











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Dwarven Adventurer 1.4.5This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Drem |
Class | Adventurer |
Level / Exp | 200 / 2191% |
Size | gargantuan |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 260 (base 90) |
Dexterity | 148 (base 22) |
Constitution | 298 (base 29) |
Magic | 232 (base 100) |
Willpower | 204 (base 25) |
Cunning | 278 (base 85) |
Resources
Steam | 100/100 |
Mana | 2371/2371 |
Equilibrium | 2908 |
Vim | 946/946 |
Life | 13568/13568 |
Positive | 300/597 |
Stamina | 1318/1318 |
Paradox | 592 |
Healing Factor | 2.5 |
Regeneration | 54.625 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +104% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 35 |
Infravision | 46 |
See Stealth | 45 |
See Invisible | 59 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 491 |
Accuracy | 100 |
Crit Chance | 245% |
APR | 215 |
Speed | 1.00 |
Offense: Offhand
Damage | 324 |
Accuracy | 100 |
Crit Chance | 247% |
APR | 215 |
Speed | 1.00 |
Offense: Spell
Spellpower | 153 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 113 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +48% |
Blight | +45% |
Arcane | +121% |
Mind | +72% |
All | +29% |
Darkness | +68% |
Light | +98% |
Temporal | +36% |
Lightning | +38% |
Physical | +67% |
Fire | +61% |
Nature | +35% |
Offense: Damage Penetration
Blight | +47% |
Arcane | +64% |
Mind | +67% |
All | +37% |
Darkness | +112% |
Light | +42% |
Temporal | +86% |
Physical | +114% |
Fire | +93% |
Nature | +62% |
Defense: Base
Armour (hardiness) | 844.24913169551 (82.117647058824%) |
Defense | 99 |
Ranged Defense | 108 |
Fatigue | 34 |
Physical Save | 180 |
Spell Save | 127 |
Mental Save | 155 |
Defense: Resistances
Acid | + 84%( 84%) |
Blight | + 80%( 84%) |
Arcane | + 57%( 84%) |
Cold | + 84%( 84%) |
All | + 5%( 84%) |
Mind | + 58%( 84%) |
Lightning | + 84%( 84%) |
Light | + 84%( 84%) |
Temporal | + 84%( 84%) |
Physical | + 84%( 84%) |
Darkness | + 84%( 84%) |
Fire | + 84%( 84%) |
Nature | + 51%( 84%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 22% |
Blind Resistance | 36% |
Silence Resistance | 100% |
Bleed Resistance | 20% |
Teleport Resistance | 20% |
Disarm Resistance | 100% |
Pinning Resistance | 82% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1154 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 792 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 260 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
Celestial / Guardian | 1.00 |
| 2/5 |
| 7/5 |
| 7/5 |
| 6/5 |
Spell / Arcane | 1.00 |
| 16/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 5/5 |
| 7/5 |
| 1/5 |
Spell / Inanimation | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Demonic pact | 1.00 |
| 7/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Doom shield | 1.00 |
| 1/5 |
| 15/5 |
| 4/5 |
| 1/5 |
Wild-gift / Earthen power | 1.00 |
| 16/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.00 |
| 2/5 |
| 1/5 |
| 16/5 |
| 8/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 3/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Chronomancy / Energy | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Retribution |
talent | Energy Decomposition |
talent | Arcane Shield |
talent | Chant of Resistance |
talent | Shards |
talent | Shield Guardian |
talent | Abyssal Shield |
talent | Arcane Power |
talent | Blood Shield |
talent | Hardened Core |
talent | Shielding |
talent | Shield of Light |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lost anorithil from death by Gawen the war bear. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Glorymida the white crystal. Escort: lost sun paladin (level 1 of Old Forest) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 26% of the way to your next Rank. You have killed: 126 Uniques 57 Bosses 50 Elite Bosses 30 Veterans 28 Heroics 18 Legends 26 Destroyers 5 Epics 6 Elders 3 Ancients 3 Immortals 3 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 695. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed pouch of bone giant dust. * You've found the needed sandworm tooth. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn, which can be used to permanently increase your strength and constitution by three. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed chunk of ghoul flesh. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 7.0 T3 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Power 42.5 - 51.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.5% Block +667 Melee+ +16 acid +15 temporal +16 light +16 lightning On Crit.r2 +52 light +53 darkness On Crit: * smash the target with your shield crippling them While equipped: Stats +4 Dex +4 Mag +44 Con dps ---------- Phys.crit +9.0% Phys.pwr +16 (+2 eff.) Dmg.mod +6% blight +6% physical Melee Ret 16 lightning 16 temporal On Melee Ret: * 16% chance to daze at end of turn * 16% chance to corrode armour by 30% * 28% chance to blind ----- def ----- Armour +81 Defense +19 (+3 eff.) Rng.Def +8 (+1 eff.) Fatigue +12% Resists +45% acid +16% temporal +41% light +16% lightning +12% nature +47% fire +6% mind +20% darkness Dmg.red +15 all Proj.evade +12% Phys.save +85 (+8 eff.) Die.at -80.00 life Max.HP +61.00 ---------- misc Telepathy All Talents +3 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Time Shield: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (837) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
