Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 50 / 1157% |
| Size | medium |
| Lifes / Deaths | Killed by Isovea the telugoroth at level 21 on the 60th Pyre 123rd year of Ascendancy at 23:39 0 / 9Killed by saw horror at level 22 on the 72nd Pyre 123rd year of Ascendancy at 22:39 Killed by elven corruptor at level 25 on the 23rd Dusk 123rd year of Ascendancy at 13:08 Killed by elven blood mage at level 26 on the 24th Dusk 123rd year of Ascendancy at 05:16 Killed by Mihaq at level 35 on the 40th Regrowth 124th year of Ascendancy at 16:01 Killed by overpowered greater multi-hued wyrm at level 35 on the 41st Regrowth 124th year of Ascendancy at 11:05 Killed by worm that walks at level 46 on the 8th Haze 124th year of Ascendancy at 19:13 Killed by quasit at level 50 on the 8th Decay 124th year of Ascendancy at 05:49 Killed by quasit at level 50 on the 8th Decay 124th year of Ascendancy at 05:51 |
Primary Stats
| Strength | 27 (base 16) |
| Dexterity | 19 (base 7) |
| Constitution | 60 (base 53) |
| Magic | 77 (base 60) |
| Willpower | 51 (base 36) |
| Cunning | 74 (base 62) |
Resources
| Mana | 444/479 |
| Negative | 167/167 |
| Life | 1062/1062 |
| Positive | 167/167 |
| Equilibrium | 20 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| See Stealth | 1.0036416142611E-13 |
Offense: Barehand
| Damage | 11 |
| Accuracy | 22 |
| Crit Chance | 27% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 33 |
| Mental Save | 40 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 25% |
| Blind Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 11 turns. While Heroism is active, you will only die when reaching -838 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 56.21 physical damage and 112.42 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 120 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Circles | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Celestial / Sunlight | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Stone alchemy | 0.90 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Corona |
| talent | Secrets of the Eternals |
| talent | Elemental Harmony |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Hymn of Perseverance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by Shardskin. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by brown bear. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by wolf. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1491. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Analeg (0 def, 5 armour) Analeg (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +2 Con Changes resistances: +18% acid / +10% fire / +15% cold Maximum encumbrance: +10 A pair of boots made of leather. |
| On fingers | voratun ring 'Emeyada' voratun ring 'Emeyada'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Effects on melee hit: * 40% chance to corrode armour Changes stats: +7 Wil Changes resistances: +6% mind / +34% cold Changes resistances penetration: +10% acid Changes damage: +3% acid / +17% cold Maximum encumbrance: +32 Mental save: +14 (+4 eff.) Rings can have magical properties. |
Inventory
Orb of Many Ways =Plot= Orb of Many Ways =Plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) =Plot= Awakened Staff of Absorption (172% power, 60 apr, fire element) =Plot=Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+16 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
warded voratun shield of patience (12 def, 3 armour, 199.5 block) warded voratun shield of patience (12 def, 3 armour, 199.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+11 eff.) Ranged Defense: +12 (+11 eff.) Fatigue: +14% Damage when hit (Melee): 20 temporal Changes resistances: +19% temporal Maximum wards: +6 lightning / +4 temporal / +6 blight / +3 fire / +5 cold Talents granted: +1 Ward +5 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (332) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
warded voratun shield of patience (12 def, 3 armour, 205.5 block) warded voratun shield of patience (12 def, 3 armour, 205.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+11 eff.) Ranged Defense: +12 (+11 eff.) Fatigue: +14% Damage when hit (Melee): 15 temporal Changes resistances: +16% temporal Maximum wards: +2 lightning / +4 temporal / +3 blight / +4 fire / +3 cold Talents granted: +1 Ward +5 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (332) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Dragon Orb (Orb of Command) =Plot= Dragon Orb (Orb of Command) =Plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) =Plot= Elemental Orb (Orb of Command) =Plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) =Plot= Orb of Destruction (Orb of Command) =Plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) =Plot= Orb of Undeath (Orb of Command) =Plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb =Plot= Scrying Orb =Plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye =Plot= Atamathon's Lost Ruby Eye =Plot=0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (1/1) =Plot= Rod of Recall (1/1) =Plot=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 543.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. This item has been sent to the Item's Vault. |
