











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 38 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:16 1 / 6Killed by Eliriamira the half formed drem at level 17 on the 33rd Haze 122nd year of Ascendancy at 11:27 Killed by Lisylewyn the fire drake hatchling at level 18 on the 38th Haze 122nd year of Ascendancy at 00:14 Killed by Xessra the skeleton archer at level 21 on the 48th Haze 122nd year of Ascendancy at 20:55 Killed by ghast at level 29 on the 2nd Decay 122nd year of Ascendancy at 17:01 Killed by Glara the brown bear at level 32 on the 21st Regrowth 123rd year of Ascendancy at 19:45 |
Primary Stats
| Strength | 81 (base 60) |
| Dexterity | 17 (base 10) |
| Constitution | 48 (base 36) |
| Magic | 121 (base 60) |
| Willpower | 37 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | 1133/1133 |
| Insanity | 95/100 |
| Equilibrium | 20 |
| Healing Factor | 1.8378383355187 |
| Regeneration | 25.454060946934 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 25.223953584336 |
| See Invisible | 34.223953584336 |
Offense: Mainhand
| Damage | 165 |
| Accuracy | 51 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Nature | +10% |
| Darkness | +52% |
| Blight | +20% |
| Cold | +2% |
| Fire | +17% |
| All | +7% |
Offense: Damage Penetration
| Physical | +10% |
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 50 (88.568973732692%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 19 |
| Physical Save | 43 |
| Spell Save | 40 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Arcane | + 38%( 70%) |
| Mind | + 41%( 70%) |
| All | + 35%( 70%) |
| Darkness | + 54%( 70%) |
| Light | + 39%( 70%) |
| Physical | + 37%( 70%) |
| Cold | + 58%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 39% |
| Bleed Resistance | 10% |
| Disarm Resistance | 33% |
| Instadeath Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 540 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 292 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 705 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chaos Orbs |
| talent | Elemental Harmony |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | 2 stacks, +6% to all damage dealt. Chaos Orbs |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Devievievi (servant of Devievi). Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 404. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Beekhad (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +3 Fatigue -6% Physical save +8 (+2 eff.) Unlife -80.00 life Life Regen +4.00 Healmod +10% Blind Resist +20% Cut Resist +10% other ------- Encumbrance +24 A pair of boots made of leather. |
| Light source | dreamer's alchemist's lamp of the moons1.0 Encumbrance T3 lite [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +7% Mindpower +6 (+3 eff.) Damage +5% darkness defense ------ Resistance +7% light Affinity +5% darkness Mind save +6 (+3 eff.) other ------- Light +4 Infravision +3 Moonlight Ray: Puts all charms on 7 turn cooldown Effective talent level: 4.0 Power cost 7 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 303.73 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Polidanne the Dimrot (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Str +5 Wil +1 Cun offense ------ Damage +3% acid defense ------ Armor +3 Fatigue +3% Resistance +10% nature +6% darkness Spell save +5 (+2 eff.) Life +66.00 Healmod +15% other ------- See Invisibility +9 A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | conjurer's steel ring of darkness (+24%)0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +7 (+2 eff.) Damage +12% darkness defense ------ Resistance +24% darkness Rings make your fingers look great! |
| On fingers | pixie's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +3 Mag offense ------ Physical Power +8 (+1 eff.) Spellpower +16 (+4 eff.) Mindpower +8 (+4 eff.) Rings make your fingers look great! |
| Around waist | Pitchpeal the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% nature +6% darkness Accuracy +5 (+2 eff.) defense ------ Physical save +3 (+1 eff.) Unlife -80.00 life Life Regen +0.60 Healmod +12% other ------- Stamina/turn +1.00 A belt that goes around your waist. |
| In main hand | dwarven-steel mace 'Haramas' (129% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 129% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +3 Str +10 Wil offense ------ Critical power +20.00% Accuracy +10 (+3 eff.) defense ------ Defense +8 (+4 eff.) Unlife -80.00 life Disarm Resist +33% other ------- Max stamina +30.00 Blunt and deadly. |
| On hands | Xerukira the drakeskin leather gloves (30 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +2 Dex defense ------ Armor +3 Defense +30 (+12 eff.) Resistance +3% physical +5% arcane +9% mind Physical save +12 (+4 eff.) Unlife -40.00 life Life Regen +9.00 Healmod +20% other ------- Stamina/turn +2.00 Max stamina +33.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Umbravein the stralite plate armour (0 def, 19 armour)17.0 Encumbrance T4 massive armor [Random Unique] Nature/Master While equipped: Stats +6 Str +8 Con offense ------ Damage +9% darkness Ignore resists +20% darkness +10% physical On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +19 Fatigue +22% Resistance +10% acid +40% cold Life +86.00 other ------- Breathe water A suit of armour made of metal plates. |
