Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Yeek |
Class | Solipsist |
Level / Exp | 50 / 86% |
Size | small |
Lifes / Deaths | Killed by ritch flamespitter (wild summon) at level 10 on the 3rd Flare 122nd year of Ascendancy at 12:03 0 / 10Killed by Nerodalaith the ghoul at level 34 on the 62nd Pyre 123rd year of Ascendancy at 23:00 Killed by Ivylaith the ghast at level 34 on the 63rd Pyre 123rd year of Ascendancy at 03:09 Killed by Zubolle the bandit at level 35 on the 65th Pyre 123rd year of Ascendancy at 04:46 Killed by Betotha the nightmare horror at level 40 on the 22nd Dusk 123rd year of Ascendancy at 08:25 Killed by Velyba the fire drake hatchling at level 42 on the 42nd Dusk 123rd year of Ascendancy at 20:53 Killed by Zubunn the elven cultist at level 45 on the 4th Haze 123rd year of Ascendancy at 03:25 Killed by Grand Corruptor at level 45 on the 4th Haze 123rd year of Ascendancy at 08:49 Killed by Xywen the lesser vampire at level 46 on the 14th Haze 123rd year of Ascendancy at 19:18 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 33rd Haze 123rd year of Ascendancy at 06:13 |
Primary Stats
Strength | 39 (base 32) |
Dexterity | 66 (base 60) |
Constitution | 41 (base 10) |
Magic | 39 (base 10) |
Willpower | 129.88529652902 (base 60) |
Cunning | 108.94264826451 (base 60) |
Resources
Life | -167/706 |
Mana | 1104/1104 |
Equilibrium | 124 |
Psi | 186/652 |
Healing Factor | 1.3881403954778 |
Regeneration | 247.82609408314 |
Speed
Mental | 0% |
Attack | +22.705444639508% |
Movement | 0% |
Spell | 0% |
Global | +176.29959118618% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
See Stealth | 65.060023367536 |
See Invisible | 65.060023367536 |
Offense: Mainhand
Damage | 167 |
Accuracy | 55 |
Crit Chance | 38% |
APR | 95 |
Speed | 1.00 |
Offense: Offhand
Damage | 184 |
Accuracy | 55 |
Crit Chance | 38% |
APR | 95 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 103 |
Crit Chance | 78% |
Speed | 0.81495976232991 |
Offense: Damage Bonus
Acid | +26% |
Light | +8% |
Mind | +78% |
Fire | +20% |
All | +2% |
Offense: Damage Penetration
Temporal | +42% |
Fire | +42% |
Arcane | +42% |
Mind | +96% |
All | +32% |
Defense: Base
Armour (hardiness) | 23.685982661139 (30%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 3 |
Physical Save | 59.35 |
Spell Save | 65.95 |
Mental Save | 72 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 21%( 70%) |
All | + 6%( 70%) |
Darkness | + 37%( 70%) |
Light | + 19%( 70%) |
Temporal | + 9%( 70%) |
Mind | + 25%( 70%) |
Fire | + 17%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Confusion Resistance | 100% |
Silence Resistance | 43% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 791 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 144 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 309 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Psionic / Solipsism | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Psionic / Discharge | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Slumber | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Dream Forge | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Psionic / Dreaming | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Forge Shield |
talent | Mind Storm |
talent | Thought-Form: Bowman |
talent | Psiblades |
talent | Lucid Dreamer |
detrimental effect | The target is on fire, taking 82.30 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Absorbs 38 damage from the next blockable attack. Currently Blocking: Cold, Fire. Forge Shield |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
beneficial effect | A flow of life spins around the target, regenerating 158.28 life per turn. Regeneration |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The target's subconscious has focused, increasing Mind resistance penetration by +34% and turning its attention on Vor, Grand Geomancer of the Pride. Focused Wrath |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+37% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Bethitha the snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved mental save by +12. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved mental save by +12. | done |
You failed to protect the injured seer from death by Xywen the lesser vampire. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Arudhegada the great wolf. Escort: repented thief (level 4 of Old Forest) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1697. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Hettuzilahor the Glimmerjam (0 def, 3 armour) Hettuzilahor the Glimmerjam (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +6 Dex / +5 Wil / +10 Lck Changes resistances: +6% light Changes resistances penetration: +10% mind Critical mult.: +20.00% Stealth bonus: +10 Mental save: +15 (+4 eff.) Mental crit. chance: +8% A pair of boots made of leather. |
