Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Higher |
Class | Demonologist |
Level / Exp | 47 / 74% |
Size | medium |
Lifes / Deaths | Killed by Weirdling Beast at level 26 on the 14th Haze 123rd year of Ascendancy at 01:40 / 2Killed by Zubamithra the ancient elven mummy at level 47 on the 30th Pyre 127th year of Ascendancy at 23:38 |
Primary Stats
Strength | 78 (base 60) |
Dexterity | 27 (base 15) |
Constitution | 49 (base 45) |
Magic | 100 (base 66) |
Willpower | 30 (base 12) |
Cunning | 42 (base 27) |
Resources
Life | -81/1524 |
Mana | 414/563 |
Stamina | 278/348 |
Vim | 166/402 |
Healing Factor | 1.4432873839944 |
Regeneration | 23.45341998991 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 9 |
Infravision | 4 |
See Stealth | 11 |
See Invisible | 7 |
Offense: Mainhand
Damage | 212 |
Accuracy | 52 |
Crit Chance | 62% |
APR | 52 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 65 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Acid | +34% |
Physical | +34% |
Cold | +23% |
Blight | +34% |
Arcane | +17% |
Fire | +20% |
All | +2% |
Offense: Damage Penetration
Acid | +40% |
Temporal | +10% |
Blight | +25% |
Arcane | +11% |
Physical | +35% |
Darkness | +15% |
Defense: Base
Armour (hardiness) | 70.699232954414 (85.404685247777%) |
Defense | 25 |
Ranged Defense | 30 |
Fatigue | 24 |
Physical Save | 39 |
Spell Save | 47 |
Mental Save | 43 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 28%( 70%) |
All | + 20%( 70%) |
Darkness | + 34%( 70%) |
Temporal | + 46%( 70%) |
Physical | + 34%( 70%) |
Mind | + 25%( 70%) |
Fire | + 62%( 70%) |
Lightning | + 42%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Disarm Resistance | 100% |
Knockback Resistance | 100% |
Confusion Resistance | 93% |
Stun Resistance | 100% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 49% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 264 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Beliwyn the bee swarm. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by maulotaur. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by ritch flamespitter. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Glomira the brown bear. Escort: temporal explorer (level 2 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 464. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Samogas (0 def, 7 armour) Samogas (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Cun +1 Wil ----- def ----- Armour +7 Fatigue +2% Resists +12% acid Die.at -40.00 life Silence- +24% Confus- +23% Stun/Frz- +21% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Woeflash' alchemist's lamp 'Woeflash'1.0 T3 lite [Rare] Master While equipped: dps ---------- Res.pen +15% darkness Apr +1 ----- def ----- Resists +3% darkness Phys.save +15 (+5 eff.) Blind- +34% Confus- +15% ---------- misc Max.stam +30.00 Light +8 See.Stealth +11 See.Invis +7 Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Camokor the elven-silk wizard hat (3 def, 0 armour) Camokor the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +8 Mag +6 Cun dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) Dmg.mod +18% fire ----- def ----- Defense +3 (+2 eff.) Resists +27% fire Crit.dmg- 10.00% Spell.save +12 (+4 eff.) ---------- misc Mana/turn +0.23 A pointy cloth hat, very wizardly... |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | Fogedge the dwarven-steel pickaxe (dig speed 15 turns) Fogedge the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +12% blight +18% fire +15% darkness +8% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Mayynne' voratun ring 'Mayynne' 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil +7 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +3% arcane Res.pen +10% temporal Melee Ret 4 arcane ----- def ----- Resists +6% mind +3% temporal Mind.save +14 (+5 eff.) Max.HP +36.00 Disarm- +50% Confus- +45% Pinning- +50% Knockbk- +50% ---------- misc Vim/melee +3.00 Rings make your fingers look great! |
On fingers | voratun pearl ring voratun pearl ring |
Around neck | gold amulet 'Falechik' gold amulet 'Falechik'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Res.pen +10% physical Apr +15 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Resists +19% lightning Stun/Frz- +34% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
In main hand | Emelirena the voratun longsword (169% power, 6 apr) Emelirena the voratun longsword (169% power, 6 apr) 3.0 T5 longsword 1H weapon [Random Unique] Master Power 170% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 acid On Hit.r1 +8 acid On Hit: * 20% chance to reduce armor by 40% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +28.0% Crit.mult +33.00% Res.pen +5% acid Apr +15 On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Resists +9% acid ---------- misc Talents +5 Corrosive Cone Sharp, long, and deadly. |
Around waist | Branakath Branakath1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +8 Dex +4 Wil +4 Cun dps ---------- Phys.crit +12.0% Mind.crit +12% ----- def ----- Armour +11 Max.HP +70.00 Create a temporary shield that absorbs 311 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
