










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 50 / 2001% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 40 (base 13) |
| Dexterity | 63 (base 15) |
| Constitution | 64 (base 33) |
| Magic | 128 (base 60) |
| Willpower | 90 (base 60) |
| Cunning | 100 (base 60) |
Resources
| Life | 1299/1299 |
| Paradox | 300 |
| Healing Factor | 1.3493965053825 |
| Regeneration | 4.3855386424931 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +64.804258065941% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 6.1320919526732 |
| See Stealth | 12 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 48 |
| Crit Chance | 40% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 46% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +46% |
| Arcane | +17% |
| Cold | +26% |
| All | +7% |
| Light | +38% |
| Temporal | +67% |
| Physical | +27% |
| Fire | +23% |
| Mind | +28% |
Offense: Damage Penetration
| Physical | +45% |
| All | +25% |
| Temporal | +75% |
Defense: Base
| Armour (hardiness) | 91.322700154272 (77.946778433524%) |
| Defense | 94 |
| Ranged Defense | 94 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 46 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 57%( 70%) |
| All | + 32%( 70%) |
| Physical | + 48%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 38%( 70%) |
| Mind | + 63%( 70%) |
| Lightning | + 38%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Teleport Resistance | 100% |
| Blind Resistance | 27% |
| Silence Resistance | 65% |
| Bleed Resistance | 50% |
| Pinning Resistance | 25% |
| Disarm Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 36% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 813% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 148 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 308 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 740 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.40 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.40 |
| 2/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Chant of Fortress |
| talent | Contingency |
| beneficial effect | The target is moving is 36% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by giant spider. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost tinker from death by Xomina the vampire. Escort: lost tinker (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by Giriamira the dreadmaster. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Adavea the multi-hued drake hatchling. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2352. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. * You've found the needed ritch stinger. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed honey tree root. * You've found the needed electric eel tail. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blindstoker (19 def, 12 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +15 Dex dps ---------- Dmg.mod +18% light On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 35 * 20% chance to reduce armor by 44% ----- def ----- Armour +12 Defense +19 (+4 eff.) Resists +3% light Silence- +45% Confus- +50% Stun/Frz- +42% ---------- misc Light +2 Infravis +3 A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of the sun1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +7% light ----- def ----- Resists +6% darkness Affinity +5% light Blind- +27% Confus- +16% ---------- misc Light +10 See.Stealth +12 See.Invis +10 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Yviwe' (0 def, 5 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +8 Dex +3 Mag dps ---------- Dmg.mod +24% blight ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane +6% nature +25% mind Crit.dmg- 15.00% Mind.save +39 (+10 eff.) Disease- +20% Silence- +20% Confus- +36% ---------- misc Infravis +3 A cap made of leather. |
| Tool | Zanuchak the voratun pickaxe (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +1 Mag dps ---------- Crit.mult +16.00% Phys.pwr +33 (+10 eff.) Apr +7 ----- def ----- Armour +2 Resists +6% nature Die.at -20.00 life Max.HP +34.00 Confus- +20% ---------- misc Stam/turn +2.00 Max.stam +23.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +8 Str +6 Mag +6 Wil +11 Cun +12 Con dps ---------- Phys.pwr +10 (+3 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +6% light +16% fire Melee Ret 6 light ----- def ----- Resists +32% fire Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Bolathadan the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +18% Dmg.mod +6% mind +19% cold Acc +11 (+4 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +12% acid +3% light +38% cold +6% mind +9% lightning Max.HP +22.00 Disarm- +38% Pinning- +25% Knockbk- +36% Blinding Speed: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
| Around waist | Galegrim1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +9.0% Mind.crit +10% Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Dmg.mod +15% blight ----- def ----- Defense +20 (+4 eff.) Resists +15% mind A belt that goes around your waist. |
| In main hand | Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Teleport- +100% ---------- misc Anom.red +25 Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