On hands | ![]() 1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Str +22 Dex +40 Mag +10 Wil +30 Cun +30 Con dps ---------- Phys.crit +20.0% Spell.crit +30% Mind.crit +20% Crit.mult +15.00% Phys.pwr +16 (+2 eff.) Spell.pwr +16 (+2 eff.) Melee+ 19 acid 20 darkness 19 fire 20 lightning 18 cold Dmg.mod +11% darkness +43% arcane Acc +35 (+5 eff.) Apr +26 ----- def ----- Armour +13 Resists +12% acid +38% darkness +9% lightning +3% mind +10% light Phys.save +158 (+15 eff.) Spell.save +61 (+9 eff.) Mind.save +63 (+8 eff.) Die.at -20.00 life Max.HP +65.00 Cut- +20% Disarm- +216% Pinning- +10% Teleport- +20% ---------- misc Mana/turn +0.30 Infravis +6 Cooldown Double Strike -1 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 57 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Con +28 Wil dps ---------- Phys.crit +15.0% Mind.crit +28% Crit.mult +40.00% Phys.pwr +20 (+3 eff.) Mind.pwr +24 (+4 eff.) Dmg.mod +30% mind Res.pen +35% physical +37% all Apr +46 ----- def ----- Defense +35 (+6 eff.) Resists +30% blight Phys.save +94 (+9 eff.) Spell.save +53 (+7 eff.) Mind.save +95 (+11 eff.) Max.HP +100.00 HP.reg +9.80 Heal.mod +57% Blind- +36% Confus- +29% Def/telep +25 Res/telep +25% Dur/telep +25% ---------- misc Stam/turn +1.20 Light +20 See.Stealth +45 See.Invis +44 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 57 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +37 Str +28 Dex +28 Wil +22 Cun +11 Con dps ---------- Phys.pwr +9 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +18% arcane Res.pen +30% darkness +5% nature Apr +6 Melee Ret 16 lightning 8 physical 4 darkness 16 arcane On Hit (Melee): * 45% chance to daze at end of turn ----- def ----- Armour +19 Defense +7 (+1 eff.) Fatigue +4% Resists +39% lightning +11% temporal +25% darkness +22% fire +10% nature +5% all +22% acid +11% physical +22% blight +21% cold Phys.save +33 (+3 eff.) Spell.save +8 (+1 eff.) Mind.save +48 (+6 eff.) Max.HP +82.00 Heal.mod +22% ---------- misc Stam/ret +2.10 Equi/ret +2.10 Infravis +12 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 11131.4 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | ![]() 3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +1 Dex +16 Mag +6 Wil +5 Cun +16 Con dps ---------- Phys.crit +11.0% Spell.crit +5% Phys.pwr +12 (+2 eff.) Spell.pwr +22 (+3 eff.) Mov.spd +20% Dmg.mod +10% acid +8% physical +6% mind +10% blight Res.pen +20% darkness +19% temporal +15% mind +15% physical Apr +12 ----- def ----- Armour +5 Defense +9 (+2 eff.) Rng.Def +9 (+1 eff.) Fatigue -14% Resists +4% physical +20% temporal +6% mind +26% darkness Phys.save +52 (+5 eff.) Spell.save +6 (+1 eff.) Mind.save +25 (+3 eff.) Disease- +50% Silence- +99% Confus- +104% Stun/Frz- +100% Def/telep +40 Res/telep +30% Dur/telep +40% ---------- misc Max.enc +88 Mana/turn +0.32 Max.mana +56.00 Infravis +2 See.Invis +6 Size +1 Heave: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to Steam Powered Boots. |
Tool | ![]() 3.0 T1 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +16 Str +9 Dex +2 Mag +10 Wil +6 Cun dps ---------- Phys.crit +14.0% Spell.crit +6% Mind.crit +13% Crit.mult +24.00% Phys.pwr +26 (+3 eff.) Mov.spd +30% Dmg.mod +7% fire +7% mind +6% nature Res.pen +20% nature +13% physical Acc +10 (+1 eff.) Apr +10 On Hit (Melee): * 32% chance to disease * Slows global speed by 15% * 15% chance to inflict 15% damage reduction ----- def ----- Fatigue -10% Resists +12% darkness +6% fire Mind.save +7 (+1 eff.) Max.HP +120.00 ---------- misc Max.mana +26.00 Max.stam +89.00 Light +4 Infravis +10 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() |
On fingers | ![]() |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +2 Str +16 Dex +12 Mag +15 Wil +7 Cun +10 Con dps ---------- Spell.crit +6% Crit.mult +91.00% Spell.pwr +5 (+0 eff.) Mind.pwr +14 (+3 eff.) S.pwr/crit +4 Mov.spd +10% Dmg.mod +6% light +7% temporal +8% darkness +8% physical Res.pen +10% fire Acc +39 (+6 eff.) Apr +81 ----- def ----- Armour +25 Defense +38 (+6 eff.) Rng.Def +15 (+2 eff.) Fatigue -15% Resists +30% lightning +12% physical Res.Cap +14% all Phys.save +54 (+5 eff.) Mind.save +15 (+2 eff.) HP.reg +5.80 Confus- +25% Stun/Frz- +50% ---------- misc Stam/turn +2.70 Mana/turn +0.55 Max.mana +60.00 Max.stam +20.00 Masteries +0.40 Cursed/Advanced shadowmancy Amulets can have magical properties. |
