









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! More Taints 1.7.2Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 9 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by Porotha the white worm mass at level 9 on the 2nd Mirth 122nd year of Ascendancy at 03:45 / 1 |
Primary Stats
| Strength | 27 (base 19) |
| Dexterity | 16 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 12 (base 12) |
| Willpower | 25 (base 20) |
| Cunning | 22 (base 15) |
Resources
| Hate | 100/100 |
| Psi | 125/135 |
| Vim | 116/132 |
| Life | -68/231 |
| Stamina | 162/162 |
| Healing Factor | 1.0711363549268 |
| Regeneration | 3.481193153512 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 29 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Cold | +10% |
| Fire | +14% |
| Temporal | +6% |
Offense: Damage Penetration
| Cold | +8% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 12 |
| Mental Save | 20 |
Defense: Resistances
| Light | + 13%( 70%) |
| Cold | + 27%( 70%) |
| Blight | + 10%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 24%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You failed to protect the lost defiler from death by rogue. Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Psionic focus | [vs. iron greatsword 'Brodulin' (16-26 power, 1 apr) (In main hand, 1 of 2)]iron greatsword of erosion (15-24 power, 1 apr) 3.0 T1 greatsword 1H weapon Reqs Str 11 [Ego] Nature Power 15.0 - 24.0(-1.5 - -2.4) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +0(-9) blight +9 nature On Hit.r1 +0(-4) mind On Hit: * 0% chance to reduce strength, dexterity, and constitution by 10 While equipped: ----- def ----- Armour +0 (-6) Resists +0%(-6%) mind Massive two-handed swords. Tap to cycle through comparison choices |
| Light source | [vs. Flashwalker (Light source)]Flashwalker 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6%(-) temporal ----- def ----- Resists +6%(-) light +3%(-) blight ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. iron helm 'Scabsun' (0 def, 3 armour) (On head)]iron helm 'Scabsun' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2(-) Dex dps ---------- Dmg.mod +3%(-) blight +9%(-) fire Melee Ret 4(-) blight 4(-) nature ----- def ----- Armour +3 (-) Fatigue +5% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. extending elm totem of stinging [power 110] (15 cooldown) (Tool)]extending elm totem of stinging [power 110] (15 cooldown) 2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On feet | [vs. pair of rough leather boots 'Bethowe' (15 def, 1 armour) (On feet)]pair of rough leather boots 'Bethowe' (15 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +1(-) Str ----- def ----- Armour +1 (-) Defense +15 (+9 eff.) (-) Fatigue -5% (-) Resists +3%(-) fire Phys.save +6 (+5 eff.) (-) Disease- +10% (-) Stun/Frz- +10% (-) ---------- misc Max.enc +22 (-) A pair of boots made of leather. |
| Around waist | [vs. rough leather belt 'Beludama' (Around waist)]rough leather belt 'Beludama' 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% (-) Melee+ 0(-10) item acid corrode On Hit (Melee): * 10% chance to reduce armor by 20% ----- def ----- Resists +5%(-) fire +6%(-) cold ---------- misc Stam/turn +2.00 (-) A belt that goes around your waist. |
| In main hand | [vs. iron greatsword 'Brodulin' (16-26 power, 1 apr) (In main hand, 1 of 2)]iron greatsword 'Brodulin' (16-26 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Arcane Power 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +9(-) blight On Hit.r1 +4(-) mind On Hit: * 9% chance to reduce strength, dexterity, and constitution by 10 While equipped: ----- def ----- Armour +6 (-) Resists +6%(-) mind Massive two-handed swords. Tap to cycle through comparison choices |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 36.94 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | [vs. Silk Current (12 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) (-) Mov.spd +15% (-) Dmg.mod +10%(-) cold Res.pen +8%(-) cold Melee Ret 10(-) cold ----- def ----- Defense +12 (+6 eff.) (-) Resists +7%(-) all +15%(-) cold ---------- misc Masteries +0.30(-) Spell/Glacial waste +0.30(-) Spell/Rime wraith +0.30(-) Spell/Water +0.30(-) Spell/Frost alchemy +0.30(-) Spell/Grave +0.30(-) Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | [vs. Harychak the Glitterknave (1 def, 0 armour) (Cloak)]Harychak the Glitterknave (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2(-) Str +2(-) Wil dps ---------- Acc +15 (+7 eff.) (-) Apr +2 (-) Melee Ret 2(-) light ----- def ----- Defense +1 (+0 eff.) (-) Mind.save +5 (+4 eff.) (-) ---------- misc Max.psi +20.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet of dexterity (+2) (Around neck)]copper amulet of dexterity (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Dex Amulets make your neck look great! |