Transmogrification Chest =Plot= Transmogrification Chest =Plot=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death =Plot= Pearl of Life and Death =Plot=Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Mihaq the Shalore Anorithil level 30
57th Dusk 123rd year of Ascendancy at 12:36 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mihaq the Shalore Anorithil level 45
74th Dusk 124th year of Ascendancy at 07:31 see stats
Against all odds
Killed Ukruk in the ambush.By Mihaq the Shalore Anorithil level 30
52nd Dusk 123rd year of Ascendancy at 04:23 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Mihaq the Shalore Anorithil level 40
55th Pyre 124th year of Ascendancy at 18:56 see stats
Arachnophobia
Destroyed the spydric menace.By Mihaq the Shalore Anorithil level 34
19th Regrowth 124th year of Ascendancy at 12:48 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mihaq the Shalore Anorithil level 35
41st Regrowth 124th year of Ascendancy at 10:58 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Mihaq the Shalore Anorithil level 40
52nd Pyre 124th year of Ascendancy at 11:43 see stats
Bringer of Doom
Killed a Bringer of Doom.By Mihaq the Shalore Anorithil level 30
75th Dusk 123rd year of Ascendancy at 13:20 see stats
Clone War
Destroyed your own Shade.By Mihaq the Shalore Anorithil level 41
78th Pyre 124th year of Ascendancy at 18:38 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Mihaq the Shalore Anorithil level 13
53rd Dusk 122nd year of Ascendancy at 06:09 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Mihaq the Shalore Anorithil level 46
6th Haze 124th year of Ascendancy at 20:38 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Mihaq the Shalore Anorithil level 32
17th Haze 123rd year of Ascendancy at 00:50 see stats
Deus Ex Machina
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Mihaq the Shalore Anorithil level 50
48th Pyre 125th year of Ascendancy at 11:52 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Mihaq the Shalore Anorithil level 45
74th Dusk 124th year of Ascendancy at 05:32 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Mihaq the Shalore Anorithil level 50
8th Decay 124th year of Ascendancy at 12:29 see stats
Exterminator
Killed 1000 creatures.By Mihaq the Shalore Anorithil level 17
1st Allure 123rd year of Ascendancy at 00:58 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mihaq the Shalore Anorithil level 31
77th Dusk 123rd year of Ascendancy at 22:41 see stats
Fear me not!
Survived the Fearscape!By Mihaq the Shalore Anorithil level 43
11st Dusk 124th year of Ascendancy at 16:42 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Mihaq the Shalore Anorithil level 50
69th Haze 124th year of Ascendancy at 04:11 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Mihaq the Shalore Anorithil level 41
2nd Flare 124th year of Ascendancy at 21:00 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mihaq the Shalore Anorithil level 22
73rd Pyre 123rd year of Ascendancy at 15:31 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Mihaq the Shalore Anorithil level 50
11st Regrowth 125th year of Ascendancy at 21:40 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Mihaq the Shalore Anorithil level 46
10th Haze 124th year of Ascendancy at 14:03 see stats
Level 10
Got a character to level 10.By Mihaq the Shalore Anorithil level 10
18th Dusk 122nd year of Ascendancy at 02:37 see stats
Level 20
Got a character to level 20.By Mihaq the Shalore Anorithil level 20
67th Regrowth 123rd year of Ascendancy at 08:40 see stats
Level 30
Got a character to level 30.By Mihaq the Shalore Anorithil level 30
51st Dusk 123rd year of Ascendancy at 18:30 see stats
Level 40
Got a character to level 40.By Mihaq the Shalore Anorithil level 40
49th Pyre 124th year of Ascendancy at 12:15 see stats
Level 50
Got a character to level 50.By Mihaq the Shalore Anorithil level 50
46th Haze 124th year of Ascendancy at 02:20 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Mihaq the Shalore Anorithil level 3
77th Pyre 122nd year of Ascendancy at 20:51 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Mihaq the Shalore Anorithil level 18
3rd Allure 123rd year of Ascendancy at 16:30 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Mihaq the Shalore Anorithil level 39
38th Pyre 124th year of Ascendancy at 12:17 see stats
Orcrist
Killed the leaders of the Orc Pride.By Mihaq the Shalore Anorithil level 46
12nd Haze 124th year of Ascendancy at 14:39 see stats
Pest Control
Killed 1000 reproducing vermin.By Mihaq the Shalore Anorithil level 42
5th Flare 124th year of Ascendancy at 04:03 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Mihaq the Shalore Anorithil level 43
7th Dusk 124th year of Ascendancy at 10:33 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Mihaq the Shalore Anorithil level 17
52nd Haze 122nd year of Ascendancy at 23:37 see stats
Santassacre!