| On hands | heroic voratun gauntlets of spellstriking (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Mag +9 Wil dps ---------- Spell.pwr +14 (+2 eff.) Melee+ 15 arcane Dmg.mod +10% arcane ----- def ----- Armour +8 Fatigue +5% Resists +7% arcane Mind.save +14 (+3 eff.) Max.HP +80.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+4 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.3 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | elven-silk cloak 'Yvota' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Str +6 Mag +7 Cun +4 Con dps ---------- Crit.mult +27.00% Dmg.mod +15% mind Acc +14 (+5 eff.) Apr +15 On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Defense +3 (+1 eff.) Stealth +15 ---------- misc See.Invis +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's voratun amulet of magic (+9)0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +9 Dex +7 Mag +6 Cun +10 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +3.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 106; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
biting gale rune of the wizard (damage 597; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 598.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 7; phase 27; cd 20)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 22; resist 33%; move 60%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 60% faster, and you are invisible (power 22). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 462; dur 8; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Floeward0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Resists +10% mind +3% fire Crit.dmg- 10.00% Phys.save +6 (+2 eff.) Silence- +20% Confus- +24% Pinning- +10% Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Xymina the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +14 Dex +16 Wil +3 Cun +11 Con dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +6% arcane Mind.save +11 (+3 eff.) Confus- +25% ---------- misc Light +1 Amulets make your neck look great! |
restful stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -6% HP.reg +3.00 Blind- +24% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets make your neck look great! |
voratun amulet 'Cloudresolve'0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +7 Str +10 Dex +10 Wil dps ---------- Dmg.mod +21% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Armour +10 Resists +15% mind Spell.save +6 (+2 eff.) Max.HP +60.00 Confus- +20% Teleport- +20% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal ---------- misc Anom.red +10 Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 324.83 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Khelomarondil0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +20% acid ----- def ----- Defense +35 (+7 eff.) Resists +15% light +35% lightning Crit.dmg- 17.56% Max.HP +50.00 Cut- +23% Silence- +23% Disarm- +50% Pinning- +45% Knockbk- +47% Rings make your fingers look great! |
Quenchrain0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +10 Dex +4 Cun dps ---------- Mind.crit +6% Mind.pwr +39 (+10 eff.) Res.pen +20% cold On Hit (Melee): * 26% chance to reduce all saves and defense by 34 ----- def ----- Fatigue -9% ---------- misc Max.enc +40 Hate/m.crit +6.54 Rings make your fingers look great! |
Radiancestreak0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature +24% light ----- def ----- Resists +32% nature +6% light Phys.save +12 (+4 eff.) Mind.save +9 (+2 eff.) Confus- +40% Rings make your fingers look great! |
Swampwind the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +11 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +15% lightning ----- def ----- Resists +30% lightning +9% nature HP.reg +5.00 Stun/Frz- +32% ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
stralite ring 'Fireking'0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +6 Wil +4 Cun dps ---------- Spell.pwr +12 (+2 eff.) Melee+ 15 physical Ranged+ 20 physical Dmg.mod +6% mind +12% fire Melee Ret 6 mind 2 fire On Hit (Melee): * 16% chance to reduce all saves and defense by 34 On Hit (Ranged): * 18% chance to reduce all saves and defense by 34 ----- def ----- Resists +12% mind HP.reg +6.00 Stun/Frz- +32% ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Aeralaith the Nightrupture (168% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Nature Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +24 blight On Crit.r2 +63 acid +59 nature +24 darkness While equipped: dps ---------- Dmg.mod +15% temporal Res.pen +31% acid +35% nature Apr +20 Melee Ret 8 darkness 13 blight ----- def ----- Resists +24% darkness +12% temporal ---------- misc Mana/turn +0.32 Mana/s.crit +2.72 Max.mana +100.00 Light +4 Massive two-handed battleaxes. |
voratun battleaxe 'Rimebrawn' (169% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Arcane Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 lightning +20 cold +16 mind +12 fire On Hit.r1 +27 cold +44 fire On Crit.r2 +27 mind On Hit: * 27% chance to reduce all saves and defense by 34 While equipped: dps ---------- Res.pen +25% fire +20% mind +20% cold ----- def ----- Resists +36% lightning Massive two-handed battleaxes. |
acidic voratun greatmaul of evisceration (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +21 (+7 eff.) Massive two-handed mauls. |
chilling voratun greatmaul of massacre (193% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego] Arcane/Master Power 193% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +42 cold Massive two-handed mauls. |