In off hand | Temporal Rift (8 def, 4 armour, 161% power, 325 block) Temporal Rift (8 def, 4 armour, 161% power, 325 block) 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 70% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +32% acid +32% physical +32% blight Res.pen +25% acid +25% physical +25% blight ----- def ----- Armour +4 Defense +8 (+4 eff.) Rng.Def +10 (+5 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+7 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Cloak | Frostwell the elven-silk cloak (3 def, 0 armour) Frostwell the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +3 Mag dps ---------- Spell.crit +6% Crit.mult +44.00% Spell.pwr +8 (+2 eff.) Dmg.mod +12% arcane +9% cold Res.pen +11% arcane +10% acid Acc +12 (+5 eff.) Apr +15 ----- def ----- Defense +3 (+2 eff.) Crit.dmg- 10.00% Stealth +13 Max.HP +57.00 ---------- misc Max.mana +87.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | enlightening stralite plate armour of the dragon (0 def, 13 armour) enlightening stralite plate armour of the dragon (0 def, 13 armour) 17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +0 Str +0 Mag +6 Wil +4 Cun ----- def ----- Armour +13 Fatigue +22% Resists +10% acid +9% physical +8% fire +8% lightning +10% cold Mind.save +16 (+5 eff.) Silence- +99% Disarm- +26% Stun/Frz- +32% Knockbk- +27% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Phial of the Ultimate Bearness Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 600 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 158; dur 4; cd 16) biting gale rune of the sneak (damage 158; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 157.93 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 121; cd 12) shatter afflictions rune of the titan (absorb 121; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Xerelramina the Murkpall =9% nat dmg= Xerelramina the Murkpall =9% nat dmg=0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature ----- def ----- Armour +10 Resists +28% lightning Mind.save +6 (+2 eff.) Disease- +20% Pinning- +20% Stun/Frz- +26% Amulets make your neck look great! |
steel amulet 'Shadowwinter' =15% fire dmg= steel amulet 'Shadowwinter' =15% fire dmg=0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +15% fire Res.pen +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 16% ----- def ----- Fatigue -6% Resists +3% darkness HP.reg +3.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Aerunn =9% acid dmg= Aerunn =9% acid dmg=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +8 Str +14 Lck +2 Con dps ---------- Dmg.mod +9% acid Acc +14 (+5 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +14 (+7 eff.) Crit.dmg- 15.00% Unseen.red 14% ---------- misc Light +2 Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Mirror Shards =12% light dmg= Mirror Shards =12% light dmg=0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 350 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Brodanik the stralite amulet Brodanik the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +4% Crit.mult +20.00% Mind.pwr +15 (+8 eff.) Res.pen +25% mind ----- def ----- Resists +26% light +22% darkness Blind- +40% ---------- misc Max.hate +6.00 Max.psi +40.00 Amulets make your neck look great! |
Lightfurnace Lightfurnace0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil dps ---------- Spell.pwr +15 (+4 eff.) Res.pen +25% light +20% lightning ----- def ----- Resists +12% lightning +22% temporal +15% light Pinning- +32% Knockbk- +43% Amulets make your neck look great! |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
stralite amulet 'Filthbolt' =14% nat 9% dark dmg= stralite amulet 'Filthbolt' =14% nat 9% dark dmg=0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +6 Mag dps ---------- Dmg.mod +15% nature +9% darkness Melee Ret 6 nature ----- def ----- Resists +25% lightning +12% light Crit.dmg- 10.00% Stun/Frz- +44% Amulets make your neck look great! |
stralite amulet 'Ulfibar' stralite amulet 'Ulfibar'0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +10 Dex +6 Mag +8 Cun +4 Con dps ---------- Spell.crit +5% Crit.mult +10.00% Phys.pwr +20 (+4 eff.) Spell.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +6% acid +7% fire +8% cold +7% lightning ----- def ----- Fatigue -8% Phys.save +3 (+1 eff.) HP.reg +3.00 ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
Aruyamina the copper ring =9% phys dmg= Aruyamina the copper ring =9% phys dmg=0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +9% physical Melee Ret 8 mind ----- def ----- Resists +5% nature +6% blight Poison- +11% Disease- +12% ---------- misc Max.psi +20.00 Rings make your fingers look great! |
Carrionstake the copper ring Carrionstake the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Res.pen +5% nature +10% acid Acc +6 (+2 eff.) Melee Ret 6 nature ----- def ----- Resists +3% temporal Rings make your fingers look great! |
