












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Annoying Sounds Fix 1.7.2This game is filled with super loud sounds that are played far too frequently. This mod should fix that. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 2070% |
| Size | medium |
| Lifes / Deaths | Killed by Aerutira the gigantic sandworm tunneler at level 22 on the 8th Loss 122nd year of Ascendancy at 01:12 0 / 9Killed by Aerutira the gigantic sandworm tunneler at level 23 on the 8th Loss 122nd year of Ascendancy at 12:52 Killed by Aerytta the snow giant at level 35 on the 15th Stralite 123rd year of Ascendancy at 09:06 Killed by Lisuwe the elder vampire at level 35 on the 19th Stralite 123rd year of Ascendancy at 20:56 Killed by Aluin the Fallen at level 47 on the 4th Wealth 123rd year of Ascendancy at 07:58 Killed by Tortured Mass Velurin at level 50 on the 3rd Shortage 123rd year of Ascendancy at 08:05 Killed by champion of Urh'Rok at level 50 on the 6th Steel 124th year of Ascendancy at 02:28 Killed by Argoniel at level 50 on the 6th Steel 124th year of Ascendancy at 11:34 Killed by Argoniel at level 50 on the 6th Steel 124th year of Ascendancy at 15:25 |
Primary Stats
| Strength | 114 (base 62) |
| Dexterity | 85 (base 60) |
| Constitution | 101 (base 64) |
| Magic | 33 (base 10) |
| Willpower | 59 (base 30) |
| Cunning | 22 (base 11) |
Resources
| Life | -313/2327 |
| Mana | 693/693 |
| Stamina | 26/400 |
| Healing Factor | 2.1836838012659 |
| Regeneration | 37.668545571837 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 19 |
| Infravision | 7 |
| See Stealth | 62.880545025042 |
| See Invisible | 73.880545025042 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, animal/canine |
Offense: Mainhand
| Damage | 171 |
| Accuracy | 77 |
| Crit Chance | 63% |
| APR | 42 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +60% |
| Light | +28% |
| Mind | +21% |
| Blight | +15% |
| Arcane | +22% |
| Fire | +18% |
| All | +9% |
Offense: Damage Penetration
| Physical | +25% |
| All | 0% |
| Arcane | +10% |
| Mind | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 92.723073231959 (96.438666929426%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 34 |
| Physical Save | 78 |
| Spell Save | 58 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 40%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 61%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 28%( 70%) |
| Physical | + 35%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Silence Resistance | 38% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Stun Resistance | 75% |
| Disarm Resistance | 93% |
| Poison Resistance | 30% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 641 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1040% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 312 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by fire drake. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by orc warrior. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by stone troll. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tirak the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +6 Str +4 Dex dps ---------- Dmg.mod +6% blight +18% physical ----- def ----- Armour +3 Resists +6% nature Crit.dmg- 10.00% Mind.save +6 (+2 eff.) Silence- +38% Confus- +38% Stun/Frz- +35% A pair of boots made of leather. |
| Light source | Icegrinder1.0 T5 lite [Rare] Master While equipped: Stats +6 Str +5 Dex +6 Mag +3 Wil +6 Con ----- def ----- Resists +9% cold +12% fire Blind- +50% Confus- +26% ---------- misc Light +11 See.Stealth +25 See.Invis +22 Track: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | drakeskin leather gloves 'Malevor' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.crit +15.0% Spell.crit +16% Mind.crit +12% Crit.mult +7.00% Phys.pwr +20 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +3 Resists +9% light +3% darkness Phys.save +20 (+5 eff.) Spell.save +9 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -20.00 life Max.HP +40.00 Disarm- +50% Unarmed combat: Power 154% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +18.0% Atk.spd 100% Melee+ +13 physical On Hit: 10% Juggernaut 1 On Crit: 20% Cripple 5 Juggernaut: (Instant) Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | overpowered elven-wood totem of healing [power 704] (14 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 704 Puts all charms on 14 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Kindleravage the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str dps ---------- Mind.crit +2% Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +6% mind +9% all Res.pen +10% mind Melee Ret 8 light 34 darkness ----- def ----- Armour +16 Resists +24% acid +6% light +20% cold +15% blight +30% fire +15% nature +27% lightning Mind.save +12 (+3 eff.) Heal.mod +50% Poison- +30% Disease- +30% ---------- misc Hate/m.crit +4.00 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