truestriking voratun greatsword of evisceration (170% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Master Power 170% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +20.0% Phys.pwr +21 (+7 eff.) Res.pen +21% physical Acc +21 (+7 eff.) Apr +21 Massive two-handed swords. |
chilling voratun longsword of massacre (166% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 166% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +29 cold Sharp, long, and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. This staff offers 60% bonus to fire, cold, lightning, arcane damage. (included above) Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Eilinubretha the dragonbone starstaff (136% power, 6 apr, blight element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Str +3 Dex +2 Con dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% blight Res.pen +10% temporal Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Armour +7 Hardiness +10% Defense +12 (+2 eff.) Resists +9% temporal Phys.save +5 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 Talents +1 Command Staff This staff offers 30% bonus to blight damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 200.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Normal] Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% darkness ---------- misc Talents +1 Command Staff This staff offers 30% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego+] Nature Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +5% Spell.pwr +25 (+5 eff.) Dmg.mod +30% temporal ----- def ----- HP.reg +2.00 Heal.mod +22% ---------- misc Talents +1 Command Staff This staff offers 30% bonus to temporal damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
flaming voratun waraxe of projection (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Psionic Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
Arthesin the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +10 Dex +6 Cun +9 Lck dps ---------- Res.pen +20% arcane Apr +2 ----- def ----- Defense +15 (+3 eff.) Stealth +9 Max.HP +57.00 HP.reg +2.50 Heal.mod +30% ---------- misc T.Disarm +24 Infravis +5 A belt that goes around your waist. |
Glydhevea1.0 T5 belt armor [Random Unique] Nature While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Dmg.mod +9% blight +6% physical Res.pen +15% blight +10% acid ----- def ----- Armour +8 Resists +20% acid +20% fire +20% lightning +18% cold Die.at -60.00 life HP.reg +1.40 Heal.mod +30% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Shadetouch1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +7 Cun +10 Lck dps ---------- Mind.crit +1% Dmg.mod +3% fire Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +15 Defense +15 (+3 eff.) Resists +6% darkness Phys.save +21 (+7 eff.) Mind.save +3 (+1 eff.) Stealth +15 Max.HP +64.00 ---------- misc T.Disarm +13 Infravis +5 A belt that goes around your waist. |
balancing drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +21.0% Mind.crit +15% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Salinn'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Crit.mult +5.00% Phys.pwr +11 (+3 eff.) Dmg.mod +15% physical ----- def ----- Resists +15% fire +13% cold Spell.save +12 (+4 eff.) Max.HP +50.00 ---------- misc Size +1 A belt that goes around your waist. |
reinforced drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +15 Defense +14 (+3 eff.) Resists +10% acid +10% fire +10% lightning +10% cold Phys.save +25 (+9 eff.) A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Brenichik the Hazeblood (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +25% cold Melee Ret 4 cold ----- def ----- Defense +3 (+1 eff.) Resists +10% acid +15% temporal +15% darkness +15% fire +19% cold +10% lightning Spell.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hellsvenom the elven-silk robe (5 def, 5 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun dps ---------- Spell.crit +10% Phys.pwr +25 (+8 eff.) Spell.pwr +9 (+1 eff.) Dmg.mod +25% acid +14% physical +21% light +25% fire +20% darkness +20% cold Res.pen +20% mind +5% physical Acc +15 (+5 eff.) ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +17% acid +17% physical +16% cold +19% fire +15% all Phys.save +31 (+11 eff.) Die.at -60.00 life ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
elven-silk robe 'Flarevengeance' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +20 (+4 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +6% acid +24% physical +25% light +5% darkness +15% all Res.pen +14% darkness +13% physical On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Resists +3% acid +18% fire +37% light +15% all ---------- misc Max.hate +7.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +6% Spell.pwr +25 (+5 eff.) S.pwr/crit +7 ----- def ----- Resists +15% all Spell.save +30 (+10 eff.) Silence- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag +9 Wil dps ---------- Spell.crit +6% Spell.pwr +20 (+4 eff.) S.pwr/crit +5 Dmg.mod +14% arcane +10% temporal ----- def ----- Resists +15% all Silence- +25% ---------- misc Max.mana +109.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
blightbringer's pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +10 Str +9 Mag +10 Con dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +10% acid +10% physical +7% blight ----- def ----- Armour +5 Disease- +44% ---------- misc Size +1 A pair of boots made of leather. |
