










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Cultist of Entropy | 
| Level / Exp | 34 / 3% | 
| Size | medium | 
| Lifes / Deaths | Killed by Betirada the golem at level 19 on the 40th Haze 122nd year of Ascendancy at 10:13 0 / 7Killed by Nerebeth the sandworm at level 19 on the 52nd Haze 122nd year of Ascendancy at 09:52 Killed by Voroleba the sandworm destroyer at level 20 on the 53rd Haze 122nd year of Ascendancy at 10:05 Killed by Eilinariasewe the corrupted plasmic disruptor at level 30 on the 43rd Regrowth 123rd year of Ascendancy at 13:53 Killed by Yvutira the corrupted mastocytic feeder at level 30 on the 44th Regrowth 123rd year of Ascendancy at 14:08 Killed by The Divine Writhing Mass at level 30 on the 45th Regrowth 123rd year of Ascendancy at 00:07 Killed by Goriwyn the ghoul at level 34 on the 60th Regrowth 123rd year of Ascendancy at 19:00  | 
Primary Stats
| Strength | 12 (base 10) | 
| Dexterity | 18 (base 13) | 
| Constitution | 51 (base 43) | 
| Magic | 75 (base 60) | 
| Willpower | 15 (base 10) | 
| Cunning | 46 (base 35) | 
Resources
| Life | -323/876 | 
| Insanity | 62/100 | 
| Healing Factor | 1.7240316950178 | 
| Regeneration | 31.118772095071 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 3 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 40 | 
| Accuracy | 12 | 
| Crit Chance | 16% | 
| APR | 13 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 56 | 
| Crit Chance | 49% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 28 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +15% | 
| Lightning | +6% | 
| Darkness | +48% | 
| Cold | +3% | 
| Blight | +15% | 
| Physical | +5% | 
| Mind | +23% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +25% | 
| Cold | +15% | 
| Darkness | +15% | 
Defense: Base
| Armour (hardiness) | 58.676875288675 (48.304188961773%) | 
| Defense | 23 | 
| Ranged Defense | 23 | 
| Fatigue | 0 | 
| Physical Save | 26 | 
| Spell Save | 25 | 
| Mental Save | 24 | 
Defense: Resistances
| Acid | + 29%( 70%) | 
| Blight | + 42%( 70%) | 
| Arcane | + 28%( 70%) | 
| Cold | + 40%( 70%) | 
| All | + 24%( 70%) | 
| Lightning | + 42%( 70%) | 
| Light | + 33%( 70%) | 
| Temporal | + 33%( 70%) | 
| Physical | + 28%( 70%) | 
| Mind | + 33%( 70%) | 
| Fire | + 38%( 70%) | 
| Nature | + 33%( 70%) | 
Defense: Immunities
| Teleport Resistance | 40% | 
| Pinning Resistance | 17% | 
| Disarm Resistance | 20% | 
| Confusion Resistance | 14% | 
| Silence Resistance | 20% | 
| Stun Resistance | 49% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 50% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 25 up to 5 times. Its effects scale with your Constitution stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 636% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat.  | 
Class Talents
| Demented / Oblivion | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
| Demented / Madness | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Demented / Entropy | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Demented / Rift | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Demented / Timethief | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Demented / Void | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Demented / Nether | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
Generic Talents
| Demented / Doom | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
  | 4/5 | 
| Technique / Combat training | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Demented / Calamity | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 5/5 | 
  | 1/5 | 
| Demented / Beyond sanity | 1.30 | 
  | 4/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Revelation | 
| talent | Twofold Curse | 
| beneficial effect | Increases spell critical chance by 2%. At 5 stacks, next Nether spell is empowered. 1 Halo of Ruin | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved talent Endless Endurance (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade.  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 305.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed chunk of ghoul flesh. * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed vial of greater demon bile. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed hummerhorn wing. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed green worm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.'  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Porowyn the Frozenburst (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% cold defense ------ Armor +3 Fatigue +2% Crit Resistance 5.00% Life +60.00 Knockbk Resist +10% Teleport Resist +20% other ------- Stamina/turn +0.40 Max stamina +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  alchemist's lamp 'Dimspawner'1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Damage +6% darkness defense ------ Resistance +6% acid +12% light +5% arcane Physical save +11 (+6 eff.) Life +100.00 Healmod +12% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  hardened leather cap 'Ichorrock' (0 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +3% darkness Ignore resists +15% darkness When Hit 10 nature On-Hit (Melee): * 20% chance to slow global speed by 45% defense ------ Armor +7 Fatigue +3% Resistance +3% nature other ------- Hate-on-crit +4.00 Infravision +3 A cap made of leather.  | 