| On fingers | Dawnkill the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +27% lightning +15% light +21% darkness Spell.save +6 (+2 eff.) Max.HP +88.00 HP.reg +17.00 Heal.mod +18% Rings make your fingers look great! |
| Around neck | Veliribeth0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +20 (+4 eff.) Dmg.mod +18% physical ----- def ----- Resists +25% lightning +6% physical Mind.save +9 (+2 eff.) Die.at -60.00 life Blind- +20% Stun/Frz- +40% Amulets make your neck look great! |
| In main hand | Rainorder (151% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 nature On Crit.r2 +12 nature While equipped: Stats +6 Str dps ---------- Phys.crit +15.0% Crit.mult +28.00% Dmg.mod +15% physical Res.pen +15% nature Acc +31 (+7 eff.) Apr +15 On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Defense +14 (+4 eff.) Resists +3% nature Disarm- +43% Sharp, long, and deadly. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | impervious voratun shield of crushing (0 def, 18 armour, 189% power, 279.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 190% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +280 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +17.0% Phys.pwr +11 (+2 eff.) ----- def ----- Armour +18 Fatigue +8% Phys.save +14 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Morningsear' (3 def, 11 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +2 Dex +2 Con dps ---------- Spell.crit +5% Crit.mult +41.00% Spell.pwr +8 (+3 eff.) Dmg.mod +9% light +13% arcane Res.pen +10% arcane Acc +15 (+4 eff.) Apr +14 ----- def ----- Armour +11 Defense +3 (+1 eff.) Resists +3% fire +6% darkness +23% cold Stealth +13 ---------- misc Max.mana +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Kindlewilder' (15 def, 18 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +11 Str dps ---------- Crit.mult +10.00% Dmg.mod +9% fire Res.pen +25% physical ----- def ----- Armour +18 Defense +15 (+5 eff.) Fatigue +22% Resists +8% acid +8% physical +9% cold +7% fire +7% lightning Phys.save +9 (+2 eff.) ---------- misc Max.stam +30.00 A suit of armour made of metal plates. |
Inventory
healing infusion of the titan (heal 275; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 275 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -819; dur 6; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -819 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1748 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 691; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 691 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 580; dur 6; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 580 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 38; blocks 8; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 8 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Elykira the Freezerazor0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +4 Dex +9 Wil +1 Con dps ---------- Crit.mult +28.00% Spell.pwr +10 (+3 eff.) Dmg.mod +10% blight +3% cold +13% fire Res.pen +15% cold Melee Ret 2 physical ----- def ----- Resists +25% lightning +12% cold Phys.save +6 (+2 eff.) Stun/Frz- +39% Amulets make your neck look great! |
Adeldagatha0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Dex +4 Mag +5 Wil dps ---------- Mind.pwr +15 (+6 eff.) ----- def ----- Armour +7 Defense +9 (+3 eff.) Resists +30% lightning +6% arcane Res.Cap +7% all Phys.save +25 (+6 eff.) Mind.save +13 (+3 eff.) Confus- +21% Stun/Frz- +39% Amulets make your neck look great! |
Alilarain the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +15% arcane +24% mind ----- def ----- Fatigue -10% Resists +6% nature +15% acid Max.HP +120.00 HP.reg +4.00 Silence- +26% Stun/Frz- +26% ---------- misc Stam/turn +3.97 Amulets make your neck look great! |
Skytaint0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +31% lightning Res.pen +15% mind +15% fire ----- def ----- Resists +21% lightning +31% fire +51% light +30% darkness Blind- +43% Amulets make your neck look great! |
Ulelathafast the Glitterpeal0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 50% * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +3% lightning +15% temporal +6% light +3% blight +3% nature Amulets make your neck look great! |
voratun amulet 'Kudesta'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +15 (+6 eff.) Dmg.mod +9% mind Res.pen +20% acid +25% mind ----- def ----- Resists +18% lightning +22% light +27% darkness +9% nature +12% acid Blind- +50% ---------- misc Psi/ret +0.28 Amulets make your neck look great! |
