











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 34 / 32% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 61 (base 38) |
| Dexterity | 36 (base 14) |
| Constitution | 22 (base 22) |
| Magic | 106 (base 60) |
| Willpower | 31 (base 10) |
| Cunning | 72 (base 24) |
Resources
| Life | 1244/1244 |
| Vim | 99/99 |
| Healing Factor | 1.5624166372474 |
| Regeneration | 19.13960380628 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 10 |
| See Stealth | 49.286009934143 |
| See Invisible | 49.286009934143 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 49 |
| Crit Chance | 33% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 49 |
| Crit Chance | 39% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +18% |
| Acid | +20% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +12% |
| Temporal | +15% |
| Acid | +20% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 105.51107702265 (89.749889547741%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 29 |
| Physical Save | 34 |
| Spell Save | 47 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 67%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 49%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 53%( 70%) |
| Temporal | + 32%( 70%) |
| Physical | + 15%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 50% |
| Pinning Resistance | 20% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 522 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 403.78 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Race / Ogre | 1.00 |
| 4/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Blood Vengeance |
| talent | Infestation |
| talent | Overkill |
| talent | Ruin |
| talent | Bone Shield |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 32. Bloodlust |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | Inscriptions cooldown twice as fast. Writ Large |
| beneficial effect | Increases maximum life and stamina by 22%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 463. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed red crystal shard. * You've found the needed length of troll intestine. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Dimvile of the Blightspawn (0 def, 8 armour) (On feet)]Dimvile of the Blightspawn (0 def, 8 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 (-) Fatigue: +3% (-) Effects when hit in melee: * 21% chance to reduce strength, dexterity, and constitution by 31 * 32% chance to reduce damage dealt by 22% Damage when hit (Melee): 4(-) blight / 0(-21) item blight disease / 0(-32) item darkness numbing Changes stats: +3(-) Str / +3(-) Con Changes resistances: +18%(-) temporal / +15%(-) darkness / +5%(-) arcane Changes resistances penetration: +12%(-) darkness / +15%(-) temporal Critical mult.: +5.00% (-) Spell save: +3 (+1 eff.) (-) Maximum mana: +60.00 (-) Spellpower: +5 (+1 eff.) (-) Infravision radius: +2 (-) Defense after a teleport: +18 (-) Resist all after a teleport: +12% (-) New effects duration reduction after a teleport: +19% (-) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Frigidwilter the alchemist's lamp (Light source)]Frigidwilter the alchemist's lamp Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) (-) Defense: +10 (+5 eff.) (-) Changes damage: +12%(-) physical / +3%(-) cold Mental save: +7 (+3 eff.) (-) Only die when reaching: -80.00 life (-) Maximum stamina: +30.00 (-) Light radius: +4 (-) See stealth: +10 (-) See invisible: +10 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Polesenne the dwarven-steel helm (0 def, 8 armour) (On head)]Polesenne the dwarven-steel helm (0 def, 8 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 (-) Armour: +8 (-) Fatigue: +4% (-) Damage when hit (Melee): 4(-) acid Changes stats: +4(-) Dex / +5(-) Wil / +3(-) Cun Changes resistances: +7%(-) acid / +10%(-) cold / +9%(-) blight / +11%(-) fire / +3%(-) nature / +8%(-) lightning Mental save: +19 (+7 eff.) (-) Silence immunity: +10% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour) (On hands)]heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) (-) Armour: +7 (-) Changes stats: +3(-) Cun Changes resistances: +8%(-) darkness Mental save: +9 (+3 eff.) (-) Maximum life: +53.00 (-) Infravision radius: +2 (-) When used to modify unarmed attacks: Power: 142% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 (-) Armour Penetration: +5 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +15(-) darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Berosus (dig speed 22 turns) (Tool)]Berosus (dig speed 22 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +16 (-) Changes stats: +2(-) Str Changes resistances: +9%(-) lightning / +2%(-) physical / +5%(-) arcane Pinning immunity: +20% (-) Stun/Freeze immunity: +20% (-) Life regen: +4.00 (-) Maximum life: +40.00 (-) Infravision radius: +3 (-) Healing mod.: +5% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Tulatogar the Hellwire (On fingers, 1 of 2)]Tulatogar the Hellwire Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +14(-) Cun / +13(-) Wil Changes resistances: +10%(-) acid / +9%(-) temporal / +29%(-) fire / +27%(-) cold / +25%(-) lightning Mindpower: +18 (+7 eff.) (-) Defense after a teleport: +15 (-) Resist all after a teleport: +15% (-) New effects duration reduction after a teleport: +15% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Tulatogar the Hellwire (On fingers, 1 of 2)]steel ring 'Alylar' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +16 Changes stats: +1 Str / +7 Dex / +0(-13) Wil / +4(-10) Cun Changes resistances: +0%(-10%) acid / +2% physical / +0%(-27%) cold / +0%(-29%) fire / +0%(-25%) lightning / +0%(-9%) temporal Life regen: +4.00 Mindpower: +0 (+0 eff.) (-18 (-7 eff.)) Infravision radius: +3 Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Isaseth the Firecutter (Around neck)]Isaseth the Firecutter Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +20 (+6 eff.) (-) Changes stats: +3(-) Str Changes resistances: +15%(-) fire Changes resistances penetration: +10%(-) fire Cut immunity: +50% (-) Only die when reaching: -80.00 life (-) Healing mod.: +14% (-) It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 282 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | [vs. Shadowwrack of the Blightspawn (121% power, 4 apr) (In main hand, 1 of 2)]Shadowwrack of the Blightspawn (121% power, 4 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-) Crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +11(-) nature / +8(-) acid When wielded/worn: Changes stats: +8(-) Str / +11(-) Dex / +9(-) Mag / +5(-) Wil / +17(-) Cun / -6(-) Con Light radius: +1 (-) One-handed war axes. Tap to cycle through comparison choices |
| Around waist | [vs. Aerama the hardened leather belt (Around waist)]Aerama the hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +10 (-) Armour: +11 (-) Damage when hit (Melee): 10(-) mind Changes damage: +6%(-) physical Stamina each turn: +3.00 (-) Only die when reaching: -80.00 life (-) It can be used to create a temporary shield that absorbs 245 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