| Tool |  Erurablek the steel torque of clear mind [power 2]  (16/25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: defense ------ Armor +10 Unlife -80.00 life Silence Resist +20% Teleport Resist +20% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Polylraba the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Con defense ------ Armor +8 Resistance +9% temporal +6% cold Life Regen +2.00 Disarm Resist +20% Stun Resist +25% Rings make your fingers look great!  | 
| On fingers |  Wheel of Fate0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +2 Str offense ------ Physical Power +10 (+5 eff.) Damage +11% mind +15% blight defense ------ Resistance +15% blight +15% cold +11% mind Life +74.00 Life Regen +8.00 Healmod +12% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
| Around waist |  Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
| In main hand |  Aerussra (148% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 149% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +27% Spellpower +28 (+8 eff.) Damage +15% acid +12% mind +39% darkness Ignore resists +25% acid On-Hit (Melee): * 20% chance to reduce armor by 37% other ------- Vim-on-crit +5.00 Max vim +29.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  drakeskin leather gloves 'Burnward' (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Spell Crit +8% Spellpower/crit +6 On-Hit 14 lightning Damage +6% lightning Ignore Shields +30% defense ------ Armor +3 Resistance +9% lightning +18% fire other ------- Mana/turn +0.16 Mana-on-crit +2.00 Vim-on-crit +2.00 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +14 lightning On Hit: 10% Lightning Breath level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  tormentor's silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun offense ------ Critical power +14.00% defense ------ Resistance +9% blight +13% all Life +71.00 Life Regen +2.80 Healmod +16% other ------- Hate-on-crit +3.00 Psi-on-crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  Wrap of Stone (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 3.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 160.85 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease.  | 
| Around neck |  Frigidrigor the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +2 Wil +6 Cun +5 Con offense ------ Mindpower +8 (+4 eff.) Move Speed +10% Ignore resists +15% cold defense ------ Fatigue -6% Resistance +14% lightning +3% temporal +9% nature Mind save +8 (+4 eff.) Life Regen +2.00 Confus Resist +14% Stun Resist +24% other ------- Stamina/turn +0.50 Amulets make your neck look great!  | 
Inventory
 healing infusion of the titan (heal 172; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 heroism infusion of the wizard (die at -617; dur 5; cd 31)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 31 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -617 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1234 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 heroism infusion of the wizard (die at -415; dur 6; cd 30)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 30 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -415 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 830 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 movement infusion of the wizard (speed 865%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 865% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 movement infusion of the wizard (speed 822%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 822% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 regeneration infusion of the duelist (heal 372; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 372 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 regeneration infusion of the duelist (heal 121; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 regeneration infusion of the titan (heal 439; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 shatter afflictions rune of the psychic (absorb 59; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Brenudedor0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +2 Mag offense ------ Damage +9% arcane When Hit 6 blight defense ------ Fatigue -5% Life Regen +2.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana-on-crit +2.00 Max mana +40.00 Amulets make your neck look great!  | 
 Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward.  | 
 Grinathel the Abyssserpent0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +1 Mag +6 Wil +3 Con offense ------ Damage +3% light Ignore resists +5% fire defense ------ Resistance +6% light +3% fire Physical save +6 (+3 eff.) Rings make your fingers look great!  | 
 Rainrigor the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% temporal Ignore resists +10% mind Accuracy +8 (+7 eff.) Ignore Armor +8 When Hit 2 mind 6 cold On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+6 eff.) Rings make your fingers look great!  | 
 Durezilarim the Starimmortal (154% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Rare] Psionic Weapon Damage 155% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +20 light On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Str offense ------ Critical power +15.00% defense ------ Resistance +4% physical other ------- Max stamina +30.00 Massive two-handed swords.  | 
 Spectral Blade (130% power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 10% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+2 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible.  | 
 acidic stralite greatsword of massacre (171% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Ego] Arcane/Master Weapon Damage 172% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed swords.  | 
 stralite mace 'Eremigovon' (144% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Random Unique] Arcane/Psionic Weapon Damage 145% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 While equipped: offense ------ Spell Crit +7% Critical power +5.00% Spellpower +15 (+5 eff.) Damage +3% acid Ignore resists +5% blight Blunt and deadly.  | 
 elven-wood bonestaff 'Hurohir' (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Rare] Nature Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +8 Dex +3 Cun +3 Con offense ------ Spell Crit +4% Spellpower +12 (+4 eff.) Damage +25% darkness defense ------ Defense +13 (+7 eff.) other ------- Psi when Hit +0.08 Max hate +4.00 Light +8 See Invisibility +9 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 142.26 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art.  | 
 elemental voratun waraxe of massacre (162% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Weapon Damage 162% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Create an explosion dealing 95 cold damage (1/turn) While equipped: offense ------ Damage +19% cold Ignore resists +15% cold One-handed war axes.  | 
 warbringer's stralite waraxe (139% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Ego+] Master Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Power +7 (+3 eff.) Ignore resists +7% physical defense ------ Disarm Resist +21% One-handed war axes.  | 
 Getezilatir1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +5 Cun +1 Wil offense ------ Spellpower +3 (+1 eff.) defense ------ Resistance +3% blight +6% temporal Mind save +6 (+3 eff.) Life Regen +4.00 other ------- Infravision +1 A belt that goes around your waist.  | 
 Pyrequench the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% nature +3% fire Ignore resists +5% fire +20% cold When Hit 6 fire On-Hit (Melee): * 10% chance to slow global speed by 45% defense ------ Defense +1 (+1 eff.) Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 cashmere cloak 'Mardokalthorath' (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Dex +5 Mag +3 Con offense ------ Physical Crit +3.0% Physical Power +3 (+1 eff.) defense ------ Defense +12 (+6 eff.) Fatigue -2% Teleport Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 regal linen cloak of the Shaloren (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +1 Mag +4 Wil defense ------ Defense +1 (+1 eff.) Mind save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Flashrazor (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun offense ------ Spell Crit +8% Spellpower +8 (+3 eff.) Damage +12% darkness +3% temporal +20% mind +18% light Ignore resists +10% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +14% darkness +37% mind +13% all Physical save +15 (+8 eff.) Spell save +14 (+7 eff.) Mind save +24 (+12 eff.) other ------- Light +3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.  | 
 woollen robe 'Glowwild' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: offense ------ Damage +11% nature defense ------ Resistance +3% temporal +3% light +12% blight +16% nature +9% all Life +90.00 Life Regen +4.50 Healmod +23% other ------- Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Earyhir (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Mindpower +15 (+7 eff.) Damage +3% physical Ignore Armor +3 defense ------ Armor +1 Defense +5 (+3 eff.) other ------- Stamina/turn +1.00 A pair of boots made of leather.  | 
