










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 38 / 4% |
Size | medium |
Lifes / Deaths | Killed by elemental crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:35 / 209Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:36 Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:15 Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:34 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:18 Killed by Prox the Mighty at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:25 Killed by arcane blade at level 6 on the 1st Mirth 122nd year of Ascendancy at 05:28 Killed by Bill the Stone Troll at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:00 Killed by giant spider at level 6 on the 2nd Mirth 122nd year of Ascendancy at 22:42 Killed by Bill the Stone Troll at level 6 on the 3rd Mirth 122nd year of Ascendancy at 00:36 Killed by Bill the Stone Troll at level 6 on the 3rd Mirth 122nd year of Ascendancy at 02:26 Killed by Bill the Stone Troll at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:46 Killed by multi-hued crystal at level 8 on the 9th Mirth 122nd year of Ascendancy at 11:14 Killed by multi-hued crystal at level 8 on the 9th Mirth 122nd year of Ascendancy at 14:22 Killed by multi-hued crystal at level 8 on the 9th Mirth 122nd year of Ascendancy at 16:42 Killed by onilug at level 9 on the 10th Mirth 122nd year of Ascendancy at 05:17 Killed by Ityom the krog at level 11 on the 4th Dusk 122nd year of Ascendancy at 05:28 Killed by This the krog at level 11 on the 4th Dusk 122nd year of Ascendancy at 08:20 Killed by This the krog at level 11 on the 4th Dusk 122nd year of Ascendancy at 09:53 Killed by luminous horror at level 11 on the 15th Dusk 122nd year of Ascendancy at 20:55 Killed by luminous horror at level 11 on the 16th Dusk 122nd year of Ascendancy at 01:00 Killed by luminous horror at level 11 on the 16th Dusk 122nd year of Ascendancy at 04:23 Killed by netherworm mass at level 11 on the 17th Dusk 122nd year of Ascendancy at 00:30 Killed by netherworm mass at level 11 on the 17th Dusk 122nd year of Ascendancy at 04:51 Killed by arcane crystal at level 11 on the 17th Dusk 122nd year of Ascendancy at 10:11 Killed by devourer at level 12 on the 18th Dusk 122nd year of Ascendancy at 00:01 Killed by Isetta the elven tempest at level 12 on the 18th Dusk 122nd year of Ascendancy at 09:13 Killed by Rhaloren Inquisitor at level 12 on the 18th Dusk 122nd year of Ascendancy at 23:43 Killed by luminous horror at level 13 on the 44th Dusk 122nd year of Ascendancy at 19:06 Killed by Norgos, the Guardian at level 13 on the 45th Dusk 122nd year of Ascendancy at 10:31 Killed by Norgos, the Guardian at level 13 on the 45th Dusk 122nd year of Ascendancy at 15:13 Killed by thought-forged bowman at level 13 on the 45th Dusk 122nd year of Ascendancy at 19:41 Killed by shadow at level 14 on the 48th Dusk 122nd year of Ascendancy at 10:34 Killed by Ivabeth the thief at level 15 on the 76th Dusk 122nd year of Ascendancy at 00:30 Killed by Lisidhelle the thief at level 15 on the 76th Dusk 122nd year of Ascendancy at 06:46 Killed by netherworm mass at level 15 on the 76th Dusk 122nd year of Ascendancy at 13:04 Killed by cutpurse at level 16 on the 78th Dusk 122nd year of Ascendancy at 03:34 Killed by Minotaur of the Labyrinth at level 16 on the 78th Dusk 122nd year of Ascendancy at 13:23 Killed by Aeravea the giant red ant at level 17 on the 78th Dusk 122nd year of Ascendancy at 19:24 Killed by worm that walks at level 17 on the 1st Haze 122nd year of Ascendancy at 06:36 Killed by worm that walks at level 17 on the 1st Haze 122nd year of Ascendancy at 12:56 Killed by worm that walks at level 17 on the 1st Haze 122nd year of Ascendancy at 17:49 Killed by worm that walks at level 17 on the 1st Haze 122nd year of Ascendancy at 21:01 Killed by luminous horror at level 18 on the 2nd Haze 122nd year of Ascendancy at 22:12 Killed by luminous horror at level 18 on the 3rd Haze 122nd year of Ascendancy at 00:04 Killed by devourer at level 18 on the 3rd Haze 122nd year of Ascendancy at 01:16 Killed by Yvudanor the midge swarm at level 18 on the 3rd Haze 122nd year of Ascendancy at 22:38 Killed by naga myrmidon at level 19 on the 5th Haze 122nd year of Ascendancy at 13:09 Killed by naga myrmidon at level 19 on the 5th Haze 122nd year of Ascendancy at 22:18 Killed by naga tide huntress at level 19 on the 7th Haze 122nd year of Ascendancy at 12:08 Killed by naga myrmidon at level 19 on the 8th Haze 122nd year of Ascendancy