Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Re:Creators Character Icons 1.5.5Adds some very clean chibi custom tiles from the Re:Creators anime (definitely top tier, I recommend it wholeheartedly) None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Annoying Sounds Fix 1.7.2This game is filled with super loud sounds that are played far too frequently. This mod should fix that. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Blazblue Character Icons 1.5.5Adds a bunch of "simpler" chibi character custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Necromancer |
Level / Exp | 29 / 78% |
Size | medium |
Lifes / Deaths | Killed by Betenor the rattlesnake at level 23 on the 36th Haze 122nd year of Ascendancy at 08:51 1 / 5Killed by Xanolratha the ice wyrm at level 25 on the 45th Haze 122nd year of Ascendancy at 03:19 Killed by Celia at level 29 on the 80th Regrowth 123rd year of Ascendancy at 18:21 Killed by fire drake at level 29 on the 2nd Pyre 123rd year of Ascendancy at 10:34 Killed by Zubida the ghoul at level 29 on the 3rd Pyre 123rd year of Ascendancy at 02:09 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 11 (base 10) |
Magic | 82 (base 60) |
Willpower | 24 (base 21) |
Cunning | 71 (base 48) |
Resources
Life | 340/340 |
Mana | 366/366 |
Soul | 14/14 |
Healing Factor | 1.1397162075846 |
Regeneration | 5.9835100898192 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 7 |
Infravision | 5 |
See Stealth | 39.058027722065 |
See Invisible | 52.058027722065 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 36 |
Accuracy | 20 |
Crit Chance | 26% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +15% |
Lightning | +6% |
Darkness | +42% |
Arcane | +22% |
Cold | +20% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Temporal | +15% |
Cold | 0% |
Arcane | +10% |
Fire | +10% |
Lightning | +25% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 9 |
Physical Save | 15 |
Spell Save | 28 |
Mental Save | 38 |
Defense: Resistances
Acid | + 41%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 36%( 70%) |
All | + 23%( 70%) |
Darkness | + 54%( 70%) |
Light | + 29%( 70%) |
Temporal | + 32%( 70%) |
Mind | + 32%( 70%) |
Lightning | + 27%( 70%) |
Fire | + 27%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 70% |
Confusion Resistance | 87% |
Silence Resistance | 22% |
Instadeath Resistance | 100% |
Blind Resistance | 47% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 377 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 661% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You failed to protect the lone alchemist from death by Gutta the wolf. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Xanolratha the ice wyrm. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * You have 'extracted' the heart of one of your fellow necromancers. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed honey tree root. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Falaruikalthodir the Ravenhue (0 def, 3 armour) Falaruikalthodir the Ravenhue (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Res.pen +25% darkness +25% lightning On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 * 10% chance to reduce damage dealt by 18% ----- def ----- Armour +3 Fatigue +2% Resists +3% darkness Silence- +22% Confus- +21% Stun/Frz- +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Gloomburst the brass lantern Gloomburst the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +21% darkness Res.pen +10% arcane +15% temporal Melee Ret 4 arcane ----- def ----- Resists +5% arcane +12% temporal Phys.save +7 (+6 eff.) Heal.mod +13% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | innervating dwarven-steel torque of gale force [power 215] (12 cooldown) innervating dwarven-steel torque of gale force [power 215] (12 cooldown)2.0 T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 215 physical damage Puts all charms on 12 cooldown 100% to reduce fatigue by 32% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Isolemira the gold ring Isolemira the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Mag dps ---------- Phys.pwr +20 (+10 eff.) Spell.pwr +8 (+2 eff.) Dmg.mod +14% darkness ----- def ----- Resists +28% darkness Crit.chn- 15.00% HP.reg +3.00 Stun/Frz- +25% ---------- misc See.Invis +6 Rings make your fingers look great! |
On fingers | Xerana the copper ring Xerana the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% ----- def ----- Resists +12% acid +5% arcane Mind.save +9 (+4 eff.) HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
Around waist | insulating rough leather belt of resilience insulating rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +6% fire +7% cold Max.HP +30.00 A belt that goes around your waist. |
