









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Semi-Roguelike (mild) | 
| Sex | Male | 
| Race | Yeek | 
| Class | Solipsist | 
| Level / Exp | 24 / 74% | 
| Size | small | 
| Lifes / Deaths | Killed by Betesevea the Thug at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:410 / 3 Killed by Poltergeist Eye of Summer at level 24 on the 48th Haze 122nd year of Ascendancy at 13:09 Killed by Poltergeist Eye of Summer at level 24 on the 48th Haze 122nd year of Ascendancy at 14:54 | 
Primary Stats
| Strength | 20 (base 10) | 
| Dexterity | 8 (base 10) | 
| Constitution | 11 (base 10) | 
| Magic | 14 (base 10) | 
| Willpower | 112 (base 54) | 
| Cunning | 80 (base 50) | 
Resources
| Life | -59/173 | 
| Psi | 354/556 | 
| Healing Factor | 1.1297162075846 | 
| Regeneration | 3.1067195708576 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +115% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 41.029297776136 | 
| See Invisible | 41.029297776136 | 
Offense: Mainhand
| Damage | 34 | 
| Accuracy | 61 | 
| Crit Chance | 38% | 
| APR | 32 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 29 | 
| Accuracy | 61 | 
| Crit Chance | 37% | 
| APR | 26 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 14 | 
| Crit Chance | 32% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 70 | 
| Crit Chance | 48% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +11% | 
| Darkness | +3% | 
| Light | +9% | 
| Mind | +10% | 
Offense: Damage Penetration
| Cold | +5% | 
Defense: Base
| Armour (hardiness) | 19 (30%) | 
| Defense | 22 | 
| Ranged Defense | 22 | 
| Fatigue | 3 | 
| Physical Save | 36.45 | 
| Spell Save | 44.15 | 
| Mental Save | 48 | 
Defense: Resistances
| Blight | + 14%( 70%) | 
| Physical | + 18%( 70%) | 
| Cold | + 14%( 70%) | 
| All | + 9%( 70%) | 
| Darkness | + 14%( 70%) | 
| Light | + 14%( 70%) | 
| Temporal | + 19%( 70%) | 
| Mind | + 18%( 70%) | 
| Fire | + 14%( 70%) | 
| Lightning | + 15%( 70%) | 
Defense: Immunities
| Silence Resistance | 20% | 
| Bleed Resistance | 50% | 
| Confusion Resistance | 55% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 70% | 
| Poison Resistance | 0% | 
| Knockback Resistance | 100% | 
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 504% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 278 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. | 
Class Talents
| Psionic / Psychic Assault | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Psionic / Thought-Forms | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Dream Smith | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Nightmare | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Solipsism | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Psionic / Slumber | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Distortion | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Feedback | 1.30 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Mentalism | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Dreaming | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Yeek | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You successfully escorted the lost defiler to the recall portal on level 1 of Daikara.Escort: lost defiler (level 1 of Daikara) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara.Escort: lost sun paladin (level 2 of Daikara) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire.Escort: lost sun paladin (level 2 of Trollmire) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest.Escort: lost tinker (level 1 of Old Forest) As a reward you improved Cunning by +5. | done | 
| You have been tasked to remove at least one of the threats to the yeeks.Following The Way Protect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| You must find a way to Maj'Eyal through the tunnel to the north of the island.Light at the end of the tunnel | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 2 lumberjacks have died. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Shadowstone the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +1 Resists +6% darkness Die.at -40.00 life Disarm- +20% ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. | 
| Light source |  Shiverstun the brass lantern 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 68% ----- def ----- Resists +6% blight +6% fire +3% cold Spell.save +9 (+2 eff.) HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Glacierspire the hardened leather cap (6 def, 3 armour) 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Str dps ---------- Res.pen +5% cold Acc +6 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 68% * 20 arcane resource burn On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+3 eff.) Fatigue +3% Resists +7% lightning +11% temporal +3% cold A cap made of leather. | 
| On hands |  Lightvortex (10 def, 2 armour) 1.0 T2 hands armor [Random Unique] Master While equipped: Stats +4 Str +3 Wil +5 Con dps ---------- Phys.crit +11.0% Spell.crit +10% Mind.crit +6% Crit.mult +6.00% Dmg.mod +6% light ----- def ----- Armour +2 Defense +10 (+5 eff.) Resists +6% light Phys.save +12 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +50% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 127% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +9.0% Atk.spd 100% Melee+ +6 physical On Hit: 10% Juggernaut 1 On Hit: 10% Disarm 3 On Crit: 20% Cripple 3 Juggernaut: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Telekinetic Core 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+5 eff.) Psionic Pull: Level 3.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 94 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. | 
