 Heal.mod +16% Rings make your fingers look great! |
Aerovena the dragonbone vilestaff (136% power, 6 apr, lightning element) Aerovena the dragonbone vilestaff (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +7 Cun +8 Con dps ---------- Spell.crit +5% Crit.mult +56.00% Spell.pwr +24 (+5 eff.) Melee+ 35 fire Dmg.mod +30% lightning ----- def ----- Armour +10 Hardiness +10% Resists +9% blight +12% fire +5% arcane Phys.save +10 (+4 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.psi +40.00 Max.vim +50.00 Max.N.En +40.00 See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element) Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Cuthibar (136% power, 6 apr, darkness element) Cuthibar (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +21 Mag +7 Wil +20 Cun +20 Con dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +26 (+6 eff.) Dmg.mod +30% darkness +12% mind ---------- misc N.En/turn +0.40 Vim/s.crit +13.00 Max.mana +82.00 Max.hate +6.00 Max.vim +97.00 Max.N.En +88.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
voratun battleaxe of crippling (168% power, 4 apr) voratun battleaxe of crippling (168% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Massive two-handed battleaxes. |
elemental voratun greatmaul of torment (181% power, 4 apr) elemental voratun greatmaul of torment (181% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Arcane/Psionic Power 181% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 126 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +42% fire Res.pen +28% fire Massive two-handed mauls. |
thought-forged voratun greatsword of shearing (175% power, 4 apr) thought-forged voratun greatsword of shearing (175% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master/Psionic Power 176% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 mind On Hit: * 49% chance to reduce all saves and defense by 32 While equipped: Stats +10 Cun +10 Wil dps ---------- Res.pen +21% all Acc +30 (+10 eff.) Apr +21 Massive two-handed swords. |
thought-forged voratun longsword of daylight (154% power, 6 apr) thought-forged voratun longsword of daylight (154% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Psionic Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +25 mind +15 light Against +30% Undead On Hit: * 35% chance to reduce all saves and defense by 32 While equipped: Stats +5 Cun +7 Wil Sharp, long, and deadly. |
caustic voratun mace (156% power, 6 apr) caustic voratun mace (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Nature Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +45 acid +39 nature While equipped: dps ---------- Res.pen +25% acid +25% nature Apr +14 Blunt and deadly. |
chilling voratun waraxe of amnesia (148% power, 6 apr) chilling voratun waraxe of amnesia (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Psionic Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +30 cold On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) One-handed war axes. |
truestriking voratun waraxe of ruin (151% power, 6 apr) truestriking voratun waraxe of ruin (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +35.00% Res.pen +13% physical Acc +24 (+8 eff.) Apr +27 One-handed war axes. |
voratun dagger of ruin (149% power, 9 apr) voratun dagger of ruin (149% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +35.00% Apr +15 Sharp, short and deadly. |
Khelitolin (113% power, 40 apr, mind damage) Khelitolin (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 acid While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +16 (+5 eff.) Melee+ 6 mind 7 darkness Dmg.mod +12% acid +4% mind +5% darkness ----- def ----- Resists +3% acid Spell.save +6 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced voratun shield of purity (0 def, 19 armour, 294 block) reinforced voratun shield of purity (0 def, 19 armour, 294 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +19 Fatigue +8% Resists +20% nature +20% blight ---------- misc Talents +1 Block Handheld deflection devices. |
shocking voratun shield of earthen fury (0 def, 21 armour, 213.5 block) shocking voratun shield of earthen fury (0 def, 21 armour, 213.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 34 lightning Melee Ret 21 lightning ----- def ----- Armour +21 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