at 02:37 Killed by naga psyren at level 20 on the 9th Haze 122nd year of Ascendancy at 13:53 Killed by naga psyren at level 20 on the 9th Haze 122nd year of Ascendancy at 18:39 Killed by Weirdling Beast at level 20 on the 10th Haze 122nd year of Ascendancy at 04:40 Killed by Weirdling Beast at level 20 on the 10th Haze 122nd year of Ascendancy at 08:12 Killed by Weirdling Beast at level 20 on the 10th Haze 122nd year of Ascendancy at 11:28 Killed by Weirdling Beast at level 20 on the 10th Haze 122nd year of Ascendancy at 16:11 Killed by Bolni the halfling at level 20 on the 11st Haze 122nd year of Ascendancy at 16:10 Killed by Rricai the human at level 21 on the 38th Haze 122nd year of Ascendancy at 00:49 Killed by Rricai the human at level 21 on the 38th Haze 122nd year of Ascendancy at 02:34 Killed by worm that walks at level 21 on the 58th Haze 122nd year of Ascendancy at 05:35 Killed by enthralled slave at level 21 on the 59th Haze 122nd year of Ascendancy at 16:21 Killed by Blood Master at level 21 on the 60th Haze 122nd year of Ascendancy at 16:42 Killed by Blood Master at level 21 on the 60th Haze 122nd year of Ascendancy at 19:15 Killed by Sanbo the krog at level 21 on the 6th Decay 122nd year of Ascendancy at 22:32 Killed by Rysre the halfling at level 21 on the 4th Allure 123rd year of Ascendancy at 15:43 Killed by Padol the human at level 21 on the 4th Allure 123rd year of Ascendancy at 17:36 Killed by Rantha the Worm at level 22 on the 7th Allure 123rd year of Ascendancy at 16:21 Killed by Chronolith Twin at level 23 on the 9th Allure 123rd year of Ascendancy at 14:40 Killed by skeleton magus at level 24 on the 11st Regrowth 123rd year of Ascendancy at 08:42 Killed by skeleton warrior at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 00:29 Killed by Ce'Nathra the skeleton warrior at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 16:38 Killed by Lisubrelaith the bandit at level 24 on the 20th Regrowth 123rd year of Ascendancy at 09:25 Killed by Bethota the golem at level 25 on the 24th Regrowth 123rd year of Ascendancy at 14:51 Killed by Eilinadassra the dredge at level 25 on the 31st Regrowth 123rd year of Ascendancy at 00:14 Killed by saw horror at level 25 on the 31st Regrowth 123rd year of Ascendancy at 04:40 Killed by temporal stalker at level 25 on the 31st Regrowth 123rd year of Ascendancy at 07:48 Killed by Zubedatha the saw horror at level 25 on the 31st Regrowth 123rd year of Ascendancy at 13:27 Killed by ravaging entropic rip at level 25 on the 31st Regrowth 123rd year of Ascendancy at 19:06 Killed by luminous horror at level 26 on the 31st Regrowth 123rd year of Ascendancy at 22:25 Killed by luminous horror at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 02:25 Killed by luminous horror at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 05:16 Killed by saw horror at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 11:52 Killed by blade horror at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 14:30 Killed by Hikari's temporal clone at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 17:51 Killed by saw horror at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 21:09 Killed by Giyath the luminous horror at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 23:31 Killed by steamgun turret at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 01:28 Killed by ritch flamespitter at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 07:28 Killed by blade horror at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 09:12 Killed by Polybrethra the saw horror at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 13:49 Killed by The One That Writes at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 16:22 Killed by The One That Writes at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 17:20 Killed by Xerywe the netherworm mass at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 19:27 Killed by Xerywe the netherworm mass at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 21:05 Killed by The One That Writes at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 22:29 Killed by The One That Writes at level 26 on the 34th Regrowth 123rd year of Ascendancy at 00:27 Killed by The One That Writes at level 26 on the 34th Regrowth 123rd year of Ascendancy at 03:11 Killed by The One That Writes at level 26 on the 34th Regrowth 123rd year of Ascendancy at 06:52 Killed by The One That Writes at level 26 on the 34th Regrowth 123rd year of Ascendancy at 08:16 