Ldmonin the level 3 Higher Sun Paladin by Meerwolf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Slow Tweak 1.4.9
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassSun Paladin
Level / Exp3 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 20)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic22 (base 18)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life144/144
Positive0/26
Stamina108/108
Healing Factor1.0082872928177
Regeneration3.0752762430939

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy16
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Nature+11%

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense11
Fatigue12
Physical Save12
Spell Save21
Mental Save7

Defense: Resistances

Lightning+ 27%( 70%)
Temporal+ 5%( 70%)
Fire+ 7%( 70%)
Acid+ 7%( 70%)
Cold+ 7%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.10
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Sun Ray is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ldmonin picks up (c.):
arcing coral trident (12-19.2 power, 6 apr).
Ldmonin picks up (f.):
citrine.
Ldmonin picks up (d.):
pouch of iron shots (22/22, 14.5-17.4 power, 1 apr).
Ldmonin picks up (f.):
rough leather gloves of strength (+2) (0 def, 1 armour).
Ldmonin picks up (b.):
elm magestaff of power (10-12 power, 2 apr, arcane element).
There is a way to the next level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


--------------------------------

Ldmonin wears:
rough leather gloves of strength (+2) (0 def, 1 armour).

--------------------------------

You gain 4.00 gold from the transmogrification of
ametrine.
You gain 4.00 gold from the transmogrification of
citrine.
Ldmonin wears:
quick elm wand of clairvoyance [power 8] (4 cooldown).

--------------------------------

You gain 0.10 gold from the transmogrification of
pouch of iron shots (22/22, 14.5-17.4 power, 1 apr).
You gain 0.99 gold from the transmogrification of
arcing coral trident (12-19.2 power, 6 apr).
You gain 1.49 gold from the transmogrification of
elm magestaff of power (10-12 power, 2 apr, arcane element).
Ldmonin deactivates Weapon of Light.

Ldmonin deactivates Chant of Resistance.