In main hand | Veleda (120% power, 4 apr, cold element) Veleda (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +3.0% Spell.crit +18% Crit.mult +20.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% cold Melee Ret 8 physical ----- def ----- Resists +10% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | dwarven-steel gauntlets 'Sparkbloom' (0 def, 2 armour) dwarven-steel gauntlets 'Sparkbloom' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Mind.crit +2% Crit.mult +20.00% Dmg.mod +6% lightning +9% acid Acc +13 (+7 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +12% acid ---------- misc Equi/ret +0.32 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag dps ---------- Spell.crit +20% Spell.pwr +15 (+4 eff.) Dmg.mod +22% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | Galigar the Sewerbutcher (1 def, 0 armour) Galigar the Sewerbutcher (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Str +1 Con dps ---------- Phys.crit +1.0% Crit.mult +10.00% Apr +2 ----- def ----- Defense +1 (+1 eff.) Resists +3% nature Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Layynor the Scorchkiss Layynor the Scorchkiss0.1 T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Melee+ 7 light 9 darkness Dmg.mod +5% light +7% darkness Res.pen +10% fire Melee Ret 4 fire On Melee Ret: * 7% chance to blind * 7% chance to reduce damage dealt by 18% ----- def ----- Resists +12% mind +9% light Blind- +17% Confus- +26% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
Inventory
Elixir of Focus Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
healing infusion of the sneak (heal 182; cd 14) healing infusion of the sneak (heal 182; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 206; cd 11) healing infusion of the wizard (heal 206; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 206 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 330; 17 cd) regeneration infusion of the titan (heal 330; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 384; 13 cd) regeneration infusion of the wizard (heal 384; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 384 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 6; phase 19; cd 10) blink rune of the sneak (range 6; phase 19; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
warrior's gold amulet of strength (+4) warrior's gold amulet of strength (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
copper ring of sensing copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +21% ---------- misc Infravis +4 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
marksman's copper ring of clarity marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +20% Rings make your fingers look great! |
psionicist's copper ring of perseverance psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Delusta Delusta0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +7 Dex +9 Con dps ---------- Res.pen +10% arcane Acc +10 (+5 eff.) ----- def ----- Armour +6 Phys.save +6 (+5 eff.) Mind.save +8 (+3 eff.) Die.at -40.00 life Confus- +28% Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Wil +10 Cun +4 Con dps ---------- Mind.pwr +7 (+4 eff.) S.pwr/crit +2 Melee+ 13 physical Ranged+ 14 physical Dmg.mod +3% arcane On Hit (Melee): * 12% chance to reduce all saves and defense by 22 On Hit (Ranged): * 12% chance to reduce all saves and defense by 22 ----- def ----- Resists +6% mind Phys.save +8 (+6 eff.) Spell.save +9 (+5 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +2.00 Hate/m.crit +2.00 Max.hate +6.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Mayuleriann the Voidpunish Mayuleriann the Voidpunish0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +10 (+5 eff.) Dmg.mod +3% acid +6% darkness ----- def ----- Armour +6 Defense +20 (+18 eff.) Resists +15% acid Silence- +32% ---------- misc Mana/turn +0.20 Rings make your fingers look great! |
gladiator's gold ring of warding gladiator's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +8 (+4 eff.) ----- def ----- Resists +10% acid +18% fire +12% lightning +13% cold Rings make your fingers look great! |
rogue's gold ring of the mind (+11%) rogue's gold ring of the mind (+11%)0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% mind ----- def ----- Defense +6 (+6 eff.) Resists +11% mind Rings make your fingers look great! |
Aryth the stralite ring Aryth the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +6 Dex dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +8 (+4 eff.) Acc +9 (+5 eff.) ----- def ----- Resists +5% arcane +3% acid Phys.save +9 (+7 eff.) Mind.save +12 (+5 eff.) Die.at -20.00 life Confus- +40% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