wanderer's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +7 Dex +7 Cun +9 Con dps ---------- Crit.mult +17.00% Mov.spd +10% Acc +8 (+2 eff.) Apr +16 ----- def ----- Fatigue -9% HP.reg +3.00 ---------- misc Stam/turn +1.40 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring 'Pusoblivion'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% nature ----- def ----- Resists +3% blight +3% temporal +6% light HP.reg +2.00 Poison- +20% Stun/Frz- +24% Rings make your fingers look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +23% Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
steel ring 'Hazetouch'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +5 Con dps ---------- Dmg.mod +9% cold ----- def ----- Resists +12% mind Crit.dmg- 15.00% Mind.save +9 (+2 eff.) Confus- +29% ---------- misc Light +2 Infravis +3 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Rimeorder the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +10 Dex +3 Mag +2 Wil dps ---------- Dmg.mod +13% temporal ----- def ----- Resists +15% cold +13% temporal Crit.dmg- 15.00% ---------- misc Light +2 Rings make your fingers look great! |
treant's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +8% nature +8% blight HP.reg +3.00 Poison- +12% Disease- +13% Stun/Frz- +30% Rings make your fingers look great! |
Isota0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Crit.mult +5.00% Dmg.mod +14% lightning Res.pen +15% temporal Acc +14 (+4 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Resists +28% lightning Max.HP +47.00 HP.reg +6.00 Heal.mod +13% ---------- misc Mana/s.crit +2.00 Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
conjurer's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Resists +19% acid +16% fire +19% lightning +21% cold Rings make your fingers look great! |
titan's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: Stats +6 Con ----- def ----- Phys.save +12 (+3 eff.) Max.HP +74.00 HP.reg +12.00 Heal.mod +11% Rings make your fingers look great! |
treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +12% nature +9% blight Max.HP +69.00 HP.reg +11.00 Heal.mod +12% Poison- +16% Disease- +20% Rings make your fingers look great! |
Adyriaribeth the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +2 Dex +10 Wil dps ---------- Crit.mult +15.00% Phys.pwr +30 (+6 eff.) Spell.pwr +18 (+6 eff.) Mind.pwr +16 (+7 eff.) Dmg.mod +7% all Res.pen +5% mind ----- def ----- Armour +4 Defense +15 (+5 eff.) Mind.save +20 (+5 eff.) Max.HP +95.00 HP.reg +16.00 Heal.mod +17% Rings make your fingers look great! |
Berynik0.1 T5 ring jewelry [Rare] Master While equipped: Stats +16 Str +8 Dex +13 Con dps ---------- Crit.mult +15.00% Phys.pwr +15 (+3 eff.) ----- def ----- Armour +14 Defense +15 (+5 eff.) Resists +9% lightning +6% temporal +6% arcane +9% acid Max.HP +60.00 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+10 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Yaryderan0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +9 Wil dps ---------- Spell.crit +3% Crit.mult +10.00% Mind.pwr +15 (+6 eff.) Dmg.mod +6% arcane Melee Ret 6 arcane ----- def ----- Mind.save +14 (+4 eff.) Max.HP +96.00 HP.reg +16.00 Heal.mod +18% Confus- +43% Rings make your fingers look great! |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Acc +15 (+4 eff.) ----- def ----- Max.HP +100.00 HP.reg +19.00 Heal.mod +20% Rings make your fingers look great! |
voratun ring 'Spiderglean'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun dps ---------- Res.pen +25% nature Acc +15 (+4 eff.) Apr +15 Melee Ret 4 nature ----- def ----- Defense +23 (+7 eff.) Resists +6% blight +5% arcane Mind.save +11 (+3 eff.) Confus- +32% Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
enhanced dwarven-steel battleaxe of evisceration (142% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Nature/Master Power 143% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Str +13 Dex +13 Mag +13 Wil +13 Cun +12 Con dps ---------- Phys.crit +16.0% Phys.pwr +16 (+3 eff.) Massive two-handed battleaxes. |
thought-forged voratun greatmaul of daylight (179% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane/Psionic Power 179% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +35 mind +28 light Against +38% Undead On Hit: * 49% chance to reduce all saves and defense by 23 While equipped: Stats +10 Cun +10 Wil Massive two-handed mauls. |
acidic stralite greatsword of vileness (161% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane Power 162% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 blight On Hit: * 35% chance to reduce strength, dexterity, and constitution by 22 On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 Massive two-handed swords. |