grounding pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +5 Resists +13% lightning +15% temporal Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
invigorating pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -6% Max.HP +60.00 ---------- misc Stam/turn +2.20 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Dazzleborn' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Phys.crit +4.0% Phys.pwr +6 (+2 eff.) Dmg.mod +15% light Res.pen +20% darkness +19% temporal Apr +12 ----- def ----- Armour +5 Resists +24% temporal +27% darkness +6% cold HP.reg +4.00 Cut- +20% Def/telep +25 Res/telep +16% Dur/telep +27% ---------- misc Light +1 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Bokyroddaneg the Pitchwill (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Dex +6 Wil +7 Cun dps ---------- Spell.pwr +9 (+1 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +18% light +18% temporal Res.pen +20% darkness Acc +10 (+3 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +27% light Die.at -60.00 life ---------- misc Mana/turn +2.90 Mana/ret +2.70 Max.mana +79.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Layokira (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Cun +2 Con dps ---------- Mind.crit +7% Mind.pwr +10 (+3 eff.) Dmg.mod +19% lightning +8% temporal +11% light +35% physical +6% mind +28% darkness ----- def ----- Defense +3 (+1 eff.) Resists +28% lightning +18% physical +18% darkness ---------- misc Max.hate +15.00 Light +3 Infravis +3 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Duathelvalor' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Wil +10 Con dps ---------- Spell.crit +2% Phys.pwr +12 (+4 eff.) S.pwr/crit +10 Res.pen +20% arcane Phasing +39% ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness +15% physical +6% arcane +20% light Phys.save +15 (+5 eff.) ---------- misc Vim/s.crit +2.65 A cap made of leather. |
stabilizing voratun helm of precognition (10 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +9 Cun dps ---------- Acc +12 (+4 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Phys.save +25 (+9 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of fortune (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +17 Lck dps ---------- Phys.crit +8.0% Spell.crit +6% Mind.crit +8% ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +6 Str +1 Dex +4 Wil +11 Cun +5 Con dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rootbringer (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Crit.mult +10.00% Dmg.mod +18% nature Res.pen +25% mind Melee Ret 8 nature 10 darkness On Hit (Melee): * 27% chance to reduce all saves and defense by 34 ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +30% lightning Mind.save +12 (+3 eff.) ---------- misc Equi/ret +0.20 Hate/m.crit +6.80 Max.hate +10.00 A suit of armour made of leather. |
drakeskin leather armour 'Dourmalice' (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% acid +12% darkness Res.pen +34% darkness +34% cold Melee Ret 8 darkness On Hit (Melee): * 27% chance to reduce damage dealt by 28% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +21% acid +30% fire +12% darkness A suit of armour made of leather. |
radiant voratun plate armour of stability (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature/Master While equipped: Stats +6 Wil ----- def ----- Armour +16 Fatigue +22% Resists +30% blight +9% physical +25% darkness Phys.save +25 (+9 eff.) ---------- misc Light +2 A suit of armour made of metal plates. |
high-capacity quiver of dragonbone arrows of annihilation (59/59, 183% power, 36 apr)3.0 T5 arrow ammo [Ego+] Master Power 183% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +36 Crit +17.0% Capacity 59 Proj.spd +200% While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. |
158 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Blindtyphoon the voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +10% nature +9% darkness On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Defense +31 (+6 eff.) Resists +15% nature +5% arcane +6% light Die.at -83.52 life Heal.mod +15% Blind- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Chillidol the voratun pickaxe (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +10 Wil dps ---------- Phys.crit +15.0% Mind.crit +12% Dmg.mod +6% lightning +12% cold Melee Ret 10 cold ----- def ----- Resists +12% lightning +9% fire +9% darkness +9% cold Max.HP +37.00 ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
arcing pouch of voratun shots of corruption (23/23, 166% power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 On Hit: 20% Curse of Defenselessness 5 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 128 damage Shots are used with slings to pummel your foes to death. |
overpowered stralite torque of psionic shield [power 183] (36 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 183 for 5 turns Puts all charms on 36 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 380.76 temporal and 243.96 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By John Smith the Cornac Paradox Mage level 41
41st Pyre 123rd year of Ascendancy at 11:13 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By John Smith the Cornac Paradox Mage level 42
47th Pyre 123rd year of Ascendancy at 20:47 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By John Smith the Cornac Paradox Mage level 40