In main hand | ![]() |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Str +29 Dex +8 Wil +30 Cun +15 Con +24 Lck dps ---------- Phys.crit +29.0% Mind.crit +22% Crit.mult +32.00% Phys.pwr +51 (+6 eff.) Spell.pwr +8 (+1 eff.) Mind.pwr +8 (+2 eff.) S.pwr/crit +6 Dmg.mod +16% physical Res.pen +15% fire +14% physical ----- def ----- Armour +33 Defense +32 (+5 eff.) Resists +8% acid +4% physical +8% cold +8% fire +8% lightning Phys.save +113 (+11 eff.) Spell.save +45 (+6 eff.) Mind.save +56 (+7 eff.) Stealth +29 Max.HP +109.00 HP.reg +4.80 Heal.mod +59% ---------- misc T.Disarm +60 Equi/ret +0.08 Max.hate +8.00 Max.psi +30.00 Infravis +15 Size +4 A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Power 103.5 - 124.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +524 Melee+ +8 temporal +8 darkness +57 light On Crit.r2 +40 light +40 darkness On Hit: * 40% chance to inflict 15% damage reduction * 40% chance to blind * reduce the cooldown of your ward talent by 1 On Crit: * smash the target with your shield crippling them While equipped: Stats +15 Mag +29 Con dps ---------- Phys.crit +18.0% Phys.pwr +30 (+4 eff.) Res.pen +10% blight +5% light +20% darkness On Hit (Melee): * 33% chance to disease * 45% chance to inflict 15% damage reduction On Melee Ret: * 109% chance to blind ----- def ----- Armour +39 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +13% acid +38% physical +81% light +43% lightning +70% fire +43% cold +14% darkness Phys.save +29 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Wards +24 lightning +23 temporal +22 blight +23 fire +23 cold Talents +5 Blood Shield +5 Block +4 Ward On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Mag +13 Wil +5 Cun dps ---------- Spell.crit +24% Mind.crit +7% Crit.mult +44.00% Spell.pwr +16 (+2 eff.) Dmg.mod +22% arcane Res.pen +25% temporal +22% arcane +31% fire Melee Ret 8 temporal On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +19 Defense +13 (+2 eff.) Resists +42% lightning +59% temporal +44% darkness +6% fire +38% cold Phys.save +8 (+0 eff.) Spell.save +10 (+1 eff.) Mind.save +11 (+1 eff.) Stun/Frz- +50% Def/telep +44 Res/telep +26% Dur/telep +44% ---------- misc Max.mana +120.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T5 massive armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +46 Str +45 Wil +40 Cun +36 Con dps ---------- All.spd +20% Melee+ 39 acid 46 fire Dmg.mod +9% acid +9% arcane +18% light Res.pen +5% arcane Melee Ret 29 acid 31 fire On Hit (Melee): * 15% chance to blind ----- def ----- Armour +56 Defense +9 (+2 eff.) Fatigue +31% Resists +114% acid +52% physical -20% light +77% lightning +28% cold +117% fire +8% arcane +54% darkness Phys.save +25 (+2 eff.) Spell.save +10 (+1 eff.) Mind.save +119 (+14 eff.) Max.HP +274.00 Disarm- +40% Stun/Frz- +37% Knockbk- +38% Def/telep +24 Res/telep +24% Dur/telep +24% ---------- misc Light +6 Cooldown Rush -5 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 57 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
![]() 0.0 potion [Plot Item] Nature |
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
![]() 0.1 T1 amulet jewelry [Unique] Arcane/Nature While equipped: dps ---------- Ranged+ 10 lightning ----- def ----- Stun/Frz- +10% Chain Lightning: Level 1.0 Pwr.cost 30 out of 50/50. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 105.61 to 316.82 damage and forking to another target. It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +11% cold Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +9 Mag +11 Cun +5 Con dps ---------- Spell.crit +9% Phys.pwr +7 (+1 eff.) Spell.pwr +10 (+1 eff.) S.pwr/crit +4 Mov.spd +10% Phys.spd +10% Dmg.mod +21% lightning +6% temporal +6% darkness +6% fire +12% nature +6% acid +13% physical +6% cold +12% light Res.pen +10% nature Melee Ret 8 nature On Hit (Melee): * Slows global speed by 38% ----- def ----- Armour +5 Defense +8 (+1 eff.) Fatigue -7% Resists +6% lightning +6% light Res.Cap +4% all Phys.save +31 (+3 eff.) Spell.save +16 (+2 eff.) Mind.save +16 (+2 eff.) HP.reg +0.80 Teleport- +50% ---------- misc Stam/turn +0.80 Mana/turn +0.23 Max.mana +36.00 Teleport you randomly (rad 44) Puts all charms on 15 cooldown Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +2 Str +14 Dex +2 Mag +8 Wil +30 Cun +26 Con dps ---------- Phys.pwr +10 (+2 eff.) Mind.pwr +22 (+4 eff.) Mov.spd +20% Phys.spd +10% Melee+ 10 light 10 darkness Dmg.mod +11% darkness +8% physical +12% arcane +11% light Acc +6 (+1 eff.) On Melee Ret: * 11% chance to inflict 15% damage reduction * 11% chance to blind ----- def ----- Armour +12 Defense +18 (+3 eff.) Rng.Def +9 (+1 eff.) Fatigue -15% Resists +34% lightning Res.Cap +5% all Phys.save +19 (+1 eff.) Mind.save +22 (+3 eff.) Max.HP +20.00 HP.reg +2.20 Blind- +19% Confus- +38% Stun/Frz- +38% ---------- misc Stam/turn +2.20 Mana/s.crit +6.00 Infravis +7 Sight +2 See.Invis +11 Masteries +0.26 Technique/Shield offense +0.26 Psionic/Augmented striking Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Acc +8 (+1 eff.) Apr +2 ----- def ----- Armour +10 Resists +13% lightning Phys.save +30 (+3 eff.) Die.at -40.00 life Heal.mod +20% Stun/Frz- +34% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +13 Dex +2 Mag +11 Wil +8 Cun +10 Con dps ---------- Crit.mult +15.00% Mind.pwr +11 (+2 eff.) Mov.spd +10% Melee Ret 4 blight ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue -8% Resists +19% fire +19% cold +6% darkness +39% temporal Mind.save +10 (+1 eff.) HP.reg +0.80 Poison- +5% Confus- +19% Pinning- +67% Knockbk- +75% ---------- misc Stam/turn +0.80 Mana/s.crit +2.00 Infravis +2 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +6% nature Res.pen +5% acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue -6% Resists +24% acid +19% temporal Mind.save +7 (+1 eff.) HP.reg +2.00 Confus- +19% Pinning- +28% Knockbk- +29% Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +20 Dex +22 Mag +6 Wil +17 Cun +28 Con dps ---------- Spell.crit +12% Crit.mult +54.00% Phys.pwr +10 (+2 eff.) Spell.pwr +27 (+3 eff.) Mind.pwr +15 (+3 eff.) Mov.spd +20% Phys.spd +10% Dmg.mod +14% temporal +16% light +15% blight +15% fire +25% physical +16% darkness Res.pen +15% mind Acc +19 (+3 eff.) Apr +39 ----- def ----- Armour +16 Defense +24 (+4 eff.) Fatigue -29% Resists +30% temporal +6% darkness +6% blight +1% physical +9% mind +8% arcane Res.Cap +14% all Crit.dmg- 25.00% Phys.save +122 (+12 eff.) Spell.save +69 (+10 eff.) Mind.save +90 (+11 eff.) HP.reg +7.00 Blind- +10% Cut- +10% Confus- +25% Pinning- +65% Stun/Frz- +15% Knockbk- +43% ---------- misc Stam/turn +2.90 Masteries +0.40 Spell/Aegis +0.40 Corruption/Bone Amulets can have magical properties. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +4 Wil +10 Cun dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +6% acid +13% light +6% arcane Res.pen +10% acid Acc +7 (+1 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% acid +26% light +5% arcane ---------- misc Vim/ret +0.00 Vim/melee +0.00 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Dex +6 Wil +9 Con dps ---------- Phys.pwr +8 (+1 eff.) Res.pen +5% physical ----- def ----- Phys.save +8 (+0 eff.) Mind.save +12 (+2 eff.) ---------- misc Vim/ret +0.00 Vim/melee +0.00 Max.stam +5.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +19 Mag +35 Wil +41 Cun +4 Con dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +60 (+7 eff.) Mind.pwr +45 (+8 eff.) Melee+ 25 light 34 bleed Ranged+ 38 light 33 bleed Dmg.mod +9% arcane +14% nature +6% all Acc +13 (+2 eff.) Apr +13 On Hit (Melee): * 30% chance to corrode armour by 30% * 31% chance to cause random gloom * 25% chance to blind On Hit (Ranged): * 32% chance to cause random gloom * 24% chance to blind ----- def ----- Defense +10 (+2 eff.) Resists +12% acid +28% nature +3% light Spell.save +78 (+11 eff.) Mind.save +11 (+1 eff.) Max.HP +35.00 Disarm- +28% Confus- +38% Pinning- +38% Knockbk- +38% ---------- misc Mana/turn +0.04 Vim/turn +0.00 Hate/m.crit +6.00 Max.mana +40.00 Max.stam +28.00 Max.hate +22.00 Max.vim +40.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +4 Dex +18 Wil +6 Cun +10 Con dps ---------- Phys.pwr +25 (+3 eff.) Spell.pwr +11 (+1 eff.) Mind.pwr +29 (+5 eff.) Res.pen +20% physical Melee Ret 8 mind ----- def ----- Armour +4 Fatigue -10% Resists +27% acid +2% physical +30% fire +24% cold +30% lightning Phys.save +23 (+2 eff.) Mind.save +20 (+3 eff.) Die.at -40.00 life Silence- +49% ---------- misc Max.enc +32 Mana/turn +0.36 Vim/turn +0.00 Vim/melee +0.00 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun +10 Dex dps ---------- Dmg.mod +28% nature +9% arcane Res.pen +5% arcane +27% nature Acc +15 (+2 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +30% blight +67% nature +5% arcane Max.HP +144.00 HP.reg +2.00 Heal.mod +30% Poison- +59% Disease- +56% Disarm- +43% Pinning- +50% Knockbk- +46% ---------- misc Vim/turn +0.00 Vim/melee +0.00 Rings can have magical properties. |
![]() 9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +2 Cun +4 Con dps ---------- Phys.crit +9.0% Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 46 acid 37 fire 9 darkness Ranged+ 9 darkness Res.pen +10% blight Apr +19 Melee Ret 31 acid 30 fire On Hit (Melee): * 22% chance to disease ----- def ----- Armour +8 Defense +17 (+3 eff.) Fatigue +8% Resists +53% acid +27% temporal +28% darkness +60% fire +27% cold Crit.dmg- 16.00% Silence- +0% Def/telep +24 Res/telep +27% Dur/telep +30% ---------- misc Stam/turn +1.50 Infravis +2 Blink to a nearby random location (rad 13) Puts all charms on 25 cooldown A suit of armour made of leather. |
![]() 17.0 T3 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Str +5 Wil +18 Cun +8 Con dps ---------- All.spd +0% Res.pen +10% nature Melee Ret 12 arcane ----- def ----- Armour +57 Defense +38 (+6 eff.) Fatigue +8% Resists +35% acid +22% physical +16% darkness +3% temporal +9% blight +11% fire +11% lightning +34% cold Phys.save +21 (+2 eff.) Mind.save +84 (+10 eff.) Max.HP +197.00 HP.reg +5.60 Heal.mod +36% Disease- +20% Disarm- +32% Confus- +5% Stun/Frz- +32% Knockbk- +32% ---------- misc Light +2 Cooldown Rush -5 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 57 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. This object's appearance was changed to Robe of the Worm of fire (+16%). |