blazebringer's orichalcum trident of ruin (166% power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Nature/Master Power 166% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +126 fire While equipped: dps ---------- Phys.crit +20.0% Crit.mult +38.00% All.spd +11% Res.pen +26% fire Apr +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blade of Distorted Time (150% power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 53 temporal damage and slows enemies in radius 6 of the target by 63% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 7 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Morrigor (161% power, 12 apr)3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 60% Mag, 60% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 20.13 arcane and 17.98 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+8 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Belymakhad (168% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 168% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Phasing +30% On Crit.r2 +52 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +7% Dmg.mod +9% physical Res.pen +17% fire Acc +20 (+5 eff.) ----- def ----- Resists +6% cold Sharp, long, and deadly. |
Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 157% Range: 1.4x Uses 10% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+7 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 5.2 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Wintertide (148% power, 10 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 95.41 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 20 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
acidic voratun longsword of evisceration (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +9 (+2 eff.) Sharp, long, and deadly. |
dwarven-steel mace 'Polayanne' (132% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 133% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 While equipped: Stats +5 Cun +1 Str dps ---------- Dmg.mod +11% physical Res.pen +10% arcane Acc +14 (+4 eff.) ---------- misc Infravis +2 Blunt and deadly. |
voratun mace 'Poligara' (173% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 173% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 blight On Hit: 20% Epidemic 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con dps ---------- Phys.crit +14.0% ----- def ----- Resists +3% lightning +12% temporal Mind.save +3 (+1 eff.) Die.at -20.00 life Max.HP +60.00 Heal.mod +5% Disease- +35% Def/telep +5 Res/telep +5% Dur/telep +5% Blunt and deadly. |
voratun mace of ruin (156% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Crit.mult +21.00% Apr +9 Blunt and deadly. |
Kheladunaldir the voratun waraxe (151% power, 10 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +7.0% Atk.spd 100% On Hit.r1 +8 temporal +16 fire While equipped: Stats +3 Str +6 Dex dps ---------- Phys.crit +16.0% Crit.mult +29.00% Phys.spd +10% Acc +24 (+6 eff.) Apr +12 ----- def ----- Armour +4 Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. |
Spideridol (147% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 darkness +4 nature Against +17% Living On Hit.r1 +8 nature +17 fire On Hit: * 20% chance to slow global speed by 50% * 10% chance to reduce strength, dexterity, and constitution by 22 While equipped: Stats +6 Con dps ---------- Phys.pwr +13 (+3 eff.) Dmg.mod +9% blight Res.pen +12% physical ----- def ----- Resists +9% blight Disarm- +28% One-handed war axes. |
flaming voratun dagger of massacre (162% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane/Master Power 162% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +19 fire Sharp, short and deadly. |
blooming living mindstar of gales (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +16% lightning +16% cold +16% physical ----- def ----- Defense +35 (+11 eff.) Heal.mod +30% Heal/summ +47 Pinning- +40% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +9% nature Res.pen +10% nature ----- def ----- Resists +9% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Healzephyr,' (111% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +24 nature While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +9% light Melee Ret 12 nature 14 light ----- def ----- Armour +6 Resists +9% lightning +12% temporal +21% darkness Spell.save +22 (+6 eff.) Blind- +27% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty dragonbone longbow of dampening4.0 T5 longbow 2H weapon Reqs Shoot [Ego] Disrupt/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +11 Str dps ---------- Phys.pwr +21 (+4 eff.) ----- def ----- Resists +26% acid +24% lightning +26% cold +23% fire +15% all Spell.save +18 (+5 eff.) Longbows are used to shoot arrows at your foes. |