Killed by The One That Writes at level 26 on the 34th Regrowth 123rd year of Ascendancy at 10:21 Killed by The One That Writes at level 26 on the 34th Regrowth 123rd year of Ascendancy at 12:00 Killed by dredge at level 26 on the 34th Regrowth 123rd year of Ascendancy at 13:29 Killed by The One That Writes at level 26 on the 34th Regrowth 123rd year of Ascendancy at 15:39 Killed by The One That Writes at level 26 on the 34th Regrowth 123rd year of Ascendancy at 17:35 Killed by The One That Writes at level 26 on the 35th Regrowth 123rd year of Ascendancy at 02:17 Killed by The One That Writes at level 26 on the 35th Regrowth 123rd year of Ascendancy at 03:59 Killed by The One That Writes at level 26 on the 35th Regrowth 123rd year of Ascendancy at 06:35 Killed by The One That Writes at level 26 on the 35th Regrowth 123rd year of Ascendancy at 08:50 Killed by The One That Writes at level 26 on the 35th Regrowth 123rd year of Ascendancy at 11:35 Killed by The One That Writes at level 26 on the 35th Regrowth 123rd year of Ascendancy at 13:02 Killed by The One That Writes at level 26 on the 35th Regrowth 123rd year of Ascendancy at 15:20 Killed by The One That Writes at level 26 on the 35th Regrowth 123rd year of Ascendancy at 17:50 Killed by The One That Writes at level 26 on the 35th Regrowth 123rd year of Ascendancy at 19:12 Killed by The One That Writes at level 26 on the 35th Regrowth 123rd year of Ascendancy at 20:19 Killed by The One That Writes at level 26 on the 36th Regrowth 123rd year of Ascendancy at 00:00 Killed by The One That Writes at level 26 on the 36th Regrowth 123rd year of Ascendancy at 01:50 Killed by The One That Writes at level 26 on the 36th Regrowth 123rd year of Ascendancy at 04:46 Killed by The One That Writes at level 26 on the 36th Regrowth 123rd year of Ascendancy at 06:08 Killed by The One That Writes at level 26 on the 36th Regrowth 123rd year of Ascendancy at 08:55 Killed by The One That Writes at level 26 on the 36th Regrowth 123rd year of Ascendancy at 10:26 Killed by The One That Writes at level 26 on the 36th Regrowth 123rd year of Ascendancy at 11:56 Killed by The One That Writes at level 26 on the 36th Regrowth 123rd year of Ascendancy at 14:00 Killed by The One That Writes at level 26 on the 36th Regrowth 123rd year of Ascendancy at 17:05 Killed by Arulrath the elven cultist at level 28 on the 38th Regrowth 123rd year of Ascendancy at 06:13 Killed by elven elite warrior at level 28 on the 38th Regrowth 123rd year of Ascendancy at 13:31 Killed by elven blood mage at level 28 on the 39th Regrowth 123rd year of Ascendancy at 04:24 Killed by elven cultist at level 28 on the 39th Regrowth 123rd year of Ascendancy at 10:15 Killed by elven blood mage at level 28 on the 39th Regrowth 123rd year of Ascendancy at 19:15 Killed by armoured skeleton warrior at level 29 on the 39th Regrowth 123rd year of Ascendancy at 23:40 Killed by Mayyrama the elven warrior at level 29 on the 40th Regrowth 123rd year of Ascendancy at 06:37 Killed by rimebark at level 29 on the 45th Regrowth 123rd year of Ascendancy at 10:43 Killed by Ivuyabeth the skeleton warrior at level 29 on the 50th Regrowth 123rd year of Ascendancy at 04:57 Killed by Ivuyabeth the skeleton warrior at level 29 on the 50th Regrowth 123rd year of Ascendancy at 06:48 Killed by saw horror at level 30 on the 58th Regrowth 123rd year of Ascendancy at 12:25 Killed by Arolenor the corrupted protosentient globula at level 30 on the 58th Regrowth 123rd year of Ascendancy at 20:01 Killed by fire drake (wild summon) at level 30 on the 58th Regrowth 123rd year of Ascendancy at 22:03 Killed by rimebark at level 30 on the 59th Regrowth 123rd year of Ascendancy at 02:03 Killed by corrupted mastocytic feeder at level 30 on the 59th Regrowth 123rd year of Ascendancy at 07:40 Killed by Eilinavena the corrupted mastocytic feeder at level 30 on the 59th Regrowth 123rd year of Ascendancy at 18:09 Killed by armoured skeleton warrior at level 30 on the 59th Regrowth 123rd year of Ascendancy at 20:34 Killed by Eilinavena the corrupted mastocytic feeder at level 30 on the 59th Regrowth 123rd year of Ascendancy at 22:09 Killed by Eilinavena the corrupted mastocytic feeder at level 30 on the 59th Regrowth 123rd year of Ascendancy at 23:32 Killed by Emora the brown bear at level 31 on the 65th Regrowth 123rd year of Ascendancy at 18:54 Killed by Layetira the war bear at level 31 on the 65th Regrowth 123rd year of Ascendancy at 23:46 Killed by Polilravea the war bear at level 31 