 blood-soaked pair of hardened leather boots of force (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: offense ------ Physical Crit +5.0% Physical Power +11 (+5 eff.) Spellpower +7 (+2 eff.) Mindpower +6 (+3 eff.) Ignore Armor +6 defense ------ Armor +3 A pair of boots made of leather.  | 
 dreamer's pair of hardened leather boots of phasing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +6 Wil +4 Cun defense ------ Armor +3 Physical save +6 (+3 eff.) Spell save +7 (+4 eff.) Mind save +10 (+5 eff.) Blink to a nearby random location (rad 9) Puts all charms on 25 turn cooldown A pair of boots made of leather.  | 
 Duvidolach the Umbraroar (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 12 temporal On-Ranged-Hit 14 temporal Damage +21% darkness +6% temporal Ignore resists +15% mind When Hit 6 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Armor +2 Fatigue +3% Resistance +10% temporal Mind save +18 (+9 eff.) other ------- Max hate +6.00 Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: * 10% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm.  | 
 restful rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex offense ------ Accuracy +11 (+9 eff.) defense ------ Armor +1 Life Regen +2.00 other ------- Stamina/turn +0.60 Max stamina +14.00 Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +1 Critical Rate +6.0% Attack Speed 100% On Hit: 10% Nightmare level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 rough leather gloves 'Foresthunt' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ When Hit 4 nature defense ------ Armor +1 Resistance +5% arcane +3% lightning Life Regen +2.00 Stun Resist +20% other ------- Stamina/turn +0.60 Psi when Hit +0.16 Max stamina +11.00 Unarmed combat: Weapon Damage 89% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Nightmare level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Gelaith the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Str +1 Mag +7 Cun offense ------ Damage +6% physical defense ------ Defense +1 (+1 eff.) Physical save +3 (+2 eff.) Mind save +6 (+3 eff.) A pointy cloth hat, very wizardly...  | 
 radiant voratun mail armour of the deep (5 def, 12 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature While equipped: Stats +2 Wil defense ------ Armor +12 Defense +5 (+3 eff.) Fatigue +12% Resistance +12% blight +9% cold +17% darkness +9% acid other ------- Light +1 Breathe water A suit of armour made of mail.  | 
 stralite mail armour of the deep (4 def, 11 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Nature While equipped: defense ------ Armor +11 Defense +4 (+2 eff.) Fatigue +12% Resistance +9% acid +9% cold other ------- Breathe water A suit of armour made of mail.  | 
 9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 663 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+8 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+8 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 150.70 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 150.70 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light.  | 
 Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 nightwalker's alchemist's lamp of focus1.0 Encumbrance T3 lite [Ego+] Nature/Psionic While equipped: Stats +10 Wil offense ------ Physical Crit +3.0% Critical power +13.00% Physical Power +7 (+3 eff.) Damage +6% mind other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 preserving alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats +3 Con defense ------ Resistance +8% blight Life Regen +1.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Zubeba the iron torque of clear mind [power 1]  (16/25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% acid On-Hit (Melee): * 10% chance to reduce armor by 37% defense ------ Resistance +15% lightning +3% fire +3% darkness other ------- Infravision +2 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers.  | 
 supercharged voratun torque of mindblast [power 685]  (16/20 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 843 mind damage and silencing them for 4 turns Puts all charms on 20 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 Emabrevea the Swampcrypt [power 100]  (16/25 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +1 Cun +1 Str offense ------ Ignore resists +20% nature defense ------ Resistance +6% nature other ------- Infravision +2 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 202 Base Damage: 104 Armor: 0 All Resist: 6 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power.  | 
 Lelalin the yew totem of summon tentacle [power 230]  (16/25 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Damage +6% acid On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Resistance +12% acid Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 613 Base Damage: 237 Armor: 7 All Resist: 5 Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 elm totem of summon tentacle [power 100]  (16/25 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 206 Base Damage: 100 Armor: 6 All Resist: 2 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power.  | 
