Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Higher |
Class | Demonologist |
Level / Exp | 21 / 64% |
Size | medium |
Lifes / Deaths | Killed by Lisarida the gigantic gravity worm at level 21 on the 69th Haze 122nd year of Ascendancy at 06:29 / 1 |
Primary Stats
Strength | 55 (base 42) |
Dexterity | 18 (base 10) |
Constitution | 39 (base 33) |
Magic | 41 (base 27) |
Willpower | 25 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | -148/587 |
Stamina | 106/228 |
Vim | 49/298 |
Healing Factor | 1.2162543368031 |
Regeneration | 6.3853352682164 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 18.097534654637 |
See Invisible | 18.097534654637 |
Offense: Mainhand
Damage | 48 |
Accuracy | 45 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 33 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +19% |
Light | +5% |
Physical | +13% |
Arcane | +4% |
Cold | +9% |
All | 0% |
Offense: Damage Penetration
Cold | +15% |
Lightning | +7% |
Defense: Base
Armour (hardiness) | 44.551211628464 (73.607947236566%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 32 |
Physical Save | 38 |
Spell Save | 31 |
Mental Save | 34 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 22%( 70%) |
All | + 8%( 70%) |
Lightning | + 33%( 70%) |
Light | + 15%( 70%) |
Physical | + 29%( 70%) |
Mind | + 11%( 70%) |
Darkness | + 33%( 70%) |
Fire | + 29%( 70%) |
Nature | + 11%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Bleed Resistance | 20% |
Confusion Resistance | 10% |
Teleport Resistance | 10% |
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 120.99 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 454% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Infernal combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Agathe. Escort: lone alchemist (level 2 of Scintillating Caves) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of dwarven-steel boots 'Swampmarrow' (0 def, 4 armour) pair of dwarven-steel boots 'Swampmarrow' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Dex +3 Wil +2 Cun dps ---------- Dmg.mod +3% physical ----- def ----- Armour +4 Fatigue +3% Resists +3% nature Phys.save +8 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+4 eff.) Die.at -80.00 life ---------- misc Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 10/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 80.50 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 80.50 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | hardened leather gloves 'Voraba' (0 def, 2 armour) hardened leather gloves 'Voraba' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag dps ---------- Mind.pwr +20 (+10 eff.) Melee+ 8 light Dmg.mod +5% light +4% arcane Acc +10 (+3 eff.) ----- def ----- Armour +2 Resists +8% light ---------- misc Hate/m.crit +1.00 Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +9.0% Atk.spd 100% Melee+ +8 arcane On Crit.r2 +7 arcane On Hit: 20% Searing Light 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | extending steel torque of clear mind [power 2] (25 cooldown) extending steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | psionicist's steel ring of lightning (+24%) psionicist's steel ring of lightning (+24%) 0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Mind.save +6 (+3 eff.) ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
On fingers | copper ring of perseverance copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +20% ---------- misc Vim/melee +1.00 Rings make your fingers look great! |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | elemental iron waraxe (12-18 power, 2 apr) elemental iron waraxe (12-18 power, 2 apr) 3.0 T1 waraxe 1H weapon [Ego+] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 57 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +7% lightning Res.pen +7% lightning ---------- misc Talents +2 Flame Bolts One-handed war axes. |
Around waist | Velobeth the rough leather belt Velobeth the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Fatigue -4% Resists +3% lightning +3% mind HP.reg +4.00 Stun/Frz- +20% Teleport- +10% ---------- misc Max.enc +22 A belt that goes around your waist. |
In off hand | reinforced dwarven-steel shield of cold resistance (+17%) (0 def, 9 armour, 32-39 power, 120.5 block) reinforced dwarven-steel shield of cold resistance (+17%) (0 def, 9 armour, 32-39 power, 120.5 block) 7.0 T3 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 32.5 - 39.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +120 While equipped: ----- def ----- Armour +9 Fatigue +8% Resists +17% blight +15% cold +17% physical +17% fire Dmg.red +7 blight +7 fire +7 physical ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Rimeblack (2 def, 0 armour) Rimeblack (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +9% cold Res.pen +15% cold ----- def ----- Defense +2 (+2 eff.) Resists +15% acid +6% fire +5% arcane +3% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel plate armour 'Torulathaldil' (0 def, 15 armour) steel plate armour 'Torulathaldil' (0 def, 15 armour) 17.0 T2 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +5 Str +4 Wil +3 Cun ----- def ----- Armour +15 Fatigue +17% Resists +12% darkness +6% physical Phys.save +5 (+2 eff.) Mind.save +10 (+5 eff.) Cut- +20% Silence- +20% Confus- +10% ---------- misc Light +2 Talents +2 Blighted Path Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
