Brenodumnir the level 1 Skeleton Adventurer by Xerp

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Exploration
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp1 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity16 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life108/108
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage6
Accuracy11
Crit Chance1%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save9
Spell Save8
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (4/5)

Runes
Runes
Runes
Runes

Class Talents

Generic Talents

Undead / Skeleton1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

The shield around Brenodumnir crumbles.

Talent Rune: Shielding is ready to use.
Ran for 9 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the south (giant brown mouse)).


Brenodumnir casts
Rune: Shielding.
A shield forms around Brenodumnir.


Brenodumnir hits Giant brown mouse for 5 physical damage.
Brenodumnir killed Giant brown mouse!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The shield around Brenodumnir crumbles.

Talent Rune: Shielding is ready to use.
Brenodumnir picks up (c.):
arcing iron longsword (102% power, 2 apr).
Ran for 2 turns (stop reason: hostile spotted to the east (giant rabbit)).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
note from the Necromancer
Ran for 4 turns (stop reason: hostile spotted to the west (white worm mass)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (white worm mass)).