on the 66th Regrowth 123rd year of Ascendancy at 19:05 Killed by Velisema the polar bear at level 31 on the 66th Regrowth 123rd year of Ascendancy at 22:09 Killed by Betutta the brown bear at level 31 on the 67th Regrowth 123rd year of Ascendancy at 11:06 Killed by Isimith the black bear at level 31 on the 68th Regrowth 123rd year of Ascendancy at 13:03 Killed by Xanetira the brown bear at level 31 on the 69th Regrowth 123rd year of Ascendancy at 05:29 Killed by umbral horror at level 31 on the 69th Regrowth 123rd year of Ascendancy at 15:05 Killed by Corrupted Oozemancer at level 32 on the 78th Regrowth 123rd year of Ascendancy at 20:48 Killed by Corrupted Oozemancer at level 32 on the 78th Regrowth 123rd year of Ascendancy at 22:24 Killed by Silitta the poison ooze at level 33 on the 79th Regrowth 123rd year of Ascendancy at 16:25 Killed by Ce'Nywen the crimson ooze at level 33 on the 79th Regrowth 123rd year of Ascendancy at 20:01 Killed by Xanibrewen the crimson ooze at level 33 on the 79th Regrowth 123rd year of Ascendancy at 23:03 Killed by Hikari's Inner Demon at level 33 on the 80th Regrowth 123rd year of Ascendancy at 03:55 Killed by Zubibrelaith the poison ooze at level 33 on the 80th Regrowth 123rd year of Ascendancy at 05:47 Killed by Lisossra the slimy ooze at level 33 on the 80th Regrowth 123rd year of Ascendancy at 12:54 Killed by Lisossra the slimy ooze at level 33 on the 80th Regrowth 123rd year of Ascendancy at 17:34 Killed by Lisossra the slimy ooze at level 33 on the 80th Regrowth 123rd year of Ascendancy at 20:39 Killed by Lisossra the slimy ooze at level 33 on the 80th Regrowth 123rd year of Ascendancy at 22:04 Killed by Poruba the slimy ooze at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 00:51 Killed by Poruba the slimy ooze at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 02:53 Killed by Poruba the slimy ooze at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 03:58 Killed by Poruba the slimy ooze at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 06:38 Killed by Xanysenne the gelatinous cube at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 09:20 Killed by Arurenne the crimson ooze at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 13:33 Killed by Arama the crimson ooze at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 17:10 Killed by Arama the crimson ooze at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 19:27 Killed by saw horror at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 22:58 Killed by Golaith the crimson ooze at level 33 on the 1st Pyre 123rd year of Ascendancy at 01:57 Killed by Bethamikira the gelatinous cube at level 33 on the 1st Pyre 123rd year of Ascendancy at 04:41 Killed by Urkis, the High Tempest at level 33 on the 36th Pyre 123rd year of Ascendancy at 04:35 Killed by Gorevea the greater telugoroth at level 33 on the 65th Pyre 123rd year of Ascendancy at 00:49 Killed by elven corruptor at level 33 on the 73rd Pyre 123rd year of Ascendancy at 02:08 Killed by Grand Corruptor at level 33 on the 74th Pyre 123rd year of Ascendancy at 02:39 Killed by Grand Corruptor at level 33 on the 74th Pyre 123rd year of Ascendancy at 03:53 Killed by Grand Corruptor at level 33 on the 74th Pyre 123rd year of Ascendancy at 05:17 Killed by Grand Corruptor at level 33 on the 74th Pyre 123rd year of Ascendancy at 07:08 Killed by Grand Corruptor at level 33 on the 74th Pyre 123rd year of Ascendancy at 08:58 Killed by fire drake at level 34 on the 3rd Mirth 123rd year of Ascendancy at 09:26 Killed by fire drake hatchling at level 34 on the 3rd Mirth 123rd year of Ascendancy at 13:02 Killed by radiant horror at level 34 on the 3rd Mirth 123rd year of Ascendancy at 15:26 Killed by searing horror at level 34 on the 3rd Mirth 123rd year of Ascendancy at 17:51 Killed by luminous horror at level 34 on the 3rd Mirth 123rd year of Ascendancy at 20:32 Killed by luminous horror at level 34 on the 3rd Mirth 123rd year of Ascendancy at 23:05 Killed by radiant horror at level 34 on the 4th Mirth 123rd year of Ascendancy at 01:36 Killed by searing horror at level 34 on the 4th Mirth 123rd year of Ascendancy at 02:31 Killed by searing horror at level 34 on the 4th Mirth 123rd year of Ascendancy at 04:06 Killed by searing horror at level 34 on the 4th Mirth 123rd year of Ascendancy at 08:04 Killed by luminous horror at level 35 on the 4th Mirth 123rd year of Ascendancy at 12:30 Killed by searing horror at level 35 on the 4th Mirth 123rd year of Ascendancy at 14:17 