ash vilestaff 'Baluldil' (111% power, 3 apr, cold element) ash vilestaff 'Baluldil' (111% power, 3 apr, cold element)5.0 T2 staff 1H weapon [Random Unique] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Cun +3 Mag dps ---------- Spell.crit +14% Crit.mult +23.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold ----- def ----- Resists +3% nature +5% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging yew starstaff of fate (120% power, 4 apr, temporal element) surging yew starstaff of fate (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+2 eff.) S.pwr/crit +5 Dmg.mod +20% temporal ----- def ----- Phys.save +8 (+6 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (120% power, 4 apr, physical element) yew starstaff (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Normal] Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Arulaith the dwarven-steel battleaxe (141% power, 2 apr) Arulaith the dwarven-steel battleaxe (141% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Power 142% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +12.5% Atk.spd 100% Melee+ +16 light +16 blight Against +23% Undead While equipped: dps ---------- Crit.mult +30.00% Res.pen +10% blight ----- def ----- Defense +20 (+18 eff.) ---------- misc See.Invis +6 Massive two-handed battleaxes. |
balanced dwarven-steel battleaxe of persecution (139% power, 2 apr) balanced dwarven-steel battleaxe of persecution (139% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Disrupt/Master Power 139% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Against +14% Unnatural While equipped: Stats +5 Wil dps ---------- Acc +14 (+7 eff.) ----- def ----- Defense +14 (+14 eff.) Disarm- +43% Massive two-handed battleaxes. |
blazebringer's dwarven-steel battleaxe (135% power, 2 apr) blazebringer's dwarven-steel battleaxe (135% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Nature Power 135% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +24 fire While equipped: dps ---------- All.spd +1% Res.pen +9% fire Massive two-handed battleaxes. |
dwarven-steel battleaxe (138% power, 2 apr) dwarven-steel battleaxe (138% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Normal] Power 139% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. |
Ulomafang the Scaldbreaker (146% power, 2 apr) Ulomafang the Scaldbreaker (146% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Arcane Power 146% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +4 fire On Hit: 20% Curse of Defenselessness 3 While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% fire ----- def ----- Resists +9% nature +9% cold Crit.chn- 5.00% Die.at -60.00 life HP.reg +4.00 Heal.mod +20% Massive two-handed swords. |
hateful dwarven-steel greatsword (143% power, 2 apr) hateful dwarven-steel greatsword (143% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Psionic Power 144% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 darkness Against +16% Living Massive two-handed swords. |
flaming deep-steel trident (133% power, 10 apr) flaming deep-steel trident (133% power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego] Arcane Power 134% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Hit.r1 +12 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced dwarven-steel longsword of vileness (123% power, 4 apr) balanced dwarven-steel longsword of vileness (123% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +5 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 28 While equipped: dps ---------- Acc +8 (+4 eff.) ----- def ----- Defense +5 (+5 eff.) Disarm- +26% Sharp, long, and deadly. |
dwarven-steel longsword (125% power, 4 apr) dwarven-steel longsword (125% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Normal] Power 126% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
Aragann (124% power, 4 apr) Aragann (124% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex dps ---------- Phys.crit +8.0% Phys.spd +10% Res.pen +8% physical Acc +22 (+11 eff.) Apr +8 ----- def ----- Resists +3% acid +6% fire +9% darkness +6% temporal One-handed war axes. |
dwarven-steel waraxe (117% power, 4 apr) dwarven-steel waraxe (117% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Normal] Power 117% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
dwarven-steel dagger (118% power, 7 apr) dwarven-steel dagger (118% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Normal] Power 118% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
Brodydunanik the Kilnsweep (88% power, 18 apr, nature damage) Brodydunanik the Kilnsweep (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 fire While equipped: Stats +6 Str +6 Mag +2 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Crit.chn- 15.00% Mind.save +4 (+2 eff.) ---------- misc Max.psi +20.00 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of life (85% power, 18 apr, mind damage) gifted vined mindstar of life (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+4 eff.) ----- def ----- Max.HP +16.00 HP.reg +0.90 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing thorny mindstar (96% power, 24 apr, nature damage) absorbing thorny mindstar (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Resists +11% lightning +11% fire +5% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced hardened leather sling of lightning enhanced hardened leather sling of lightning4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 lightning While equipped: Stats +5 Str +3 Dex +6 Mag +3 Wil +5 Cun +5 Con dps ---------- Dmg.mod +11% lightning Slings are used to hurl stones or metal shots at your foes. |