| On fingers |  Inertial Twine 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+5 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. | 
| On fingers |  solipsist's copper ring of pilfering 0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+1 eff.) Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +9 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
| Around neck |  copper amulet of healing 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +12% Cut- +50% Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 356 life. The life healed will increase with your Mindpower. Amulets make your neck look great! | 
| In main hand |  Glimmersweep the thorny mindstar (98% power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 light +8 cold On Hit.r1 +8 light On Crit.r2 +16 nature While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +12.00% Mind.pwr +6 (+1 eff.) Dmg.mod +3% light On Hit (Melee): * 20% chance to slow global speed by 68% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Around waist |  Rope Belt of the Thaloren 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. | 
| In off hand |  Ce'Nedakira the vined mindstar (83% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Phys.crit +2.0% Mind.crit +2% Mind.pwr +4 (+1 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +8 Spell.save +4 (+1 eff.) Mind.save +2 (+1 eff.) Max.HP +12.00 HP.reg +0.50 ---------- misc Max.psi +24.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Cloak |  linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  focusing woollen robe of the mind (+10%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind +9% all ---------- misc Mana/turn +0.16 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  regeneration infusion of the sneak (heal 338; 13 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 338 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion (res 19%; physical; dur 2; cd 11) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion (res 15%; magical, mental; dur 4; cd 11) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion (res 15%; magical; dur 3; cd 14) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion (res 18%; magical; dur 4; cd 14) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  copper ring of power 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+6 eff.) Mind.pwr +6 (+1 eff.) Rings make your fingers look great! | 
|  copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +21% Pinning- +21% Knockbk- +23% Rings make your fingers look great! | 
|  Wheel of Fate 0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Wil +9 Mag dps ---------- Spell.pwr +7 (+6 eff.) Dmg.mod +6% blight Res.pen +5% blight ----- def ----- Resists +6% blight +3% light Spell.save +8 (+2 eff.) Max.HP +29.00 Disarm- +26% Pinning- +24% Knockbk- +24% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? | 
|  marksman's steel ring of perseverance 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +25% Rings make your fingers look great! | 
|  Serpentnaught 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% lightning ----- def ----- Resists +28% lightning +9% fire +6% nature +9% blight Max.HP +20.00 Heal.mod +5% Silence- +20% Rings make your fingers look great! | 
|  ash starstaff of greater warding (111% power, 3 apr, physical element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% physical ----- def ----- Armour +7 Defense +7 (+3 eff.) ---------- misc Wards +3 physical Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  lifebinding yew magestaff of greater warding (120% power, 4 apr, fire element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane/Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +3% Spell.pwr +14 (+10 eff.) Dmg.mod +20% fire ----- def ----- Armour +6 Defense +7 (+3 eff.) HP.reg +0.80 Heal.mod +10% ---------- misc Wards +3 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  magewarrior's short yew magestaff of greater warding (120% power, 4 apr, fire element) 5.0 T3 staff 1H weapon Reqs Mag 24 [Ego++] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +6% Phys.pwr +11 (+5 eff.) Spell.pwr +16 (+11 eff.) Dmg.mod +20% fire Acc +7 (+3 eff.) ----- def ----- Armour +8 Defense +8 (+4 eff.) ---------- misc Wards +3 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  steel battleaxe of shearing (117% power, 2 apr) 3.0 T2 battleaxe 2H weapon [Ego+] Master Power 117% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +12 (+6 eff.) Apr +9 Massive two-handed battleaxes. | 
|  dwarven-steel battleaxe of evisceration (138% power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 138% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 114 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +12 (+6 eff.) Massive two-handed battleaxes. | 
|  plaguebringer's dwarven-steel battleaxe of crippling (138% power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego++] Arcane/Master Power 138% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 3 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 8 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% ----- def ----- Disease- +14% Massive two-handed battleaxes. | 
|  warbringer's steel longsword of persecution (112% power, 3 apr) 3.0 T2 longsword 1H weapon [Ego+] Disrupt/Master Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Against +8% Unnatural While equipped: Stats +1 Wil +2 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +12% Sharp, long, and deadly. | 
