Galolanik the level 11 Kruk Yeti Archmage by nb413

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
Dark Priest 1.4.4
CampaignOrcs
ModeNormal Adventure
SexMale
RaceKruk Yeti
ClassArchmage
Level / Exp11 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity7 (base 10)
Constitution17 (base 10)
Magic36 (base 34)
Willpower14 (base 13)
Cunning26 (base 25)

Resources

Life232/232
Mana190/190
Healing Factor1
Regeneration1.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible5

Offense: Mainhand

Damage17
Accuracy1
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower32
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save11
Spell Save21
Mental Save27

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
3/5
5/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
0/5
0/5
0/5
Race / Yeti1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5

Effects

Quests

active
active
active
done
active
active
done

Equipment

On hands
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By Galolanik the Kruk Yeti Archmage level 3
11st Retaking 124th year of Ascendancy at 12:58
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Galolanik the Kruk Yeti Archmage level 10
25th Retaking 124th year of Ascendancy at 20:37
see stats
Level 10 Got a character to level 10.
By Galolanik the Kruk Yeti Archmage level 10
23rd Retaking 124th year of Ascendancy at 02:17
see stats

Log

You collect a new ingredient: lump of dwarven steel (1).
You gain 2.38 gold from the melting of
spiked dwarven-steel mail armour of lightning resistance (3 def, 8 armour).
You gain 0.60 gold from the melting of
cured leather armour (2 def, 4 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel shield (6 def, 2 armour, 41 block).
You collect a new ingredient:
lump of steel (1).
You gain 1.73 gold from the melting of
hateful pouch of steel shots (19/19, 121% power, 2 apr).
You gain 1.58 gold from the melting of
arcing quiver of yew arrows of accuracy (22/22, 137% power, 10 apr).
You gain 2.70 gold from the melting of
ranger's ash longbow of dampening.
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 1.63 gold from the melting of
gifted vined mindstar of life (87% power, 18 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 3.80 gold from the melting of
balanced steel mace of erosion (105% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatsword (125% power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.15 gold from the melting of
insidious steel greatsword of erosion (125% power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.46 gold from the melting of
flaming steel greatsword of projection (122% power, 2 apr).
You gain 1.76 gold from the melting of
shielding rune of the duelist (absorb 110 for 4 turns).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 2.15 gold from the melting of
insidious poison infusion of the wizard (25 nature damage, 26% healing reduction).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 2.23 gold from the melting of
insidious poison infusion of the wizard (28 nature damage, 20% healing reduction).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.86 gold from the melting of
regeneration infusion (heal 121 over 5 turns).
There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.