Light source | Islevea IsleveaInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Changes stats: +6 Wil / +2 Mag Changes resistances penetration: +12% all Changes damage: +8% mind Mana each turn: +0.16 Mana when firing critical spell: +2.00 Maximum life: +62.00 Light radius: +6 Damage Shield penetration: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 7 power out of 10/10) : Effective talent level: 5.9 Power cost: 7 out of 10/10. Range: 10 Travel Speed: instantaneous Is: a mind power Description: Inflicts 414.07 mind damage and cripples the target's higher mental functions, reducing cunning by 32 and confusing (42% power) the target for 6 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
On hands | dwarven-steel gauntlets 'Gloruma' (0 def, 2 armour) dwarven-steel gauntlets 'Gloruma' (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage when hit (Melee): 10 arcane Changes stats: +4 Mag / +3 Wil / +3 Cun Changes resistances: +8% light / +8% darkness Changes resistances penetration: +10% arcane / +10% temporal Changes damage: +15% mind Critical mult.: +10.00% Equilibrium when hit: +0.08 Infravision radius: +2 When used to modify unarmed attacks: Power: 119% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% Damage (radius 2) on crit: +32 light / +34 darkness It can be used to activate talent Starfall, placing all other charms into a 17 cooldown : Effective talent level: 2.5 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 61.97 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | cleansing stralite torque of psionic shield [power 101] (22 cooldown) cleansing stralite torque of psionic shield [power 101] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all damage taken by 101 for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun Petrified Wood ring voratun Petrified Wood ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +10 Str / +2 Dex / +10 Wil / +8 Cun / +36 Con Changes resistances: +10% cold / +25% nature / +10% darkness Changes damage: +6% light Reduces incoming crit damage: 23.00% Stun/Freeze immunity: +44% Life regen: +7.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +10 (+5 eff.) Spell crit. chance: +2% Mindpower: +12 (+2 eff.) Damage Shield penetration: +30% Rings make your fingers look great! |
On fingers | Aerastir the gold ring Aerastir the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Defense: +30 (+9 eff.) Changes resistances: +6% cold / +5% arcane / +3% temporal Spell save: +15 (+2 eff.) Blindness immunity: +20% Life regen: +13.00 Maximum life: +169.00 Healing mod.: +16% Rings make your fingers look great! |
Around neck | Fanged Collar Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+3 eff.) Spell save: +15 (+2 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
In main hand | epiphanous living mindstar of flames (114% power, 83 apr, nature damage) epiphanous living mindstar of flames (114% power, 83 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 99% Wil, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +83 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 13 fire Changes resistances: +12% fire Changes resistances penetration: +10% fire Changes damage: +23% mind / +18% fire Talent granted: +1 Attune Mindstar Psi when firing a critical mind attack: +4.00 Mindpower: +26 (+4 eff.) Mental crit. chance: +7% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | hardened leather belt 'Eremodradas' hardened leather belt 'Eremodradas'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +30 (+6 eff.) Changes stats: +7 Wil Changes damage: +24% acid Physical save: +18 (+3 eff.) Mana when firing critical spell: +2.00 Maximum life: +98.00 Maximum mana: +54.00 Maximum stamina: +37.00 Maximum hate: +15.00 Maximum psi: +26.00 Maximum vim: +28.00 Maximum pos.energy: +23.00 Maximum neg.energy: +32.00 Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. |
In off hand | Nexus of the Way (124% power, 83 apr, mind damage) Nexus of the Way (124% power, 83 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 119% Wil, 40% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +83 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +12 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Talent mastery: +0.20 Race / Yeek Mental save: +15 (+4 eff.) Confusion immunity: +30% Mindpower: +41 (+7 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 51 power out of 10/60) : Effective talent level: 3.0 Power cost: 51 out of 10/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 108 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Cloak | spellcowled cashmere cloak of mindcraft (2 def, 0 armour) spellcowled cashmere cloak of mindcraft (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +7 Wil / +4 Cun Spell save: +9 (+1 eff.) Maximum mana: +57.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Rune of the Rift (669.54 temporal damage, removed from time 4 turns) Rune of the Rift (669.54 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 580.49 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Blindhash the voratun amulet Blindhash the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +9 Cun / +7 Con Changes resistances: +9% acid / +15% cold / +20% mind / +5% arcane Changes damage: +9% light Talent mastery: +0.40 Psionic / Thought-Forms Confusion immunity: +45% Life regen: +3.00 Stamina each turn: +1.00 Movement speed: +10% Amulets make your neck look great! |