Inventory
taint of the ghoul (14 power Ghoul Rot disease on hit for 7 turns)0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Disease surrounds you, granting a chance to inflict the Rotting disease (28 power) on anyone you hit, for 7 turns. Also, you cannot take a blow doing more than 86% of their maximum health at once. However the disease also affects you, reducing your movement speed by 14%. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
[vs. iron greatsword 'Brodulin' (16-26 power, 1 apr) (In main hand, 1 of 2)]earthen elm starstaff of warding (10-12 power, 2 apr, light element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0(-6.5 - -14.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (+1) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +0(-9) blight On Hit.r1 +0(-4) mind On Hit: * 0% chance to reduce strength, dexterity, and constitution by 10 While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% light ----- def ----- Armour +7 (+1) Hardiness +2% Defense +5 (+3 eff.) Resists +0%(-6%) mind Phys.save +3 (+2 eff.) ---------- misc Wards +2 light Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. iron greatsword 'Brodulin' (16-26 power, 1 apr) (In main hand, 1 of 2)]Daybone (14-20 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Rare] Master Power 13.5 - 20.2(-3.0 - -6.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +4.5% (+2.0%) Atk.spd 100% (-) Melee+ +0(-9) blight On Hit.r1 +0(-4) mind On Hit: * 0% chance to reduce strength, dexterity, and constitution by 10 While equipped: dps ---------- Crit.mult +5.00% Acc +9 (+5 eff.) ----- def ----- Armour +0 (-6) Defense +9 (+5 eff.) Resists +3%(-3%) mind +6% light Disarm- +28% ---------- misc Hate/m.crit +1.00 Max.hate +2.00 Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. iron greatsword 'Brodulin' (16-26 power, 1 apr) (In main hand, 1 of 2)]balanced iron battleaxe of daylight (14-21 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 14.0 - 21.0(-2.5 - -5.4) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +4.5% (+2.0%) Atk.spd 100% (-) Melee+ +0(-9) blight +9 light Against +9% Undead On Hit.r1 +0(-4) mind On Hit: * 0% chance to reduce strength, dexterity, and constitution by 10 While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Armour +0 (-6) Defense +9 (+5 eff.) Resists +0%(-6%) mind Disarm- +31% Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. iron greatsword 'Brodulin' (16-26 power, 1 apr) (In main hand, 1 of 2)]flaming iron battleaxe of phasing (14-22 power, 8 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Arcane Power 14.5 - 21.8(-2.0 - -4.7) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 (+7) Crit +4.5% (+2.0%) Atk.spd 100% (-) Phasing +14% Melee+ +0(-9) blight On Hit.r1 +0(-4) mind +7 fire On Hit: * 0% chance to reduce strength, dexterity, and constitution by 10 While equipped: ----- def ----- Armour +0 (-6) Resists +0%(-6%) mind Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. iron greatsword 'Brodulin' (16-26 power, 1 apr) (In main hand, 1 of 2)]iron greatsword (16-25 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 15.5 - 24.8(-1.0 - -1.6) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +0(-9) blight On Hit.r1 +0(-4) mind On Hit: * 0% chance to reduce strength, dexterity, and constitution by 10 While equipped: ----- def ----- Armour +0 (-6) Resists +0%(-6%) mind Massive two-handed swords. Tap to cycle through comparison choices |
[vs. iron greatsword 'Brodulin' (16-26 power, 1 apr) (In main hand, 1 of 2)]iron longsword (12-17 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 12.0 - 16.8(-4.5 - -9.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (+1) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +0(-9) blight On Hit.r1 +0(-4) mind On Hit: * 0% chance to reduce strength, dexterity, and constitution by 10 While equipped: ----- def ----- Armour +0 (-6) Resists +0%(-6%) mind Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. iron greatsword 'Brodulin' (16-26 power, 1 apr) (In main hand, 1 of 2)]iron waraxe of the mystic (12-16 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Power 11.5 - 16.1(-5.0 - -10.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (+1) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +0(-9) blight On Hit.r1 +0(-4) mind On Hit: * 0% chance to reduce strength, dexterity, and constitution by 10 While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.pwr +6 (+4 eff.) ----- def ----- Armour +0 (-6) Resists +0%(-6%) mind One-handed war axes. Tap to cycle through comparison choices |