| In off hand | [vs. Shadowwrack of the Blightspawn (121% power, 4 apr) (In main hand, 1 of 2)]Acera (140% power, 4 apr) Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Power: 141% (+19%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-) Crit. chance: +10.0% (+5.5%) Attack speed: 100% (-) On weapon hit: - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +0(-11) nature / +0(-8) acid Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes stats: +0(-8) Str / +0(-11) Dex / +0(-9) Mag / +0(-5) Wil / +0(-17) Cun / +0(+6) Con Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% Light radius: +0 (-1) It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 46 acid damage in a 4 radius ball. This damage will increase by 33% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. Tap to cycle through comparison choices |
| Cloak | [vs. cashmere cloak 'Unrydor' (10 def, 4 armour) (Cloak)]cashmere cloak 'Unrydor' (10 def, 4 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) (-) Armour: +4 (-) Defense: +10 (+5 eff.) (-) Changes stats: +3(-) Str / +1(-) Dex / +3(-) Con Changes resistances: +7%(-) acid / +4%(-) physical / +8%(-) cold / +7%(-) fire / +7%(-) lightning Physical save: +20 (+10 eff.) (-) Spell save: +15 (+5 eff.) (-) Mental save: +13 (+5 eff.) (-) Maximum life: +40.00 (-) Maximum stamina: +20.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Murkdeath of the Blightspawn (0 def, 21 armour) (Main armor)]Murkdeath of the Blightspawn (0 def, 21 armour) Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 (-) Fatigue: +22% (-) Effects when hit in melee: * 20% chance to reduce strength, dexterity, and constitution by 31 * 20% chance to reduce damage dealt by 22% Damage when hit (Melee): 0(-20) item darkness numbing / 0(-20) item blight disease Changes resistances: +20%(-) fire Knockback immunity: +20% (-) Life regen: +4.00 (-) Spellpower on spell critical (stacks up to 3 times): +4 (-) Maximum life: +49.00 (-) Healing mod.: +27% (-) A suit of armour made of metal plates. |
Inventory
healing infusion of the sneak (heal 251; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 251 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 242; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 242 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 404; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 404 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 563; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 563 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 155; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 25%; magical, mental; dur 4; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 23%; physical; dur 4; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Rune: Blink [blink rune of the warrior (range 6; phase 17; cd 10)] (on body)]blink rune of the wizard (range 8; phase 28; cd 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8(+1) Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8(+1) spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%(+8%), your defense is increased by 28(+8) and all your resistances by 28%.(+8%) Its effects scale with your -Strength, +Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Acid Wave [acid wave rune of the wizard (damage 384; dur 4; cd 18)] (on body)]acid wave rune of the warrior (damage 241; dur 4; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16(-2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 240.74(-163.04) acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your -Magic, +Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Acid Wave [acid wave rune of the wizard (damage 384; dur 4; cd 18)] (on body)]acid wave rune of the wizard (damage 416; dur 4; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19(+1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 415.78(+12.00) acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the wizard (absorb 316; dur 4; cd 15)] (on body)]shielding rune of the wizard (absorb 539; dur 4; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 539(+17) damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 19; blocks 7; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 19 up to 7 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Isaseth the Firecutter (Around neck)]copper amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-20 (-6 eff.)) Changes stats: +0(-3) Str / +3 Dex Changes resistances: +0%(-15%) fire Changes resistances penetration: +0%(-10%) fire Cut immunity: +0% (-50%) Only die when reaching: +0.00 life (+80.00 life) Healing mod.: +0% (-14%) Amulets make your neck look great! |
[vs. Isaseth the Firecutter (Around neck)]Chalydramnir Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-20 (-6 eff.)) Armour: +6 Changes stats: +0(-3) Str / +3 Con Changes resistances: +15%(-) fire Changes resistances penetration: +0%(-10%) fire Physical save: +8 (+4 eff.) Cut immunity: +0% (-50%) Silence immunity: +10% Disarm immunity: +20% Pinning immunity: +20% Life regen: +3.00 Only die when reaching: +0.00 life (+80.00 life) Maximum life: +36.00 Healing mod.: +0% (-14%) Amulets make your neck look great! |
[vs. Isaseth the Firecutter (Around neck)]Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-20 (-6 eff.)) Changes stats: +0(-3) Str / +5 Wil Changes resistances: +0%(-15%) fire Changes resistances penetration: +0%(-10%) fire Damage affinity(heal): +15% nature Cut immunity: +0% (-50%) Life regen: +2.00 Only die when reaching: +0.00 life (+80.00 life) Mindpower: +5 (+2 eff.) Healing mod.: +0% (-14%) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 233 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
[vs. Isaseth the Firecutter (Around neck)]Fanged Collar Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-20 (-6 eff.)) Changes stats: +0(-3) Str / -5 Wil / +10 Cun Changes resistances: +15% blight / +0%(-15%) fire / +15% darkness / +15% acid Changes resistances penetration: +0%(-10%) fire Physical save: +15 (+7 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-3 eff.) Cut immunity: +0% (-50%) Only die when reaching: +0.00 life (+80.00 life) Maximum life: +20.00 Healing mod.: +0% (-14%) Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
[vs. Isaseth the Firecutter (Around neck)]The Far-Hand Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-20 (-6 eff.)) Changes stats: +0(-3) Str / +10 Con Changes resistances: +0%(-15%) fire Changes resistances penetration: +0%(-10%) fire Cut immunity: +0% (-50%) Teleport immunity: +100% Only die when reaching: +0.00 life (+80.00 life) Healing mod.: +0% (-14%) It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (168). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