Killed by searing horror at level 35 on the 4th Mirth 123rd year of Ascendancy at 18:17 Killed by radiant horror at level 35 on the 4th Mirth 123rd year of Ascendancy at 19:39 Killed by searing horror at level 35 on the 4th Mirth 123rd year of Ascendancy at 21:31 Killed by luminous horror at level 35 on the 4th Mirth 123rd year of Ascendancy at 22:17 Killed by searing horror at level 35 on the 5th Mirth 123rd year of Ascendancy at 00:00 Killed by searing horror at level 35 on the 5th Mirth 123rd year of Ascendancy at 01:04 Killed by luminous horror at level 35 on the 5th Mirth 123rd year of Ascendancy at 02:59 Killed by lava floor at level 35 on the 5th Mirth 123rd year of Ascendancy at 05:43 Killed by luminous horror at level 35 on the 5th Mirth 123rd year of Ascendancy at 11:16 Killed by wretchling at level 35 on the 8th Mirth 123rd year of Ascendancy at 02:58 Killed by orc blood mage at level 35 on the 8th Mirth 123rd year of Ascendancy at 06:26 Killed by skeleton archer at level 35 on the 8th Mirth 123rd year of Ascendancy at 10:04 Killed by The Master at level 36 on the 10th Mirth 123rd year of Ascendancy at 19:11 Killed by The Master at level 36 on the 10th Mirth 123rd year of Ascendancy at 21:49 Killed by The Master at level 36 on the 1st Summertide 123rd year of Ascendancy at 00:30 Killed by Celia at level 38 on the 38th Dusk 123rd year of Ascendancy at 13:42 |
Primary Stats
Strength | 26 (base 10) |
Dexterity | 65 (base 39) |
Constitution | 10 (base 10) |
Magic | 71 (base 60) |
Willpower | 17 (base 10) |
Cunning | 66 (base 60) |
Resources
Life | 816/816 |
Mana | 217/217 |
Stamina | 232/232 |
Healing Factor | 1.4700003099961 |
Regeneration | 53.287511237359 |
Speed
Mental | +24.17936333947% |
Attack | 0% |
Movement | 0% |
Spell | +24.17936333947% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 10 |
See Stealth | 131.2311989808 |
See Invisible | 151.69659069416 |
Offense: Mainhand
Damage | 91 |
Accuracy | 66 |
Crit Chance | 48% |
APR | 26 |
Speed | 0.81 |
Offense: Offhand
Damage | 75 |
Accuracy | 66 |
Crit Chance | 45% |
APR | 24 |
Speed | 0.81 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 37% |
Speed | 0.80528678284997 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Light | +23% |
Nature | +8% |
Blight | +28% |
Darkness | +17% |
Acid | +17% |
All | +2% |
Offense: Damage Penetration
Mind | +20% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 16 (69.687909656376%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 25 |
Mental Save | 34 |
Defense: Resistances
Nature | + 13%( 70%) |
Lightning | + 14%( 70%) |
Light | + 24%( 70%) |
Darkness | + 32%( 70%) |
Blight | + 13%( 70%) |
Acid | + 21%( 70%) |
Cold | + 15%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 374 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (81% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 774% for 10 turns (83 total) and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Shadow magic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Spell / Divination | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Shadow Combat |
talent | Keen Senses |
talent | Shadow Feed |
talent | Phantasmal Shield |
beneficial effect | Parrying melee and ranged attacks: Has a 72% chance to deflect up to 25 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by ghast. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 429. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed xorn fragment. * You've found the needed vial of elder vampire blood. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Life regen: +5.00 Healing mod.: +13% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 17 cooldown : Effective talent level: 7.2 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 52 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Wil Changes resistances: +18% light Changes damage: +12% light Physical save: +7 (+4 eff.) A pointy cloth hat, very wizardly... |