shocking iron shield of arcane resistance (+10%) (0 def, 2 armour, 15.5 block)7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Nature/Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 5 lightning Melee Ret 1 lightning ----- def ----- Armour +2 Fatigue +8% Resists +10% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]prismatic rough leather armour of acid resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Armour +2 Defense +3 (+2 eff.) (-9 (-4 eff.)) Fatigue +6% Resists +15% acid +10% light +0%(-15%) cold +10% darkness +0%(-7%) all ---------- misc Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A suit of armour made of leather. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Armour +2 Defense +3 (+2 eff.) (-9 (-4 eff.)) Fatigue +6% Resists +0%(-7%) all +0%(-15%) cold ---------- misc Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A suit of armour made of leather. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]Betemina the iron mail armour (7 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Armour +4 Defense +7 (+4 eff.) (-5 (-2 eff.)) Fatigue +12% Resists +0%(-15%) cold +6% physical +0%(-7%) all Phys.save +11 (+6 eff.) Die.at -20.00 life Heal.mod +5% Poison- +10% Silence- +20% ---------- misc Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A suit of armour made of mail. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]cleansing iron mail armour of cold resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Disrupt/Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Armour +4 Defense +2 (+1 eff.) (-10 (-5 eff.)) Fatigue +12% Resists +11% blight +15%(-) cold +10% nature +0%(-7%) all ---------- misc Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A suit of armour made of mail. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]fortifying iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego+] Master While equipped: Stats +3 Str +2 Con dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Armour +7 Defense +0 (+0 eff.) (-12 (-6 eff.)) Fatigue +22% Resists +0%(-7%) all +0%(-15%) cold Max.HP +30.00 ---------- misc Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A suit of armour made of metal plates. |
[vs. rough leather belt 'Beludama' (Around waist)]grounding rough leather belt 1.0 T1 belt armor [Ego] Nature While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Melee+ 0(-10) item acid corrode ----- def ----- Resists +6% lightning +5% temporal +0%(-5%) fire +0%(-6%) cold ---------- misc Stam/turn +0.00 (-2.00) A belt that goes around your waist. |
[vs. rough leather belt 'Beludama' (Around waist)]rough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Spell.pwr +3 (+3 eff.) Melee+ 0(-10) item acid corrode ----- def ----- Resists +0%(-5%) fire +0%(-6%) cold Mind.save +6 (+3 eff.) ---------- misc Stam/turn +0.00 (-2.00) A belt that goes around your waist. |
[vs. Harychak the Glitterknave (1 def, 0 armour) (Cloak)]enveloping linen cloak (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +0(-2) Str +0(-2) Wil dps ---------- Acc +0 (+0 eff.) (-15 (-7 eff.)) Apr +0 (-2) Melee Ret 0(-2) light ----- def ----- Defense +6 (+3 eff.) (+5 (+3 eff.)) Phys.save +5 (+3 eff.) Mind.save +0 (+0 eff.) (-5 (-4 eff.)) ---------- misc Max.psi +0.00 (-20.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Harychak the Glitterknave (1 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-2) Str +0(-2) Wil dps ---------- Acc +0 (+0 eff.) (-15 (-7 eff.)) Apr +0 (-2) Melee Ret 0(-2) light ----- def ----- Defense +1 (+0 eff.) (-) Mind.save +0 (+0 eff.) (-5 (-4 eff.)) ---------- misc Max.psi +0.00 (-20.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Harychak the Glitterknave (1 def, 0 armour) (Cloak)]linen cloak 'Xerelle' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +0(-2) Str +0(-2) Wil dps ---------- Spell.crit +2% Crit.mult +5.00% Phasing +10% Acc +0 (+0 eff.) (-15 (-7 eff.)) Apr +0 (-2) Melee Ret 0(-2) light ----- def ----- Defense +1 (+0 eff.) (-) Resists +3% acid Spell.save +6 (+6 eff.) Mind.save +6 (+5 eff.) (+1 (+1 eff.)) ---------- misc Max.mana +80.00 Max.psi +0.00 (-20.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of rough leather boots 'Bethowe' (15 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-1) Str ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-15 (-9 eff.)) Fatigue +0% (+5%) Resists +0%(-3%) fire Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Disease- +0% (-10%) Stun/Frz- +0% (-10%) ---------- misc Max.enc +0 (-22) Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