| Cloak | Zubylaith the cashmere cloak (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +3 Wil +4 Con defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +16% cold other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fiery Choker0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+2 eff.) Damage +10% fire -5% cold defense ------ Resistance +20% fire -20% cold Affinity +30% fire Blind Resist +40% On Spell Hit: 10% Volcano level 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion (die at -397; dur 8; cd 29)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 29 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -397 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 397 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 846%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 846% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental; dur 4; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; physical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 29%; physical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 42%; mental; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 8; phase 24; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 263; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 263.74 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 337; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 337.66 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 15; resist 29%; move 39%; dur 5; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 39% faster, and you are invisible (power 15). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 15; resist 18%; move 38%; dur 5; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 38% faster, and you are invisible (power 15). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 44; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 654; dur 5; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 654 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
insulating copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +11% fire +10% cold Amulets make your neck look great! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
serendipitous steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +6 Lck +2 Mag offense ------ Spellpower/crit +3 Accuracy +8 (+3 eff.) defense ------ Defense +7 (+4 eff.) Resist unseen 12% other ------- Mana/turn +0.22 Max mana +21.00 Amulets make your neck look great! |
wanderer's gold amulet of magic (+7)0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +7 Dex +4 Mag +5 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +3.00 other ------- Stamina/turn +0.70 Amulets make your neck look great! |
Bleaksquall the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil +3 Cun +4 Con offense ------ Damage +12% darkness Ignore resists +15% darkness +10% nature defense ------ Resistance +23% temporal Crit Resistance 15.00% Pinning Resist +33% Knockbk Resist +27% other ------- See Invisibility +18 Amulets make your neck look great! |
stralite amulet 'Flowerreek'0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Damage +12% mind Ignore resists +25% nature When Hit 4 mind 2 temporal On-Hit (Melee): * 10% chance to slow global speed by 49% * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Fatigue -6% Life Regen +3.00 Amulets make your neck look great! |
copper ring of luminosity0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 10 light On-Ranged-Hit 11 light Damage +12% light Rings make your fingers look great! |
conjurer's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +5 (+1 eff.) Rings make your fingers look great! |
Sleetstoker the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Wil +4 Cun offense ------ Damage +16% acid Ignore resists +25% cold When Hit 6 mind defense ------ Resistance +32% acid +6% cold +12% mind other ------- Infravision +3 Rings make your fingers look great! |
Ulfenik the Airworth (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 120% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Spellpower/crit +7 Damage +32% lightning Ignore resists +15% mind When Hit 6 darkness defense ------ Resistance +30% lightning Physical save +9 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel longsword 'Chaludil' (141% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 141% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Con offense ------ Physical Power +10 (+1 eff.) Damage +12% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +6 Resistance +9% temporal Crit Resistance 15.00% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Sharp, long, and deadly. |
plaguebringer's dwarven-steel longsword of the mystic (128% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Arcane Weapon Damage 128% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +9 blight On Hit: 20% Epidemic level 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 33 While equipped: Stats +3 Mag +1 Wil offense ------ Spellpower +6 (+2 eff.) defense ------ Disease Resist +11% Sharp, long, and deadly. |