pouch of dwarven-steel shots of wind (20/20, 135% power, 3 apr) pouch of dwarven-steel shots of wind (20/20, 135% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Nature Power 136% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 20 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 71 physical damage Shots are used with slings to pummel your foes to death. |
linen robe 'Tidequell' (0 def, 0 armour) linen robe 'Tidequell' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% cold Res.pen +15% mind +10% cold ----- def ----- Resists +15% fire +22% cold +3% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of Eyal (9 def, 6 armour) hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+9 eff.) Fatigue +8% Max.HP +31.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
radiant hardened leather armour of Eyal (9 def, 6 armour) radiant hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +9 (+9 eff.) Fatigue +8% Resists +21% blight +10% darkness Max.HP +20.00 HP.reg +2.00 Heal.mod +13% ---------- misc Light +2 A suit of armour made of leather. |
cleansing dwarven-steel mail armour (3 def, 8 armour) cleansing dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Disrupt While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +10% nature +12% blight A suit of armour made of mail. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Shadowqueller the rough leather gloves (0 def, 1 armour) Shadowqueller the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +2 Cun +2 Mag dps ---------- Mind.crit +1% Crit.mult +10.00% Res.pen +5% acid +25% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 18% * 20% chance to reduce armor by 38% ----- def ----- Armour +1 Resists +6% light +6% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 16 cooldown Level 1.0 Pwr.cost 16 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 95.89 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Halibar (0 def, 19 armour) Halibar (0 def, 19 armour)1.0 T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +10 Con dps ---------- Dmg.mod +7% arcane Apr +3 ----- def ----- Armour +19 Hardiness +8% Resists +12% temporal +6% physical HP.reg +6.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.30 Max.stam +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's drakeskin leather gloves of archery (0 def, 3 armour) psychic's drakeskin leather gloves of archery (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Dex dps ---------- Melee+ 8 mind Dmg.mod +6% mind Acc +7 (+4 eff.) Apr +9 ----- def ----- Armour +3 Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of frost (+16%) (1 def, 0 armour) linen wizard hat of frost (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +16% cold A pointy cloth hat, very wizardly... |
shielding linen wizard hat of darkness (+16%) (1 def, 0 armour) shielding linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Churahor the Black's kiss (1 def, 0 armour) Churahor the Black's kiss (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Dmg.mod +3% darkness Res.pen +5% darkness ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +6% fire +7% cold ---------- misc Equi/ret +0.12 A pointy cloth hat, very wizardly... |
rough leather cap 'Unlightblow' (0 def, 1 armour) rough leather cap 'Unlightblow' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% darkness +6% cold Res.pen +15% darkness +5% light ----- def ----- Armour +1 Fatigue +1% Resists +6% cold A cap made of leather. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+8 eff.) Mind.save +12 (+5 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Freezebore (2 def, 0 armour) Freezebore (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Dmg.mod +13% nature +6% cold Res.pen +25% cold On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +2 (+2 eff.) Resists +19% nature ---------- misc Hate/m.crit +2.00 A pointy cloth hat, very wizardly... |
Tundraroar (12 def, 0 armour) Tundraroar (12 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +25 (+13 eff.) Dmg.mod +14% darkness +6% physical Acc +5 (+3 eff.) Apr +1 Melee Ret 4 cold ----- def ----- Defense +12 (+12 eff.) Resists +21% darkness +2% physical A pointy cloth hat, very wizardly... |
