LIch Lord the level 15 Cornac Dread Necromancer by karth007

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassDread Necromancer
Level / Exp15 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity14 (base 10)
Constitution15 (base 10)
Magic42 (base 41)
Willpower33 (base 19)
Cunning35 (base 24)

Resources

Life202/202
Mana213/213
Soul3/5
Healing Factor1.1405405405405
Regeneration1.4256756756757

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision4
ESP Range10
ESP Kindsdragon, demon/minor, demon/major

Offense: Mainhand

Damage18
Accuracy16
Crit Chance18%
APR6
Speed1.00

Offense: Spell

Spellpower27
Crit Chance10%
Speed1

Offense: Mind

Mindpower35
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+23%
Light+10%
Fire+12%
Physical+9%
Cold+10%
Nature+20%

Offense: Damage Penetration

Darkness+34%
Cold+42%
Nature+20%

Defense: Base

Armour (hardiness)15.052226630555 (30%)
Defense20
Ranged Defense21
Fatigue0
Physical Save26
Spell Save32
Mental Save42

Defense: Resistances

Cold+ 15%( 70%)
Light+ 30%( 70%)
Fire+ 18%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Ghoul mastery1.30
5/5
1/5
3/5
1/5
Spell / Necrosis1.50
3/5
1/5
1/5
1/5
Spell / Grave1.30
3/5
0/5
0/5
0/5
Spell / Skeletal mastery1.30
1/5
0/5
0/5
0/5
Spell / Spirit mastery1.30
0/5
0/5
0/5
0/5
Spell / Boneshaper1.30
2/5
2/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necromancy1.30
5/5
2/5
5/5
0/5
Spell / Soul1.30
1/5
1/5
1/5
2/5

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

active
done
done
done
active
done
active
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By LIch Lord the Cornac Dread Necromancer level 10
10th Mirth 122nd year of Ascendancy at 11:57
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By LIch Lord the Cornac Dread Necromancer level 12
33rd Dusk 122nd year of Ascendancy at 01:53
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By LIch Lord the Cornac Dread Necromancer level 7
79th Pyre 122nd year of Ascendancy at 08:50
see stats

Log

You gain 0.10 gold from the transmogrification of steel torque of mindblast [power 133] (6 cooldown).
You gain 5.61 gold from the transmogrification of
Flashward (6 def, 2 armour, 43 block).
You gain 5.47 gold from the transmogrification of
rejuvenating steel plate armour of lightning resistance (4 def, 9 armour).
You gain 0.98 gold from the transmogrification of
stabilizing iron helm of dexterity (+2) (0 def, 3 armour).
You gain 25.00 gold from the transmogrification of
Storm Bringer's Gauntlets (0 def, 3 armour).
You gain 0.60 gold from the transmogrification of
resilient linen cloak (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 1.24 gold from the transmogrification of
cleansing rough leather belt of life.
You gain 0.50 gold from the transmogrification of
steel waraxe (12.5-17.5 power, 3 apr).
You gain 3.08 gold from the transmogrification of
manaburning steel waraxe of massacre (20-28 power, 3 apr).
You gain 1.83 gold from the transmogrification of
potent ash magestaff (17-20.4 power, 3 apr, fire element).
You gain 2.83 gold from the transmogrification of
ash starstaff of warding (15-18 power, 3 apr, temporal element).
You gain 0.50 gold from the transmogrification of
vined mindstar (4-4.4 power, 18 apr, nature damage).
You gain 1.36 gold from the transmogrification of
horrifying vined mindstar (4-4.4 power, 18 apr, mind damage).
You gain 1.07 gold from the transmogrification of
horrifying mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 11.94 gold from the transmogrification of
Berymnir (4.5-4.95 power, 18 apr, nature damage).
You gain 1.24 gold from the transmogrification of
arcing steel mace (15.5-21.7 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16.8 power, 2 apr).
You gain 1.21 gold from the transmogrification of
arcing steel longsword (15-21 power, 3 apr).
You gain 15.08 gold from the transmogrification of
steel greatsword 'Oozeclash' (25.5-40.8 power, 9 apr).
You gain 3.47 gold from the transmogrification of
insidious steel greatsword of purging (24-38.4 power, 2 apr).
You gain 2.91 gold from the transmogrification of
arcing steel greatsword of daylight (24-38.4 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (24.5-36.75 power, 2 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the sneak (range 61).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
LIch Lord deactivates Spirit Feed.

LIch Lord deactivates Assemble.

LIch Lord deactivates Chant of Fortitude.