copper ring 'Erithel' =12% nat dmg= copper ring 'Erithel' =12% nat dmg=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) Dmg.mod +12% nature ----- def ----- Armour +4 Resists +24% nature ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Falofast Falofast0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +30 (+6 eff.) ----- def ----- Armour +4 Phys.save +3 (+1 eff.) Die.at -80.00 life Max.HP +20.00 Disarm- +26% Pinning- +29% Knockbk- +30% ---------- misc Stam/turn +2.00 Max.stam +20.00 Rings make your fingers look great! |
Thunderbane Thunderbane0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Acc +11 (+4 eff.) Apr +11 ----- def ----- Defense +35 (+17 eff.) Resists +9% blight +6% lightning HP.reg +4.00 Disease- +10% Disarm- +20% Pinning- +10% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 120% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's steel ring of pilfering savior's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+5 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 120% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Neryma' =15% blight dmg= steel ring 'Neryma' =15% blight dmg=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Mind.crit +6% Dmg.mod +15% blight ----- def ----- Mind.save +12 (+4 eff.) Blind- +26% ---------- misc Hate/m.crit +2.00 Max.psi +50.00 Infravis +4 See.Stealth +9 See.Invis +11 Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Gaserin the Unlightquench Gaserin the Unlightquench0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Dmg.mod +12% nature Res.pen +15% physical ----- def ----- Armour +16 Defense +25 (+13 eff.) Resists +6% darkness Max.HP +34.00 Disarm- +38% Pinning- +38% Knockbk- +37% Rings make your fingers look great! |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Xerotha the Tundratouch Xerotha the Tundratouch0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- Dmg.mod +18% cold +18% darkness +12% temporal Res.pen +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Resists +9% cold Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
conjurer's gold ring of pilfering conjurer's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +8 (+2 eff.) Acc +9 (+3 eff.) Apr +13 ----- def ----- Defense +9 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 120% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's gold ring of warding gladiator's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Resists +13% acid +13% fire +18% lightning +16% cold Rings make your fingers look great! |
gold emerald ring gold emerald ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Armour +3 Resists +3% all Rings make your fingers look great! |
gold emerald ring =14% acid 6% dark dmg= gold emerald ring =14% acid 6% dark dmg=0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex dps ---------- Dmg.mod +14% acid +6% darkness Res.pen +15% darkness +5% nature Acc +10 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +3 Resists +28% acid +3% darkness +3% nature +3% all Mind.save +11 (+4 eff.) Confus- +26% Rings make your fingers look great! |
gold garnet ring gold garnet ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +6 Dex dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Acc +8 (+3 eff.) Rings make your fingers look great! |
gold garnet ring gold garnet ring0.1 T3 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all ----- def ----- Max.HP +57.00 HP.reg +11.00 Heal.mod +13% Rings make your fingers look great! |
gold garnet ring gold garnet ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Acc +10 (+4 eff.) Apr +7 ----- def ----- Defense +12 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 120% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +8% nature +5% blight Poison- +14% Disease- +17% Stun/Frz- +30% Rings make your fingers look great! |
Xeruma the stralite ring =14% light, 6% phys dmg= Xeruma the stralite ring =14% light, 6% phys dmg=0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Cun +1 Str dps ---------- Melee+ 10 physical Ranged+ 27 physical Dmg.mod +14% light +6% physical Apr +2 On Hit (Melee): * 13% chance to reduce all saves and defense by 19 On Hit (Ranged): * 14% chance to reduce all saves and defense by 19 ----- def ----- Armour +10 Resists +12% blight +9% nature +28% light Poison- +16% Disease- +18% ---------- misc Hate/m.crit +2.00 Max.stam +30.00 Max.hate +8.00 See.Invis +6 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
stralite jade ring stralite jade ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Armour +4 Resists +22% acid +14% lightning +21% cold +24% fire +4% all Rings make your fingers look great! |
Adoth the voratun ring Adoth the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +6 Cun dps ---------- Crit.mult +20.00% Dmg.mod +6% mind On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +9% nature +9% fire +6% light +3% temporal Phys.save +7 (+3 eff.) Spell.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Rings make your fingers look great! |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
voratun ring 'Gorasathad' voratun ring 'Gorasathad'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +20 (+4 eff.) Res.pen +10% physical Apr +2 ----- def ----- Armour +8 Fatigue -8% Resists +9% acid ---------- misc Max.enc +34 Rings make your fingers look great! |