movement infusion of the wizard (speed 523%; cd 9) movement infusion of the wizard (speed 523%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 193; 12 cd) regeneration infusion of the titan (heal 193; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the wizard (absorb 230; dur 3; cd 14) shielding rune of the wizard (absorb 230; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ragothad the copper amulet Ragothad the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -4% Resists +12% acid +3% temporal +3% light +3% blight +3% nature HP.reg +2.00 Amulets make your neck look great! |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
insulating copper amulet insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +11% cold Amulets make your neck look great! |
insulating copper amulet of willpower (+2) insulating copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +12% fire +13% cold Amulets make your neck look great! |
starlit copper amulet of dexterity (+2) starlit copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +11% light +11% darkness Blind- +20% Amulets make your neck look great! |
Cloudtaint the steel amulet Cloudtaint the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% lightning +6% darkness ----- def ----- Resists +10% light +12% darkness +11% mind Phys.save +11 (+4 eff.) Spell.save +13 (+6 eff.) Mind.save +10 (+5 eff.) Blind- +26% Confus- +28% Amulets make your neck look great! |
Ravenmaster the steel amulet Ravenmaster the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- S.pwr/crit +4 Res.pen +20% darkness Phasing +30% ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Max.vim +50.00 Masteries +0.18 Corruption/Black-magic +0.18 Technique/Combat training Amulets make your neck look great! |
cleansing steel amulet of constitution (+3) cleansing steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con ----- def ----- Resists +14% nature +15% blight Poison- +26% Disease- +25% Amulets make your neck look great! |
Zanesus the copper ring Zanesus the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +1% Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +12% temporal Phasing +10% ---------- misc Max.mana +20.00 Rings make your fingers look great! |
savior's copper ring of arcana (+0.11/turn) savior's copper ring of arcana (+0.11/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+4 eff.) Silence- +21% ---------- misc Mana/turn +0.11 Rings make your fingers look great! |
earthen yew vilestaff (20-24 power, 4 apr, darkness element) earthen yew vilestaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% darkness ----- def ----- Armour +4 Hardiness +3% Phys.save +3 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Jetwither' (20-24 power, 4 apr, fire element) yew vilestaff 'Jetwither' (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +12.00% Spell.pwr +9 (+4 eff.) Dmg.mod +20% fire +6% darkness +6% light Res.pen +20% darkness +15% light Melee Ret 8 darkness ----- def ----- Resists +6% darkness ---------- misc Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling steel dagger (11-14 power, 6 apr) chilling steel dagger (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 cold Sharp, short and deadly. |
thought-forged steel dagger of paradox (12-16 power, 6 apr) =2 Cun= thought-forged steel dagger of paradox (12-16 power, 6 apr) =2 Cun=1.0 T2 dagger 1H weapon [Ego] Arcane/Psionic Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 temporal +7 mind On Hit: * 11% chance to reduce all saves and defense by 21 While equipped: Stats +2 Cun +3 Wil ----- def ----- Resists +7% temporal Sharp, short and deadly. |
thought-forged dwarven-steel dagger of massacre (26-34 power, 7 apr) =2 Cun= thought-forged dwarven-steel dagger of massacre (26-34 power, 7 apr) =2 Cun=1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Master/Psionic Power 26.0 - 33.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 mind On Hit: * 15% chance to reduce all saves and defense by 21 While equipped: Stats +2 Cun +1 Wil Sharp, short and deadly. |
blazebringer's yew longbow of dampening blazebringer's yew longbow of dampening4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Nature/Disrupt Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +12 fire While equipped: dps ---------- All.spd +4% Res.pen +12% fire ----- def ----- Resists +14% acid +15% lightning +11% cold +14% fire +8% all Spell.save +12 (+6 eff.) Longbows are used to shoot arrows at your foes. |