|  plaguebringer's dwarven-steel longsword of evisceration (127% power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego++] Arcane/Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 8 On Crit: * Wound the target dealing 114 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+4 eff.) ----- def ----- Disease- +19% Sharp, long, and deadly. | 
|  dwarven-steel waraxe of crippling (123% power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% One-handed war axes. | 
|  truestriking dwarven-steel waraxe of persecution (124% power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Disrupt/Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Against +8% Unnatural While equipped: Stats +4 Wil dps ---------- Res.pen +5% physical Acc +10 (+5 eff.) Apr +5 One-handed war axes. | 
|  Serpent's Glare (91% power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 133.14 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. | 
|  horrifying vined mindstar of venom (81% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 5 acid 6 mind 5 darkness Dmg.mod +4% acid +2% mind +3% darkness Res.pen +5% acid ----- def ----- Resists +5% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  ash longbow 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Longbows are used to shoot arrows at your foes. | 
|  mindwoven linen robe of the mind (+11%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+0 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind +7% all Mind.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  duelist's cured leather armour of the deep (9 def, 11 armour) 9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +11 Defense +9 (+4 eff.) Fatigue +7% Resists +5% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. | 
|  rejuvenating steel mail armour of lightning resistance (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +19% lightning HP.reg +3.50 ---------- misc Stam/turn +0.50 A suit of armour made of mail. | 
|  dwarven-steel mail armour of Eyal (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Max.HP +32.00 HP.reg +6.00 Heal.mod +11% A suit of armour made of mail. | 
|  Earysta (0 def, 18 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: dps ---------- Crit.mult +30.00% ----- def ----- Armour +18 Fatigue +22% Resists +6% physical ---------- misc Mana/turn +0.12 A suit of armour made of metal plates. | 
|  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  Shadereign the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +3 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce damage dealt by 31% ---------- misc Max.psi +20.00 A belt that goes around your waist. | 
|  Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. | 
|  linen wizard hat 'Mayadhebeth' (6 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +11% nature ----- def ----- Defense +6 (+3 eff.) Resists +16% nature +6% blight Die.at -20.00 life HP.reg +4.00 A pointy cloth hat, very wizardly... | 
|  8 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  14 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  11 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  10 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  8 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  7 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  8 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  3 lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Prothotipe's Prismatic Eye 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  iron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  iron pickaxe of endurance (dig speed 35 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (2/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  iron torque of clear mind 'Tundraprophet' [power 1]  (22 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Res.pen +15% cold ---------- misc Max.psi +30.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  iron torque of mindblast [power 100]  (13 cooldown) 2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  overpowered iron torque of psionic shield [power 37]  (29 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 37 for 5 turns Puts all charms on 29 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  overpowered elm totem of healing [power 170]  (19 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. | 
|  Grinundur the ash totem of stinging [power 182]  (13 cooldown) 2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +5% mind Melee Ret 6 mind ----- def ----- Resists +6% mind Sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
Achievements
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Azgeek the Yeek Solipsist level 16
26th Dusk 122nd year of Ascendancy at 16:54 see stats
 Earth Master
			Killed Harkor'Zun.
			Earth Master
			Killed Harkor'Zun.By Azgeek the Yeek Solipsist level 21
7th Haze 122nd year of Ascendancy at 10:15 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By Azgeek the Yeek Solipsist level 19
78th Dusk 122nd year of Ascendancy at 16:27 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Azgeek the Yeek Solipsist level 10
9th Mirth 122nd year of Ascendancy at 15:36 see stats
 Level 20
			Got a character to level 20.
			Level 20
			Got a character to level 20.By Azgeek the Yeek Solipsist level 20
79th Dusk 122nd year of Ascendancy at 17:06 see stats
 Rescuer of the lost
			Rescued the merchant from the assassin lord.