cruel dragonbone vilestaff of invocation (136% power, 6 apr, fire element) cruel dragonbone vilestaff of invocation (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +16.00% Spell.pwr +22 (+5 eff.) S.pwr/crit +9 Dmg.mod +30% fire ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 91.67 to 110.00 fire damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Corpathus (150% power, 12 apr) Corpathus (150% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 150% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +2.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Twilight's Edge (158% power, 7 apr) Twilight's Edge (158% power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 158% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
elemental stralite mace of evisceration (145% power, 5 apr) elemental stralite mace of evisceration (145% power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Arcane/Master Power 146% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 107 acid damage (1/turn) On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +10 (+2 eff.) Dmg.mod +11% acid Res.pen +13% acid Blunt and deadly. |
Malediction (150% power, 15 apr) Malediction (150% power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 150% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Spellblaze Shard (120% power, 10 apr) Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Korogandil the Strikeschism (0 def, 18 armour, 182% power, 271.5 block) Korogandil the Strikeschism (0 def, 18 armour, 182% power, 271.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 182% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +272 Melee+ +8 lightning On Crit.r2 +34 light +40 fire While equipped: Stats +6 Con dps ---------- Dmg.mod +3% acid Res.pen +20% lightning +20% acid On shield block: * Deals 161 light and fire damage to each enemy blocked ----- def ----- Armour +18 Fatigue +8% Resists +35% acid +0% physical +11% light +0% blight +13% fire Dmg.red +0 blight +0 fire +0 physical Phys.save +12 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Tarrobers the voratun shield (0 def, 19 armour, 180% power, 259 block) Tarrobers the voratun shield (0 def, 19 armour, 180% power, 259 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 181% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +259 Melee+ +18 nature On Hit.r1 +12 arcane On Hit: * 10% chance to reduce strength, dexterity, and constitution by 30 While equipped: Stats +5 Con dps ---------- Melee+ 29 lightning Dmg.mod +0% acid +0% physical +6% arcane +0% blight Res.pen +10% blight +0% physical +10% arcane +0% acid Melee Ret 9 lightning 4 blight ----- def ----- Armour +19 Fatigue +8% Resists +0% acid +0% physical +0% darkness +15% blight +0% fire +17% nature Dmg.red +0 acid +0 physical +0 darkness +0 blight +0 fire Phys.save +11 (+4 eff.) Max.HP +37.00 ---------- misc Talents +1 Block Handheld deflection devices. |
The Black Wall (12 def, 9 armour, 164% power, 200 block) The Black Wall (12 def, 9 armour, 164% power, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 164% Range: 1.2x Uses 50% Mag, 100% Str Dmg Darkness Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+6 eff.) Rng.Def +15 (+8 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
hardened voratun mail armour of thunder (5 def, 17 armour) hardened voratun mail armour of thunder (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Str +8 Mag +5 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +5% Phys.pwr +22 (+5 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +14 (+7 eff.) ----- def ----- Armour +17 Defense +5 (+3 eff.) Fatigue +12% Resists +22% lightning +7% physical +7% fire +10% cold +8% acid A suit of armour made of mail. |
blurring rough leather belt of unlife blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+5 eff.) Resists +5% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Xanata the Freezevengeance Xanata the Freezevengeance1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +8 Lck dps ---------- Dmg.mod +6% mind +9% cold Res.pen +15% mind ----- def ----- Resists +6% mind +6% cold Stealth +11 Max.HP +106.00 ---------- misc T.Disarm +20 Infravis +5 A belt that goes around your waist. |
ravager's drakeskin leather belt of dampening ravager's drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +15% physical Res.pen +20% physical ----- def ----- Resists +8% acid +7% fire +7% lightning +8% cold A belt that goes around your waist. |
Lightcrypt the cashmere cloak (18 def, 0 armour) Lightcrypt the cashmere cloak (18 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% light Acc +15 (+6 eff.) ----- def ----- Defense +18 (+9 eff.) Fatigue -6% Resists +21% light +29% fire Phys.save +6 (+2 eff.) Stealth +8 Max.HP +61.00 ---------- misc Max.stam +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salayara (10 def, 5 armour) Salayara (10 def, 5 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +9% temporal Acc +28 (+9 eff.) Apr +5 Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +5 Defense +10 (+5 eff.) Fatigue -6% Resists +3% temporal Phys.save +13 (+5 eff.) Spell.save +14 (+5 eff.) Mind.save +15 (+5 eff.) Max.HP +46.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +22.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+10 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