Hanokhad the iron shield (0 def, 4 armour, 8-10 power, 39 block) Hanokhad the iron shield (0 def, 4 armour, 8-10 power, 39 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +39 While equipped: Stats +4 Wil +2 Con dps ---------- Mind.crit +1% Dmg.mod +3% blight ----- def ----- Armour +4 Fatigue +8% Resists +0% acid +0% physical +0% darkness +0% blight +0% fire Dmg.red +0 acid +0 physical +0 darkness +0 blight +0 fire ---------- misc Light +1 Talents +1 Block Handheld deflection devices. |
woollen robe 'Eremirand' (3 def, 3 armour) woollen robe 'Eremirand' (3 def, 3 armour)2.0 T2 cloth armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +6% Spell.pwr +18 (+8 eff.) Dmg.mod +8% temporal +7% physical Res.pen +7% temporal +6% physical ----- def ----- Armour +3 Defense +3 (+3 eff.) Resists +6% lightning +3% fire +3% mind +9% all Phys.save +17 (+6 eff.) Anom.red +9 HP.reg +4.00 Confus- +20% ---------- misc Mana/turn +0.18 Max.mana +51.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe (0 def, 0 armour) mindwoven cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +11% all Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glamira the Shaderune Glamira the Shaderune1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Wil +2 Con dps ---------- Res.pen +10% darkness ----- def ----- Resists +7% light +5% darkness +5% arcane ---------- misc Infravis +3 A belt that goes around your waist. |
blurring rough leather belt of unlife blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +8 (+8 eff.) Resists +5% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Glownail' rough leather belt 'Glownail'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +4 Wil +4 Cun dps ---------- Phys.crit +2.0% Res.pen +15% physical Against +17% Summoned Melee Ret 6 light 2 physical ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
Zubobrelle the Blackburst Zubobrelle the Blackburst1.0 T3 belt armor [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Mind.pwr +7 (+4 eff.) Dmg.mod +18% darkness ----- def ----- Defense +10 (+10 eff.) Resists +6% light Phys.save +8 (+3 eff.) Die.at -60.00 life A belt that goes around your waist. |
hardened leather belt of carrying hardened leather belt of carrying1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +28 A belt that goes around your waist. |
Cuthorab the linen cloak (1 def, 0 armour) =4 Cun= Cuthorab the linen cloak (1 def, 0 armour) =4 Cun=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Str +1 Mag +2 Wil +4 Cun ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +3% cold Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Korak the linen cloak (1 def, 0 armour) Korak the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+2 eff.) Die.at -20.00 life Max.HP +32.00 Blind- +20% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubariada (1 def, 6 armour) Zubariada (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Acc +5 (+2 eff.) Melee Ret 4 arcane ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Phys.save +3 (+2 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (6 def, 0 armour) =2 Con= enveloping linen cloak of Iron Throne (6 def, 0 armour) =2 Con=2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glintsteel (2 def, 0 armour) Glintsteel (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +1 Str +2 Dex +2 Cun +2 Con dps ---------- Crit.mult +12.00% Res.pen +20% blight Acc +7 (+2 eff.) Apr +11 ----- def ----- Defense +2 (+2 eff.) Resists +3% light Stealth +7 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorota (2 def, 0 armour) Glorota (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Str +2 Wil +5 Cun dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Defense +2 (+2 eff.) Resists +7% acid +2% physical +6% cold +7% fire +12% mind +7% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Adyna' (2 def, 0 armour) cashmere cloak 'Adyna' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Str +5 Wil +2 Con dps ---------- Crit.mult +10.00% Mind.pwr +15 (+8 eff.) Dmg.mod +9% acid ----- def ----- Defense +2 (+2 eff.) ---------- misc Equi/ret +0.16 Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of mindcraft (10 def, 0 armour) enveloping cashmere cloak of mindcraft (10 def, 0 armour)2.0 T3 cloak armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +10 (+10 eff.) Phys.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of hardened leather boots of speed (0 def, 7 armour) miner's pair of hardened leather boots of speed (0 def, 7 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +7 ---------- misc Infravis +3 A pair of boots made of leather. |