![]() 17.0 T3 massive armor [Random Unique] Arcane/Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +6% lightning Melee Ret 16 blight On Hit (Melee): * 30% chance to daze at end of turn * 20% chance to disease ----- def ----- Armour +11 Defense +5 (+1 eff.) Fatigue +33% Resists +3% lightning +9% fire -1% light +21% darkness Phys.save +7 (+0 eff.) Spell.save +7 (+1 eff.) Mind.save +5 (+1 eff.) Max.HP +72.00 HP.reg +1.70 Heal.mod +17% Silence- +0% A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +35 Str +20 Wil +16 Cun +33 Con dps ---------- Phys.crit +6.0% Phys.pwr +12 (+2 eff.) All.spd +0% Melee+ 21 acid 23 fire Dmg.mod +6% lightning Res.pen +10% physical Melee Ret 16 acid 16 fire 28 light 20 physical On Hit (Melee): * 45% chance to daze at end of turn ----- def ----- Armour +54 Defense +24 (+4 eff.) Fatigue +14% Resists +14% lightning +30% temporal +79% darkness +117% fire +71% acid +27% physical +60% blight +45% cold +10% arcane -16% light Phys.save +51 (+5 eff.) Spell.save +35 (+5 eff.) Mind.save +53 (+6 eff.) Max.HP +285.00 HP.reg +0.60 Disarm- +39% Stun/Frz- +39% Knockbk- +37% ---------- misc Max.stam +15.00 Light +9 Infravis +3 Cooldown Rush -5 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 57 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +8 Wil +8 Cun +10 Con dps ---------- Spell.crit +2% Crit.mult +25.00% S.pwr/crit +6 Phasing +20% Melee Ret 20 physical ----- def ----- Armour +21 Defense +9 (+2 eff.) Fatigue +26% Resists +35% acid +41% physical +9% light +38% fire +33% lightning +41% cold Mind.save +19 (+2 eff.) Max.HP +90.00 HP.reg +3.60 Heal.mod +27% Silence- +0% Disarm- +73% Stun/Frz- +69% Knockbk- +75% ---------- misc Cooldown Rush -10 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +16 Str +10 Wil +9 Cun +8 Con dps ---------- Phys.crit +3.0% All.spd +0% ----- def ----- Armour +50 Defense +9 (+2 eff.) Fatigue +26% Resists +43% acid +33% physical +20% darkness +43% cold +11% lightning +15% fire Phys.save +10 (+1 eff.) Mind.save +25 (+3 eff.) Max.HP +130.00 HP.reg +4.00 Heal.mod +30% Silence- +0% Disarm- +40% Stun/Frz- +38% Knockbk- +38% ---------- misc Light +2 Breathe water Cooldown Rush -5 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 57 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Spell.pwr +4 (+0 eff.) Dmg.mod +3% arcane Res.pen +5% arcane ----- def ----- Resists +6% acid +12% fire +6% lightning +12% cold Spell.save +10 (+1 eff.) Mind.save +7 (+1 eff.) Max.HP +42.00 ---------- misc Vim/s.crit +1.00 Max.mana +60.00 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Mag +5 Wil +6 Con dps ---------- Spell.crit +2% Phys.pwr +23 (+3 eff.) Spell.pwr +2 (+0 eff.) Mind.pwr +22 (+4 eff.) S.pwr/crit +2 Dmg.mod +24% physical Res.pen +16% physical ----- def ----- Resists +11% lightning +13% temporal Phys.save +30 (+3 eff.) Spell.save +14 (+2 eff.) Max.HP +57.00 HP.reg +3.60 Heal.mod +14% ---------- misc Mana/turn +0.04 Size +2 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) Spell.pwr +12 (+1 eff.) Melee Ret 4 arcane On Hit (Melee): * 30% chance to blind On Melee Ret: * 31% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Resists +15% light +13% darkness Spell.save +30 (+4 eff.) Mind.save +13 (+2 eff.) ---------- misc Vim/s.crit +3.00 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +34% darkness +3% arcane Res.pen +26% darkness Melee Ret 8 arcane 4 darkness ----- def ----- Defense +10 (+2 eff.) Resists +0% lightning +19% darkness +5% arcane Phys.save +7 (+0 eff.) Stealth +17 Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +4 Mag +15 Wil +16 Cun +5 Con dps ---------- Mind.crit +14% Acc +10 (+1 eff.) Apr +8 ----- def ----- Defense +17 (+3 eff.) Resists +0% lightning +26% temporal +22% darkness Crit.dmg- 15.00% Phys.save +11 (+1 eff.) Stun/Frz- +0% Def/telep +27 Res/telep +14% Dur/telep +26% ---------- misc Light +2 Infravis +3 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.crit +5% Spell.pwr +4 (+0 eff.) Mov.spd +20% Dmg.mod +9% mind +6% lightning ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold ---------- misc Equi/ret +0.16 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Spell.pwr +4 (+0 eff.) Mind.pwr +4 (+1 eff.) Mov.spd +20% Dmg.mod +9% arcane Res.pen +6% physical ----- def ----- Armour +8 Fatigue +2% Resists +3% physical Cut- +10% Silence- +29% Confus- +24% Stun/Frz- +31% Knockbk- +20% ---------- misc Infravis +2 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 63 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Dmg.mod +9% nature Res.pen +25% acid +10% physical Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 Fatigue +3% Resists +3% nature Phys.save +11 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +9 (+1 eff.) HP.reg +2.60 Heal.mod +17% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