elven-silk cloak 'Emelalle' (12 def, 9 armour) elven-silk cloak 'Emelalle' (12 def, 9 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +22.00% Res.pen +5% temporal Acc +40 (+12 eff.) Apr +12 On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Armour +9 Defense +12 (+6 eff.) Fatigue -8% Resists +3% acid +12% temporal Phys.save +24 (+8 eff.) Spell.save +12 (+4 eff.) Mind.save +25 (+8 eff.) Stealth +13 Max.HP +106.00 ---------- misc Max.stam +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyreba the Cloudpeal (0 def, 12 armour) Cyreba the Cloudpeal (0 def, 12 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Con dps ---------- Res.pen +10% lightning Melee Ret 2 lightning 6 darkness ----- def ----- Armour +12 Fatigue +4% Resists +25% lightning +9% temporal +9% darkness +11% fire +14% cold +14% acid Rush: Puts all charms on 25 cooldown Level 3.2 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Instill Fear: Level 4.5 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 14.28 mind and 14.28 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 17% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 16. Terrified: Deals 3.06 mind and 3.06 darkness damage per turn and increases cooldowns by 27%. Haunted: Causes the target to suffer 5.53 mind and 5.53 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
cashmere wizard hat 'Shadesweeper' (2 def, 0 armour) cashmere wizard hat 'Shadesweeper' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +25 (+6 eff.) Dmg.mod +15% cold +6% arcane +9% darkness Res.pen +10% blight +20% arcane ----- def ----- Defense +2 (+1 eff.) Resists +22% cold ---------- misc Psi/ret +0.20 A pointy cloth hat, very wizardly... |
Glimmerroar the hardened leather cap (0 def, 6 armour) Glimmerroar the hardened leather cap (0 def, 6 armour)2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +3 Wil dps ---------- Dmg.mod +12% light Res.pen +5% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Fatigue +3% Resists +12% mind +3% acid Crit.dmg- 5.00% Mind.save +11 (+4 eff.) Confus- +33% ---------- misc Infravis +2 A cap made of leather. |
Mayegatha the hardened leather cap (0 def, 3 armour) Mayegatha the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +3% acid +18% blight Res.pen +10% acid On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +3 Fatigue +3% Resists +9% acid +9% temporal +9% cold +11% fire +15% lightning Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 333.5 Physical damage. If the attack hits, the target is confused (33% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Crown of Burning Pain (6 def, 0 armour) Crown of Burning Pain (6 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +15% fire ----- def ----- Defense +6 (+3 eff.) Fatigue +4% Resists +15% fire Meteor Rain: Level 3.5 Pwr.cost 42 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 108.72 fire and 121.41 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+2 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+3 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 4.5 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take 181.54 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Resonating Diamond Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 13/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
565 alchemist agate 565 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Zubylle Zubylle2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +6% nature +3% mind Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Silence- +20% Pinning- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gilagas the Brightarc Gilagas the Brightarc1.0 T5 lite [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +20.00% Res.pen +20% light Melee Ret 6 mind ----- def ----- Defense +13 (+7 eff.) Phys.save +16 (+6 eff.) Spell.save +14 (+5 eff.) Mind.save +19 (+6 eff.) ---------- misc Psi/ret +0.12 Max.psi +30.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 203.17 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 203.17 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Fulorek the Chargewasp (dig speed 30 turns) Fulorek the Chargewasp (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Dmg.mod +6% temporal Acc +4 (+2 eff.) Melee Ret 4 darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% lightning ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Galineg (dig speed 13 turns) Galineg (dig speed 13 turns)3.0 T3 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +4 Cun +2 Wil dps ---------- Dmg.mod +6% arcane +6% blight +9% fire +7% mind +7% nature Res.pen +20% blight Acc +6 (+2 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% nature Mind.save +11 (+4 eff.) ---------- misc Vim/s.crit +1.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns) dwarven-steel pickaxe of Reknor (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+5 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield 'Duvunarihad' [power 25] (28/25 cooldown) iron torque of psionic shield 'Duvunarihad' [power 25] (28/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +9% temporal Spell.save +9 (+3 eff.) Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