39th Pyre 123rd year of Ascendancy at 09:43 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By John Smith the Cornac Paradox Mage level 48
37th Dusk 123rd year of Ascendancy at 07:43 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By John Smith the Cornac Paradox Mage level 44
65th Pyre 123rd year of Ascendancy at 10:19 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By John Smith the Cornac Paradox Mage level 20
35th Dusk 122nd year of Ascendancy at 23:06 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By John Smith the Cornac Paradox Mage level 43
61st Pyre 123rd year of Ascendancy at 14:33 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By John Smith the Cornac Paradox Mage level 32
9th Regrowth 123rd year of Ascendancy at 00:35 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By John Smith the Cornac Paradox Mage level 31
4th Allure 123rd year of Ascendancy at 02:51 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By John Smith the Cornac Paradox Mage level 50
9th Haze 123rd year of Ascendancy at 16:24 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By John Smith the Cornac Paradox Mage level 24
72nd Dusk 122nd year of Ascendancy at 17:24 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By John Smith the Cornac Paradox Mage level 32
4th Allure 123rd year of Ascendancy at 18:44 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By John Smith the Cornac Paradox Mage level 32
7th Regrowth 123rd year of Ascendancy at 11:33 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By John Smith the Cornac Paradox Mage level 50
5th Haze 123rd year of Ascendancy at 11:35 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By John Smith the Cornac Paradox Mage level 32
8th Allure 123rd year of Ascendancy at 15:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By John Smith the Cornac Paradox Mage level 10
5th Mirth 122nd year of Ascendancy at 06:11 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By John Smith the Cornac Paradox Mage level 20
24th Dusk 122nd year of Ascendancy at 09:07 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By John Smith the Cornac Paradox Mage level 30
1st Decay 122nd year of Ascendancy at 16:32 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By John Smith the Cornac Paradox Mage level 40
37th Pyre 123rd year of Ascendancy at 16:15 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By John Smith the Cornac Paradox Mage level 50
50th Dusk 123rd year of Ascendancy at 12:16 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By John Smith the Cornac Paradox Mage level 50
3rd Haze 123rd year of Ascendancy at 23:50 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By John Smith the Cornac Paradox Mage level 22
55th Dusk 122nd year of Ascendancy at 02:43 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By John Smith the Cornac Paradox Mage level 50
60th Dusk 123rd year of Ascendancy at 11:59 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By John Smith the Cornac Paradox Mage level 50
56th Dusk 123rd year of Ascendancy at 00:42 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By John Smith the Cornac Paradox Mage level 31
3rd Allure 123rd year of Ascendancy at 22:17 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By John Smith the Cornac Paradox Mage level 44
61st Pyre 123rd year of Ascendancy at 17:39 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By John Smith the Cornac Paradox Mage level 50
9th Haze 123rd year of Ascendancy at 16:23 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By John Smith the Cornac Paradox Mage level 42
47th Pyre 123rd year of Ascendancy at 20:47 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By John Smith the Cornac Paradox Mage level 6
79th Pyre 122nd year of Ascendancy at 20:00 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By John Smith the Cornac Paradox Mage level 42
47th Pyre 123rd year of Ascendancy at 20:47 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By John Smith the Cornac Paradox Mage level 29
65th Haze 122nd year of Ascendancy at 08:13 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By John Smith the Cornac Paradox Mage level 50
9th Haze 123rd year of Ascendancy at 16:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By John Smith the Cornac Paradox Mage level 10
6th Flare 122nd year of Ascendancy at 17:44 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By John Smith the Cornac Paradox Mage level 45
3rd Summertide 123rd year of Ascendancy at 16:12 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By John Smith the Cornac Paradox Mage level 29
64th Haze 122nd year of Ascendancy at 21:04 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By John Smith the Cornac Paradox Mage level 23
58th Dusk 122nd year of Ascendancy at 14:48 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By John Smith the Cornac Paradox Mage level 17
11st Dusk 122nd year of Ascendancy at 22:23 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By John Smith the Cornac Paradox Mage level 39
37th Pyre 123rd year of Ascendancy at 16:15 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By John Smith the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 01:46 see stats
Log
Today is the 9th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 21:41.
John Smith casts Dust to Dust.



































































































