Furnacetrencher FurnacetrencherInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +11 (+4 eff.) Fatigue: -9% Changes stats: +10 Wil Changes resistances: +18% cold / +12% temporal / +9% fire Changes resistances cap: +6% all Changes resistances penetration: +5% fire Changes damage: +6% nature Physical save: +23 (+4 eff.) Life regen: +4.00 Amulets make your neck look great! |
copper amulet 'Shockwrecker' copper amulet 'Shockwrecker'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +7 Wil Changes resistances: +9% lightning / +11% temporal / +6% cold Changes resistances penetration: +5% cold Pinning immunity: +22% Knockback immunity: +22% Amulets make your neck look great! |
gold amulet 'Dazzlesmasher' gold amulet 'Dazzlesmasher'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Effects on melee hit: * 20% chance to reduce all saves and defense by 50 Changes stats: +6 Dex / +6 Cun / +5 Con Changes resistances: +6% acid / +12% light Changes resistances penetration: +20% acid Changes damage: +12% acid / +12% mind / +6% light Life regen: +3.00 Stamina each turn: +1.10 Movement speed: +10% Amulets make your neck look great! |
grounding steel amulet of cunning (+2) grounding steel amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +10% lightning Stun/Freeze immunity: +22% Amulets make your neck look great! |
mindweaver's voratun amulet of manastreaming mindweaver's voratun amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag / +5 Wil Mental save: +15 (+4 eff.) Confusion immunity: +14% Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +37.00 Mindpower: +10 (+1 eff.) Amulets make your neck look great! |
Beoleneg BeolenegCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +10 Cun / +6 Wil Critical mult.: +20.00% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +5.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Bleakreign the stralite ringBleakreign the stralite ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 21% chance to reduce damage dealt by 40% Damage (Melee): 34 light Damage (Ranged): 24 light Changes stats: +9 Mag Changes resistances penetration: +26% blight / +26% arcane Changes damage: +18% light / +12% arcane Critical mult.: +21.07% Spellpower on spell critical (stacks up to 3 times): +11 Maximum vim: +52.68 Rings make your fingers look great! |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +14 (+7 eff.) Defense: +7 (+3 eff.) Changes stats: +6 Dex / +3 Mag / +11 Cun Changes resistances penetration: +20% mind / +15% arcane Changes damage: +6% mind Mental save: +9 (+2 eff.) Maximum hate: +6.00 Spellpower: +7 (+4 eff.) Movement speed: +13% Activating this item is instant. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Yvygawyn YvygawynInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +3 Physical power: +15 (+3 eff.) Changes stats: +3 Str / +6 Dex / +3 Cun Changes resistances penetration: +20% mind Critical mult.: +20.00% Mental save: +11 (+3 eff.) Confusion immunity: +37% Maximum stamina: +30.00 Rings make your fingers look great! |
copper ring 'Lightorder' copper ring 'Lightorder'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +6% nature / +5% arcane Changes damage: +9% arcane Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
gladiator's gold ring of sensing gladiator's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +6 Str / +6 Con Blindness immunity: +35% Infravision radius: +5 See stealth: +6 See invisible: +14 Rings make your fingers look great! |
gold ring 'Duvyndur' gold ring 'Duvyndur'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +2 Fatigue: -7% Changes resistances: +6% blight / +3% temporal / +9% light / +15% nature Changes resistances penetration: +5% blight Maximum encumbrance: +29 Cut immunity: +20% Confusion immunity: +10% Mental crit. chance: +2% Rings make your fingers look great! |
gold ring of frost (+20%) gold ring of frost (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Rings make your fingers look great! |
gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +7 Defense: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.5 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's steel ring of perseverance mule's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +24 Stun/Freeze immunity: +26% Life regen: +1.00 Rings make your fingers look great! |
pixie's voratun ring of misery pixie's voratun ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 50 Damage (Melee): 18 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 50 Damage (Ranged): 26 physical Changes stats: +11 Cun / +5 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 Spellpower: +11 (+6 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 3.5 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
steel topaz ring steel topaz ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Damage when hit (Melee): 4 fire Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +9% blight / +3% fire Changes resistances penetration: +5% fire Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +12 (+3 eff.) Disarm immunity: +26% Pinning immunity: +23% Knockback immunity: +32% Maximum life: +32.00 Spellpower: +7 (+4 eff.) Rings make your fingers look great! |