Skyjustice [power 180] (28/15 cooldown) Skyjustice [power 180] (28/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% cold Res.pen +25% lightning ----- def ----- Resists +9% lightning +30% cold Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 241 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Glinthack [power 101] (28/25 cooldown) =15% light dmg= Glinthack [power 101] (28/25 cooldown) =15% light dmg=2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +15% light +6% arcane Res.pen +15% light ---------- misc Light +1 Setup a psionic shield, reducing all damage taken by 101 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Layunne the stralite torque of gale force [power 310] (28/15 cooldown) Layunne the stralite torque of gale force [power 310] (28/15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Str +5 Wil +5 Con dps ---------- Res.pen +20% blight ----- def ----- Resists +9% mind +6% blight ---------- misc Infravis +2 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 415 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing stralite torque of psionic shield [power 83] (28/25 cooldown) cleansing stralite torque of psionic shield [power 83] (28/25 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Ce'Nedatira the ash totem of stinging [power 182] (28/15 cooldown) Ce'Nedatira the ash totem of stinging [power 182] (28/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Con ----- def ----- Defense +10 (+5 eff.) Resists +6% light Phys.save +3 (+1 eff.) Mind.save +6 (+2 eff.) Stun/Frz- +20% Sting an enemy dealing 186 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
warded ash wand of clairvoyance [power 10] (28/15 cooldown) warded ash wand of clairvoyance [power 10] (28/15 cooldown)2.0 T2 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +4 lightning +2 light +3 nature +2 mind Talents +1 Ward Reveal the area around you, dispelling darkness (radius 10, power 85 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
demon seed [daelach] (39, body) =84% Stun= demon seed [daelach] (39, body) =84% Stun=0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +84% Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dolleg] (37, body) =Blighted Path= demon seed [dolleg] (37, body) =Blighted Path=0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (40, body) demon seed [uruivellas] (40, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +17% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (39, body) demon seed [water imp] (39, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [Lithfengel] (50, body) demon seed [Lithfengel] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Disease- +100% ---------- misc Talents +5 Diseased Body Demon status: alive (100% life). The seed of a demon. |
demon seed [Rogroth, Eater of Souls] (44, body) =+2 Talents= demon seed [Rogroth, Eater of Souls] (44, body) =+2 Talents=0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, body) =+25 Str,Mag +200 HP= demon seed [champion of Urh'Rok] (50, body) =+25 Str,Mag +200 HP=0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Stats +25 Str +25 Mag ----- def ----- Max.HP +200.00 Demon status: alive (27% life). The seed of a demon. |
demon seed [dúathedlen] (44, body) =Shadowmeld= demon seed [dúathedlen] (44, body) =Shadowmeld=0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (42, body) demon seed [fire imp] (42, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (80% life). The seed of a demon. |
demon seed [forge-giant] (49, body) =-40% Detrimental= demon seed [forge-giant] (49, body) =-40% Detrimental=0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (72% life). The seed of a demon. |
demon seed [onilug] (49, body) demon seed [onilug] (49, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +99% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (44, body) demon seed [quasit] (44, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, body) demon seed [wretch titan] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [wretchling] (50, body) demon seed [wretchling] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (24, finger) demon seed [daelach] (24, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (22, finger) demon seed [onilug] (22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (29, finger) demon seed [quasit] (29, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (23, finger) demon seed [thaurhereg] (23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (32, finger) demon seed [fire imp] (32, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [Kryl-Feijan] (48, finger) demon seed [Kryl-Feijan] (48, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Talents +5 Blood Drinker Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, finger) demon seed [dolleg] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (44, finger) demon seed [dúathedlen] (44, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, finger) demon seed [forge-giant] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Stam/turn +5.20 Vim/turn +4.00 Talents +5 Bloodcasting Demon status: alive (17% life). The seed of a demon. |
