Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Higher |
Class | Demonologist |
Level / Exp | 18 / 92% |
Size | medium |
Lifes / Deaths | Killed by Cyruta the deformed giant venus flytrap at level 18 on the 65th Regrowth 123rd year of Ascendancy at 11:07 / 1 |
Primary Stats
Strength | 39 (base 37) |
Dexterity | 20 (base 10) |
Constitution | 26 (base 20) |
Magic | 42 (base 36) |
Willpower | 11 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | -148/632 |
Stamina | 68/154 |
Vim | 0/286 |
Healing Factor | 1.1316586254955 |
Regeneration | 4.8095491583559 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 18.815289237657 |
See Invisible | 18.815289237657 |
Offense: Mainhand
Damage | 46 |
Accuracy | 56 |
Crit Chance | 19% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 31 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Acid | +6% |
Fire | +5% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 25.551211628464 (73.607947236566%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 25 |
Physical Save | 27 |
Spell Save | 18 |
Mental Save | 9 |
Defense: Resistances
Lightning | + 15%( 70%) |
Temporal | + 12%( 70%) |
Blight | + 22%( 70%) |
Physical | + 23%( 70%) |
Fire | + 60%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Stun Resistance | 10% |
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 540% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 98.06 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Doom shield | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the injured seer from death by Aerossra the white worm mass. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Ragebar' (20 def, 1 armour) pair of rough leather boots 'Ragebar' (20 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +4 (+1 eff.) Apr +4 ----- def ----- Armour +1 Defense +20 (+7 eff.) Resists +1% physical Die.at -80.00 life A pair of boots made of leather. |
Light source | Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 1/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 77.35 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 77.35 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Freezebolt (5 def, 1 armour) Freezebolt (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +5% cold Melee Ret 6 acid ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Phys.save +9 (+4 eff.) Max.HP +60.00 HP.reg +2.00 A cap made of leather. |
On hands | Polylramina the Scaldburst (0 def, 1 armour) Polylramina the Scaldburst (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +5% fire Acc +21 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +9% temporal +12% fire Unarmed combat: Power 10.5 - 14.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +7.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | sapper's iron pickaxe (dig speed 30 turns) sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring of pilfering steel ring of pilfering 0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) ---------- misc Vim/ret +2.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | copper ring of pilfering copper ring of pilfering 0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +7 ----- def ----- Defense +8 (+3 eff.) ---------- misc Vim/melee +1.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | wanderer's copper amulet wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
In main hand | elemental iron waraxe of crippling (12-17 power, 2 apr) elemental iron waraxe of crippling (12-17 power, 2 apr) 3.0 T1 waraxe 1H weapon [Ego++] Arcane/Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 53 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +6% acid Res.pen +6% acid ---------- misc Talents +1 Corrosive Slashes One-handed war axes. |
Around waist | Alysta Alysta1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Armour +4 Defense +8 (+3 eff.) Resists +12% fire Stealth +6 Stun/Frz- +10% A belt that goes around your waist. |
In off hand | reinforced iron shield (0 def, 3 armour, 10-11 power, 41 block) reinforced iron shield (0 def, 3 armour, 10-11 power, 41 block) 7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +41 While equipped: ----- def ----- Armour +3 Fatigue +8% Resists +19% blight +19% fire +19% physical Dmg.red +9 blight +9 fire +9 physical ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Duskbane' (1 def, 0 armour) linen cloak 'Duskbane' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Max.HP +100.00 Silence- +10% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Galerace (0 def, 7 armour) Galerace (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +30 (+8 eff.) Dmg.mod +3% cold ----- def ----- Armour +7 Fatigue +22% Resists +9% lightning +16% fire Phys.save +3 (+1 eff.) ---------- misc Talents +2 Blighted Path A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 121; cd 12) healing infusion of the warrior (heal 121; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 121 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 517%; cd 8) movement infusion of the titan (speed 517%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 517% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
