One Eel the level 2 Yeek Wyrmic by brickclays

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassWyrmic
Level / Exp2 / 22%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity8 (base 10)
Constitution6 (base 11)
Magic10 (base 10)
Willpower23 (base 17)
Cunning14 (base 10)

Resources

Life184/184
Equilibrium0
Healing Factor0.95754358934071
Regeneration2.9359618735494

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy21
Crit Chance9%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense0
Ranged Defense0
Fatigue12
Physical Save9
Spell Save11
Mental Save12

Defense: Resistances

Physical+ 1%( 70%)
Lightning+ 1%( 70%)
Fire+ 1%( 70%)
Cold+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


One Eel picks up (a.):
Unerring Scalpel (15-20 power, 25 apr).
Lore found:
Unerring Scalpel
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 4 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


One Eel picks up (a.):
warrior's copper amulet.
There is a ladder to the next level here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


You gain 2.12 gold from the transmogrification of
scorching brass lantern.
You gain 1.40 gold from the transmogrification of
self-loading quiver of elm arrows (16/16, 13-18 power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (21/21, 16-22 power, 5 apr).
You gain 0.76 gold from the transmogrification of
linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 1.92 gold from the transmogrification of
storm rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 1.33 gold from the transmogrification of
warrior's copper amulet.
There is a ladder to the previous level here (press '' or right click to use).
Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the north (giant carpenter ant)).


To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!