[vs. Tulatogar the Hellwire (On fingers, 1 of 2)]Velulaith Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Damage when hit (Melee): 2 arcane Changes stats: +3 Str / +2 Dex / +4(-9) Wil / +0(-14) Cun Changes resistances: +0%(-10%) acid / +0%(-9%) temporal / +0%(-27%) cold / +0%(-29%) fire / +11% arcane / +0%(-25%) lightning Changes damage: +11% arcane Mental save: +5 (+1 eff.) Confusion immunity: +22% Mindpower: +0 (+0 eff.) (-18 (-7 eff.)) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Tulatogar the Hellwire (On fingers, 1 of 2)]Nerurin the gold ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +20 (+7 eff.) Changes stats: +2 Str / +0(-13) Wil / +0(-14) Cun / +1 Con Changes resistances: +0%(-10%) acid / +0%(-9%) temporal / +0%(-29%) fire / +0%(-27%) cold / +0%(-25%) lightning Changes damage: +6% acid / +9% physical Mental save: +8 (+2 eff.) Confusion immunity: +29% Only die when reaching: -60.00 life Mindpower: +0 (+0 eff.) (-18 (-7 eff.)) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Tulatogar the Hellwire (On fingers, 1 of 2)]Stokebreacher the gold ring Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 21 light Damage (Ranged): 24 light Damage when hit (Melee): 6 fire Changes stats: +4 Mag / +0(-13) Wil / +0(-14) Cun Changes resistances: +0%(-10%) acid / +12%(+3%) temporal / +22% darkness / +9%(-20%) fire / +0%(-27%) cold / +0%(-25%) lightning Changes resistances penetration: +5% arcane / +10% fire Changes damage: +9% fire / +12% temporal / +11% darkness / +12% light Mindpower: +0 (+0 eff.) (-18 (-7 eff.)) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Tulatogar the Hellwire (On fingers, 1 of 2)]The Black Ring Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +0(-14) Cun / +0(-13) Wil Changes resistances: +0%(-10%) acid / +0%(-9%) temporal / +0%(-29%) fire / +0%(-27%) cold / +0%(-25%) lightning Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +3% Mindpower: +0 (+0 eff.) (-18 (-7 eff.)) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." Tap to cycle through comparison choices |
[vs. Tulatogar the Hellwire (On fingers, 1 of 2)]Xerabrenne Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +0(-14) Cun / +0(-13) Wil Changes resistances: +0%(-10%) acid / +0%(-9%) temporal / +28% darkness / +24%(-3%) cold / +0%(-25%) lightning / +24%(-5%) fire Changes damage: +3% mind / +12% cold / +14% darkness / +12% fire Hate when firing a critical mind attack: +3.00 Maximum psi: +50.00 Mindpower: +0 (+0 eff.) (-18 (-7 eff.)) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Tulatogar the Hellwire (On fingers, 1 of 2)]stralite ring 'Searsage' Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +0(-14) Cun / +0(-13) Wil Changes resistances: +28%(+18%) acid / +0%(-9%) temporal / +0%(-25%) lightning / +36%(+9%) cold / +18% mind / +6%(-23%) fire Changes resistances penetration: +20% fire Changes damage: +14% acid / +15% fire / +18% cold / +18% mind / +6% lightning Mindpower: +0 (+0 eff.) (-18 (-7 eff.)) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Tulatogar the Hellwire (On fingers, 1 of 2)]Flamesever the voratun ring Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Changes stats: +5 Str / +0(-13) Wil / +0(-14) Cun / +9 Con Changes resistances: +0%(-10%) acid / +0%(-9%) temporal / +28% light / +0%(-27%) cold / +0%(-29%) fire / +6% mind / +0%(-25%) lightning Changes damage: +14% light Mental save: +12 (+4 eff.) Confusion immunity: +23% Mindpower: +0 (+0 eff.) (-18 (-7 eff.)) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Shadowwrack of the Blightspawn (121% power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. stormbringer's voratun battleaxe of erosion (168% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% (+47%) Range: 1.5x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-) Crit. chance: +8.0% (+3.5%) Attack speed: 100% (-) On weapon hit: - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +24(+13) nature / +0(-8) acid Damage (radius 2) on crit: +16 lightning / +34 cold When wielded/worn: Changes stats: +0(-8) Str / +0(-11) Dex / +0(-9) Mag / +0(-5) Wil / +0(-17) Cun / +0(+6) Con Changes resistances penetration: +35% lightning / +14% cold Light radius: +0 (-1) Movement speed: +49% Massive two-handed battleaxes. |
[vs. Shadowwrack of the Blightspawn (121% power, 4 apr) (In main hand, 1 of 2)]Ce'Noba the dwarven-steel longsword (129% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 130% (+8%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-) Crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) On weapon hit: - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +0(-8) acid / +15 cold / +0(-11) nature When wielded/worn: Armour: +14 Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Changes stats: +0(-8) Str / +0(-11) Dex / +0(-9) Mag / +0(-5) Wil / +0(-17) Cun / +0(+6) Con Changes resistances: +6% acid / +9% fire Changes resistances penetration: +15% mind Physical save: +18 (+8 eff.) Light radius: +0 (-1) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Shadowwrack of the Blightspawn (121% power, 4 apr) (In main hand, 1 of 2)]Glitterpain (143% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Power: 144% (+22%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 (+1) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 17% chance to reduce strength, dexterity, and constitution by 31 - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: + Splash the target with acid dealing 186 damage over 5 turns and reducing armor and accuracy by 24 Damage (Melee): +12 blight / +0(-11) nature / +0(-8) acid When wielded/worn: Accuracy: +21 (+7 eff.) Armour penetration: +12 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +0(-8) Str / +0(-11) Dex / +0(-9) Mag / +0(-5) Wil / +0(-17) Cun / +0(+6) Con Changes resistances penetration: +15% light / +8% all Changes damage: +3% light / +3% temporal Disease immunity: +24% Light radius: +1 (-) Blunt and deadly. Tap to cycle through comparison choices |
[vs. Shadowwrack of the Blightspawn (121% power, 4 apr) (In main hand, 1 of 2)]Daybore the dwarven-steel waraxe (118% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 118% (-4%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-) Crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon hit: - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns + 25% chance for lightning to strike from the target to a second target dealing 111 damage On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +0(-8) acid / +10 temporal / +0(-11) nature When wielded/worn: Physical crit. chance: +11.0% Damage when hit (Melee): 6 light Changes stats: +0(-8) Str / +0(-11) Dex / +0(-9) Mag / +0(-5) Wil / +0(-17) Cun / +0(+6) Con Changes resistances: +10% temporal Changes resistances penetration: +15% arcane Changes damage: +3% arcane Maximum mana: +60.00 Light radius: +0 (-1) One-handed war axes. Tap to cycle through comparison choices |
[vs. Shadowwrack of the Blightspawn (121% power, 4 apr) (In main hand, 1 of 2)]Nightmark the dwarven-steel waraxe (135% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 136% (+14%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-) Crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon hit: * 20% chance to reduce damage dealt by 22% - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +0(-8) acid / +0(-11) nature When wielded/worn: Changes stats: +0(-8) Str / +0(-11) Dex / +2(-7) Mag / +0(-5) Wil / +0(-17) Cun / +0(+6) Con Changes resistances penetration: +25% blight / +25% temporal Mana when firing critical spell: +2.00 Spell crit. chance: +8% Light radius: +0 (-1) One-handed war axes. Tap to cycle through comparison choices |