On hands | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +9 Defense: +15 (+4 eff.) Damage (Melee): 12 nature / 11 lightning Changes resistances: +8% lightning / +9% cold / +6% nature / +6% acid Changes damage: +6% nature / +8% lightning Life regen: +7.00 Stamina each turn: +0.70 Maximum stamina: +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +12.00 Maximum life: +56.00 Healing mod.: +16% Rings make your fingers look great! |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 (+5 eff.) Physical crit. chance: +6.0% Defense: +10 (+2 eff.) Damage when hit (Melee): 4 mind Changes resistances penetration: +20% mind Life regen: +12.00 Psi when hit: +0.12 Maximum life: +68.00 Maximum psi: +30.00 Mental crit. chance: +6% Healing mod.: +18% Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+1 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | ![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 35% Cun, 55% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 23 power out of 50/50) : Effective talent level: 3.5 Power cost: 23 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 20.31 acid and 22.22 blight damage. If not cleared after five turns it will inflict 126.14 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. This item has been sent to the Item's Vault. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +6% blight / +9% acid Changes damage: +6% blight Reduces incoming crit damage: 5.00% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil Changes resistances: +12% darkness Changes resistances penetration: +10% darkness Changes damage: +9% light Mental save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (81% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (81% of a turn) Is: a spell Description: Inflicts 222.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() ethereal rune (power 7; resist 10%; move 53%; dur 5; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 53% faster, and you are invisible (power 7). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Fatigue: -5% Changes stats: +5 Dex / +4 Cun / +4 Con Changes resistances: +3% physical / +3% nature / +9% cold Physical save: +6 (+3 eff.) Poison immunity: +20% Life regen: +6.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 34 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.44 cold and 9.44 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 34 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +22 Stun/Freeze immunity: +21% Life regen: +1.00 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +1 Changes resistances: +1% all Life regen: +11.00 Maximum life: +47.00 Healing mod.: +13% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Stun/Freeze immunity: +21% Life regen: +1.00 Rings make your fingers look great! |
![]() Flareorder (16-21 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 29 * Create an explosion dealing 102 lightning damage (1/turn) Damage (Melee): +7 blight / +8 fire When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +7 (+2 eff.) Damage when hit (Melee): 4 fire Changes resistances penetration: +10% lightning Changes damage: +7% lightning / +3% fire / +12% light Disarm immunity: +29% Sharp, short and deadly. |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 12 power out of 20/20) : Effective talent level: 4.5 Power cost: 12 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 182.97 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 23.5 - 30.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 nature Damage (radius 1) on hit: +4 acid When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +3% acid Changes damage: +9% acid Sharp, short and deadly. |
![]() arcing dwarven-steel dagger (16-20 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 33.5 - 43.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage Sharp, short and deadly. |
![]() balanced dwarven-steel dagger of corruption (15-20 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 3). When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+2 eff.) Disarm immunity: +25% Sharp, short and deadly. |
![]() elm longbow of lightning Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Damage (Ranged): +11 lightning When wielded/worn: Changes damage: +14% lightning Longbows are used to shoot arrows at your foes. |
![]() dreamer's thorny mindstar of storms (8-9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 6 lightning Changes stats: +1 Str / +3 Dex / +1 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +6% lightning / +10% mind Changes resistances penetration: +4% lightning Changes damage: +7% lightning Talent granted: +1 Attune Mindstar Mental save: +4 (+2 eff.) Psi each turn: +0.30 Maximum psi: +20.