voratun Windborne Azurite ring voratun Windborne Azurite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Dex / +7 Mag / +7 Wil / +8 Cun Changes damage: +20% lightning Damage affinity(heal): +20% lightning Spellpower: +10 (+5 eff.) Movement speed: +15% Chance to avoid any damage: +8% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Ce'Nysewen' (170% power, 4 apr)voratun battleaxe 'Ce'Nysewen' (170% power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 21% chance to reduce strength, dexterity, and constitution by 19 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Armour: +8 Changes stats: +5 Dex / +8 Cun / +6 Con Changes resistances penetration: +20% mind Stamina each turn: +3.16 Maximum psi: +40.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of crippling (169% power, 4 apr)voratun battleaxe of crippling (169% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +13.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Kinetic Spike (147% power, 40 apr)Kinetic Spike (147% power, 40 apr) Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 30% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Physical power: +15 (+3 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul of massacre (195% power, 4 apr)voratun greatmaul of massacre (195% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 195% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of rage (178% power, 4 apr)warbringer's voratun greatmaul of rage (178% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +23 (+10 eff.) Physical power: +16 (+3 eff.) Changes stats: +10 Str / +5 Con Changes resistances penetration: +16% physical Changes damage: +16% physical Disarm immunity: +36% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of ruin (177% power, 4 apr)warbringer's voratun greatmaul of ruin (177% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 178% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Physical power: +16 (+3 eff.) Changes stats: +9 Con Changes resistances penetration: +21% physical Critical mult.: +31.00% Disarm immunity: +42% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Icepiercer the stralite greatsword (156% power, 3 apr)Icepiercer the stralite greatsword (156% power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 157% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 21% chance to reduce strength, dexterity, and constitution by 19 Damage (radius 1) on hit: +20 blight / +24 fire When wielded/worn: Damage when hit (Melee): 10 blight Changes stats: +4 Cun Changes resistances: +15% cold Changes damage: +15% mind Mental save: +15 (+4 eff.) Psi when hit: +0.20 Mental crit. chance: +3% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Issufang (159% power, 3 apr)Issufang (159% power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +21 acid Damage (radius 1) on hit: +24 fire When wielded/worn: Damage when hit (Melee): 6 blight Changes resistances: +27% acid / +9% blight Changes resistances penetration: +15% blight / +26% mind Changes damage: +24% blight Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Sulfurslice the elven-wood longbowSulfurslice the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +17 acid / +20 cold Damage (radius 2) on crit: +16 nature When wielded/worn: Accuracy: +20 (+9 eff.) Physical crit. chance: +18.0% Effects on ranged hit: * 10% chance to slow global speed by 81% Changes resistances: +9% nature / +6% mind Changes resistances penetration: +5% mind / +10% nature Changes damage: +24% acid / +30% cold / +3% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun mace of massacre (164% power, 6 apr)blazebringer's voratun mace of massacre (164% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 165% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +46 fire When wielded/worn: Changes resistances penetration: +20% fire Global speed: +4% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace 'Ce'Nyminor' (142% power, 5 apr)stralite mace 'Ce'Nyminor' (142% power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 143% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Armour: +12 Defense: +32 (+10 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 50 Changes resistances: +6% blight / +15% nature / +5% arcane Cut immunity: +21% Disarm immunity: +21% Blunt and deadly. |
Icekill the pulsing mindstar (107% power, 32 apr, nature damage) Icekill the pulsing mindstar (107% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +12 mind When wielded/worn: Changes resistances: +15% cold Changes damage: +9% cold Talent granted: +1 Attune Mindstar Critical mult.: +10.00% Life regen: +1.40 Psi when hit: +0.20 Maximum life: +42.00 Mindpower: +38 (+6 eff.) Mental crit. chance: +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kinetic Focus (88% power, 18 apr, physical damage) Kinetic Focus (88% power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 89% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+1 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Naturegrinder the living mindstar (111% power, 40 apr, nature damage) Naturegrinder the living mindstar (111% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +12 nature When wielded/worn: Changes stats: +3 Str / +3 Mag / +2 Wil Changes resistances: +9% mind / +17% darkness Changes resistances penetration: +10% mind / +20% darkness Changes damage: +9% mind / +18% darkness Talent mastery: +0.20 Cursed / Darkness Talent granted: +1 Attune Mindstar Blindness immunity: +19% Life regen: +1.90 Psi when hit: +1.80 Maximum life: +46.