[vs. Shadowwrack of the Blightspawn (121% power, 4 apr) (In main hand, 1 of 2)]Shantiz the Stormblade (111% power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% (-10%) Range: 1.3x (-0.1x) Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 (+16) Crit. chance: +10.0% (+5.5%) Attack speed: 100% (-) On weapon hit: - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. Damage (Melee): +0(-11) nature / +0(-8) acid When wielded/worn: Changes stats: +0(-8) Str / +20(+9) Dex / +0(-9) Mag / +0(-5) Wil / +0(-17) Cun / +0(+6) Con Light radius: +0 (-1) Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. Tap to cycle through comparison choices |
[vs. Shadowwrack of the Blightspawn (121% power, 4 apr) (In main hand, 1 of 2)]Swordbreaker (129% power, 20 apr) Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% (+7%) Range: 1.3x (-0.1x) Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 (+16) Crit. chance: +15.0% (+10.5%) Attack speed: 111% (+11%) On weapon hit: - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: + Breaks enemy weapon. Damage (Melee): +0(-11) nature / +0(-8) acid When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +0(-8) Str / +8(-3) Dex / +0(-9) Mag / +0(-5) Wil / +8(-9) Cun / +0(+6) Con Talent granted: +1 Dagger Block Physical save: +15 (+7 eff.) Disarm immunity: +50% Light radius: +0 (-1) Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. Tap to cycle through comparison choices |
[vs. Shadowwrack of the Blightspawn (121% power, 4 apr) (In main hand, 1 of 2)]Icy Kill (143% power, 10 apr) Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% (+22%) Range: 1.3x (-0.1x) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 (+6) Crit. chance: +15.0% (+10.5%) Attack speed: 100% (-) On weapon hit: - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: + freezes the target On weapon kill: + explodes a frozen creature (damage scales with willpower) Damage (Melee): +0(-8) acid / +30 cold / +0(-11) nature When wielded/worn: Changes stats: +0(-8) Str / +0(-11) Dex / +0(-9) Mag / +6(+1) Wil / +6(-11) Cun / +0(+6) Con Changes damage: +25% cold Hate per kill: +4.00 Light radius: +0 (-1) Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. Tap to cycle through comparison choices |
[vs. Shadowwrack of the Blightspawn (121% power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. runic dragonbone longbow of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-4) Crit. chance: +0.0% (-4.5%) Attack speed: 100% (-) Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). When this weapon hits: Shoot (10% chance level 1). On weapon hit: - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +0(-11) nature / +0(-8) acid When wielded/worn: Changes stats: +0(-8) Str / +0(-11) Dex / +5(-4) Mag / +0(-5) Wil / +0(-17) Cun / +0(+6) Con Changes damage: +15% arcane Spellpower: +15 (+4 eff.) Light radius: +0 (-1) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.high-capacity quiver of dragonbone arrows of amnesia (45/45, 162% power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 163% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 45 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death. |
[vs. Murkdeath of the Blightspawn (0 def, 21 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Hurymaleg (30 def, 19 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +19 (-2) Defense: +30 (+10 eff.) Fatigue: +8% (-14%) Damage (Melee): 10 fire Damage (Ranged): 9 fire Damage when hit (Melee): 0(-20) item darkness numbing / 0(-20) item blight disease Changes stats: +9 Dex / +8 Wil Changes resistances: +21% blight / +21%(+1%) fire / +25% darkness / +28% physical Changes resistances penetration: +25% mind Changes damage: +15% mind Mental save: +3 (+1 eff.) Knockback immunity: +0% (-20%) Life regen: +0.00 (-4.00) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +0.00 (-49.00) Mental crit. chance: +3% Light radius: +1 Movement speed: +20% Healing mod.: +0% (-27%) A suit of armour made of leather. |
[vs. Murkdeath of the Blightspawn (0 def, 21 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of acid resistance (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 (-13) Defense: +20 (+6 eff.) Fatigue: +8% (-14%) Damage when hit (Melee): 0(-20) item darkness numbing / 0(-20) item blight disease Changes resistances: +30% acid / +0%(-20%) fire Knockback immunity: +0% (-20%) Life regen: +5.10 (+1.10) Stamina each turn: +1.10 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +0.00 (-49.00) Healing mod.: +0% (-27%) A suit of armour made of leather. |
[vs. Murkdeath of the Blightspawn (0 def, 21 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating steel mail armour of Eyal (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-15) Defense: +2 (+0 eff.) Fatigue: +12% (-10%) Damage when hit (Melee): 0(-20) item darkness numbing / 0(-20) item blight disease Changes resistances: +0%(-20%) fire Knockback immunity: +0% (-20%) Life regen: +8.20 (+4.20) Stamina each turn: +1.30 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +42.00 (-7.00) Healing mod.: +13% (-14%) A suit of armour made of mail. |
[vs. Aerama the hardened leather belt (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour penetration: +0 (-10) Armour: +4 (-7) Fatigue: -10% Damage when hit (Melee): 0(-10) mind Changes damage: +0%(-6%) physical Maximum encumbrance: +70 Knockback immunity: +40% Stamina each turn: +0.00 (-3.00) Only die when reaching: +0.00 life (+80.00 life) Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Aerama the hardened leather belt (Around waist)]Veloganor the Coaljeer Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +0 (-10) Armour: +0 (-11) Effects on melee hit: * 20% chance to slow global speed by 54% * 10% chance to reduce damage dealt by 22% Damage when hit (Melee): 0(-10) mind Changes resistances: +5% lightning / +6% temporal / +3% darkness Changes damage: +9% blight / +0%(-6%) physical Stamina each turn: +0.00 (-3.00) Only die when reaching: +0.00 life (+80.00 life) A belt that goes around your waist. |
[vs. Aerama the hardened leather belt (Around waist)]Sunire Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +0 (-10) Physical power: +2 (+1 eff.) Armour: +0 (-11) Damage when hit (Melee): 0(-10) mind Changes resistances: +3% darkness / +6% fire Changes damage: +0%(-6%) physical Reduces incoming crit damage: 15.00% Spell save: +8 (+3 eff.) Confusion immunity: +20% Stamina each turn: +0.00 (-3.00) Only die when reaching: +0.00 life (+80.00 life) Maximum life: +80.00 Healing mod.: +10% Size category: +1 A belt that goes around your waist. |