clarifying copper amulet of cunning (+3) clarifying copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +11% mind Confus- +22% Amulets make your neck look great! |
starlit copper amulet of dexterity (+3) starlit copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% light +11% darkness Blind- +21% Amulets make your neck look great! |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
grounding steel amulet of dexterity (+3) grounding steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
Hathehir Hathehir0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Melee Ret 4 physical ----- def ----- Resists +1% physical Max.HP +20.00 Disarm- +21% Pinning- +23% Knockbk- +23% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
copper ring of misery copper ring of misery0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 8 physical Ranged+ 6 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 9 On Hit (Ranged): * 10% chance to reduce all saves and defense by 9 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
mule's copper ring of corrosion (+22%) mule's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Fatigue -5% Resists +22% acid ---------- misc Max.enc +20 Rings make your fingers look great! |
savior's copper ring savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +7 (+7 eff.) Rings make your fingers look great! |
warrior's copper ring of perseverance warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
marksman's steel ring of tenacity marksman's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +24.00 Disarm- +20% Pinning- +23% Knockbk- +25% Rings make your fingers look great! |
warrior's steel ring of nature (+22%) warrior's steel ring of nature (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% nature ----- def ----- Armour +4 Resists +22% nature Rings make your fingers look great! |
elemental iron longsword (12-16 power, 2 apr) elemental iron longsword (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 53 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +5% cold Res.pen +5% cold Sharp, long, and deadly. |
steel mace 'Gita' (28-38 power, 3 apr) steel mace 'Gita' (28-38 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Master Power 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Dmg.mod +15% arcane On Hit (Melee): * 10% chance to reduce all saves and defense by 9 ----- def ----- Resists +5% arcane Blunt and deadly. |
horrifying vined mindstar of resolve (6-7 power, 18 apr, mind damage) horrifying vined mindstar of resolve (6-7 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Melee+ 5 mind 4 darkness Dmg.mod +2% mind +3% darkness ----- def ----- Spell.save +2 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of resolve (6-7 power, 18 apr, nature damage) nature's vined mindstar of resolve (6-7 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight Spell.save +3 (+2 eff.) Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of clarity (6-6 power, 18 apr, mind damage) vined mindstar of clarity (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) ----- def ----- Mind.save +4 (+4 eff.) ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of sand (8-9 power, 24 apr, nature damage) thorny mindstar of sand (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+6 eff.) Melee+ 6 physical Dmg.mod +4% physical Res.pen +8% physical ----- def ----- Resists +4% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash longbow 'Tuladulen' ash longbow 'Tuladulen'4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +15 lightning +12 fire +8 mind +14 acid While equipped: Stats +1 Cun dps ---------- Dmg.mod +14% lightning +15% fire +15% acid ----- def ----- Resists +6% mind ---------- misc Equi/ret +0.04 Max.psi +10.00 Longbows are used to shoot arrows at your foes. |
quiver of elm arrows (17/17, 14-20 power, 5 apr) quiver of elm arrows (17/17, 14-20 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 14.0 - 19.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Arrows are used with bows to pierce your foes to death. |
mindwoven woollen robe of frost (+19%) (0 def, 0 armour) mindwoven woollen robe of frost (+19%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) Dmg.mod +13% cold ----- def ----- Resists +9% all +19% cold Mind.save +16 (+13 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour of resilience (6 def, 4 armour) cured leather armour of resilience (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +24.00 A suit of armour made of leather. |
Betibeth the rough leather belt Betibeth the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Str +1 Wil +1 Cun ----- def ----- Fatigue -5% Resists +6% darkness Crit.dmg- 10.00% ---------- misc Max.enc +20 A belt that goes around your waist. |