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Light radius: +3 Infravision radius: +3 Damage Resonance (when hit): +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Psionic Fury (104% power, 25 apr, mind damage) Psionic Fury (104% power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 105% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+1 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 429.38 mind damage (based on Willpower) to all within radius 5 Activation costs 34 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
pulsing mindstar 'Heran' (105% power, 32 apr, mind damage) pulsing mindstar 'Heran' (105% power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Power: 106% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 29% When wielded/worn: Changes stats: +4 Str / +1 Dex / +1 Cun Talent granted: +1 Attune Mindstar Physical save: +9 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +11 (+3 eff.) Equilibrium when hit: +1.80 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +3.00 Maximum psi: +30.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +14% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Daypall' (81% power, 18 apr, nature damage) vined mindstar 'Daypall' (81% power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 82% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +16 light When wielded/worn: Changes stats: +5 Wil Changes resistances penetration: +9% mind / +5% darkness Changes damage: +6% acid / +27% mind / +7% darkness Talent granted: +1 Attune Mindstar Maximum hate: +2.00 Mindpower: +19 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Lightningwake' (85% power, 18 apr, nature damage) vined mindstar 'Lightningwake' (85% power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 lightning When wielded/worn: Damage when hit (Melee): 6 mind Changes stats: +4 Wil Changes resistances: +15% lightning / +12% cold Changes resistances penetration: +15% lightning Changes damage: +6% mind Talent granted: +1 Attune Mindstar Spell save: +5 (+1 eff.) Mindpower: +24 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Torihell' (87% power, 18 apr, nature damage) vined mindstar 'Torihell' (87% power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +16 mind When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +4% nature Changes resistances penetration: +4% nature Changes damage: +4% nature Talent mastery: +0.10 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Critical mult.: +18.00% Spell save: +4 (+1 eff.) Maximum psi: +20.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of sand (85% power, 18 apr, mind damage)vined mindstar of sand (85% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 8 physical Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent granted: +1 Attune Mindstar Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. fungal reinforced leather sling of lightningfungal reinforced leather sling of lightning Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +15 lightning When wielded/worn: Changes stats: +5 Con Changes damage: +14% lightning Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 116 life over 5 turns Activation puts all charms on cooldown for 17 turns. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's drakeskin leather sling of true flightmage-hunter's drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +11.0% Effects on ranged hit: * 25 arcane resource burn Changes stats: +6 Cun / +6 Wil Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +12 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff 'Tidefear' (143% power, 5 apr, blight element)elven-wood vilestaff 'Tidefear' (143% power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 144% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 fire Changes resistances: +9% fire / +32% cold Changes resistances penetration: +26% acid / +36% cold / +16% fire Changes damage: +35% blight / +16% cold Talent granted: +1 Command Staff Spellpower: +17 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone magestaff of channeling (136% power, 6 apr, fire element)ethereal dragonbone magestaff of channeling (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +18 (+6 eff.) Changes damage: +30% fire Talent granted: +1 Command Staff Mana each turn: +0.16 Spellpower: +35 (+14 eff.) Spell crit. chance: +5% Damage Shield penetration: +22% Damage Shield Power: +12% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 26 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff of might (136% power, 6 apr, fire element)infernal dragonbone vilestaff of might (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 21 fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +32.00% Spellpower: +25 (+10 eff.) Spell crit. chance: +16% See invisible: +15 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elm magestaff of might (109% power, 2 apr, cold