[vs. cashmere cloak 'Unrydor' (10 def, 4 armour) (Cloak)]Willowquell the linen cloak (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Armour: +6 (+2) Defense: +1 (+0 eff.) (-9 (-5 eff.)) Effects on melee hit: * 20% chance to slow global speed by 54% Changes stats: +0(-3) Str / +0(-1) Dex / +1 Wil / +0(-3) Con Changes resistances: +0%(-7%) acid / +0%(-4%) physical / +11%(+3%) cold / +0%(-7%) fire / +0%(-7%) lightning Critical mult.: +10.00% Physical save: +0 (+0 eff.) (-20 (-10 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-13 (-5 eff.)) Maximum life: +0.00 (-40.00) Maximum stamina: +0.00 (-20.00) Mindpower: +5 (+2 eff.) Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Dimvile of the Blightspawn (0 def, 8 armour) (On feet)]pair of rough leather boots 'Lightningnull' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-7) Fatigue: +0% (-3%) Damage when hit (Melee): 0(-4) blight / 0(-21) item blight disease / 0(-32) item darkness numbing Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +13% lightning / +7%(-11%) temporal / +0%(-15%) darkness / +6% blight / +3% nature / +0%(-5%) arcane Changes resistances penetration: +0%(-12%) darkness / +0%(-15%) temporal Changes damage: +6% lightning / +9% nature Critical mult.: +0.00% (-5.00%) Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum life: +60.00 Maximum mana: +0.00 (-60.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Infravision radius: +0 (-2) Healing mod.: +20% Defense after a teleport: +15 (-3) Resist all after a teleport: +15% (+3%) New effects duration reduction after a teleport: +15% (-4%) A pair of boots made of leather. |
[vs. Dimvile of the Blightspawn (0 def, 8 armour) (On feet)]Frost Treads (1 def, 4 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 (-4) Defense: +1 (+0 eff.) Fatigue: +7% (+4%) Damage when hit (Melee): 0(-4) blight / 0(-21) item blight disease / 0(-32) item darkness numbing Changes stats: +4(+1) Str / +4 Wil / +4 Cun / +0(-3) Con Changes resistances: +0%(-18%) temporal / +0%(-15%) darkness / +20% cold / +10% nature / +0%(-5%) arcane Changes resistances penetration: +0%(-12%) darkness / +0%(-15%) temporal Changes damage: +15% cold Critical mult.: +0.00% (-5.00%) Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum mana: +0.00 (-60.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Light radius: +1 Infravision radius: +0 (-2) Movement speed: +20% Defense after a teleport: +0 (-18) Resist all after a teleport: +0% (-12%) New effects duration reduction after a teleport: +0% (-19%) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
[vs. Dimvile of the Blightspawn (0 def, 8 armour) (On feet)]pair of hardened leather boots 'Haladethad' (10 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +3 (-5) Defense: +10 (+3 eff.) Fatigue: +0% (-3%) Damage when hit (Melee): 0(-4) blight / 0(-21) item blight disease / 0(-32) item darkness numbing Changes stats: +0(-3) Str / +2 Dex / +0(-3) Con Changes resistances: +15% lightning / +3% physical / +0%(-15%) darkness / +0%(-18%) temporal / +8% fire / +0%(-5%) arcane / +11% cold Changes resistances penetration: +0%(-12%) darkness / +0%(-15%) temporal Critical mult.: +0.00% (-5.00%) Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Poison immunity: +20% Maximum mana: +0.00 (-60.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Infravision radius: +0 (-2) See invisible: +15 Defense after a teleport: +0 (-18) Resist all after a teleport: +0% (-12%) New effects duration reduction after a teleport: +0% (-19%) A pair of boots made of leather. |
[vs. Dimvile of the Blightspawn (0 def, 8 armour) (On feet)]pair of hardened leather boots 'Torchbone' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-5) Fatigue: +0% (-3%) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 31 Damage when hit (Melee): 0(-4) blight / 0(-21) item blight disease / 0(-32) item darkness numbing Changes stats: +0(-3) Str / +4 Cun / +3(-) Con Changes resistances: +0%(-5%) arcane / +0%(-18%) temporal / +0%(-15%) darkness / +6% fire Changes resistances penetration: +25% blight / +0%(-15%) temporal / +0%(-12%) darkness Changes damage: +3% blight / +6% fire / +30% mind Critical mult.: +0.00% (-5.00%) Physical save: +16 (+7 eff.) Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +19 (+6 eff.) Maximum mana: +0.00 (-60.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Infravision radius: +0 (-2) Defense after a teleport: +0 (-18) Resist all after a teleport: +0% (-12%) New effects duration reduction after a teleport: +0% (-19%) A pair of boots made of leather. |
[vs. Dimvile of the Blightspawn (0 def, 8 armour) (On feet)]Getedramarach the pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-5) Fatigue: +2% (-1%) Damage when hit (Melee): 0(-4) blight / 0(-21) item blight disease / 0(-32) item darkness numbing Changes stats: +0(-3) Str / +2 Cun / +2(-1) Con Changes resistances: +9% lightning / +3%(-15%) temporal / +0%(-15%) darkness / +0%(-5%) arcane Changes resistances penetration: +0%(-12%) darkness / +0%(-15%) temporal Critical mult.: +0.00% (-5.00%) Reduces incoming crit damage: 15.00% Physical save: +11 (+6 eff.) Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +10 (+3 eff.) Maximum mana: +0.00 (-60.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Infravision radius: +0 (-2) Defense after a teleport: +5 (-13) Resist all after a teleport: +5% (-7%) New effects duration reduction after a teleport: +5% (-14%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Dimvile of the Blightspawn (0 def, 8 armour) (On feet)]Olodan the Voidlore (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-5) Fatigue: +2% (-1%) Effects on melee hit: * 10% chance to reduce damage dealt by 22% Damage when hit (Melee): 0(-4) blight / 0(-21) item blight disease / 0(-32) item darkness numbing Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +5% lightning / +6%(-12%) temporal / +0%(-15%) darkness / +12% blight / +0%(-5%) arcane Changes resistances penetration: +0%(-12%) darkness / +0%(-15%) temporal Critical mult.: +0.00% (-5.00%) Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum mana: +0.00 (-60.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Infravision radius: +0 (-2) Defense after a teleport: +0 (-18) Resist all after a teleport: +0% (-12%) New effects duration reduction after a teleport: +0% (-19%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Dimvile of the Blightspawn (0 def, 8 armour) (On feet)]Velavena the Smolderquill (10 def, 13 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +13 (+5) Defense: +10 (+3 eff.) Fatigue: -3% (-6%) Damage when hit (Melee): 0(-4) blight / 0(-21) item blight disease / 0(-32) item darkness numbing Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +0%(-18%) temporal / +0%(-15%) darkness / +0%(-5%) arcane / +6% nature / +3% light Changes resistances penetration: +15% fire / +0%(-12%) darkness / +0%(-15%) temporal Changes damage: +6% fire Critical mult.: +0.00% (-5.00%) Maximum encumbrance: +23 Physical save: +7 (+4 eff.) Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Cut immunity: +10% Maximum mana: +0.00 (-60.