op drakky the level 6 Draconian Wyrmic by aristalis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceDraconian
ClassWyrmic
Level / Exp6 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 18)
Dexterity14 (base 10)
Constitution19 (base 18)
Magic12 (base 10)
Willpower34 (base 21)
Cunning13 (base 10)

Resources

Life222/230
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth5
See Invisible5

Offense: Mainhand

Damage30
Accuracy23
Crit Chance12%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower27
Crit Chance12%
Speed1

Defense: Base

Armour (hardiness)12.1 (43.636363636364%)
Defense3.4
Ranged Defense3.4
Fatigue13
Physical Save18
Spell Save20.05
Mental Save27.725

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
4/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Draconian1.00
2/5
Wild-gift / Fungus1.10
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5

Effects

Quests

done
done
done
active
active

Equipment

Tool
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

You pickup 0.90 gold pieces.
Op drakky picks up (m.):
agate.
Op drakky picks up (u.):
zircon.
Op drakky picks up (t.):
citrine.
Op drakky picks up (s.):
ametrine.
Op drakky picks up (t.):
citrine.
Op drakky picks up (o.):
spinel.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Op drakky wears (replacing
Necklace of Dragon Teeth): insulating copper amulet of willpower (+3).

Space around you starts to dissolve...


Talent Channel Power is ready to use.

Resting starts...

You are yanked out of this place!

Rested for 2 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 10.5-12.6 power, 23.5 block).
You gain 2.23 gold from the transmogrification of
gloomy steel shield of cold resistance (+16%) (6 def, 2 armour, 13-15.6 power, 41 block).
You gain 0.92 gold from the transmogrification of
grounding rough leather cap of strength (+2) (0 def, 1 armour).
You gain 1.11 gold from the transmogrification of
elm longbow of cold.
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 0.68 gold from the transmogrification of
wizard's copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.