balanced iron mace of massacre (118% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Master Weapon Damage 118% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +5 (+3 eff.) Disarm Resist +20% Blunt and deadly. |
Darksmasher the dwarven-steel mace (132% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Nature Weapon Damage 132% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-crit, radius 2 +43 fire While equipped: Stats +2 Mag +2 Wil +2 Con offense ------ Global Speed +6% Damage +18% darkness Ignore resists +16% fire defense ------ Resistance +9% light +9% darkness Crit Resistance 10.00% Blunt and deadly. |
Gorafang (132% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 132% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil +1 Cun +3 Con offense ------ Critical power +5.00% Mindpower +10 (+5 eff.) Damage +6% mind +9% physical Accuracy +8 (+3 eff.) defense ------ Defense +11 (+5 eff.) Disarm Resist +20% Blunt and deadly. |
blazebringer's stralite mace (143% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Nature Weapon Damage 143% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +66 fire While equipped: offense ------ Global Speed +3% Ignore resists +13% fire Blunt and deadly. |
enhanced stralite mace (142% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Nature Weapon Damage 142% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +7 Str +3 Dex +10 Mag +7 Wil +7 Cun +6 Con Blunt and deadly. |
Isarin (107% power, 12 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 107% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +4.0% Attack Speed 100% Ignore Shields +12% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +4 Wil +2 Con offense ------ Ignore resists +7% physical Accuracy +7 (+2 eff.) Ignore Armor +6 defense ------ Crit Resistance 15.00% One-handed war axes. |
flaming steel waraxe of daylight (111% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 light Damage Against +5% Undead On-Hit, radius 1 +6 fire One-handed war axes. |
acidic stralite waraxe of evisceration (138% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 138% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 201 damage over 5 turns and reducing armor and accuracy by 26 * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Physical Power +9 (+1 eff.) One-handed war axes. |
chilling stralite waraxe of shearing (138% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 138% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +12 cold While equipped: offense ------ Ignore resists +11% all Accuracy +13 (+4 eff.) Ignore Armor +12 One-handed war axes. |
noble's rough leather belt1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +17% Summoned defense ------ Resist Against +15% Summoned A belt that goes around your waist. |
rough leather belt 'Windravager'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) Damage +12% fire On-Hit (Melee): * 10% chance to slow global speed by 49% defense ------ Resistance +9% nature Physical save +5 (+1 eff.) A belt that goes around your waist. |
insulating hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +8.00% Physical Power +4 (+0 eff.) defense ------ Resistance +8% fire +6% cold A belt that goes around your waist. |
Hiroddantir (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun offense ------ Damage +6% mind defense ------ Defense +1 (+1 eff.) Life +31.00 other ------- Psi when Hit +0.08 Hate-on-crit +4.00 See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Psionic While equipped: Stats +2 Wil defense ------ Defense +1 (+1 eff.) Mind save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zykor (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Mag +2 Wil +6 Con defense ------ Defense +2 (+1 eff.) Resistance +6% acid Mind save +3 (+2 eff.) other ------- Hate-on-crit +1.00 See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature While equipped: defense ------ Defense +2 (+1 eff.) Physical save +8 (+2 eff.) Mind save +11 (+6 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of Eldoral (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: Stats +7 Cun +5 Dex offense ------ Accuracy +5 (+2 eff.) Ignore Armor +5 defense ------ Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of Eldoral (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex offense ------ Damage +10% darkness Ignore resists +10% darkness defense ------ Defense +2 (+1 eff.) Resistance +15% darkness Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arthyrand the pair of hardened leather boots (13 def, 5 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +9 Dex offense ------ Critical power +20.00% defense ------ Armor +5 Defense +13 (+6 eff.) Resistance +6% blight +3% physical Disarm Resist +20% other ------- Mana/turn +0.04 A pair of boots made of leather. |
Glegana the Morningdredge (0 def, 6 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Spellpower +5 (+1 eff.) Ignore resists +25% light +5% fire When Hit 6 fire defense ------ Armor +6 Resistance +3% light Silence Resist +26% Confus Resist +28% Stun Resist +27% other ------- Infravision +2 A pair of boots made of leather. |