barbed quiver of dragonbone arrows of crippling (23/23, 187% power, 18 apr)3.0 T5 arrow ammo [Ego++] Master Power 187% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +49.0% Capacity 23 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Flowerbiter (0 def, 18 armour, 184% power, 197 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 184% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +197 On Hit.r1 +8 nature On Hit: * Deal physical damage equal to your armor (93) While equipped: Stats +6 Dex +4 Con dps ---------- Phys.crit +2.0% ----- def ----- Armour +18 Fatigue +8% Resists +9% blight +6% cold Cut- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Torchvile' (0 def, 10 armour, 180% power, 199 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +199 Melee+ +20 fire On Hit.r1 +4 light On Hit: * 27% chance to slow global speed by 50% While equipped: Stats +6 Str dps ---------- Dmg.mod +3% light Res.pen +5% fire Melee Ret 33 fire ----- def ----- Armour +10 Fatigue +8% Resists +65% fire +6% light +6% nature Max.HP +83.00 ---------- misc Talents +1 Block Handheld deflection devices. |
warded voratun shield of cold resistance (+24%) (0 def, 10 armour, 184% power, 195.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 185% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +24% cold ---------- misc Wards +8 lightning +8 temporal +8 darkness +8 fire +8 nature +8 blight +8 cold +8 arcane +8 light Talents +1 Ward +1 Block Handheld deflection devices. |
cleansing rough leather armour of resilience (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +12% nature +12% blight Max.HP +28.00 A suit of armour made of leather. |
radiant cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +18% blight +18% darkness ---------- misc Light +2 A suit of armour made of leather. |
iron mail armour of the deep (2 def, 6 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +7% acid +7% cold ---------- misc Breathe water A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +68.00 HP.reg +8.00 Heal.mod +18% A suit of armour made of mail. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+10 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 17 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
stralite plate armour 'Barkpride' (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% nature ----- def ----- Armour +13 Fatigue +22% Resists +36% acid +30% physical +16% cold +25% lightning +24% fire Phys.save +19 (+4 eff.) Disarm- +56% Stun/Frz- +62% Knockbk- +60% ---------- misc Hate/m.crit +5.00 Cooldown Rush -10 A suit of armour made of metal plates. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+5 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 10 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 10 Armour, 14 Defense and your attacks will gain 20% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Cystnight the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Mind.crit +3% Res.pen +25% nature On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +10% fire +17% cold Crit.dmg- 15.00% ---------- misc Equi/ret +0.20 Light +3 A belt that goes around your waist. |
Treewrack the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +8 Str +4 Dex dps ---------- Spell.pwr +8 (+3 eff.) Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Mind.save +11 (+3 eff.) Die.at -80.00 life ---------- misc Psi/ret +0.16 A belt that goes around your waist. |
hardened leather belt 'Emelynor'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% physical Res.pen +15% acid Acc +30 (+7 eff.) On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Defense +30 (+10 eff.) HP.reg +2.40 Heal.mod +19% ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Furnacecast the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +5 Wil +3 Cun +5 Con dps ---------- Phys.pwr +23 (+5 eff.) Dmg.mod +9% fire Res.pen +25% fire ----- def ----- Resists +6% fire Crit.dmg- 5.00% Phys.save +15 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) Max.HP +109.00 ---------- misc See.Invis +3 Size +2 A belt that goes around your waist. |
balancing drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +20.0% Mind.crit +12% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) A belt that goes around your waist. |