Puresnake (0 def, 3 armour) Puresnake (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +2 Con dps ---------- Dmg.mod +9% nature +9% fire Res.pen +5% nature Melee Ret 2 lightning 4 fire ----- def ----- Armour +3 Fatigue +2% Phys.save +11 (+4 eff.) Mind.save +11 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of iron boots of tirelessness (0 def, 3 armour) grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal ---------- misc Stam/turn +0.30 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder rough leather gloves (0 def, 1 armour) cinder rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 fire Dmg.mod +4% fire ----- def ----- Armour +1 Resists +5% fire Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 fire On Hit: 10% Fire Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of butchering (0 def, 1 armour) iron gauntlets of butchering (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +5 (+2 eff.) Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Spell.save +10 (+5 eff.) Unarmed combat: Power 10.5 - 14.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +2.0% Atk.spd 83% On Hit: * 12% chance to slow global speed by 47% * 11% chance to reduce armor by 28% Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets (0 def, 2 armour) dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Unarmed combat: Power 18.5 - 25.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Betyra the linen wizard hat (1 def, 2 armour) Betyra the linen wizard hat (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Phys.crit +3.0% Dmg.mod +11% lightning +6% arcane Res.pen +20% arcane Acc +10 (+3 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +16% lightning A pointy cloth hat, very wizardly... |
Issisadin the linen wizard hat (1 def, 0 armour) Issisadin the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Defense +1 (+1 eff.) Resists +16% nature +3% fire Phys.save +15 (+6 eff.) Spell.save +6 (+3 eff.) Max.HP +40.00 A pointy cloth hat, very wizardly... |
linen wizard hat 'Baribers' (1 def, 8 armour) linen wizard hat 'Baribers' (1 def, 8 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Crit.mult +5.00% Dmg.mod +11% fire Res.pen +10% physical ----- def ----- Armour +8 Defense +1 (+1 eff.) Resists +16% fire Phys.save +3 (+2 eff.) A pointy cloth hat, very wizardly... |
augmenting cashmere wizard hat (2 def, 0 armour) augmenting cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +5% acid +6% lightning +5% cold +7% arcane +7% fire ----- def ----- Defense +2 (+2 eff.) A pointy cloth hat, very wizardly... |
shielding cashmere wizard hat of nature (+18%) (2 def, 0 armour) shielding cashmere wizard hat of nature (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% nature ----- def ----- Defense +2 (+2 eff.) Resists +18% nature Spell.save +7 (+3 eff.) A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 35.26 to 105.77 lightning damage (70.51 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Stokebreaker (0 def, 1 armour) =3 Con= Stokebreaker (0 def, 1 armour) =3 Con=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% fire Res.pen +5% cold ----- def ----- Armour +1 Fatigue +1% Resists +9% light +9% fire A cap made of leather. |
insulating rough leather cap of knowledge (0 def, 1 armour) =2 Cun= insulating rough leather cap of knowledge (0 def, 1 armour) =2 Cun=2.0 T1 head armor [Ego+] Master/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. |
Quenchstone the iron helm (0 def, 3 armour) Quenchstone the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Str +3 Dex +2 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 8 cold ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of knowledge (0 def, 3 armour) =2 Cun= iron helm of knowledge (0 def, 3 armour) =2 Cun=3.0 T1 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
325 alchemist agate 325 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Porotira Porotira2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 10 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% fire Max.HP +60.00 Cut- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Veluth the brass lantern Veluth the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +5 Wil +2 Con dps ---------- Phys.crit +1.0% Dmg.mod +3% physical Apr +2 ----- def ----- Defense +10 (+10 eff.) Resists +5% blight HP.reg +7.00 Silence- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Voraselle the brass lantern Voraselle the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 13 fire ----- def ----- Resists +6% fire +6% mind +2% physical Stun/Frz- +10% ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield 'Kheledin' [power 25] (25 cooldown) iron torque of psionic shield 'Kheledin' [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- S.pwr/crit +2 Dmg.mod +12% blight ---------- misc Mana/turn +0.04 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
ash totem of thorny skin 'Armaregrim' [power 29] (20 cooldown) ash totem of thorny skin 'Armaregrim' [power 29] (20 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% acid Melee Ret 2 acid 4 arcane Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
evasive ash totem of healing [power 176] (15 cooldown) evasive ash totem of healing [power 176] (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing elm wand of lightning storm [power 110] (15 cooldown) focusing elm wand of lightning storm [power 110] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (130 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
