









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 9 / 52% |
| Size | small |
| Lifes / Deaths | Killed by Xurin the stone troll at level 9 on the 3rd Summertide 122nd year of Ascendancy at 19:26 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 5 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 43 (base 32) |
| Cunning | 28 (base 24) |
Resources
| Life | -32/95 |
| Psi | 125/217 |
| Healing Factor | 0.94571268249155 |
| Regeneration | 0.23642817062289 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 25.549391208114 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 28 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 28 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +2% |
| Light | +3% |
| Arcane | +4% |
| Mind | +3% |
| Physical | +9% |
Offense: Damage Penetration
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 1 |
| Physical Save | 15.14 |
| Spell Save | 25.15 |
| Mental Save | 29 |
Defense: Resistances
| Lightning | + 13%( 70%) |
| Temporal | + 12%( 70%) |
| Physical | + 8%( 70%) |
| Darkness | + 15%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 55% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by midge swarm. Escort: injured seer (level 2 of Trollmire) | failed |
You failed to protect the lone alchemist from death by rattlesnake. Escort: lone alchemist (level 3 of Trollmire) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You must explore the ritch tunnels. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) ---------- misc Stam/turn +0.30 (-) Max.stam +12.00 (-) A pair of boots made of leather. |
| On hands | [vs. rough leather gloves of magic (+2) (0 def, 1 armour) (On hands)]rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2(-) Mag dps ---------- Dmg.mod +4%(-) arcane ----- def ----- Armour +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. rough leather cap 'Dazzleraptor' (5 def, 1 armour) (On head)]rough leather cap 'Dazzleraptor' (5 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Str dps ---------- Dmg.mod +3%(-) light ----- def ----- Armour +1 (-) Defense +5 (+5 eff.) (-) Fatigue +1% (-) Spell.save +9 (+4 eff.) (-) Die.at -20.00 life (-) A cap made of leather. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+3 eff.) (-) ----- def ----- Mind.save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| Around waist | [vs. Poryda the Shadewyrd (Around waist)]Poryda the Shadewyrd 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9%(-) physical Res.pen +10%(-) acid Melee Ret 2(-) darkness ----- def ----- Resists +6%(-) lightning +5%(-) temporal +1%(-) physical A belt that goes around your waist. |
| Main armor | [vs. linen robe (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | [vs. horrifying mossy mindstar (2-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (3-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 3.0 - 3.3(+0.5 - +0.6) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) Melee+ 0(-3) mind 0(-3) darkness Dmg.mod +0%(-3%) mind +0%(-2%) darkness ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Kublek the Foggrinder (6 def, 0 armour) (Cloak)]Kublek the Foggrinder (6 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Melee Ret 4(-) mind ----- def ----- Defense +6 (+6 eff.) (-) Resists +9%(-) darkness Phys.save +6 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. horrifying mossy mindstar (2-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]horrifying mossy mindstar (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) Melee+ 3(-) mind 3(-) darkness Dmg.mod +3%(-) mind +2%(-) darkness ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Inventory
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +22 Rings make your fingers look great! |
[vs. horrifying mossy mindstar (2-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (3-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 3.0 - 3.3(+0.5 - +0.6) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) Melee+ 0(-3) mind 0(-3) darkness Dmg.mod +0%(-3%) mind +0%(-2%) darkness ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. linen robe (0 def, 0 armour) (Main armor)]linen robe of nature (+15%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +15% nature +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. linen robe (0 def, 0 armour) (Main armor)]mindwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +7%(-) all Mind.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Kublek the Foggrinder (6 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: dps ---------- Melee Ret 0(-4) mind ----- def ----- Defense +1 (+1 eff.) (-5 (-5 eff.)) Resists +0%(-9%) darkness Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]grounding pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 (-) Resists +5% lightning +5% temporal ---------- misc Stam/turn +0.00 (-0.30) Max.stam +0.00 (-12.00) A pair of boots made of leather. |
[vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) ---------- misc Stam/turn +0.30 (-) Max.stam +10.00 (-2.00) A pair of boots made of leather. |
[vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]traveler's pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 (-) Fatigue -4% Phys.save +5 (+4 eff.) ---------- misc Max.enc +20 Stam/turn +0.00 (-0.30) Max.stam +0.00 (-12.00) A pair of boots made of leather. |
[vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]grounding pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 (+2) Fatigue +2% Resists +5% lightning +6% temporal ---------- misc Stam/turn +0.50 (+0.20) Max.stam +10.00 (-2.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. rough leather cap 'Dazzleraptor' (5 def, 1 armour) (On head)]grounding linen wizard hat of frost (+5%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +0(-3) Str dps ---------- Dmg.mod +0%(-3%) light +10% cold ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) (-4 (-4 eff.)) Fatigue +0% (-1%) Resists +5% lightning +5% temporal +15% cold Spell.save +0 (+0 eff.) (-9 (-4 eff.)) Die.at +0.00 life (+20.00 life) A pointy cloth hat, very wizardly... |
[vs. rough leather cap 'Dazzleraptor' (5 def, 1 armour) (On head)]grounding rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +0(-3) Str +3 Con dps ---------- Dmg.mod +0%(-3%) light ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +1% (-) Resists +5% lightning +6% temporal Spell.save +0 (+0 eff.) (-9 (-4 eff.)) Die.at +0.00 life (+20.00 life) A cap made of leather. |
[vs. rough leather cap 'Dazzleraptor' (5 def, 1 armour) (On head)]rough leather cap 'Blindstreak' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Str +3 Cun dps ---------- Dmg.mod +3% mind +0%(-3%) light Melee Ret 4 mind 2 light ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +1% (-) Spell.save +0 (+0 eff.) (-9 (-4 eff.)) Die.at +0.00 life (+20.00 life) A cap made of leather. |
[vs. rough leather cap 'Dazzleraptor' (5 def, 1 armour) (On head)]rough leather cap 'Frigidshine' (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-3) Str +1 Dex +3 Mag dps ---------- Dmg.mod +0%(-3%) light ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +1% (-) Resists +3% cold +11% light +10% darkness Crit.chn- 5.00% Spell.save +0 (+0 eff.) (-9 (-4 eff.)) Die.at +0.00 life (+20.00 life) A cap made of leather. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(100 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. brass lantern (Light source)]brass lantern 'Sepsisbait' 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature +3% mind Melee Ret 4 light ----- def ----- Resists +6% mind ---------- misc Light +6 (+3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Eye of the Dreaming One (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Eye of the Dreaming One (Tool)]iron pickaxe of endurance (dig speed 35 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Fatigue -5% Mind.save +0 (+0 eff.) (-10 (-5 eff.)) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Risjan the Yeek Solipsist level 6
10th Mirth 122nd year of Ascendancy at 16:05 see stats
Log
Xurin the stone troll shoots!
Risjan converts some damage to Psi!
Xurin the stone troll's Shoot hits Risjan for 8 to psi, 15 physical, 0 arcane, 1 to psi, 2 cold (27 total damage).
Xurin the stone troll's Shoot hits Risjan for 8 to psi, 16 physical, 0 arcane, 1 to psi, 2 cold (28 total damage).
--------------------------------
Xurin the stone troll strafes with his steamguns!
Risjan converts some damage to Psi!
Xurin the stone troll's Strafe hits Risjan for 8 to psi, 15 physical, 0 arcane, 1 to psi, 2 cold (26 total damage).
Xurin the stone troll's Strafe hits Risjan for 9 to psi, 18 physical, 0 arcane, 1 to psi, 2 cold (30 total damage).
--------------------------------
Risjan uses Mind Sear.
Risjan hits Xurin the stone troll for 167 mind damage.
Xurin the stone troll strafes with his steamguns!
Risjan converts some damage to Psi!
Xurin the stone troll's Strafe hits Risjan for 9 to psi, 18 physical, 0 arcane, 1 to psi, 2 cold (30 total damage).
Xurin the stone troll's Strafe hits Risjan for 9 to psi, 16 physical, 0 arcane, 1 to psi, 2 cold (28 total damage).
--------------------------------
Risjan uses Infusion: Regeneration.
Risjan starts regenerating health quickly.
Xurin the stone troll activates Agile Gunner.
Xurin the stone troll activates his linen wizard hat!
Risjan has heard the hateful whisper!
Thought-forged warrior has heard the hateful whisper!
Risjan converts some damage to Psi!
Xurin the stone troll hits Risjan for 9 to psi, 16 mind (25 total damage).
Xurin the stone troll hits Thought-forged warrior for 15 mind damage.
Risjan the level 9 yeek solipsist was mentally tortured to death by Xurin the stone troll on level 3 of Trollmire.




































