Nerorida (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Res.pen +15% physical Apr +2 ----- def ----- Defense +1 (+0 eff.) Resists +1% physical Die.at -40.00 life Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +8% ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of voratun boots 'Miresear' (10 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% nature On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +5 Defense +10 (+3 eff.) Fatigue +4% Resists +14% lightning +8% temporal +6% darkness +6% acid Spell.save +6 (+2 eff.) HP.reg +8.00 Heal.mod +17% Evasion: (Instant) Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 41 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic hardened leather gloves of dexterity (+4) (0 def, 7 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Acc +19 (+5 eff.) ----- def ----- Armour +7 Mind.save +10 (+3 eff.) Max.HP +58.00 Unarmed combat: Power 131% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +17 Apr +3 Crit +12.0% Atk.spd 100% On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
stone warden's drakeskin leather gloves (0 def, 23 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +14 Con ----- def ----- Armour +23 Hardiness +15% Resists +9% physical Unarmed combat: Power 128% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 5% Stone Touch 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 40% Dex, 40% Cun, 10% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 17 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
clarifying elven-silk wizard hat of light (+28%) (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane/Psionic While equipped: Stats +9 Cun dps ---------- Dmg.mod +19% light ----- def ----- Defense +3 (+1 eff.) Resists +28% light Mind.save +15 (+4 eff.) A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Arybremina the Singebender (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +15 Cun +5 Mag dps ---------- Dmg.mod +36% fire +20% nature +18% cold ----- def ----- Defense +3 (+1 eff.) Resists +30% nature +7% arcane ---------- misc Light +4 A pointy cloth hat, very wizardly... |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+5 eff.) Mind.pwr +15 (+6 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
thaloren drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +13 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +15 (+4 eff.) A cap made of leather. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 26 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1130 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
77 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 26 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Emassra the alchemist's lamp1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +7 (+1 eff.) Res.pen +6% all Apr +9 ----- def ----- Resists +6% lightning +6% cold +9% blight ---------- misc Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Glimmerwasp the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +12% light Acc +25 (+6 eff.) Apr +5 ----- def ----- Defense +25 (+8 eff.) Resists +9% acid Max.HP +57.00 ---------- misc Stam/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Xanawen the dwarven lantern1.0 T5 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Crit.mult +10.00% Mind.pwr +30 (+11 eff.) Dmg.mod +21% mind On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +12% nature +12% darkness ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Pureonslaught (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil +1 Con dps ---------- Crit.mult +5.00% On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +4 Defense +20 (+6 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 13 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (0/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 20 power out of 17/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (0/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 83% of the healing done. This effect scales with your Magic stat.. Uses 49 power out of 31/75 This rod seems to make light die around it. You feel tired just looking at it. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 431.88 fire damage (based on Magic). Uses 33 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 361.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Freezewilder [power 149] (17 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +6 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +25% physical Acc +20 (+5 eff.) ----- def ----- Resists +30% cold +6% physical Setup a psionic shield, reducing all damage taken by 149 for 5 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