iron helm 'Abyssserpent' (0 def, 3 armour) iron helm 'Abyssserpent' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +5 (+3 eff.) Melee Ret 2 cold ----- def ----- Armour +3 Fatigue +5% Resists +6% fire Mind.save +12 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+5 eff.) Spell.pwr +10 (+3 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Breniyalen the Shadewar Breniyalen the Shadewar2.0 T1 lite [Rare] Nature While equipped: Stats +1 Mag +1 Wil +3 Cun ----- def ----- Resists +6% darkness Max.HP +42.00 ---------- misc Light +5 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Duathelzeal Duathelzeal2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +3% darkness +3% mind +3% arcane Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +5% blight +15% darkness ---------- misc Light +3 Infravis +4 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 16 blight damage or heals 25 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 61 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Celia's Still Beating Heart Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 57 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Dimbrand the iron torque of gale force [power 105] (12 cooldown) Dimbrand the iron torque of gale force [power 105] (12 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +3% light Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 12 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle 'Xerythra' [power 95] (19 cooldown) elm totem of summon tentacle 'Xerythra' [power 95] (19 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +3% mind Max.HP +80.00 Poison- +20% Silence- +10% Knockbk- +10% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 239 Base Damage: 100 Armor: 4 All Resist: 0 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
Belolatharig the ash totem of healing [power 206] (12 cooldown) Belolatharig the ash totem of healing [power 206] (12 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Phasing +30% ----- def ----- Resists +5% arcane +12% lightning Phys.save +9 (+7 eff.) Mind.save +15 (+6 eff.) Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 12 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
innervating elm wand of shielding [power 116] (16 cooldown) innervating elm wand of shielding [power 116] (16 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 cooldown 100% to reduce fatigue by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Mila the Cornac Necromancer level 12
1st Dusk 122nd year of Ascendancy at 08:47 see stats
By Mila the Cornac Necromancer level 23
35th Haze 122nd year of Ascendancy at 11:31 see stats
By Mila the Cornac Necromancer level 10
3rd Summertide 122nd year of Ascendancy at 03:51 see stats
By Mila the Cornac Necromancer level 20
69th Dusk 122nd year of Ascendancy at 20:02 see stats
By Mila the Cornac Necromancer level 26
10th Decay 122nd year of Ascendancy at 18:23 see stats
By Mila the Cornac Necromancer level 18
67th Dusk 122nd year of Ascendancy at 07:49 see stats
By Mila the Cornac Necromancer level 20
23rd Haze 122nd year of Ascendancy at 15:24 see stats
By Mila the Cornac Necromancer level 11
2nd Flare 122nd year of Ascendancy at 18:06 see stats
By Mila the Cornac Necromancer level 29
73rd Regrowth 123rd year of Ascendancy at 15:29 see stats
By Mila the Cornac Necromancer level 5
1st Mirth 122nd year of Ascendancy at 05:27 see stats
By Mila the Cornac Necromancer level 22
30th Haze 122nd year of Ascendancy at 12:13 see stats
By Mila the Cornac Necromancer level 17
50th Dusk 122nd year of Ascendancy at 22:50 see stats
Log
Skeleton master archer is disabled.
Skeleton master archer is on fire!
Skeleton master archer's is surrounded with an all-consuming flame!
Zubida the ghoul steals life from Mila!
Mila hits Zubida the ghoul for 81 healing, 4 healing, 48 healing (0 total damage) [134 healing].
Melee retaliation hits Zubida the ghoul for 7 physical, 3 fire, 4 arcane, 7 physical, 3 fire, 4 arcane (28 total damage).
Zubida the ghoul receives 3 healing from Devouring flames from Zubida the ghoul.
Burning from Zubida the ghoul hits Mila for 14 fire damage.
Zubida the ghoul hits Mila for (169 absorbed), 85 physical, (8 absorbed), 4 fire, (32 absorbed), 284 physical, 12 fire (385 total damage).
Zubida the ghoul hits Skeleton master archer for (30 flat reduction), (438 to bones), 0 physical, (23 flat reduction), 0 lightning, (27 flat reduction), 0 cold, (12 flat reduction), 0 fire (0 total damage).
Rotting Disease from Zubida the ghoul hits Mila for 43 blight damage.
Mila the level 29 cornac necromancer was fouled to death by Zubida the ghoul on level 1 of Dreadfell.
You have 1 life(s) left.
Armoured skeleton warrior deactivates Bone Shield.
Armoured skeleton warrior deactivates Ruin.
Armoured skeleton warrior deactivates Ruin.
Armoured skeleton warrior deactivates Bone Shield.
Skeleton master archer regains their energy.
Skeleton master archer stops burning.
Skeleton master archer's is no longer blazing.
Skeleton master archer is not disabled anymore.
Skeleton master archer deactivates Bone Shield.
Armoured skeleton warrior deactivates Ruin.
Armoured skeleton warrior deactivates Bone Shield.
Skeleton mage deactivates Bone Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Rotting Disease from Zubida the ghoul killed Mila!
Saving game...
Saving done.