demon seed [uruivellas] (42, finger) demon seed [uruivellas] (42, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, finger) demon seed [water imp] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (41, finger) demon seed [wretchling] (41, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (22, mainhand) demon seed [dúathedlen] (22, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (27, mainhand) demon seed [quasit] (27, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (32, mainhand) demon seed [dolleg] (32, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 4 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (37, mainhand) =Flame Bolts= demon seed [fire imp] (37, mainhand) =Flame Bolts=0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (48, mainhand) =Doomed Nature= demon seed [champion of Urh'Rok] (48, mainhand) =Doomed Nature=0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (41, mainhand) =Doom Tendril= demon seed [daelach] (41, mainhand) =Doom Tendril=0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (49, mainhand) demon seed [forge-giant] (49, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (47, mainhand) =Cursed Arm= demon seed [onilug] (47, mainhand) =Cursed Arm=0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (45, mainhand) =Silence= demon seed [thaurhereg] (45, mainhand) =Silence=0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (43, mainhand) =Disarm= demon seed [uruivellas] (43, mainhand) =Disarm=0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (0% life). The seed of a demon. |
demon seed [water imp] (49, mainhand) demon seed [water imp] (49, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (46, mainhand) =Corrosive Slash= demon seed [wretchling] (46, mainhand) =Corrosive Slash=0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (54% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (28, offhand) demon seed [daelach] (28, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (27, offhand) =Hexed Shield= demon seed [onilug] (27, offhand) =Hexed Shield=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (30, offhand) =DMG Blight, Fire, Dark= demon seed [water imp] (30, offhand) =DMG Blight, Fire, Dark=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +22% blight +22% fire +22% darkness Res.pen +15% blight +15% fire +15% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (40, offhand) demon seed [dolleg] (40, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (36, offhand) demon seed [dúathedlen] (36, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (36, offhand) =Blight, Fire, Phys= demon seed [fire imp] (36, offhand) =Blight, Fire, Phys=0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% blight +28% fire +28% physical Dmg.red +18 blight +18 fire +18 physical Demon status: alive (37% life). The seed of a demon. |
demon seed [thaurhereg] (38, offhand) demon seed [thaurhereg] (38, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (45, offhand) demon seed [Shasshhiy'Kaish] (45, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Meteor Slam Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (49, offhand) demon seed [champion of Urh'Rok] (49, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (45, offhand) =Flash Block= demon seed [forge-giant] (45, offhand) =Flash Block=0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [uruivellas] (42, offhand) demon seed [uruivellas] (42, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (42, offhand) demon seed [wretch titan] (42, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, offhand) =Acid, Dark, Blight= demon seed [wretchling] (50, offhand) =Acid, Dark, Blight=0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid +35% darkness +35% blight Dmg.red +25 acid +25 darkness +25 blight Demon status: alive (100% life). The seed of a demon. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Agathe the Higher Demonologist level 39
36th Dusk 125th year of Ascendancy at 14:27 see stats
By Agathe the Higher Demonologist level 40
1st Mirth 126th year of Ascendancy at 16:47 see stats
By Agathe the Higher Demonologist level 39
24th Pyre 125th year of Ascendancy at 19:36 see stats
By Agathe the Higher Demonologist level 43
4th Dusk 126th year of Ascendancy at 13:29 see stats
By Agathe the Higher Demonologist level 35
38th Dusk 124th year of Ascendancy at 20:36 see stats
By Agathe the Higher Demonologist level 11
32nd Dusk 122nd year of Ascendancy at 06:12 see stats
By Agathe the Higher Demonologist level 42
10th Flare 126th year of Ascendancy at 01:24 see stats
By Agathe the Higher Demonologist level 36
67th Regrowth 125th year of Ascendancy at 06:14 see stats
By Agathe the Higher Demonologist level 40