element)potent elm magestaff of might (109% power, 2 apr, cold element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 109% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +14% cold Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood vilestaff of wizardry (129% power, 5 apr, acid element)shimmering elven-wood vilestaff of wizardry (129% power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +4 Mag Changes damage: +25% acid Talent granted: +1 Command Staff Mana each turn: +0.29 Maximum mana: +96.00 Spellpower: +18 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's yew vilestaff of protection (120% power, 4 apr, blight element)void walker's yew vilestaff of protection (120% power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% blight / +10% temporal / +10% darkness Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower: +9 (+5 eff.) Spell crit. chance: +3% Defense after a teleport: +13 Resist all after a teleport: +13% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. flaming voratun waraxe of corruption (150% power, 6 apr)flaming voratun waraxe of corruption (150% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). Damage (radius 1) on hit: +10 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of amnesia (148% power, 6 apr)truestriking voratun waraxe of amnesia (148% power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) When wielded/worn: Accuracy: +25 (+11 eff.) Armour penetration: +10 Changes resistances penetration: +11% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun waraxe (151% power, 6 apr)warbringer's voratun waraxe (151% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +14% physical Disarm immunity: +35% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. IcewildIcewild Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +10 Dex / +4 Wil Changes resistances: +14% lightning / +15% temporal Changes resistances penetration: +26% mind / +26% cold Reduces incoming crit damage: 15.80% See invisible: +24 A belt that goes around your waist. |
hardened leather belt 'Mayutta' hardened leather belt 'Mayutta'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +10 Cun / +8 Wil Changes resistances: +8% lightning / +9% temporal / +5% arcane Damage against: +24% Summoned Reduced damage from: +29% Summoned Physical save: +8 (+1 eff.) Mindpower: +4 (+0 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Frozen Shroud (12 def, 0 armour)Frozen Shroud (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: -15% fire / +25% cold / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 166.46 cold damage and condensing the air into freezing vapors that deal 55.49 cold damage (based on Magic) each turn for 10 turns Activation costs 26 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Yeek-fur Robe (10 def, 5 armour) Yeek-fur Robe (10 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +10 (+4 eff.) Changes resistances: +20% cold / +20% mind / +11% all Changes damage: +20% mind Grants telepathy: Humanoid Mental save: +10 (+3 eff.) Confusion immunity: +35% Mindpower: +10 (+1 eff.) Mental crit. chance: +5% A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of Linaniil (0 def, 0 armour)mindwoven elven-silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Mental save: +24 (+6 eff.) Mana each turn: +0.19 Maximum mana: +40.00 Spellpower: +25 (+10 eff.) Spell crit. chance: +9% Mindpower: +4 (+0 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Khelimarak' (0 def, 0 armour) silk robe 'Khelimarak' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Accuracy: +20 (+9 eff.) Changes stats: +3 Dex / +2 Mag / +3 Con Changes resistances: +17% mind / +2% physical / +13% darkness / +13% all Changes resistances penetration: +9% physical / +9% temporal Changes damage: +11% physical / +12% temporal Physical save: +15 (+3 eff.) Spell save: +14 (+2 eff.) Mental save: +45 (+11 eff.) Mindpower: +3 (+0 eff.) Mental crit. chance: +4% Reduces paradox anomalies(equivalent to willpower): +12 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of power (0 def, 0 armour)stormwoven elven-silk robe of power (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Str / +8 Mag / +5 Wil Changes resistances: +11% lightning / +12% cold / +15% all Changes damage: +26% lightning / +16% physical / +9% cold / +12% all Spellpower: +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe (0 def, 0 armour)verdant elven-silk robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Con Changes resistances: +15% all Changes damage: +15% nature Poison immunity: +38% Disease immunity: +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant linen robe of life (0 def, 0 armour)verdant linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +8% blight / +7% all Changes damage: +7% nature Poison immunity: +24% Disease immunity: +20% Life regen: +2.10 Maximum life: +49.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning) Activation costs 43 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