Jetorder the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane/Master/Psionic While equipped: Stats +1 Mag offense ------ Spell Crit +2% Physical Power +9 (+1 eff.) Spellpower +9 (+2 eff.) Mindpower +12 (+6 eff.) Spellpower/crit +6 Damage +12% darkness defense ------ Armor +3 Resistance +9% darkness Spell save +9 (+3 eff.) other ------- Max mana +100.00 A pair of boots made of leather. |
blightbringer's pair of hardened leather boots of strife (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil +4 Con offense ------ Spellpower +6 (+2 eff.) Mindpower +5 (+2 eff.) Damage +7% acid +7% blight Ignore resists +7% physical defense ------ Armor +3 Disease Resist +24% Blindside: Puts all charms on 21 turn cooldown Effective talent level: 1.0 Power cost 21 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
undeterred pair of hardened leather boots of force (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: offense ------ Physical Power +8 (+1 eff.) Spellpower +2 (+1 eff.) Mindpower +4 (+2 eff.) defense ------ Armor +3 Silence Resist +26% Confus Resist +20% Stun Resist +28% A pair of boots made of leather. |
Belogund the Glacierbolt (5 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Damage +6% cold When Hit 2 cold defense ------ Armor +3 Defense +5 (+3 eff.) Fatigue +2% Resistance +6% light Unlife -40.00 life Rush: Puts all charms on 21 turn cooldown Effective talent level: 2.0 Power cost 21 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Poliwen the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +1 Wil offense ------ Physical Crit +4.0% Physical Power +3 (+0 eff.) Ignore Armor +3 defense ------ Armor +3 Fatigue +2% Crit Resistance 15.00% other ------- Mana-on-crit +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steady rough leather gloves of magic (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag offense ------ Damage +3% arcane Accuracy +5 (+2 eff.) defense ------ Armor +1 Physical save +6 (+2 eff.) Mind save +5 (+3 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Polara (20 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +3 Str offense ------ Critical power +10.00% When Hit 4 physical defense ------ Armor +2 Defense +20 (+8 eff.) Resistance +4% physical Unlife -80.00 life Life Regen +4.00 other ------- Stamina/turn +1.00 Max stamina +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Morningsorrow (0 def, 9 armour)1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: offense ------ Damage +3% light Accuracy +7 (+2 eff.) defense ------ Armor +9 Resistance +3% lightning +5% arcane +6% light +6% mind Physical save +7 (+2 eff.) Mind save +7 (+4 eff.) Disarm Resist +25% Teleport Resist +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Islossra (0 def, 6 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Physical Crit +2.0% Damage +15% physical Accuracy +7 (+2 eff.) Ignore Armor +1 On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Armor +6 Fatigue +3% Physical save +13 (+4 eff.) Mind save +7 (+4 eff.) Disarm Resist +35% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand dwarven-steel gauntlets of butchering (0 def, 9 armour)1.5 Encumbrance T2 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ Physical Power +6 (+1 eff.) On-Hit 7 physical Damage +5% physical Accuracy +6 (+2 eff.) Ignore Armor +7 defense ------ Armor +9 Fatigue +3% Resistance +7% blight Spell save +10 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Psionic While equipped: Stats +3 Cun defense ------ Defense +1 (+1 eff.) Mind save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat of arcana (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil offense ------ Spellpower +4 (+1 eff.) defense ------ Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
shielding linen wizard hat of darkness (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: Stats +3 Mag offense ------ Damage +10% darkness defense ------ Defense +1 (+1 eff.) Resistance +15% darkness Spell save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
Hurildir (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +1 Dex +1 Con offense ------ Damage +11% blight defense ------ Defense +1 (+1 eff.) Resistance +11% blight +5% arcane Crit Resistance 15.00% other ------- Light +1 A pointy cloth hat, very wizardly... |
prismatic rough leather cap of the depths (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +8% cold +11% light +10% darkness other ------- Breathe water A cap made of leather. |
Ivugarelaith the Rimeblood (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +5 Mag offense ------ When Hit 10 cold defense ------ Defense +2 (+1 eff.) Resistance +5% arcane +12% darkness Spell save +25 (+8 eff.) Life Regen +4.00 Disarm Resist +20% Stun Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
Phlegmblack (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Damage +9% mind Ignore resists +10% mind defense ------ Defense +2 (+1 eff.) Resistance +20% nature Shield Power +7% Life Regen +2.90 A pointy cloth hat, very wizardly... |