Killed the little helper elves after saving them!By Mihaq the Shalore Anorithil level 18
3rd Allure 123rd year of Ascendancy at 16:40 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Mihaq the Shalore Anorithil level 26
27th Dusk 123rd year of Ascendancy at 14:33 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Mihaq the Shalore Anorithil level 19
17th Regrowth 123rd year of Ascendancy at 11:35 see stats
Size matters
Did over 600 damage in one attack.By Mihaq the Shalore Anorithil level 31
12nd Haze 123rd year of Ascendancy at 07:58 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Mihaq the Shalore Anorithil level 33
17th Haze 123rd year of Ascendancy at 17:59 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Mihaq the Shalore Anorithil level 50
22nd Pyre 125th year of Ascendancy at 13:53 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Mihaq the Shalore Anorithil level 50
1st Time of Balance 125th year of Ascendancy at 14:48 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Mihaq the Shalore Anorithil level 50
8th Decay 124th year of Ascendancy at 12:26 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Mihaq the Shalore Anorithil level 30
64th Dusk 123rd year of Ascendancy at 00:53 see stats
That was close
Killed your target while having only 1 life left.By Mihaq the Shalore Anorithil level 35
41st Regrowth 124th year of Ascendancy at 11:02 see stats
The Arena
Unlocked Arena mode.By Mihaq the Shalore Anorithil level 12
38th Dusk 122nd year of Ascendancy at 00:12 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Mihaq the Shalore Anorithil level 45
56th Dusk 124th year of Ascendancy at 14:53 see stats
The secret city
Discovered the truth about mages.By Mihaq the Shalore Anorithil level 12
42nd Dusk 122nd year of Ascendancy at 06:07 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Mihaq the Shalore Anorithil level 35
59th Regrowth 124th year of Ascendancy at 03:18 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Mihaq the Shalore Anorithil level 21
45th Pyre 123rd year of Ascendancy at 13:35 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Mihaq the Shalore Anorithil level 39
49th Pyre 124th year of Ascendancy at 00:46 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Mihaq the Shalore Anorithil level 19
25th Regrowth 123rd year of Ascendancy at 04:26 see stats
Unstoppable
Returned from the dead.By Mihaq the Shalore Anorithil level 50
8th Decay 124th year of Ascendancy at 05:49 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Mihaq the Shalore Anorithil level 29
51st Dusk 123rd year of Ascendancy at 18:30 see stats
Log
There is an item here: Bregurath the stralite greatsword (176% power, 3 apr)
There is an item here: Borosk's Hate (172% power, 22 apr)
There is an item here: Urthogar (192% power, 4 apr)
There is an item here: Colaryem (159% power, 12 apr)
There is an item here: Champion's Will (179% power, 22 apr)
There is an item here: Spectral Blade (127% power, 25 apr)
There is an item here: Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)
There is an item here: Hatharan the Earthshine (174% power, 4 apr)
Talent Twilight Surge is ready to use.
Mihaq casts Twilight Surge.
You transfer Life Drinker (152% power, 11 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer plaguebringer's voratun dagger of ruin (146% power, 9 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun plate armour (9 def, 16 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Mihaq deactivates Hymn of Perseverance.
Mihaq deactivates Chant of Fortress.
Mihaq deactivates Secrets of the Eternals.
Mihaq deactivates Corona.
Mihaq deactivates Premonition.
Mihaq deactivates Elemental Harmony.