This item will automatically be transmogrified when you leave the level. invigorating pair of drakeskin leather boots of speed (0 def, 5 armour)invigorating pair of drakeskin leather boots of speed (0 def, 5 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -8% Stamina each turn: +0.70 Maximum life: +60.00 Movement speed: +35% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Earaldil the Pitchwind (0 def, 5 armour)Earaldil the Pitchwind (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Cun Changes resistances: +9% darkness / +16% temporal Changes resistances penetration: +15% darkness Changes damage: +15% mind / +24% nature Physical save: +25 (+4 eff.) Mental crit. chance: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Eclipsebile the drakeskin leather cap (0 def, 5 armour)Eclipsebile the drakeskin leather cap (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 21% chance to reduce all saves and defense by 50 * 21% chance to reduce damage dealt by 40% Changes stats: +10 Str / +5 Dex / +5 Cun / +3 Con Changes resistances: +15% lightning / +13% temporal Changes resistances penetration: +15% darkness Reduces incoming crit damage: 15.80% Light radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Getegadur the drakeskin leather cap (20 def, 5 armour)Getegadur the drakeskin leather cap (20 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +25 (+5 eff.) Armour: +5 Defense: +20 (+7 eff.) Fatigue: +5% Damage when hit (Melee): 10 arcane Changes stats: +10 Dex Changes resistances: +3% physical Changes resistances penetration: +25% physical Critical mult.: +15.00% Psi when hit: +0.12 Maximum mana: +80.00 Maximum vim: +30.00 A cap made of leather. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-2 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+5 eff.) Mindpower: +15 (+2 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Cloudire' (23 def, 0 armour)elven-silk wizard hat 'Cloudire' (23 def, 0 armour) Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +23 (+8 eff.) Changes resistances: +9% acid / +6% darkness / +13% cold / +51% nature / +10% fire Changes resistances penetration: +5% lightning Changes damage: +34% nature Cut immunity: +21% Life regen: +4.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Hurikan' (3 def, 0 armour)elven-silk wizard hat 'Hurikan' (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +15 (+3 eff.) Defense: +3 (+1 eff.) Changes stats: +6 Cun / +7 Wil Changes resistances: +6% blight / +17% mind / +5% arcane Changes damage: +17% mind Physical save: +9 (+2 eff.) Cut immunity: +20% Psi each turn: +0.20 Mindpower: +10 (+1 eff.) Mental crit. chance: +6% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Radiancewitch the voratun mail armour (5 def, 10 armour)Radiancewitch the voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +3 Mag / +4 Wil Changes resistances: +6% light / +10% physical Changes resistances penetration: +25% blight Changes damage: +6% arcane / +15% light Critical mult.: +21.07% Physical save: +21 (+4 eff.) Spell save: +12 (+2 eff.) Maximum vim: +20.00 Spell crit. chance: +6% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of delving (5 def, 10 armour)voratun mail armour of delving (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +8 Str Changes resistances: +16% darkness / +10% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 26 cooldown : Effective talent level: 3.5 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Radhothel (30 def, 14 armour)Radhothel (30 def, 14 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +30 (+9 eff.) Fatigue: +8% Effects on melee hit: * 21% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Cun / +9 Dex Changes resistances: +9% mind / +15% temporal Changes resistances penetration: +20% temporal Changes damage: +9% temporal Maximum mana: +105.36 Maximum vim: +52.68 Spell crit. chance: +7% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Balekor (0 def, 21 armour)Balekor (0 def, 21 armour) Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Fatigue: +22% Damage when hit (Melee): 4 acid Changes stats: +5 Wil Changes resistances: +6% physical / +26% darkness / +25% blight / +5% arcane / +16% temporal Changes damage: +6% acid Blindness immunity: +21% Maximum life: +105.36 Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun shield 'Jetrot' (30 def, 26 armour, 175% power, 205.5 block)voratun shield 'Jetrot' (30 def, 26 armour, 175% power, 205.5 block) Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 176% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +206 On weapon hit: * 21% chance to reduce damage dealt by 40% When wielded/worn: Armour: +26 Defense: +30 (+9 eff.) Fatigue: +8% Damage (Melee): 33 lightning Damage when hit (Melee): 21 lightning Changes stats: +6 Dex Changes resistances: +15% darkness / +15% cold Changes damage: +6% mind / +18% physical Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. manaburning quiver of elven-wood arrows of torment (17/17, 154% power, 14 apr)manaburning quiver of elven-wood arrows of torment (17/17, 154% power, 14 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 154% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 17 On weapon hit: * 29 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