dreamer's elven-silk robe of Angolwen (0 def, 0 armour) dreamer's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +20 (+4 eff.) S.pwr/crit +7 ----- def ----- Resists +20% darkness +20% mind +15% all Phys.save +20 (+7 eff.) Spell.save +19 (+4 eff.) Mind.save +40 (+13 eff.) Silence- +46% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of alchemy (0 def, 0 armour) timebroken elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +6% Spell.pwr +7 (+2 eff.) Dmg.mod +25% acid +30% temporal +23% fire +25% cold +30% arcane +21% physical ----- def ----- Resists +18% acid +20% physical +17% fire +20% cold +15% all ---------- misc Max.mana +110.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing voratun mail armour of fire resistance (5 def, 10 armour) cleansing voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% blight +30% fire +20% nature A suit of armour made of mail. |
impenetrable voratun mail armour of implacability (5 def, 40 armour) impenetrable voratun mail armour of implacability (5 def, 40 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +40 Defense +5 (+1 eff.) Fatigue +2% Phys.save +11 (+4 eff.) A suit of armour made of mail. |
Adura the voratun plate armour (0 def, 29 armour) Adura the voratun plate armour (0 def, 29 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% blight ----- def ----- Armour +29 Fatigue +22% Resists +19% acid +8% physical +9% light +6% darkness +11% fire +9% lightning +20% cold Disarm- +33% Stun/Frz- +30% Knockbk- +36% ---------- misc Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
hardened voratun plate armour of acid resistance (0 def, 26 armour) hardened voratun plate armour of acid resistance (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master While equipped: ----- def ----- Armour +26 Fatigue +22% Resists +40% acid +13% physical +12% fire +12% lightning +13% cold A suit of armour made of metal plates. |
searing voratun plate armour of spell shielding (0 def, 16 armour) searing voratun plate armour of spell shielding (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane While equipped: dps ---------- Melee+ 23 acid 23 fire Melee Ret 16 acid 15 fire ----- def ----- Armour +16 Fatigue +22% Resists +23% acid +30% fire +10% arcane Spell.save +25 (+6 eff.) A suit of armour made of metal plates. |
rough leather belt 'Flashknight' rough leather belt 'Flashknight'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +12% lightning Res.pen +15% lightning ----- def ----- Resists +6% lightning Spell.save +6 (+1 eff.) ---------- misc See.Invis +12 Size +1 A belt that goes around your waist. |
Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 619, based on Magic) for 11 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Torobar (0 def, 5 armour) Torobar (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Dmg.mod +9% arcane Res.pen +20% arcane +7% physical ----- def ----- Armour +5 Fatigue -7% Resists +14% lightning +12% temporal +5% arcane Phys.save +11 (+4 eff.) ---------- misc Max.enc +40 A pair of boots made of leather. |
scholar's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) scholar's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +5 ---------- misc Stam/turn +1.30 Max.stam +24.00 A pair of boots made of leather. |
traveler's pair of drakeskin leather boots of force (0 def, 5 armour) traveler's pair of drakeskin leather boots of force (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +18 (+9 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +18 (+6 eff.) ----- def ----- Armour +5 Fatigue -10% Phys.save +15 (+5 eff.) ---------- misc Max.enc +44 A pair of boots made of leather. |
grounding pair of voratun boots of tirelessness (0 def, 5 armour) grounding pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +15% lightning +9% temporal ---------- misc Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of voratun boots of speed (0 def, 15 armour) reinforced pair of voratun boots of speed (0 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +15 Fatigue +4% Resists +11% acid +15% fire +14% lightning +15% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of tirelessness (0 def, 5 armour) scholar's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +13 (+3 eff.) ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +1.30 Max.stam +38.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Splendoursting the elven-silk wizard hat (3 def, 0 armour) Splendoursting the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Con dps ---------- Dmg.mod +15% lightning +3% mind Res.pen +20% light ----- def ----- Defense +3 (+1 eff.) Resists +28% lightning +6% temporal +7% light +5% fire +8% nature +6% acid +4% blight +6% cold +7% darkness Phys.save +3 (+1 eff.) ---------- misc Stam/turn +2.00 Equi/ret +2.20 Psi/ret +1.70 Hate/ret +2.90 Max.stam +20.00 A pointy cloth hat, very wizardly... |