![]() 1.0 T5 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +5 Mag +5 Cun +3 Con dps ---------- Phys.crit +13.0% Spell.crit +24% Mind.crit +17% Crit.mult +12.00% Spell.pwr +16 (+2 eff.) Melee+ 20 temporal Ranged+ 14 temporal Dmg.mod +10% temporal ----- def ----- Armour +3 Resists +12% temporal +8% light +5% darkness HP.reg +3.90 ---------- misc Stam/turn +1.00 Mana/turn +0.30 Psi/turn +0.40 Max.mana +40.00 Infravis +2 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 245.99 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag +3 Wil +2 Con dps ---------- Melee+ 4 acid 4 fire 4 cold 4 lightning Acc +13 (+2 eff.) Melee Ret 4 mind ----- def ----- Armour +1 Resists +6% blight Phys.save +13 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +11 (+1 eff.) Disarm- +24% ---------- misc Psi/ret +0.04 Max.hate +2.00 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +25.00% Melee+ 9 nature Dmg.mod +7% nature +3% lightning Melee Ret 4 mind ----- def ----- Armour +2 Resists +7% nature ---------- misc Max.psi +10.00 Telepathy Humanoid/Orc Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +9 Str +31 Dex +25 Mag +23 Wil +28 Cun +11 Con dps ---------- Spell.crit +13% Spell.pwr +15 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 21 acid 37 darkness 10 cold 40 mind 10 fire 36 arcane 10 lightning Dmg.mod +16% acid +6% arcane Res.pen +10% arcane Phasing +10% Acc +86 (+13 eff.) Apr +15 On Hit (Melee): * 22% chance to cause random gloom ----- def ----- Armour +21 Resists +9% acid +3% light +6% nature +16% arcane +27% darkness Phys.save +79 (+7 eff.) Spell.save +50 (+7 eff.) Mind.save +57 (+7 eff.) Max.HP +219.00 Disarm- +92% ---------- misc Mana/turn +0.40 Vim/s.crit +4.00 Infravis +8 Cooldown Double Strike -2 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Crystalline Voratun gauntlets. |
![]() 2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +2 Mag +7 Wil dps ---------- Crit.mult +10.00% Phys.pwr +7 (+1 eff.) S.pwr/crit +6 Dmg.mod +3% blight Res.pen +5% arcane ----- def ----- Armour +1 Fatigue +1% Resists +8% cold +5% arcane +6% physical Phys.save +7 (+0 eff.) ---------- misc Max.vim +20.00 Breathe water A hat made of leather. Very stylish. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +20 Str +24 Dex +17 Wil +5 Cun +10 Con +17 Lck dps ---------- Phys.crit +11.0% Spell.crit +8% Mind.crit +8% Phys.pwr +18 (+2 eff.) Apr +2 Melee Ret 10 physical ----- def ----- Armour +14 Defense +8 (+1 eff.) Fatigue +5% Resists +15% lightning -30% light +28% fire +6% nature +7% all +21% acid +17% physical +15% blight +28% cold +23% darkness Phys.save +30 (+3 eff.) Mind.save +25 (+3 eff.) HP.reg +7.90 Blind- +10% Cut- +25% Stun/Frz- +15% Teleport- +5% ---------- misc Infravis +8 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 11131.4 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. This object's appearance was changed to linen wizard hat. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +16 Str +10 Dex +7 Wil +10 Cun +20 Con +31 Lck dps ---------- Phys.crit +16.0% Spell.crit +11% Mind.crit +16% Phys.pwr +10 (+2 eff.) Dmg.mod +6% mind +12% fire Res.pen +20% fire ----- def ----- Armour +5 Fatigue +5% Resists +14% physical -69% light +6% fire +14% nature +16% mind Phys.save +15 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +0 (+0 eff.) Max.HP +109.00 HP.reg +10.50 Heal.mod +28% A cap made of leather. |
![]() 3.0 T1 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Mag +3 Wil +3 Cun +7 Lck dps ---------- Phys.crit +3.0% Spell.crit +4% Mind.crit +3% Crit.mult +10.00% Spell.pwr +2 (+0 eff.) Mind.pwr +4 (+1 eff.) Melee Ret 4 arcane ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +6% fire +7% lightning +6% cold Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.04 Vim/s.crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +16 Str +17 Dex +1 Mag +5 Cun dps ---------- Dmg.mod +6% temporal Apr +8 ----- def ----- Armour +5 Fatigue -1% Resists +14% acid +14% temporal +13% fire +12% cold +27% lightning ---------- misc Light +3 Infravis +1 Telepathy Dragon A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +15 Str +8 Dex +7 Mag +13 Wil +0 Cun dps ---------- Spell.crit +5% Phys.pwr +9 (+1 eff.) Dmg.mod +14% blight +20% arcane Res.pen +10% darkness +15% nature On Hit (Melee): * Slows global speed by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Armour +12 Defense +7 (+1 eff.) Fatigue +5% Resists +12% blight +11% physical +23% darkness +5% all Phys.save +28 (+2 eff.) Spell.save +11 (+1 eff.) Mind.save +13 (+2 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +47 Str +31 Dex +36 Wil +5 Cun +18 Con dps ---------- Phys.pwr +18 (+2 eff.) ----- def ----- Armour +37 Defense +14 (+2 eff.) Fatigue +5% Resists +45% lightning +15% temporal +25% darkness +104% fire +6% nature +13% all +42% acid +17% physical +30% blight +82% cold -40% light Phys.save +84 (+8 eff.) Mind.save +76 (+9 eff.) HP.reg +8.00 Disease- +10% ---------- misc Max.hate +2.00 Max.psi +20.00 Light +4 Infravis +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 nuummite 8 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 verdite 7 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+2 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+2 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 tiny geode 12 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 hematite 6 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 malachite 9 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+3 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+3 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 carnelian 5 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 small geode 5 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+3 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+3 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 geode 5 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 tiger's eye 6 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
obsidian obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 kunzite 3 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 enormous geode 2 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Random Unique] Arcane/Master While equipped: Stats +8 Cun dps ---------- Spell.crit +4% Crit.mult +5.00% Spell.pwr +4 (+0 eff.) Res.pen +5% mind Melee Ret 11 fire ----- def ----- Resists +6% blight +6% fire +6% darkness Mind.save +10 (+1 eff.) Heal/summ +40 ---------- misc Max.hate +4.00 Light -8 Infravis +9 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 123 blight damage or heals 127 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Random Unique] Master/Psionic While equipped: Stats +3 Dex +1 Wil +6 Cun dps ---------- Res.pen +10% all Apr +9 ----- def ----- Defense +10 (+2 eff.) Fatigue -6% Crit.dmg- 10.00% Phys.save +15 (+1 eff.) Spell.save +15 (+2 eff.) Mind.save +11 (+1 eff.) ---------- misc Light -2 Infravis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() -4.0 T3 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +32 Mag +12 Wil +14 Cun dps ---------- Phys.crit +5.0% Mind.crit +9% Crit.mult +21.00% Phys.pwr +8 (+1 eff.) Spell.pwr +59 (+7 eff.) Mind.pwr +9 (+2 eff.) S.pwr/crit +8 Dmg.mod +17% mind Res.pen +5% mind +11% all Apr +11 Melee Ret 8 blight 22 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% mind +8% fire Mind.save +9 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Vim/s.crit +4.00 Light +7 Infravis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T5 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Mag +14 Wil +11 Cun +6 Con dps ---------- Phys.crit +11.0% Crit.mult +57.00% Phys.pwr +20 (+3 eff.) Spell.pwr +12 (+1 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +3% blight +9% mind ----- def ----- Resists +15% blight +6% temporal Mind.save +20 (+3 eff.) Max.HP +80.00 HP.reg +6.50 ---------- misc Psi/ret +0.04 Hate/m.crit +4.00 Light +1 Infravis +9 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (213 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Defense +10 (+2 eff.) Proj.slow +25% Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Against +35% Undead +35% Demon +35% Horror Tinkers can be attached to normal items to improve them with steam power! |
![]() 3.0 T1 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +6% blight +5% fire +6% mind Res.pen +10% lightning +15% blight On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -5% Resists +12% lightning Mind.save +6 (+1 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +20 Str +6 Dex +7 Wil +4 Cun +6 Con dps ---------- Phys.crit +11.0% Mind.crit +11% Dmg.mod +11% mind +10% fire Acc +7 (+1 eff.) Apr +13 On Hit (Melee): * 34% chance to corrode armour by 30% ----- def ----- Armour +8 Resists +9% mind Phys.save +11 (+1 eff.) Spell.save +11 (+1 eff.) Mind.save +22 (+3 eff.) Max.HP +70.00 ---------- misc Max.stam +5.00 Light +2 Infravis +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +40 Str +10 Wil +4 Cun +10 Con dps ---------- Phys.crit +15.0% Mind.crit +15% Phys.pwr +10 (+2 eff.) Dmg.mod +10% nature Res.pen +5% mind +24% physical Acc +11 (+1 eff.) Apr +33 Melee Ret 4 lightning ----- def ----- Armour +5 Defense +18 (+3 eff.) Rng.Def +12 (+2 eff.) Fatigue -10% Resists +12% lightning +12% physical +15% nature Phys.save +15 (+1 eff.) Spell.save +12 (+2 eff.) Mind.save +11 (+1 eff.) Max.HP +213.00 ---------- misc Stam/turn +0.60 Max.stam +83.00 Light +2 Infravis +14 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 331/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 wand charm [Random Unique] Arcane While equipped: dps ---------- Mind.crit +2% Crit.mult +3.00% Phys.pwr +4 (+1 eff.) Dmg.mod +21% physical Acc +6 (+1 eff.) Apr +5 ----- def ----- Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Resists +9% mind Mind.save +6 (+1 eff.) Die.at -40.00 life ---------- misc Equi/ret +0.12 Max.vim +8.00 Talents +4 Strike +2 Void Blast +11 Volcano Cooldown Strike -2 Volcano -12 Reveal the area around you, dispelling darkness (radius 9, power 122 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 2 mana. 100% to regenerate 2 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Rush Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blackice Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +74% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +100% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +100% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +12 Str +12 Mag ----- def ----- Max.HP +125.