Cyrorewen the Jetsteel Cyrorewen the Jetsteel1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature +9% cold Res.pen +10% darkness +5% cold Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 8% ----- def ----- Defense +9 (+4 eff.) Stealth +6 A belt that goes around your waist. |
insulating rough leather belt of unlife insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +7% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Ragintir' rough leather belt 'Ragintir'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% mind Die.at -40.00 life Max.HP +71.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.psi +20.00 A belt that goes around your waist. |
Yvildathra (1 def, 0 armour) Yvildathra (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +1 (+1 eff.) Resists +6% mind +3% lightning Spell.save +6 (+4 eff.) ---------- misc Max.mana +40.00 Infravis +2 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Isovea' (1 def, 10 armour) linen cloak 'Isovea' (1 def, 10 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Phys.crit +1.0% Acc +10 (+3 eff.) Melee Ret 6 mind ----- def ----- Armour +10 Defense +1 (+1 eff.) Mind.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nildassra the pair of rough leather boots (0 def, 1 armour) Ce'Nildassra the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Dex ----- def ----- Armour +1 Resists +6% lightning +6% temporal Poison- +10% Knockbk- +10% Teleport- +20% A pair of boots made of leather. |
pair of rough leather boots of strife (0 def, 1 armour) pair of rough leather boots of strife (0 def, 1 armour)2.0 T1 feet armor [Ego+] Psionic While equipped: Stats +2 Con +3 Wil dps ---------- Mind.pwr +4 (+4 eff.) Res.pen +6% physical ----- def ----- Armour +1 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Yvyrethra the Balancespike (0 def, 3 armour) Yvyrethra the Balancespike (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% nature Res.pen +10% mind Acc +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +2% Die.at -20.00 life Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Armiran the rough leather gloves (10 def, 1 armour) Armiran the rough leather gloves (10 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Dex +3 Con dps ---------- Melee+ 6 mind Dmg.mod +4% mind Acc +15 (+4 eff.) ----- def ----- Armour +1 Defense +10 (+4 eff.) Resists +6% mind +1% physical Die.at -20.00 life ---------- misc Max.stam +10.00 Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 mind On Hit: 20% Psychic Lobotomy 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Demonmark (0 def, 1 armour) Demonmark (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% nature +12% darkness Res.pen +10% mind Acc +6 (+2 eff.) Melee Ret 2 darkness ----- def ----- Armour +1 Resists +6% mind +3% darkness Phys.save +5 (+2 eff.) Mind.save +6 (+6 eff.) Disarm- +22% Unarmed combat: Power 9.0 - 9.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Strikebearer (0 def, 1 armour) Strikebearer (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Melee+ 5 mind Dmg.mod +4% mind +6% lightning Melee Ret 2 lightning ----- def ----- Armour +1 Fatigue +1% Resists +3% cold +6% mind +6% nature Unarmed combat: Power 9.5 - 13.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +5 mind On Hit: 20% Psychic Lobotomy 1 Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying linen wizard hat (1 def, 0 armour) clarifying linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: Stats +3 Cun ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+6 eff.) A pointy cloth hat, very wizardly... |
Xima the Bleaknigh (1 def, 0 armour) Xima the Bleaknigh (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +1 Mag dps ---------- Dmg.mod +11% fire Res.pen +10% darkness ----- def ----- Defense +1 (+1 eff.) Resists +19% fire ---------- misc Infravis +3 A pointy cloth hat, very wizardly... |
Layyna (0 def, 3 armour) Layyna (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% Phys.pwr +20 (+5 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Galeclash' (0 def, 4 armour) iron helm 'Galeclash' (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% fire ----- def ----- Armour +4 Fatigue +5% Resists +6% lightning ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