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Infravision radius: +0 (-2) Defense after a teleport: +0 (-18) Resist all after a teleport: +0% (-12%) New effects duration reduction after a teleport: +0% (-19%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour) (On hands)]Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +2 (-5) Changes stats: +4 Str / +0(-3) Cun Changes resistances: +10% lightning / +10% cold / +0%(-8%) darkness Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Knockback immunity: +50% Maximum life: +60.00 (+7.00) Infravision radius: +0 (-2) When used to modify unarmed attacks: Power: 115% (-27%) Range: 1.1x (+0.0x) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +1 (-10) Armour Penetration: +1 (-4) Crit. chance: +4.0% (-6.0%) Attack speed: 100% (-) When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Call Lightning (25% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +10 lightning / +10 cold / +0(-15) darkness It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 159.88 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
[vs. heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour) (On hands)]This item will automatically be transmogrified when you leave the level. polar drakeskin leather gloves of dexterity (+2) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+7 eff.) (+13 (+5 eff.)) Armour: +3 (-4) Damage (Melee): 15 cold Changes stats: +2 Dex / +0(-3) Cun Changes resistances: +0%(-8%) darkness / +6% cold Changes damage: +7% cold Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Maximum life: +0.00 (-53.00) Infravision radius: +0 (-2) When used to modify unarmed attacks: Power: 132% (-10%) Range: 1.1x (+0.0x) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +10 (-1) Armour Penetration: +5 (-) Crit. chance: +15.0% (+5.0%) Attack speed: 100% (-) When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Ice Breath (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +0(-15) darkness Damage (radius 2) on crit: +6 ice Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour) (On hands)]Ichornaught the dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical crit. chance: +8.0% Armour: +2 (-5) Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 54% Changes stats: +0(-3) Cun Changes resistances: +9% nature / +0%(-8%) darkness Changes resistances penetration: +25% nature / +10% acid Changes damage: +9% acid Critical mult.: +9.00% Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Maximum life: +0.00 (-53.00) Spell crit. chance: +14% Mental crit. chance: +11% Infravision radius: +0 (-2) When used to modify unarmed attacks: Power: 129% (-13%) Range: 1.4x (+0.3x) Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +1 (-10) Armour Penetration: +9 (+4) Crit. chance: +15.0% (+5.0%) Attack speed: 83% (-17%) When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). When this weapon crits: Cripple (20% chance level 3). Damage (Melee): +0(-15) darkness Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour) (On hands)]dwarven-steel gauntlets 'Emytta' (10 def, 2 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +30 (+10 eff.) (+24 (+8 eff.)) Armour: +2 (-5) Defense: +10 (+3 eff.) Fatigue: +3% Changes stats: +8 Dex / +3 Mag / +0(-3) Cun / +6 Con Changes resistances: +0%(-8%) darkness Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Maximum life: +0.00 (-53.00) Infravision radius: +0 (-2) When used to modify unarmed attacks: Power: 121% (-21%) Range: 1.4x (+0.3x) Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +9 (-2) Armour Penetration: +9 (+4) Crit. chance: +17.0% (+7.0%) Attack speed: 83% (-17%) When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +0(-15) darkness Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour) (On hands)]dwarven-steel gauntlets 'Isara' (10 def, 10 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +10 (+3) Defense: +10 (+3 eff.) Fatigue: +3% Changes stats: +0(-3) Cun / +2 Con Changes resistances: +5% arcane / +0%(-8%) darkness Physical save: +19 (+8 eff.) Spell save: +5 (+2 eff.) Mental save: +4 (+1 eff.) (-5 (-2 eff.)) Disarm immunity: +26% Teleport immunity: +20% Only die when reaching: -20.00 life Maximum life: +0.00 (-53.00) Infravision radius: +0 (-2) Healing mod.: +20% When used to modify unarmed attacks: Power: 122% (-21%) Range: 1.4x (+0.3x) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +1 (-10) Armour Penetration: +9 (+4) Crit. chance: +8.0% (-2.0%) Attack speed: 83% (-17%) When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +0(-15) darkness / +9 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour) (On hands)]voratun gauntlets 'Glaldatha' (0 def, 11 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +11 (+4) Fatigue: +5% Changes stats: +7 Str / +4 Mag / +2(-1) Cun Changes resistances: +0%(-8%) darkness Changes damage: +10% arcane Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Maximum life: +0.00 (-53.00) Maximum stamina: +30.00 Infravision radius: +0 (-2) When used to modify unarmed attacks: Power: 138% (-4%) Range: 1.4x (+0.3x) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +1 (-10) Armour Penetration: +15 (+10) Crit. chance: +10.0% (-) Attack speed: 83% (-17%) When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +19 arcane / +0(-15) darkness Damage (radius 2) on crit: +10 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour) (On hands)]This item will automatically be transmogrified when you leave the level. voratun gauntlets of war-making (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical crit. chance: +12.0% Armour: +3 (-4) Fatigue: +5% Changes stats: +0(-3) Cun Changes resistances: +0%(-8%) darkness Critical mult.: +10.00% Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Maximum life: +0.00 (-53.00) Spell crit. chance: +11% Mental crit. chance: +13% Infravision radius: +0 (-2) When used to modify unarmed attacks: Power: 145% (+3%) Range: 1.4x (+0.3x) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +1 (-10) Armour Penetration: +15 (+10) Crit. chance: +22.0% (+12.0%) Attack speed: 83% (-17%) When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +0(-15) darkness Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Polesenne the dwarven-steel helm (0 def, 8 armour) (On head)]hardened leather cap 'Cindercutter' (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +0 (-6) Armour: +3 (-5) Fatigue: +3% (-1%) Damage when hit (Melee): 0(-4) acid Changes stats: +4 Str / +6(+2) Dex / +0(-5) Wil / +2(-1) Cun / +4 Con Changes resistances: +6%(-1%) acid / +0%(-10%) cold / +0%(-9%) blight / +9%(-2%) fire / +0%(-3%) nature / +0%(-8%) lightning Changes damage: +12% physical Mental save: +0 (+0 eff.) (-19 (-7 eff.)) Silence immunity: +0% (-10%) Maximum life: +80.00 Maximum stamina: +30.00 A cap made of leather. |