elven-silk wizard hat of arcana (3 def, 0 armour) elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+8 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
drakeskin leather cap of knowledge (0 def, 5 armour) drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
Cyrymina (10 def, 5 armour) Cyrymina (10 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +2 Con dps ---------- Crit.mult +10.00% Phys.pwr +15 (+7 eff.) ----- def ----- Armour +5 Defense +10 (+3 eff.) Fatigue +5% Resists +12% acid +23% fire +28% cold +25% mind +15% lightning Mind.save +26 (+8 eff.) Confus- +44% ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's voratun helm of strength (+10) (0 def, 10 armour) miner's voratun helm of strength (+10) (0 def, 10 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +10 Str ----- def ----- Armour +10 Fatigue +5% ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of knowledge (0 def, 5 armour) thaloren voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Cun +15 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +14 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of fortune (0 def, 5 armour) voratun helm of fortune (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +17 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
485 alchemist agate 485 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Porumira the Hellrock Porumira the Hellrock0.0 T3 lite [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +13 (+3 eff.) ----- def ----- Resists +12% acid +12% temporal +12% darkness +6% fire +6% mind Max.HP +100.00 Silence- +20% Confus- +20% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Voroldaba the Thunderpulverizer Voroldaba the Thunderpulverizer1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% lightning +6% arcane Res.pen +10% acid Melee Ret 6 arcane On Hit (Melee): * 20% chance to reduce armor by 45% ----- def ----- Resists +15% lightning +8% cold +8% temporal Def/telep +16 Res/telep +15% Dur/telep +14% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of the moons watchleader's alchemist's lamp of the moons1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +7% darkness ----- def ----- Resists +7% light Affinity +5% darkness Blind- +27% Confus- +15% ---------- misc Light +8 Infravis +4 See.Stealth +10 See.Invis +10 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 160% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 722.80 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 921.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Burncut the dwarven-steel torque of gale force [power 265] (15 cooldown) Burncut the dwarven-steel torque of gale force [power 265] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% fire Res.pen +10% lightning Melee Ret 4 arcane ----- def ----- Resists +21% lightning +30% fire Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 350 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Samezor the Stormmight [power 350] (15 cooldown) Samezor the Stormmight [power 350] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Resists +3% lightning +9% darkness +3% blight Crit.dmg- 10.00% Disarm- +20% Heal yourself and all friendly characters within 10 spaces for 350 Puts all charms on 15 cooldown 100% to heal for 62. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Hettidor the Shockknave [power 434] (20 cooldown) Hettidor the Shockknave [power 434] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% lightning +12% blight Res.pen +20% acid Melee Ret 8 acid ----- def ----- Resists +9% acid +18% blight +15% lightning Create a shield absorbing up to 716 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown 100% to increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Eilinyldagath the dragonbone wand of shielding [power 428] (20 cooldown) Eilinyldagath the dragonbone wand of shielding [power 428] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +18% arcane Res.pen +25% arcane Melee Ret 4 mind ----- def ----- Resists +5% arcane Create a shield absorbing up to 706 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 3. 100% to increase all damage by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending dragonbone wand of shielding [power 494] (20 cooldown) extending dragonbone wand of shielding [power 494] (20 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 815 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Zeus the Shalore Archmage level 37
