





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 5 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 73/190 |
Mana | 116/116 |
Stamina | 103/112 |
Healing Factor | 1.2088825663647 |
Regeneration | 1.2088825663647 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 28 |
Accuracy | 26 |
Crit Chance | 4% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 13.497011280365 (66.952380952381%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 20 |
Physical Save | 12 |
Spell Save | 8 |
Mental Save | 7 |
Defense: Resistances
Fire | + 8%(100%) |
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage Shield penetration (this weapon only): +11% One-handed war axes. |
Inventory
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% temporal Changes damage: +3% physical Only die when reaching: -20.00 life Sharp, long, and deadly. |
Achievements
Log
Paracelsius uses Infusion: Regeneration.
Paracelsius starts regenerating health quickly.
Storm drake hatchling hits Paracelsius for 23 physical damage.
Storm drake hatchling hits Paracelsius for 23 physical damage.
Golem (servant of Paracelsius) hits Storm drake hatchling for 13 physical damage.
Melee retaliation hits Golem (servant of Paracelsius) for 3 lightning damage.
Talent Throw Bomb is ready to use.
Storm drake hatchling hits Golem (servant of Paracelsius) for 27 physical damage.
Paracelsius casts Throw Bomb.
Storm drake hatchling resists!
Storm drake hatchling hits Paracelsius for 21 physical damage.
Storm drake hatchling hits Paracelsius for 21 physical damage.
Paracelsius hits Storm drake hatchling for 38 cold damage.
Paracelsius hits Storm drake hatchling for 37 cold damage.
Golem (servant of Paracelsius) hits Storm drake hatchling for 14 physical, 0 lightning (14 total damage).
Golem (servant of Paracelsius) hits Dremling for 8 lightning damage.
Melee retaliation hits Golem (servant of Paracelsius) for 3 lightning damage.
Dremling misses Golem (servant of Paracelsius).
Storm drake hatchling hits Golem (servant of Paracelsius) for 25 physical damage.
Paracelsius casts Channel Staff.
Character control switched to golem (servant of Paracelsius).
Storm drake hatchling hits Paracelsius for 22 physical damage.
Storm drake hatchling hits Paracelsius for 23 physical damage.
Storm drake hatchling killed Paracelsius!
Paracelsius's Channel Staff hits Storm drake hatchling for 28 cold damage.
Paracelsius's Channel Staff killed Storm drake hatchling!
Golem (servant of Paracelsius) is not stunned anymore.