demon seed [dúathedlen] (20, body) demon seed [dúathedlen] (20, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (18, body) demon seed [onilug] (18, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +52% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, body) demon seed [wretchling] (16, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (23, body) demon seed [quasit] (23, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (24, body) demon seed [water imp] (24, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (15, finger) demon seed [onilug] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, finger) demon seed [wretchling] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (25, finger) demon seed [dolleg] (25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (23, finger) demon seed [fire imp] (23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (21, finger) demon seed [water imp] (21, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (14, mainhand) demon seed [dúathedlen] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (16, mainhand) demon seed [onilug] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (16, mainhand) demon seed [quasit] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (19, mainhand) demon seed [wretchling] (19, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (22, mainhand) demon seed [dolleg] (22, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (17, offhand) demon seed [dolleg] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (17, offhand) demon seed [dúathedlen] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (17, offhand) demon seed [quasit] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +16% acid +16% physical +16% blight Res.pen +9% acid +9% physical +9% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (18, offhand) demon seed [water imp] (18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +16% blight +16% fire +16% darkness Res.pen +9% blight +9% fire +9% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, offhand) demon seed [wretchling] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% acid +18% darkness +18% blight Dmg.red +8 acid +8 darkness +8 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (22, offhand) demon seed [onilug] (22, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
Achievements
By Agathe the Higher Demonologist level 6
78th Pyre 122nd year of Ascendancy at 18:31 see stats
By Agathe the Higher Demonologist level 10
41st Dusk 122nd year of Ascendancy at 08:02 see stats
By Agathe the Higher Demonologist level 20
64th Haze 122nd year of Ascendancy at 21:46 see stats
By Agathe the Higher Demonologist level 7
5th Mirth 122nd year of Ascendancy at 06:54 see stats
By Agathe the Higher Demonologist level 7
30th Dusk 122nd year of Ascendancy at 08:13 see stats
By Agathe the Higher Demonologist level 17
35th Haze 122nd year of Ascendancy at 18:18 see stats
Log
Talent Infusion: Movement is ready to use.
Agathe HEALS from physical damage!
Agathe HEALS from nature damage!
Deadly Poison from Lisarida the gigantic gravity worm hits Agathe for (28 blocked), 0 physical, (50 blocked), 0 nature (0 total damage).
Deep Wound from Lisarida the gigantic gravity worm hits Agathe for (47 blocked), 0 physical (0 total damage).
Lava floor heals Agathe!
Agathe casts Grim Future.
Agathe hits Lisarida the gigantic gravity worm for 41 darkness damage.
Lava floor burns Lisarida the gigantic gravity worm!
Lisarida the gigantic gravity worm uses Venomous Strike.
Lisarida the gigantic gravity worm performs a melee critical strike against Agathe!
Agathe's deep wound closes.
Agathe is poisoned!
Agathe HEALS from physical damage!
Agathe HEALS from darkness damage!
Agathe HEALS from nature damage!
Agathe hits Lisarida the gigantic gravity worm for 40 fire damage.
Lisarida the gigantic gravity worm hits Agathe for (7 flat reduction), (45 turned into osmosis), 46 physical, (45 turned into osmosis), 95 nature, 4 healing, (3 flat reduction), 0 physical, (3 turned into osmosis), 3 darkness, (7 flat reduction), (12 turned into osmosis), 12 physical, 1 healing, (34 turned into osmosis), 34 nature, 1 healing (192 total damage) [6 healing].
Lisarida the gigantic gravity worm receives 291 healing from Venomous Strike.
Agathe HEALS from physical damage!
Lisarida the gigantic gravity worm's Quickdraw Knife hits Agathe for (7 flat reduction), (45 turned into osmosis), 50 physical, 3 healing (50 total damage) [3 healing].
Agathe deactivates Fearscape.
Poison bursts out of Agathe's corpse!
Agathe HEALS from physical damage!
Agathe receives 41 healing.
Deadly Poison from Lisarida the gigantic gravity worm hits Agathe for (7 flat reduction), (21 turned into osmosis), 21 physical, 1 healing, (45 turned into osmosis), 50 nature (71 total damage) [1 healing].
Lisarida the gigantic gravity worm receives 33 healing from Deadly Poison from Lisarida the gigantic gravity worm.
Agathe the level 21 higher demonologist was splurged to death by Lisarida the gigantic gravity worm on level 1 of Fearscape.
You are brought back from the Fearscape!