 5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Cultist of Katie the Cornac Cultist of Entropy level 19
24th Haze 122nd year of Ascendancy at 11:10 see stats
			Dragon's Greed (Insane (Adventure) difficulty)
			Amassed 8000 gold pieces.By Cultist of Katie the Cornac Cultist of Entropy level 33
60th Regrowth 123rd year of Ascendancy at 14:38 see stats
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By Cultist of Katie the Cornac Cultist of Entropy level 23
79th Haze 122nd year of Ascendancy at 21:04 see stats
			Fear me not! (Insane (Adventure) difficulty)
			Survived the Fearscape!By Cultist of Katie the Cornac Cultist of Entropy level 21
64th Haze 122nd year of Ascendancy at 10:35 see stats
			Home sweet home (Insane (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cultist of Katie the Cornac Cultist of Entropy level 30
38th Regrowth 123rd year of Ascendancy at 11:10 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Cultist of Katie the Cornac Cultist of Entropy level 10
4th Dusk 122nd year of Ascendancy at 00:33 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Cultist of Katie the Cornac Cultist of Entropy level 20
52nd Haze 122nd year of Ascendancy at 13:10 see stats
			Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.By Cultist of Katie the Cornac Cultist of Entropy level 30
38th Regrowth 123rd year of Ascendancy at 10:31 see stats
			Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.By Cultist of Katie the Cornac Cultist of Entropy level 19
52nd Dusk 122nd year of Ascendancy at 02:07 see stats
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By Cultist of Katie the Cornac Cultist of Entropy level 20
53rd Haze 122nd year of Ascendancy at 06:45 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Cultist of Katie the Cornac Cultist of Entropy level 8
77th Pyre 122nd year of Ascendancy at 19:21 see stats
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By Cultist of Katie the Cornac Cultist of Entropy level 8
79th Pyre 122nd year of Ascendancy at 16:51 see stats
			The sky is falling! (Insane (Adventure) difficulty)
			Saw a huge meteor falling from the sky.By Cultist of Katie the Cornac Cultist of Entropy level 19
40th Haze 122nd year of Ascendancy at 04:43 see stats
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By Cultist of Katie the Cornac Cultist of Entropy level 25
1st Decay 122nd year of Ascendancy at 18:50 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Cultist of Katie the Cornac Cultist of Entropy level 17
35th Dusk 122nd year of Ascendancy at 03:24 see stats
Log
Cultist of Katie loses 12 health to the entropy.
Cultist of Katie's void star absorbs the damage from Bleeding from Goriwyn the ghoul, converting it into entropy!
Cultist of Katie's spell attains critical power!
A shield forms around Cultist of Katie.
Bleeding from Goriwyn the ghoul hits Cultist of Katie for (38 to entropy), (61 absorbed), 0 physical (0 total damage).
Terrified from Aletta Soultorn hits Cultist of Katie for 2 fire, 0 cold, 2 lightning, 2 arcane, 2 fire, 2 cold, 0 lightning, 2 arcane (12 total damage).
Something performs a melee critical strike against Cultist of Katie!
Your shield crumbles under the damage!
The shield around Cultist of Katie crumbles.
Cultist of Katie resists the terror!
Cultist of Katie's Paranoid from Aletta Soultorn was extended!
Cultist of Katie's Disable was extended!
Cultist of Katie's Despair from Aletta Soultorn was extended!
Cultist of Katie's Blinded was extended!
Cultist of Katie's Spellsurge was disrupted!
Cultist of Katie has finished recovering.
Cultist of Katie's Recovery was stripped!
Cultist of Katie's Chaos Orbs was disrupted!
Cultist of Katie's Mobile Defense was stripped!
Something hits Cultist of Katie for (128 absorbed), 310 physical, 0 acid, 7 nature (317 total damage).
Cultist of Katie resists the terror!
Cultist of Katie is afflicted by a rotting disease!
Something hits Cultist of Katie for 168 physical damage.
Cultist of Katie loses 11 health to the entropy.
Cultist of Katie's regains its senses.
Talent Netherblast is ready to use.
Terrified from Aletta Soultorn hits Cultist of Katie for 0 fire, 2 cold, 2 lightning, 2 arcane, 0 fire, 2 cold, 0 lightning, 2 arcane (12 total damage).
Rotting Disease from Goriwyn the ghoul hits Cultist of Katie for 42 blight damage.
Bleeding from Goriwyn the ghoul hits Cultist of Katie for 125 physical damage.
Cultist of Katie the level 34 cornac cultist of entropy was cleaved to death by Goriwyn the ghoul on level 4 of Dreadfell.



















































































