yew totem of healing 'Zubiyama' [power 320] (10 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- Res.pen +25% arcane Melee Ret 4 arcane ----- def ----- Resists +15% cold Crit.dmg- 15.00% Phys.save +18 (+4 eff.) Disarm- +20% Stun/Frz- +20% Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 10 cooldown 100% to heal for 74. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing 'Gleamspar' [power 314] (10 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% light +15% arcane ----- def ----- Resists +6% light ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 314 Puts all charms on 10 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Adutira [power 450] (17 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +9% blight Acc +15 (+4 eff.) Apr +3 ----- def ----- Armour +6 Defense +20 (+6 eff.) Resists +9% blight ---------- misc Stam/turn +3.00 Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1300 Base Damage: 550 Armor: 50 All Resist: 50 Puts all charms on 17 cooldown 100% to heal for 90. 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Unlightravage' [power 89] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +9% darkness +9% physical Acc +20 (+5 eff.) Apr +8 ----- def ----- Armour +22 Defense +35 (+11 eff.) Resists +20% mind +12% darkness ---------- misc Max.stam +40.80 Harden the skin for 7 turns increasing armour by 89 and armour hardiness by 70% Puts all charms on 13 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of healing [power 500] (10 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 500 Puts all charms on 10 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Eremastir [power 524] (13 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Mind.crit +9% S.pwr/crit +8 Dmg.mod +18% arcane +18% physical Acc +20 (+5 eff.) ----- def ----- Defense +15 (+5 eff.) ---------- misc Vim/s.crit +2.32 Max.mana +116.19 Max.stam +34.86 Max.psi +40.00 Create a shield absorbing up to 524 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown 100% to reduce fatigue by 53% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Yvudhenor the Morningradiance [power 518] (13 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +6 Str dps ---------- Dmg.mod +9% light +15% acid Melee Ret 4 light ----- def ----- Resists +6% acid Crit.dmg- 15.00% ---------- misc Light +3 See.Invis +15 Create a shield absorbing up to 518 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 7 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Hurt Me Plenty the Dwarf Bulwark level 39
35th Stralite 123rd year of Ascendancy at 19:48 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hurt Me Plenty the Dwarf Bulwark level 50
23rd Loss 123rd year of Ascendancy at 23:57 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Hurt Me Plenty the Dwarf Bulwark level 38
30th Stralite 123rd year of Ascendancy at 13:03 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Hurt Me Plenty the Dwarf Bulwark level 44
29th Voratun 123rd year of Ascendancy at 12:52 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Hurt Me Plenty the Dwarf Bulwark level 50
8th Dearth 123rd year of Ascendancy at 10:52 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Hurt Me Plenty the Dwarf Bulwark level 42
24th Voratun 123rd year of Ascendancy at 14:14 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Hurt Me Plenty the Dwarf Bulwark level 34
4th Stralite 123rd year of Ascendancy at 07:06 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Hurt Me Plenty the Dwarf Bulwark level 18
29th Wealth 122nd year of Ascendancy at 20:00 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Hurt Me Plenty the Dwarf Bulwark level 41
20th Voratun 123rd year of Ascendancy at 20:28 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Hurt Me Plenty the Dwarf Bulwark level 33
24th Gold 123rd year of Ascendancy at 17:27 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Hurt Me Plenty the Dwarf Bulwark level 32
22nd Gold 123rd year of Ascendancy at 18:09 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Hurt Me Plenty the Dwarf Bulwark level 22
7th Loss 122nd year of Ascendancy at 09:28 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hurt Me Plenty the Dwarf Bulwark level 50
16th Dearth 123rd year of Ascendancy at 09:44 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Hurt Me Plenty the Dwarf Bulwark level 28
27th Loss 122nd year of Ascendancy at 14:11 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Hurt Me Plenty the Dwarf Bulwark level 50
30th Iron 124th year of Ascendancy at 01:06 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Hurt Me Plenty the Dwarf Bulwark level 10
5th Profit 122nd year of Ascendancy at 08:16 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Hurt Me Plenty the Dwarf Bulwark level 20
15th Dearth 122nd year of Ascendancy at 21:17 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Hurt Me Plenty the Dwarf Bulwark level 30
16th Shortage 122nd year of Ascendancy at 19:03 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Hurt Me Plenty the Dwarf Bulwark level 40