Cloudspire the iron helm (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +10% lightning When Hit 2 lightning defense ------ Armor +5 Fatigue +5% Resistance +3% blight +12% lightning other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rimestriker (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +4 (+2 eff.) Damage +3% cold Ignore resists +5% arcane When Hit 10 fire defense ------ Armor +3 Fatigue +5% Resistance +18% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Emuwe' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3 Str +4 Mag +4 Wil offense ------ Spell Crit +2% Damage +8% blight +7% arcane defense ------ Armor +3 Fatigue +5% Resistance +9% fire Blind Resist +20% Poison Resist +20% Cut Resist +20% Pinning Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Haluhir (0 def, 14 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str offense ------ Ignore resists +20% blight defense ------ Armor +14 Fatigue +4% Spell save +3 (+1 eff.) Teleport Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Murkenvy (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Damage +9% fire defense ------ Armor +4 Fatigue +4% Resistance +9% nature +9% darkness Spell save +5 (+2 eff.) Life +60.00 Healmod +12% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
455 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blackrupture2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +9% darkness Ignore resists +15% darkness +15% fire On-Hit (Melee): * 10% chance to reduce damage dealt by 19% defense ------ Resistance +3% nature other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Unrakalthochak the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Mag +3 Wil offense ------ Damage +6% mind defense ------ Defense +5 (+3 eff.) Spell save +12 (+4 eff.) Mind save +9 (+5 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Samymas'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Dex +3 Mag +1 Wil +3 Cun defense ------ Resistance +3% acid other ------- Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of corpselight1.0 Encumbrance T3 lite [Ego+] Arcane/Master While equipped: offense ------ Spell Crit +4% Spellpower +5 (+1 eff.) defense ------ Resistance +5% blight +8% darkness other ------- Light +7 Infravision +4 See Invisibility +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 39 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Beuledin (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Accuracy +25 (+8 eff.) defense ------ Defense +10 (+5 eff.) Resistance +3% nature +2% physical Life +21.00 Disarm Resist +20% other ------- Max stamina +17.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Cystpeal (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +12% nature When Hit 8 nature defense ------ Resistance +6% acid +6% fire +5% arcane Spell save +12 (+4 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Kontir the dwarven-steel pickaxe (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Dex offense ------ Physical Power +10 (+1 eff.) Mindpower +15 (+7 eff.) Damage +6% mind defense ------ Defense +20 (+8 eff.) Resistance +7% fire +8% darkness +3% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 759.24 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
evasive stralite torque of gale force [power 310] (13 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 334 physical damage Puts all charms on 13 turn cooldown 100% to gain a 23% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of gale force 'Uraruildil' [power 265] (13 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +6% acid Ignore resists +5% mind When Hit 8 acid 2 mind defense ------ Resistance +6% mind Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 286 physical damage Puts all charms on 13 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase the duration of 2 beneficial effects by 1. 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of summon tentacle [power 250] (21 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 561 Base Damage: 260 Armor: 0 All Resist: 14 Puts all charms on 21 turn cooldown Natural totems are made by powerful wilders to store nature power. |
innervating elven-wood totem of stinging [power 314] (13 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Sting an enemy dealing 348 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to reduce fatigue by 32% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing yew wand of lightning storm [power 248] (13 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 53 lightning damage and will be dazed for 1 turn (267 total damage) Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive elven-wood wand of lightning storm [power 344] (13 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 74 lightning damage and will be dazed for 1 turn (371 total damage) Puts all charms on 13 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Devievi the Cornac Writhing One level 32
10th Regrowth 123rd year of Ascendancy at 11:25 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Devievi the Cornac Writhing One level 30