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() pulsing mindstar of flames (13-14 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 12 fire Changes resistances: +8% fire Changes resistances penetration: +8% fire Changes damage: +8% fire Talent granted: +1 Attune Mindstar Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() magewarrior's short ash magestaff (15-18 power, 3 apr, cold element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +6.0% Physical power: +7 (+3 eff.) Changes damage: +15% cold Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() yew starstaff of breaching (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% physical Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() mighty dwarven-steel steamgun of enduring Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +1 Str / +6 Wil / +6 Con Maximum life: +25.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() steady dwarven-steel steamgun of lightning Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +13 lightning Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +3.0% Changes damage: +13% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() steady dwarven-steel steamgun of lightning Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +5 lightning Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +3.0% Changes damage: +17% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +6 Defense: +5 (+1 eff.) Changes resistances: +9% lightning / +11% temporal / +6% nature Blindness immunity: +10% Life regen: +4.00 A belt that goes around your waist. |
![]() spellcowled cashmere cloak (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Mag / +3 Wil Spell save: +7 (+3 eff.) Maximum mana: +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() mindwoven cashmere robe of protection (2 def, 4 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Changes resistances: +11% all Physical save: +20 (+10 eff.) Mental save: +17 (+8 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stargazer's cashmere robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +11% all Changes damage: +10% darkness / +10% light / +8% all Spellpower: +17 (+4 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 12 power out of 20/20) : Effective talent level: 4.5 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Maximum encumbrance: +24 Physical save: +8 (+4 eff.) Stamina each turn: +0.30 Maximum stamina: +13.00 A pair of boots made of leather. |
![]() drakeskin leather gloves of spellstriking (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 9 arcane Changes stats: +5 Mag / +5 Wil Changes resistances: +4% arcane Changes damage: +5% arcane Spellpower: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+4 eff.) Armour: +10 Damage (Melee): 10 physical Changes stats: +2 Dex Changes damage: +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +2 Damage (Melee): 9 darkness Changes stats: +3 Str Changes resistances: +7% darkness Changes damage: +4% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() thaloren hardened leather cap of constitution (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Con / +4 Wil Changes resistances: +7% blight Mental save: +5 (+3 eff.) A cap made of leather. |
![]() fortifying dwarven-steel mail armour of stability (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +3 Con Changes resistances: +5% physical Physical save: +10 (+5 eff.) Maximum life: +53.00 A suit of armour made of mail. |
![]() enlightening reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +3 Cun / +5 Wil Mental save: +11 (+6 eff.) A suit of armour made of leather. |
![]() hardened leather armour of acid resistance (9 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Changes resistances: +19% acid A suit of armour made of leather. |
![]() rejuvenating hardened leather armour of stability (9 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Changes resistances: +6% physical Physical save: +15 (+8 eff.) Life regen: +2.20 Stamina each turn: +0.90 A suit of armour made of leather. |
![]() Temporal Rift (8 def, 4 armour, 325 block) Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+10 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 57 power out of 100/100. The very essence of bearness! |
![]() hateful quiver of ash arrows of erosion (24/24, 20-29 power, 7 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 24 Damage (Ranged): +17 darkness / +11 nature Damage against: +11% Living Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower) Activation costs 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 6.5 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 57 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 115 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() chilling pouch of steel shots (16/18, 20-23 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.5 - 23.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 Damage (Ranged): +9 cold Shots are used with slings to pummel your foes to death. |