926 alchemist agate 926 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Yvuda the iron pickaxe (dig speed 28 turns) Yvuda the iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Cun / +1 Str Changes resistances: +3% darkness / +6% blight Changes resistances penetration: +10% mind Changes damage: +6% mind Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 85 power out of 40/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots 'Issirak' (21/21, 189% power, 6 apr)pouch of voratun shots 'Issirak' (21/21, 189% power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 190% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +21.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 357 physical damage On weapon crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% Travel speed: +211% Damage (Ranged): +26 lightning / +44 physical Damage (radius 2) on crit: +15 lightning When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sersee the Yeek Solipsist level 45
11st Haze 123rd year of Ascendancy at 12:10 see stats
By Sersee the Yeek Solipsist level 38
70th Pyre 123rd year of Ascendancy at 15:27 see stats
By Sersee the Yeek Solipsist level 48
19th Haze 123rd year of Ascendancy at 18:18 see stats
By Sersee the Yeek Solipsist level 37
69th Pyre 123rd year of Ascendancy at 17:17 see stats
By Sersee the Yeek Solipsist level 40
29th Dusk 123rd year of Ascendancy at 18:32 see stats
By Sersee the Yeek Solipsist level 45
66th Dusk 123rd year of Ascendancy at 12:41 see stats
By Sersee the Yeek Solipsist level 47
16th Haze 123rd year of Ascendancy at 21:09 see stats
By Sersee the Yeek Solipsist level 41
42nd Dusk 123rd year of Ascendancy at 09:51 see stats
By Sersee the Yeek Solipsist level 40
28th Dusk 123rd year of Ascendancy at 18:44 see stats
By Sersee the Yeek Solipsist level 25
54th Dusk 122nd year of Ascendancy at 05:16 see stats
By Sersee the Yeek Solipsist level 46
13rd Haze 123rd year of Ascendancy at 22:13 see stats
By Sersee the Yeek Solipsist level 26
54th Dusk 122nd year of Ascendancy at 20:15 see stats
By Sersee the Yeek Solipsist level 10
3rd Flare 122nd year of Ascendancy at 02:15 see stats
By Sersee the Yeek Solipsist level 20
25th Dusk 122nd year of Ascendancy at 06:38 see stats
By Sersee the Yeek Solipsist level 30
54th Haze 122nd year of Ascendancy at 14:23 see stats
By Sersee the Yeek Solipsist level 40
21st Dusk 123rd year of Ascendancy at 13:16 see stats
By Sersee the Yeek Solipsist level 50
31st Haze 123rd year of Ascendancy at 04:51 see stats
By Sersee the Yeek Solipsist level 29
77th Dusk 122nd year of Ascendancy at 01:45 see stats
By Sersee the Yeek Solipsist level 46
14th Haze 123rd year of Ascendancy at 16:50 see stats
By Sersee the Yeek Solipsist level 33
62nd Pyre 123rd year of Ascendancy at 01:58 see stats
By Sersee the Yeek Solipsist level 25
53rd Dusk 122nd year of Ascendancy at 21:03 see stats
By Sersee the Yeek Solipsist level 48
17th Haze 123rd year of Ascendancy at 01:24 see stats
By Sersee the Yeek Solipsist level 9
1st Flare 122nd year of Ascendancy at 17:03 see stats
By Sersee the Yeek Solipsist level 22
43rd Dusk 122nd year of Ascendancy at 03:29 see stats
By Sersee the Yeek Solipsist level 32
57th Haze 122nd year of Ascendancy at 17:13 see stats
By Sersee the Yeek Solipsist level 21
26th Dusk 122nd year of Ascendancy at 15:25 see stats
By Sersee the Yeek Solipsist level 45
4th Haze 123rd year of Ascendancy at 08:49 see stats
By Sersee the Yeek Solipsist level 37
70th Pyre 123rd year of Ascendancy at 00:45 see stats
Log
Sersee converts some damage to Psi!
Sersee mentally dismisses some damage!
Lava floor hits Yeek mindslayer for 100 fire damage.
Thunderstorm hits Sersee for (13 dismissed), 4 to psi, 5 lightning (9 total damage).
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for (16 to time), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride uses Orcish Fury.
Vor, Grand Geomancer of the Pride enters a state of bloodlust.
Sersee's mind surges with critical power!
Sersee's mind surges with critical power!
Sersee converts some damage to Psi!
Sersee receives 7 healing (10 psi heal).
Sersee hits Vor, Grand Geomancer of the Pride for (89 to time), 0 mind (0 total damage).
Burning from Vor, Grand Geomancer of the Pride hits Sersee for (38 blocked), 33 to psi, 46 fire (79 total damage).
Vor, Grand Geomancer of the Pride casts Aether Avatar.
Sersee's mind surges with critical power!
Sersee converts some damage to Psi!
Sersee hits Vor, Grand Geomancer of the Pride for (82 to time), 0 mind (0 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Yeek mindslayer for 145 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Sersee for (38 blocked), 30 to psi, 43 fire (73 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Yeek mindslayer for 145 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Yeek mindslayer for 145 fire damage.
Sersee uses Infusion: Regeneration.
Sersee starts regenerating health quickly.
Vor, Grand Geomancer of the Pride casts Rune: Biting Gale.
Yeek mindslayer is encased in ice!
Sersee's dream shield has been strengthened by the attack!
Sersee reacts immediately after taking severe wounds!
Vor, Grand Geomancer of the Pride loses 50 mana from using a non-Arcane talent!
Vor, Grand Geomancer of the Pride roars triumphantly.