39th Stralite 123rd year of Ascendancy at 14:22 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Hurt Me Plenty the Dwarf Bulwark level 50
8th Dearth 123rd year of Ascendancy at 06:30 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Hurt Me Plenty the Dwarf Bulwark level 50
27th Iron 124th year of Ascendancy at 18:40 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Hurt Me Plenty the Dwarf Bulwark level 32
26th Steel 123rd year of Ascendancy at 01:17 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Hurt Me Plenty the Dwarf Bulwark level 50
17th Shortage 123rd year of Ascendancy at 23:56 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Hurt Me Plenty the Dwarf Bulwark level 40
19th Voratun 123rd year of Ascendancy at 10:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Hurt Me Plenty the Dwarf Bulwark level 30
28th Iron 123rd year of Ascendancy at 14:39 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Hurt Me Plenty the Dwarf Bulwark level 41
21st Voratun 123rd year of Ascendancy at 03:05 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Hurt Me Plenty the Dwarf Bulwark level 6
19th Voratun 122nd year of Ascendancy at 10:54 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Hurt Me Plenty the Dwarf Bulwark level 11
6th Profit 122nd year of Ascendancy at 23:30 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Hurt Me Plenty the Dwarf Bulwark level 50
27th Iron 124th year of Ascendancy at 22:30 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hurt Me Plenty the Dwarf Bulwark level 31
30th Iron 123rd year of Ascendancy at 03:31 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Hurt Me Plenty the Dwarf Bulwark level 40
19th Voratun 123rd year of Ascendancy at 10:00 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Hurt Me Plenty the Dwarf Bulwark level 20
21st Dearth 122nd year of Ascendancy at 03:15 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Hurt Me Plenty the Dwarf Bulwark level 25
15th Loss 122nd year of Ascendancy at 17:31 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Hurt Me Plenty the Dwarf Bulwark level 45
19th Profit 123rd year of Ascendancy at 12:54 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Hurt Me Plenty the Dwarf Bulwark level 31
29th Iron 123rd year of Ascendancy at 23:25 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Hurt Me Plenty the Dwarf Bulwark level 22
45th Dearth 122nd year of Ascendancy at 05:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Hurt Me Plenty the Dwarf Bulwark level 16
24th Wealth 122nd year of Ascendancy at 12:52 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Hurt Me Plenty the Dwarf Bulwark level 50
6th Steel 124th year of Ascendancy at 11:34 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Hurt Me Plenty the Dwarf Bulwark level 38
29th Stralite 123rd year of Ascendancy at 21:57 see stats
Log
Woeful Disease from Argoniel hits Hurt Me Plenty for (22 blocked), 0 blight (0 total damage).
Acid Splash from Argoniel hits Hurt Me Plenty for (57 blocked), 0 acid (0 total damage).
Epidemic from Argoniel hits Hurt Me Plenty for (228 blocked), 0 blight (0 total damage).
Bleeding from Hurt Me Plenty hits Argoniel for 22 physical damage.
Assault is still on cooldown for 4 turns.
Hurt Me Plenty uses Shield Pummel.
Hurt Me Plenty performs a melee critical strike against Argoniel!
Argoniel slows down.
Argoniel resists the effect 'Exposed'!
Hurt Me Plenty performs a melee critical strike against Argoniel!
Argoniel resists the effect 'Exposed'!
Argoniel resists Hurt Me Plenty's 'Cripple'!
Argoniel resists the shield bash!
Hurt Me Plenty hits Argoniel for 193 physical, 257 physical, 20 physical, 514 physical (984 total damage).
Argoniel casts Soul Rot.
Argoniel's spell attains critical power!
Your shield crumbles under the damage!
The shield around Hurt Me Plenty crumbles.
The diseases of Argoniel spread!
Hurt Me Plenty is recovering from the damage!
LOW HEALTH WARNING!
The diseases of Argoniel spread!
Argoniel hits Hurt Me Plenty for (81 absorbed), 126 blight, 10 fire, 220 blight (356 total damage).
Bone Spike hits Hurt Me Plenty for 103 physical damage.
Argoniel receives 121 healing from Blood Splash.
Melee retaliation hits Argoniel for 3 light, 9 fire, 11 darkness, 3 light, 9 fire, 11 darkness (47 total damage).
Argoniel's Soul Rot hits Hurt Me Plenty for 1098 blight damage.
Argoniel receives 121 healing from Blood Splash.
Hurt Me Plenty the level 50 dwarf bulwark was debilitated by noxious blight before falling to death by a Argoniel on level 11 of High Peak.





































































































































