[vs. pair of rough leather boots 'Bethowe' (15 def, 1 armour) (On feet)]Scummarrow (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-1) Str ----- def ----- Armour +5 (+4) Defense +0 (+0 eff.) (-15 (-9 eff.)) Fatigue +2% (+7%) Resists +0%(-3%) fire +9% nature +5% arcane Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Max.HP +20.00 Disease- +0% (-10%) Stun/Frz- +0% (-10%) ---------- misc Max.enc +0 (-22) Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of rough leather boots 'Bethowe' (15 def, 1 armour) (On feet)]pair of iron boots 'Mayybretta' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +0(-1) Str dps ---------- Mind.crit +2% Mov.spd +25% ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-15 (-9 eff.)) Fatigue +2% (+7%) Resists +0%(-3%) fire Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Disease- +0% (-10%) Stun/Frz- +0% (-10%) Teleport- +20% ---------- misc Max.enc +0 (-22) Max.hate +2.00 Max.psi +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: Stats +0(-2) Cun +0(-3) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-5%) fire ----- def ----- Armour +1 (-1) Resists +0%(-10%) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. iron helm 'Scabsun' (0 def, 3 armour) (On head)]rough leather cap of constitution (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +0(-2) Dex +2 Con dps ---------- Dmg.mod +0%(-3%) blight +0%(-9%) fire Melee Ret 0(-4) blight 0(-4) nature ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) A cap made of leather. |
[vs. iron helm 'Scabsun' (0 def, 3 armour) (On head)]stabilizing iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-2) Dex dps ---------- Dmg.mod +0%(-3%) blight +0%(-9%) fire Melee Ret 0(-4) blight 0(-4) nature ----- def ----- Armour +3 (-) Fatigue +5% (-) Phys.save +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Flashwalker (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Dmg.mod +0%(-6%) temporal ----- def ----- Resists +0%(-6%) light +0%(-3%) blight ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Melee retaliation hits Velyvena the thief for (1 flat reduction), 0 blight, (3 flat reduction), 0 cold, (1 flat reduction), 0 nature, (1 flat reduction), 0 light, (1 flat reduction), 0 blight, (3 flat reduction), 0 cold, (1 flat reduction), 0 nature, (1 flat reduction), 0 light (0 total damage).
Belolaith the copperhead snake bites poison into Puretide.
Puretide is no longer rampaging.
Talent Frenzy is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Stunning Blow is ready to use.
Belolaith the copperhead snake hits Puretide for 2 nature, 6 physical (8 total damage).
Puretide's Beyond the Flesh hits Belolaith the copperhead snake for 12 physical, 3 nature (14 total damage).
Melee retaliation hits Belolaith the copperhead snake for 1 blight, 3 cold, 1 nature, 1 light (6 total damage).
Poison from Porotha the white worm mass hits Puretide for 30 nature damage.
Deadly Poison from Porotha the white worm mass hits Puretide for 8 nature damage.
Puretide uses Infusion: Regeneration.
Puretide starts regenerating health quickly.
Belolaith the copperhead snake's Beyond the Flesh misses Puretide.
Porotha the white worm mass performs a melee critical strike against Puretide!
Porotha the white worm mass misses Puretide.
Melee retaliation hits Porotha the white worm mass for 1 blight, 3 cold, 1 nature, 1 light (6 total damage).
Porotha the white worm mass hits Puretide for 31 physical, 3 darkness, 2 darkness, 2 physical (37 total damage).
Puretide begins rampaging!
Belolaith the copperhead snake uses Realign.
Belolaith the copperhead snake receives 124 healing.
Melee retaliation hits Velyvena the thief for (1 flat reduction), 0 blight, (3 flat reduction), 0 cold, (1 flat reduction), 0 nature, (1 flat reduction), 0 light (0 total damage).
Velyvena the thief hits Puretide for (17 rampage shugs off), 2 physical, 2 arcane, 3 lightning (7 total damage).
Puretide has shrugged off 17 damage and is ready for more.
Poison bursts out of Puretide's corpse!
Puretide rearms.
Poison from Porotha the white worm mass hits Puretide for (17 rampage shugs off), 14 nature (14 total damage).
Deadly Poison from Porotha the white worm mass hits Puretide for 8 nature damage.
Puretide the level 9 cornac adventurer was splurged to death by Porotha the white worm mass on level 3 of Ruins of Kor'Pul.




































