308 alchemist agate 308 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Frigidfear the brass lantern Frigidfear the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold Res.pen +10% acid +5% fire Melee Ret 2 fire ----- def ----- Resists +18% cold Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of the zealot brass lantern of the zealot2.0 T1 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +5 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Polabreranor (dig speed 38 turns) Polabreranor (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 9 ----- def ----- Resists +6% acid +5% arcane +6% light +17% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Emelemitha' (dig speed 29 turns) iron pickaxe 'Emelemitha' (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Mag dps ---------- S.pwr/crit +4 Res.pen +15% blight Melee Ret 6 arcane ---------- misc Max.mana +40.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Eremegorn the Sootblur [power 25] (25 cooldown) Eremegorn the Sootblur [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +3% darkness Res.pen +15% physical Acc +15 (+4 eff.) Apr +1 ----- def ----- Armour +2 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Bloomspitter the elm totem of healing [power 116] (15 cooldown) Bloomspitter the elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight +6% temporal +6% nature Res.pen +10% temporal On Hit (Melee): * 20% chance to slow global speed by 34% ----- def ----- Resists +3% blight Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
demon seed [dúathedlen] (16, body) demon seed [dúathedlen] (16, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (16, body) demon seed [fire imp] (16, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (15, body) demon seed [onilug] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +47% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (11, body) demon seed [quasit] (11, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (18, body) demon seed [water imp] (18, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, body) demon seed [wretchling] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (15, finger) demon seed [quasit] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (18, finger) demon seed [water imp] (18, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (4, mainhand) demon seed [fire imp] (4, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (3, mainhand) demon seed [onilug] (3, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (15, mainhand) demon seed [dolleg] (15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (18, mainhand) demon seed [dúathedlen] (18, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (14, mainhand) demon seed [quasit] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [water imp] (10, offhand) demon seed [water imp] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +12% blight +12% fire +12% darkness Res.pen +5% blight +5% fire +5% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (17, offhand) demon seed [dúathedlen] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (15, offhand) demon seed [onilug] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (14, offhand) demon seed [quasit] (14, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +14% acid +14% physical +14% blight Res.pen +7% acid +7% physical +7% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (13, offhand) demon seed [wretchling] (13, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% acid +17% darkness +17% blight Dmg.red +7 acid +7 darkness +7 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
By Agathe the Higher Demonologist level 10
26th Dusk 122nd year of Ascendancy at 13:16 see stats
By Agathe the Higher Demonologist level 6
78th Pyre 122nd year of Ascendancy at 02:20 see stats
By Agathe the Higher Demonologist level 10
7th Dusk 122nd year of Ascendancy at 09:53 see stats
By Agathe the Higher Demonologist level 10
9th Dusk 122nd year of Ascendancy at 09:07 see stats
By Agathe the Higher Demonologist level 7
1st Dusk 122nd year of Ascendancy at 20:06 see stats
By Agathe the Higher Demonologist level 18
7th Allure 123rd year of Ascendancy at 21:25 see stats
Log
Poison from Cyruta the deformed giant venus flytrap hits Agathe for 119 nature damage.
Something heals Agathe!
Agathe receives 48 healing.
Agathe uses Shield Pummel.
Agathe misses Something.
Agathe hits Something for 2 to psi, 3 acid (5 total damage).
Agathe hits Something for 2 to psi, 3 fire (6 total damage).
Waking Nightmare from Cyruta the deformed giant venus flytrap hits Agathe for 9 darkness damage.
Poison from Cyruta the deformed giant venus flytrap hits Agathe for 108 nature damage.
Agathe slows down.
Something hits Agathe for 69 nature damage.
Agathe hits Something for 29 fire damage.
Agathe deactivates Fearscape.
Something heals Agathe!
Agathe receives 48 healing.
You are brought back from the Fearscape!
Talent Demonic Madness is ready to use.
Talent Demon Seed is ready to use.
Waking Nightmare from Cyruta the deformed giant venus flytrap hits Agathe for 9 darkness damage.
Something hits Agathe for 236 mind damage.
Poison from Cyruta the deformed giant venus flytrap hits Agathe for 108 nature damage.
Agathe activates Osmosis Shield.
Rune: Shatter Afflictions is still on cooldown for 5 turns.
Agathe receives 26 healing from Something.
Agathe is free from the nightmare.
Poison from Cyruta the deformed giant venus flytrap hits Agathe for (16 turned into osmosis), 108 nature (108 total damage).
Agathe the level 18 higher demonologist was slimed to death by Cyruta the deformed giant venus flytrap on level 2 of Heart of the Gloom.