3rd Decay 122nd year of Ascendancy at 20:20 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Devievi the Cornac Writhing One level 36
58th Regrowth 123rd year of Ascendancy at 06:36 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Devievi the Cornac Writhing One level 35
55th Regrowth 123rd year of Ascendancy at 18:25 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Devievi the Cornac Writhing One level 32
4th Allure 123rd year of Ascendancy at 04:37 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Devievi the Cornac Writhing One level 34
52nd Regrowth 123rd year of Ascendancy at 05:39 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Devievi the Cornac Writhing One level 18
37th Haze 122nd year of Ascendancy at 16:28 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Devievi the Cornac Writhing One level 21
48th Haze 122nd year of Ascendancy at 15:16 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Devievi the Cornac Writhing One level 33
43rd Regrowth 123rd year of Ascendancy at 07:48 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Devievi the Cornac Writhing One level 37
75th Regrowth 123rd year of Ascendancy at 14:59 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Devievi the Cornac Writhing One level 23
51st Haze 122nd year of Ascendancy at 18:52 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Devievi the Cornac Writhing One level 32
3rd Allure 123rd year of Ascendancy at 11:35 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Devievi the Cornac Writhing One level 10
1st Mirth 122nd year of Ascendancy at 06:09 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Devievi the Cornac Writhing One level 20
43rd Haze 122nd year of Ascendancy at 07:04 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Devievi the Cornac Writhing One level 30
2nd Decay 122nd year of Ascendancy at 22:14 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Devievi the Cornac Writhing One level 29
2nd Decay 122nd year of Ascendancy at 13:20 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Devievi the Cornac Writhing One level 17
36th Haze 122nd year of Ascendancy at 20:11 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Devievi the Cornac Writhing One level 35
52nd Regrowth 123rd year of Ascendancy at 09:12 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Devievi the Cornac Writhing One level 29
2nd Decay 122nd year of Ascendancy at 17:01 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Devievi the Cornac Writhing One level 6
77th Pyre 122nd year of Ascendancy at 06:26 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Devievi the Cornac Writhing One level 21
48th Haze 122nd year of Ascendancy at 20:40 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Devievi the Cornac Writhing One level 10
3rd Mirth 122nd year of Ascendancy at 06:05 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Devievi the Cornac Writhing One level 27
78th Haze 122nd year of Ascendancy at 22:59 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Devievi the Cornac Writhing One level 18
38th Haze 122nd year of Ascendancy at 15:19 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Devievi the Cornac Writhing One level 29
2nd Decay 122nd year of Ascendancy at 22:14 see stats
Log
Devievievi (servant of Devievi) receives 201 healing.
Devievi receives 477 healing from Devievievi (servant of Devievi).
Carrion worm mass receives 239 healing from Devievievi (servant of Devievi).
Devievievi (servant of Devievi) uses Infusion: Regeneration.
Devievievi (servant of Devievi) starts regenerating health quickly.
You pickup 0.65 gold pieces.
Devievievi (servant of Devievi) casts Worm Walk.
Devievievi (servant of Devievi) receives 130 healing.
Devievievi (servant of Devievi) receives 6 healing from Carrion worm mass's wormblight area effect.
Devievi receives 16 healing from Carrion worm mass's wormblight area effect.
Devievievi (servant of Devievi) receives 6 healing from Carrion worm mass's wormblight area effect.
Devievi receives 16 healing from Carrion worm mass's wormblight area effect.
Devievi receives 16 healing from Carrion worm mass's wormblight area effect.
Devievievi (servant of Devievi) receives 6 healing from Carrion worm mass's wormblight area effect.
Devievievi (servant of Devievi) receives 6 healing from Carrion worm mass's wormblight area effect.
Devievi receives 16 healing from Carrion worm mass's wormblight area effect.
Devievievi (servant of Devievi) receives 6 healing from Carrion worm mass's wormblight area effect.
Devievi receives 16 healing from Carrion worm mass's wormblight area effect.
Devievievi (servant of Devievi) stops regenerating health quickly.
Prox's Lucky Halfling Foot twitches, alerting Devievi that a hidden trap is nearby.
Devievievi (servant of Devievi) receives 6 healing from Carrion worm mass's wormblight area effect.
Devievi receives 16 healing from Carrion worm mass's wormblight area effect.
Devievi shimmers briefly.
Devievi is teleported away!




























































































