60th Regrowth 123rd year of Ascendancy at 16:12 see stats
By Zeus the Shalore Archmage level 49
19th Haze 123rd year of Ascendancy at 15:45 see stats
By Zeus the Shalore Archmage level 37
58th Regrowth 123rd year of Ascendancy at 14:27 see stats
By Zeus the Shalore Archmage level 42
77th Regrowth 123rd year of Ascendancy at 00:44 see stats
By Zeus the Shalore Archmage level 47
12nd Haze 123rd year of Ascendancy at 07:43 see stats
By Zeus the Shalore Archmage level 40
70th Regrowth 123rd year of Ascendancy at 22:47 see stats
By Zeus the Shalore Archmage level 26
55th Haze 122nd year of Ascendancy at 21:01 see stats
By Zeus the Shalore Archmage level 44
73rd Pyre 123rd year of Ascendancy at 17:59 see stats
By Zeus the Shalore Archmage level 50
54th Regrowth 124th year of Ascendancy at 00:32 see stats
By Zeus the Shalore Archmage level 11
8th Dusk 122nd year of Ascendancy at 16:44 see stats
By Zeus the Shalore Archmage level 39
66th Regrowth 123rd year of Ascendancy at 18:27 see stats
By Zeus the Shalore Archmage level 31
1st Decay 122nd year of Ascendancy at 14:58 see stats
By Zeus the Shalore Archmage level 50
40th Pyre 124th year of Ascendancy at 22:58 see stats
By Zeus the Shalore Archmage level 23
44th Haze 122nd year of Ascendancy at 17:03 see stats
By Zeus the Shalore Archmage level 31
2nd Decay 122nd year of Ascendancy at 03:18 see stats
By Zeus the Shalore Archmage level 20
51st Dusk 122nd year of Ascendancy at 12:36 see stats
By Zeus the Shalore Archmage level 50
30th Regrowth 124th year of Ascendancy at 18:20 see stats
By Zeus the Shalore Archmage level 50
47th Regrowth 124th year of Ascendancy at 00:25 see stats
By Zeus the Shalore Archmage level 10
10th Mirth 122nd year of Ascendancy at 08:13 see stats
By Zeus the Shalore Archmage level 20
51st Dusk 122nd year of Ascendancy at 07:44 see stats
By Zeus the Shalore Archmage level 30
70th Haze 122nd year of Ascendancy at 05:16 see stats
By Zeus the Shalore Archmage level 40
67th Regrowth 123rd year of Ascendancy at 03:04 see stats
By Zeus the Shalore Archmage level 50
27th Haze 123rd year of Ascendancy at 05:19 see stats
By Zeus the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 06:18 see stats
By Zeus the Shalore Archmage level 50
28th Regrowth 124th year of Ascendancy at 12:03 see stats
By Zeus the Shalore Archmage level 23
36th Haze 122nd year of Ascendancy at 00:10 see stats
By Zeus the Shalore Archmage level 50
73rd Haze 123rd year of Ascendancy at 17:21 see stats
By Zeus the Shalore Archmage level 44
70th Pyre 123rd year of Ascendancy at 19:24 see stats
By Zeus the Shalore Archmage level 16
38th Dusk 122nd year of Ascendancy at 07:25 see stats
By Zeus the Shalore Archmage level 39
67th Regrowth 123rd year of Ascendancy at 01:46 see stats
By Zeus the Shalore Archmage level 50
40th Pyre 124th year of Ascendancy at 22:56 see stats
By Zeus the Shalore Archmage level 11
1st Flare 122nd year of Ascendancy at 07:55 see stats
By Zeus the Shalore Archmage level 50
28th Regrowth 124th year of Ascendancy at 11:06 see stats
By Zeus the Shalore Archmage level 28
62nd Haze 122nd year of Ascendancy at 15:40 see stats
By Zeus the Shalore Archmage level 50
27th Haze 123rd year of Ascendancy at 22:57 see stats
By Zeus the Shalore Archmage level 43
19th Pyre 123rd year of Ascendancy at 05:51 see stats
By Zeus the Shalore Archmage level 21
77th Dusk 122nd year of Ascendancy at 03:16 see stats
By Zeus the Shalore Archmage level 16
38th Dusk 122nd year of Ascendancy at 02:38 see stats
By Zeus the Shalore Archmage level 36
57th Regrowth 123rd year of Ascendancy at 10:52 see stats
Log
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Zeus casts Lightning.
Zeus casts Lightning.
Zeus casts Lightning.
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Zeus casts Lightning.
Zeus casts Lightning.