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Azgeek the Yeek Solipsist level 24
36th Haze 122nd year of Ascendancy at 05:01 see stats
 Size matters
			Did over 600 damage in one attack.
			Size matters
			Did over 600 damage in one attack.By Azgeek the Yeek Solipsist level 24
48th Haze 122nd year of Ascendancy at 10:17 see stats
 That was close
			Killed your target while having only 1 life left.
			That was close
			Killed your target while having only 1 life left.By Azgeek the Yeek Solipsist level 19
76th Dusk 122nd year of Ascendancy at 15:29 see stats
 The Arena
			Unlocked Arena mode.
			The Arena
			Unlocked Arena mode.By Azgeek the Yeek Solipsist level 13
3rd Flare 122nd year of Ascendancy at 17:14 see stats
 The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Azgeek the Yeek Solipsist level 23
24th Haze 122nd year of Ascendancy at 07:43 see stats
 The secret city
			Discovered the truth about mages.
			The secret city
			Discovered the truth about mages.By Azgeek the Yeek Solipsist level 16
35th Dusk 122nd year of Ascendancy at 01:54 see stats
 Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By Azgeek the Yeek Solipsist level 23
23rd Haze 122nd year of Ascendancy at 20:11 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By Azgeek the Yeek Solipsist level 21
1st Haze 122nd year of Ascendancy at 03:24 see stats
 Unstoppable
			Returned from the dead.
			Unstoppable
			Returned from the dead.By Azgeek the Yeek Solipsist level 20
1st Time of Equilibrium 122nd year of Ascendancy at 16:41 see stats
Log
Poltergeist Eye of Summer's Inner Demon is freed from the demons.
Poltergeist Eye of Summer's Inner Demon is not crippled anymore.
Poltergeist Eye of Summer's Inner Demon manifests!
Poltergeist Eye of Summer is no longer sleeping.
Azgeek's mind surges with critical power!
Azgeek converts some damage to Psi!
Azgeek mentally dismisses some damage!
Poltergeist Eye of Summer receives 27 healing from Unnatural Body.
Poltergeist Eye of Summer's Beyond the Flesh hits Poltergeist Eye of Summer's Inner Demon for (35 to psi shield), 52 physical, (11 to psi shield), 16 physical (68 total damage).
Mindrot hits Poltergeist Eye of Summer's Inner Demon for (2 to psi shield), 3 mind, (4 to psi shield), 6 darkness (9 total damage).
Mindrot hits Azgeek for (6 dismissed), 1 to psi, 1 mind, (4 dismissed), 1 to psi, 2 darkness (6 total damage).
Talent Mind Sear is ready to use.
Azgeek receives 4 healing (4 psi heal).
Poltergeist Eye of Summer's Inner Demon uses Dominate.
Poltergeist Eye of Summer shrugs off Poltergeist Eye of Summer's Inner Demon's 'Dominated'!
Poltergeist Eye of Summer's Inner Demon receives 27 healing from Unnatural Body.
Azgeek's mind surges with critical power!
Azgeek's mind surges with critical power!
Azgeek mentally dismisses some damage!
Azgeek converts some damage to Psi!
Poltergeist Eye of Summer receives 27 healing from Unnatural Body.
Poltergeist Eye of Summer's Beyond the Flesh hits Azgeek for 25 to psi, 38 physical, (16 dismissed), 2 to psi, 3 physical (69 total damage).
Mindrot hits Poltergeist Eye of Summer's Inner Demon for (4 to psi shield), 6 mind, (4 to psi shield), 6 darkness (12 total damage).
Mindrot hits Azgeek for (4 dismissed), 1 to psi, 2 mind, (6 dismissed), 1 to psi, 1 darkness (6 total damage).
Poltergeist Eye of Summer uses Brain Storm.
Azgeek converts some damage to Psi!
Poltergeist Eye of Summer hits Azgeek for 78 to psi, 115 lightning (193 total damage).
Azgeek the level 24 yeek solipsist was amped to death by a Poltergeist Eye of Summer on level 2 of Ruined halfling complex.





















































