





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Glove Stats 1.0.6Shows glove combat stats with all classes. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 22 (base 22) |
| Dexterity | 16 (base 16) |
| Constitution | 20 (base 20) |
| Magic | 20 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 192/405 |
| Mana | 116/126 |
| Stamina | 139/142 |
| Healing Factor | 1.6458263493128 |
| Regeneration | 0.4114565873282 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 35 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23.54934837382 (100%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 20 |
| Physical Save | 18 |
| Spell Save | 13 |
| Mental Save | 19 |
Defense: Resistances
| Nature | + 21%(100%) |
| Temporal | + 22%(100%) |
| Mind | + 19%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Main armor | Yvoma (3 def, 7 armour)17.0 T1 massive armor [Rare] Psionic While equipped: dps ---------- Crit.mult +3.00% Dmg.mod +12% physical Apr +1 ----- def ----- Armour +7 Defense +3 (+3 eff.) Fatigue +20% Resists +5% mind Mind.save +10 (+5 eff.) Max.HP +30.00 A suit of armour made of metal plates. |
| In main hand | acidic iron battleaxe of massacre (21-31.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 acid On Crit: * splashes the target with acid Massive two-handed battleaxes. |
Inventory
unblemished yew starstaff5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Mastery: Staff Mastery Acc+ +2.5% procs dam / acc Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
steel greatmaul5.0 T2 greatmaul 2H weapon [Ego] Nature Mastery: Weapons Mastery Acc+ +0.1% dam / acc Weapon Damage: PHYSICAL, insidious poison, temporal, nature |
steel longsword3.0 T2 longsword 1H weapon [Normal] Mastery: Weapons Mastery Acc+ +0.4% crit.pwr / acc Weapon Damage: PHYSICAL |
cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Ego++] Master Acc+ +0.1% dam / acc Weapon Damage: PHYSICAL |
cured leather armour9.0 T2 light armor [Ego] Master |
Achievements
Log
Golem (servant of Vehasa) uses Knockback.
golem (servant of Vehasa) hits Sand-drake for 51 physical, 7 acid (58 total damage).
Golem (servant of Vehasa) casts Eye Beam.
You collect a new ingredient: sandworm tooth (1).
golem (servant of Vehasa) hits Sand-drake for 72 fire damage.
golem (servant of Vehasa) killed Sand-drake!
The unstable sand tunnel collapses!
Talent Eye Beam is ready to use.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
There is a ladder to the next level here (press '' or right click to use).
Talent Knockback is ready to use.
Ran for 4 turns (stop reason: interesting terrain).
You gain 0.65 gold from the transmogrification of webbed yew totem of cure ailments [power 2] (10 cooldown).
You gain 0.25 gold from the transmogrification of pouch of steel shots (17/17, 21.5-25.8 power, 2 apr).
You gain 9.41 gold from the transmogrification of quiver of yew arrows 'Cyruyawe' (15/15, 45-63 power, 10 apr).
You gain 15.39 gold from the transmogrification of dwarven-steel mail armour 'Festerstun' (3 def, 8 armour).
You gain 0.70 gold from the transmogrification of steel waraxe of massacre (17.5-24.5 power, 3 apr).
You gain 0.50 gold from the transmogrification of steel waraxe (13.5-18.9 power, 3 apr).
You gain 1.57 gold from the transmogrification of flaming dwarven-steel waraxe (20.5-28.7 power, 4 apr).
You gain 12.99 gold from the transmogrification of Gunekhad (22-30.8 power, 4 apr).
You gain 1.40 gold from the transmogrification of cured leather sling of fire.
You gain 2.76 gold from the transmogrification of thought-forged steel greatsword (20-32 power, 2 apr).
There is a ladder to the previous level here (press '' or right click to use).
Golem (servant of Vehasa) deactivates Reflective Skin.