[vs. Polesenne the dwarven-steel helm (0 def, 8 armour) (On head)]Shadebone of the Blightspawn (0 def, 5 armour) Infused by nature Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +0 (-6) Armour: +5 (-3) Fatigue: +5% (+1%) Effects when hit in melee: * 39% chance to reduce strength, dexterity, and constitution by 31 * 35% chance to reduce damage dealt by 22% Damage when hit (Melee): 0(-4) acid Changes stats: +5 Str / +6(+2) Dex / +0(-5) Wil / +3(-) Cun / +5 Con Changes resistances: +0%(-8%) lightning / +0%(-10%) cold / +10%(+1%) blight / +0%(-11%) fire / +12%(+9%) nature / +3%(-4%) acid Critical mult.: +15.00% Physical save: +17 (+8 eff.) Mental save: +15 (+5 eff.) (-4 (-2 eff.)) Silence immunity: +0% (-10%) Mindpower: +10 (+4 eff.) A cap made of leather. |
[vs. Polesenne the dwarven-steel helm (0 def, 8 armour) (On head)]This item will automatically be transmogrified when you leave the level. catburglar's drakeskin leather cap of sanctity (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +0 (-6) Armour: +5 (-3) Fatigue: +5% (+1%) Damage when hit (Melee): 0(-4) acid Changes stats: +4(-) Dex / +0(-5) Wil / +0(-3) Cun Changes resistances: +0%(-8%) lightning / +27% darkness / +0%(-10%) cold / +10%(+1%) blight / +0%(-11%) fire / +0%(-3%) nature / +0%(-7%) acid Spell save: +13 (+4 eff.) Mental save: +10 (+4 eff.) (-9 (-3 eff.)) Silence immunity: +0% (-10%) Infravision radius: +5 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 19 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
263 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Frigidwilter the alchemist's lamp (Light source)]Chargeedge Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage when hit (Melee): 2 lightning / 11 fire Changes stats: +1 Wil Changes resistances: +6% fire Changes resistances penetration: +15% blight / +5% mind Changes damage: +18% blight / +0%(-3%) cold / +0%(-12%) physical Mental save: +0 (+0 eff.) (-7 (-3 eff.)) Only die when reaching: +0.00 life (+80.00 life) Maximum stamina: +0.00 (-30.00) Light radius: +3 (-1) See stealth: +0 (-10) See invisible: +0 (-10) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Frigidwilter the alchemist's lamp (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +0%(-3%) cold / +10% light / +0%(-12%) physical Mental save: +0 (+0 eff.) (-7 (-3 eff.)) Only die when reaching: +0.00 life (+80.00 life) Maximum stamina: +0.00 (-30.00) Light radius: +5 (+1) See stealth: +0 (-10) See invisible: +0 (-10) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. Frigidwilter the alchemist's lamp (Light source)]Glulereta the Glintzeal Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Changes stats: +2 Str / +1 Mag / +1 Wil Changes resistances: +9% darkness / +3% physical Changes damage: +0%(-12%) physical / +0%(-3%) cold Mental save: +0 (+0 eff.) (-7 (-3 eff.)) Poison immunity: +10% Only die when reaching: +0.00 life (+80.00 life) Maximum stamina: +0.00 (-30.00) Light radius: +10 (+6) See stealth: +0 (-10) See invisible: +0 (-10) A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. Frigidwilter the alchemist's lamp (Light source)]This item will automatically be transmogrified when you leave the level. Duathelburst the dwarven lantern Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Changes resistances penetration: +25% darkness / +15% mind Changes damage: +0%(-12%) physical / +0%(-3%) cold / +30% mind / +24% darkness Mental save: +0 (+0 eff.) (-7 (-3 eff.)) Only die when reaching: +0.00 life (+80.00 life) Maximum life: +80.00 Maximum stamina: +0.00 (-30.00) Light radius: +5 (+1) See stealth: +0 (-10) See invisible: +0 (-10) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
[vs. Frigidwilter the alchemist's lamp (Light source)]This item will automatically be transmogrified when you leave the level. scorching dwarven lantern of the sun Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage when hit (Melee): 17 fire Changes resistances: +10% darkness / +8% fire Changes damage: +0%(-3%) cold / +10% light / +0%(-12%) physical Damage affinity(heal): +5% light Mental save: +0 (+0 eff.) (-7 (-3 eff.)) Only die when reaching: +0.00 life (+80.00 life) Maximum stamina: +0.00 (-30.00) Light radius: +7 (+3) See stealth: +0 (-10) See invisible: +0 (-10) It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 172.29 light damage. At talent level 3 you gain 33% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Changes damage: +0%(-12%) physical / +0%(-3%) cold Mental save: +0 (+0 eff.) (-7 (-3 eff.)) Only die when reaching: +0.00 life (+80.00 life) Maximum stamina: +0.00 (-30.00) Light radius: +3 (-1) See stealth: +0 (-10) See invisible: +0 (-10) It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 136.41 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 136.41 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. Berosus (dig speed 22 turns) (Tool)]dwarven-steel pickaxe 'Elavea' (dig speed 26 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +0 (-16) Changes stats: +6(+4) Str / +4 Mag / +5 Con Changes resistances: +0%(-9%) lightning / +0%(-2%) physical / +8% darkness / +0%(-5%) arcane Damage affinity(heal): +15% darkness Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Pinning immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-40.00) Infravision radius: +5 (+2) Healing mod.: +0% (-5%) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Berosus (dig speed 22 turns) (Tool)]sapper's dwarven-steel pickaxe (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +0 (-16) Changes stats: +3 Cun / +2(-) Str Changes resistances: +0%(-9%) lightning / +0%(-2%) physical / +0%(-5%) arcane Pinning immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-40.00) Infravision radius: +3 (-) Healing mod.: +0% (-5%) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Berosus (dig speed 22 turns) (Tool)]Charjustice the dwarven-steel torque of mindblast [power 255] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour: +0 (-16) Changes stats: +0(-2) Str Changes resistances: +0%(-9%) lightning / +6% fire / +0%(-5%) arcane / +0%(-2%) physical Changes damage: +6% blight Critical mult.: +20.00% Pinning immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Vim when firing critical spell: +2.00 Maximum life: +0.00 (-40.00) Maximum mana: +60.00 Infravision radius: +0 (-3) Healing mod.: +0% (-5%) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +0(+-1) Dig It can be used to blast the opponent's mind dealing 255 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Berosus (dig speed 22 turns) (Tool)]elm totem of summon tentacle [power 100] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour: +0 (-16) Changes stats: +0(-2) Str Changes resistances: +0%(-9%) lightning / +0%(-2%) physical / +0%(-5%) arcane Pinning immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-40.00) Infravision radius: +0 (-3) Healing mod.: +0% (-5%) When carried: Talent granted: +0(+-1) Dig It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 206 Base Damage: 100 Armor: 2 All Resist: 1 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Berosus (dig speed 22 turns) (Tool)]Silidhenn the yew totem of thorny skin [power 46] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Armour: +0 (-16) Effects on melee hit: * 10% chance to reduce all saves and defense by 27 Damage when hit (Melee): 4 blight Changes stats: +0(-2) Str Changes resistances: +0%(-9%) lightning / +0%(-2%) physical / +6% mind / +0%(-5%) arcane Changes resistances penetration: +10% blight Changes damage: +30% blight / +6% temporal Pinning immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-40.00) Infravision radius: +0 (-3) Healing mod.: +0% (-5%) When carried: Talent granted: +0(+-1) Dig It can be used to harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50% Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