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 1 The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 1 The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Inferno Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% fire Dmg.red +25 fire Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +14% acid Dmg.red +4 acid Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +15% acid Dmg.red +5 acid Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid Dmg.red +25 acid Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +14% physical Dmg.red +4 physical Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +15% physical Dmg.red +5 physical Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% physical Dmg.red +25 physical Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +9% darkness ----- def ----- Dmg.red +5 darkness Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +11% darkness ----- def ----- Dmg.red +7 darkness Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +25% darkness ----- def ----- Dmg.red +25 darkness Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight Dmg.red +25 blight Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Battle Call Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
Achievements
By Sheildbro the Drem Adventurer level 176
27th Shortage 122nd year of Ascendancy at 02:50 see stats
By Sheildbro the Drem Adventurer level 189
21st Iron 123rd year of Ascendancy at 08:20 see stats
By Sheildbro the Drem Adventurer level 176
2nd Iron 123rd year of Ascendancy at 13:22 see stats
By Sheildbro the Drem Adventurer level 84
6th Shortage 122nd year of Ascendancy at 05:51 see stats
By Sheildbro the Drem Adventurer level 62
18th Dearth 122nd year of Ascendancy at 12:13 see stats
By Sheildbro the Drem Adventurer level 200
10th Steel 123rd year of Ascendancy at 02:35 see stats
By Sheildbro the Drem Adventurer level 176
2nd Iron 123rd year of Ascendancy at 13:22 see stats
By Sheildbro the Drem Adventurer level 45
16th Dearth 122nd year of Ascendancy at 16:21 see stats
By Sheildbro the Drem Adventurer level 176
27th Shortage 122nd year of Ascendancy at 01:24 see stats
By Sheildbro the Drem Adventurer level 10
16th Voratun 122nd year of Ascendancy at 11:00 see stats
By Sheildbro the Drem Adventurer level 20
42nd Profit 122nd year of Ascendancy at 11:50 see stats
By Sheildbro the Drem Adventurer level 30
11st Dearth 122nd year of Ascendancy at 22:45 see stats
By Sheildbro the Drem Adventurer level 40
13rd Dearth 122nd year of Ascendancy at 05:09 see stats
By Sheildbro the Drem Adventurer level 50
16th Dearth 122nd year of Ascendancy at 23:57 see stats
By Sheildbro the Drem Adventurer level 93
8th Shortage 122nd year of Ascendancy at 04:36 see stats
By Sheildbro the Drem Adventurer level 23
30th Wealth 122nd year of Ascendancy at 09:16 see stats
By Sheildbro the Drem Adventurer level 54
17th Dearth 122nd year of Ascendancy at 15:41 see stats
By Sheildbro the Drem Adventurer level 26
11st Dearth 122nd year of Ascendancy at 14:52 see stats
By Sheildbro the Drem Adventurer level 176
27th Shortage 122nd year of Ascendancy at 02:50 see stats
By Sheildbro the Drem Adventurer level 98
10th Shortage 122nd year of Ascendancy at 08:13 see stats
By Sheildbro the Drem Adventurer level 72
3rd Shortage 122nd year of Ascendancy at 10:24 see stats
By Sheildbro the Drem Adventurer level 20
44th Profit 122nd year of Ascendancy at 03:23 see stats
By Sheildbro the Drem Adventurer level 53
17th Dearth 122nd year of Ascendancy at 12:13 see stats
By Sheildbro the Drem Adventurer level 23
30th Wealth 122nd year of Ascendancy at 08:09 see stats
By Sheildbro the Drem Adventurer level 188
19th Iron 123rd year of Ascendancy at 18:34 see stats
Log
Sheildbro deactivates Shield Guardian.
Sheildbro deactivates Arcane Power.
Sheildbro deactivates Arcane Feed.
Sheildbro deactivates Arcane Shield.
Sheildbro deactivates Hardened Core.
Sheildbro deactivates Chant of Resistance.
Sheildbro deactivates Energy Decomposition.
Sheildbro deactivates Arcane Combat.
Sheildbro deactivates Retribution.
Sheildbro deactivates Shards.
Sheildbro deactivates Shielding.
Sheildbro deactivates Blood Shield.
Sheildbro deactivates Shield of Light.
Sheildbro deactivates Abyssal Shield.