![]() self-loading pouch of dwarven-steel shots (20/20, 34-40 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.5 - 40.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 20 Turns elapse between self-loadings: 4 Shots are used with slings to pummel your foes to death. |
![]() dwarven-steel torque of psionic shield [power 85] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all damage taken by 85 for 5 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Hikari the Cornac Shadowblade level 37
2nd Flare 123rd year of Ascendancy at 13:58 see stats
By Hikari the Cornac Shadowblade level 28
36th Regrowth 123rd year of Ascendancy at 19:56 see stats
By Hikari the Cornac Shadowblade level 31
69th Regrowth 123rd year of Ascendancy at 10:34 see stats
By Hikari the Cornac Shadowblade level 24
12nd Regrowth 123rd year of Ascendancy at 18:50 see stats
By Hikari the Cornac Shadowblade level 11
1st Dusk 122nd year of Ascendancy at 11:33 see stats
By Hikari the Cornac Shadowblade level 18
2nd Haze 122nd year of Ascendancy at 18:47 see stats
By Hikari the Cornac Shadowblade level 33
41st Pyre 123rd year of Ascendancy at 01:48 see stats
By Hikari the Cornac Shadowblade level 20
10th Haze 122nd year of Ascendancy at 21:19 see stats
By Hikari the Cornac Shadowblade level 30
60th Regrowth 123rd year of Ascendancy at 07:20 see stats
By Hikari the Cornac Shadowblade level 10
10th Mirth 122nd year of Ascendancy at 12:30 see stats
By Hikari the Cornac Shadowblade level 20
8th Haze 122nd year of Ascendancy at 05:17 see stats
By Hikari the Cornac Shadowblade level 30
50th Regrowth 123rd year of Ascendancy at 12:16 see stats
By Hikari the Cornac Shadowblade level 37
2nd Flare 123rd year of Ascendancy at 12:41 see stats
By Hikari the Cornac Shadowblade level 32
78th Regrowth 123rd year of Ascendancy at 22:13 see stats
By Hikari the Cornac Shadowblade level 25
21st Regrowth 123rd year of Ascendancy at 02:01 see stats
By Hikari the Cornac Shadowblade level 37
16th Dusk 123rd year of Ascendancy at 13:43 see stats
By Hikari the Cornac Shadowblade level 29
40th Regrowth 123rd year of Ascendancy at 12:10 see stats
By Hikari the Cornac Shadowblade level 25
30th Regrowth 123rd year of Ascendancy at 08:21 see stats
By Hikari the Cornac Shadowblade level 33
1st Time of Balance 123rd year of Ascendancy at 22:05 see stats
By Hikari the Cornac Shadowblade level 12
18th Dusk 122nd year of Ascendancy at 00:00 see stats
By Hikari the Cornac Shadowblade level 6
1st Mirth 122nd year of Ascendancy at 06:50 see stats
By Hikari the Cornac Shadowblade level 21
60th Haze 122nd year of Ascendancy at 23:30 see stats
By Hikari the Cornac Shadowblade level 8
5th Mirth 122nd year of Ascendancy at 08:54 see stats
By Hikari the Cornac Shadowblade level 21
60th Haze 122nd year of Ascendancy at 06:46 see stats
By Hikari the Cornac Shadowblade level 29
45th Regrowth 123rd year of Ascendancy at 18:06 see stats
By Hikari the Cornac Shadowblade level 17
2nd Haze 122nd year of Ascendancy at 05:12 see stats
By Hikari the Cornac Shadowblade level 36
1st Summertide 123rd year of Ascendancy at 04:07 see stats
By Hikari the Cornac Shadowblade level 25
30th Regrowth 123rd year of Ascendancy at 23:46 see stats
Log
Celia receives 2 healing from Eternal Night.
Spikes of Decrepitude hits Hikari for 10 cold, 15 darkness (26 total damage).
Demonic Soul hits Celia for 42 fire damage.
Hikari hits Celia for 290 darkness, 8 lightning, 9 nature, 52 darkness, 113 darkness, 8 lightning, 9 nature, 52 darkness, 86 physical (627 total damage).
Phantasmal Shield hits Celia for 182 light damage.
Phantasmal Shield killed Celia!
Hikari picks up (d.): ethereal rune (power 7; resist 10%; move 53%; dur 5; cd 20).
Hikari picks up ( .): dwarven-steel torque of psionic shield [power 85] (15 cooldown).
You pickup 0.85 gold pieces.
Hikari picks up (n.): Flareorder (16-21 power, 7 apr).
Hikari picks up (H.): stargazer's cashmere robe of power (0 def, 0 armour).
Hikari picks up (z.): magewarrior's short ash magestaff (15-18 power, 3 apr, cold element).
Celia's desolate waste area effect hits Hikari for 18 cold damage.
Ran for 2 turns (stop reason: taken damage).
Celia's desolate waste area effect hits Hikari for 18 cold damage.
Talent Shadowstep is ready to use.
Resting starts...
Talent Illuminate is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You don't see how to get there...
Ran for 4 turns (stop reason: interesting terrain).