[vs. Berosus (dig speed 22 turns) (Tool)]piercing yew totem of stinging [power 272] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Armour: +0 (-16) Changes stats: +0(-2) Str Changes resistances: +0%(-9%) lightning / +0%(-2%) physical / +0%(-5%) arcane Pinning immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-40.00) Infravision radius: +0 (-3) Healing mod.: +0% (-5%) When carried: Talent granted: +0(+-1) Dig It can be used to sting an enemy dealing 272 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Berosus (dig speed 22 turns) (Tool)]cleansing elven-wood totem of healing [power 356] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Armour: +0 (-16) Changes stats: +0(-2) Str Changes resistances: +0%(-9%) lightning / +0%(-2%) physical / +0%(-5%) arcane Pinning immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-40.00) Infravision radius: +0 (-3) Healing mod.: +0% (-5%) When carried: Talent granted: +0(+-1) Dig It can be used to heal yourself and all friendly characters within 10 spaces for 356 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
[vs. Berosus (dig speed 22 turns) (Tool)]ash wand of shielding [power 200] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Armour: +0 (-16) Changes stats: +0(-2) Str Changes resistances: +0%(-9%) lightning / +0%(-2%) physical / +0%(-5%) arcane Pinning immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-40.00) Infravision radius: +0 (-3) Healing mod.: +0% (-5%) When carried: Talent granted: +0(+-1) Dig It can be used to create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Berosus (dig speed 22 turns) (Tool)]Belona the Forestraptor [power 265] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Armour: +6 (-10) Changes stats: +0(-2) Str Changes resistances: +0%(-9%) lightning / +0%(-2%) physical / +3% darkness / +0%(-5%) arcane Changes resistances penetration: +25% nature Changes damage: +3% nature Mental save: +6 (+2 eff.) Confusion immunity: +20% Pinning immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Teleport immunity: +10% Life regen: +0.00 (-4.00) Only die when reaching: -40.00 life Maximum life: +0.00 (-40.00) Infravision radius: +0 (-3) Healing mod.: +0% (-5%) When carried: Talent granted: +0(+-1) Dig It can be used to fire a magical bolt dealing 273 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Gain a 22% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Grulb the Ogre Reaver level 29
67th Regrowth 123rd year of Ascendancy at 19:32 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Grulb the Ogre Reaver level 34
1st Time of Balance 123rd year of Ascendancy at 00:38 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Grulb the Ogre Reaver level 33
77th Regrowth 123rd year of Ascendancy at 04:38 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Grulb the Ogre Reaver level 26
44th Regrowth 123rd year of Ascendancy at 16:55 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Grulb the Ogre Reaver level 31
73rd Regrowth 123rd year of Ascendancy at 09:48 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Grulb the Ogre Reaver level 22
7th Regrowth 123rd year of Ascendancy at 12:22 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Grulb the Ogre Reaver level 25
13rd Regrowth 123rd year of Ascendancy at 10:44 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Grulb the Ogre Reaver level 10
8th Flare 122nd year of Ascendancy at 09:59 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Grulb the Ogre Reaver level 20
68th Dusk 122nd year of Ascendancy at 02:43 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Grulb the Ogre Reaver level 30
69th Regrowth 123rd year of Ascendancy at 03:08 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Grulb the Ogre Reaver level 21
29th Haze 122nd year of Ascendancy at 08:55 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Grulb the Ogre Reaver level 33
77th Regrowth 123rd year of Ascendancy at 04:38 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Grulb the Ogre Reaver level 16
45th Dusk 122nd year of Ascendancy at 08:14 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Grulb the Ogre Reaver level 13
21st Dusk 122nd year of Ascendancy at 15:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Grulb the Ogre Reaver level 8
9th Mirth 122nd year of Ascendancy at 06:38 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Grulb the Ogre Reaver level 15
27th Dusk 122nd year of Ascendancy at 15:34 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Grulb the Ogre Reaver level 23
9th Regrowth 123rd year of Ascendancy at 03:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Grulb the Ogre Reaver level 15
25th Dusk 122nd year of Ascendancy at 04:42 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Grulb the Ogre Reaver level 32
75th Regrowth 123rd year of Ascendancy at 23:02 see stats
Log
Weakness Disease from Grulb hits Bethaldawe the corrupted acidic digestor for (22 flat reduction), 0 blight (0 total damage).
Epidemic from Grulb hits Bethaldawe the corrupted acidic digestor for (12 flat reduction), 0 blight (0 total damage).
Overkill killed Bloated ooze!
Epidemic from Grulb killed Bethaldawe the corrupted acidic digestor!
Decrepitude Disease from Grulb hits Bloated ooze for 15 blight damage.
Weakness Disease from Grulb hits Bloated ooze for 21 blight damage.
Epidemic from Grulb hits Bloated ooze for 11 blight damage.
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Grulb performs a melee critical strike against Bloated ooze!
Overkill hits Bloated ooze for 1 blight damage.
Grulb hits Bloated ooze for 20 acid damage.
Grulb hits Bloated ooze for 20 physical, 3 nature, 3 acid, 5 blight, 37 acid, 5 blight (74 total damage).
Ruin hits Grulb for 3 healing, 3 healing (0 total damage) [7 healing].
Blood Splash hits Grulb for 37 healing, 37 healing (0 total damage) [73 healing].
Grulb killed Bloated ooze!
Grulb killed Bloated ooze!
Grulb has survived the set up.
Talent Rune: Acid Wave is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Pestilent Blight is ready to use.
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Resting starts...
You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!
Grulb is not stunned anymore.
Talent Drain is ready to use.
Talent Virulent Disease is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).













































































































