73rd Haze 125th year of Ascendancy at 20:47 see stats
By Agathe the Higher Demonologist level 23
71st Dusk 123rd year of Ascendancy at 14:36 see stats
By Agathe the Higher Demonologist level 38
3rd Pyre 125th year of Ascendancy at 11:12 see stats
By Agathe the Higher Demonologist level 32
73rd Regrowth 124th year of Ascendancy at 19:42 see stats
By Agathe the Higher Demonologist level 6
78th Pyre 122nd year of Ascendancy at 02:52 see stats
By Agathe the Higher Demonologist level 39
39th Pyre 125th year of Ascendancy at 09:20 see stats
By Agathe the Higher Demonologist level 10
13rd Dusk 122nd year of Ascendancy at 08:11 see stats
By Agathe the Higher Demonologist level 20
54th Regrowth 123rd year of Ascendancy at 03:23 see stats
By Agathe the Higher Demonologist level 30
12nd Regrowth 124th year of Ascendancy at 15:18 see stats
By Agathe the Higher Demonologist level 40
71st Haze 125th year of Ascendancy at 01:32 see stats
By Agathe the Higher Demonologist level 38
80th Regrowth 125th year of Ascendancy at 22:08 see stats
By Agathe the Higher Demonologist level 33
56th Pyre 124th year of Ascendancy at 14:17 see stats
By Agathe the Higher Demonologist level 33
69th Pyre 124th year of Ascendancy at 06:58 see stats
By Agathe the Higher Demonologist level 26
32nd Haze 123rd year of Ascendancy at 09:10 see stats
By Agathe the Higher Demonologist level 42
10th Flare 126th year of Ascendancy at 07:24 see stats
By Agathe the Higher Demonologist level 10
22nd Dusk 122nd year of Ascendancy at 21:22 see stats
By Agathe the Higher Demonologist level 40
1st Mirth 126th year of Ascendancy at 16:47 see stats
By Agathe the Higher Demonologist level 11
52nd Dusk 122nd year of Ascendancy at 03:31 see stats
By Agathe the Higher Demonologist level 39
6th Dusk 125th year of Ascendancy at 01:10 see stats
By Agathe the Higher Demonologist level 44
21st Haze 126th year of Ascendancy at 08:27 see stats
By Agathe the Higher Demonologist level 23
70th Dusk 123rd year of Ascendancy at 22:55 see stats
By Agathe the Higher Demonologist level 16
52nd Haze 122nd year of Ascendancy at 09:27 see stats
By Agathe the Higher Demonologist level 26
14th Haze 123rd year of Ascendancy at 01:41 see stats
By Agathe the Higher Demonologist level 38
24th Pyre 125th year of Ascendancy at 04:13 see stats
Log
Melee retaliation hits Agathe for (5 flat reduction), 0 darkness, (20 flat reduction), (33 turned into osmosis), 33 light, (5 flat reduction), 0 darkness, (20 flat reduction), (33 turned into osmosis), 33 light (65 total damage).
Agathe hits Zubamithra the ancient elven mummy for 398 blight, 16 acid, 11 acid, 128 temporal (553 total damage).
Zubamithra the ancient elven mummy casts Timeless.
Zubamithra the ancient elven mummy is fully armored again.
Zubamithra the ancient elven mummy is free from the demon seed.
Zubamithra the ancient elven mummy activates Hymn of Shadows.
Zubamithra the ancient elven mummy deactivates Hymn of Detection.
Zubamithra the ancient elven mummy shrugs off the effect 'Regression'!
Agathe's Turn Back the Clock hits Zubamithra the ancient elven mummy for 78 temporal damage.
Zubamithra the ancient elven mummy uses Flurry.
Zubamithra the ancient elven mummy performs a melee critical strike against Agathe!
Agathe is crippled.
Zubamithra the ancient elven mummy's spell attains critical power!
Agathe is covered in acid!
Greater Weapon Focus from Zubamithra the ancient elven mummy performs a melee critical strike against Agathe!
Agathe is poisoned!
Zubamithra the ancient elven mummy performs a melee critical strike against Agathe!
Zubamithra the ancient elven mummy slows down.
Greater Weapon Focus from Zubamithra the ancient elven mummy performs a melee critical strike against Agathe!
Zubamithra the ancient elven mummy performs a melee critical strike against Agathe!
Zubamithra the ancient elven mummy's spell attains critical power!
Agathe shrugs off Zubamithra the ancient elven mummy's 'Acid Splash'!
Zubamithra the ancient elven mummy performs a melee critical strike against Agathe!
Poison bursts out of Agathe's corpse!
Zubamithra the ancient elven mummy performs a melee critical strike against Agathe!
Zubamithra the ancient elven mummy hits Agathe for (20 flat reduction), (131 turned into osmosis), 290 physical, (20 flat reduction), (130 turned into osmosis), 130 physical, (9 flat reduction), 0 nature, (20 flat reduction), (131 turned into osmosis), 301 physical, (20 flat reduction), (131 turned into osmosis), 133 physical (854 total damage).
Greater Weapon Focus from Zubamithra the ancient elven mummy hits Agathe for (20 flat reduction), (131 turned into osmosis), 356 physical, (20 flat reduction), (131 turned into osmosis), 144 physical, (9 flat reduction), 0 nature (500 total damage).
Melee retaliation hits Zubamithra the ancient elven mummy for 4 arcane, 4 arcane, 2 arcane, 2 arcane, 2 arcane, 2 arcane, 2 arcane, 2 arcane (19 total damage).
Agathe the level 47 higher demonologist was punctured to death by Zubamithra the ancient elven mummy on level 1 of Elven Ruins.
Zubamithra the ancient elven mummy prepares for the next kill!