Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Sun Paladin |
| Level / Exp | 2 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by cold flames trap at level 2 on the 76th Pyre 122nd year of Ascendancy at 23:54 / 1 |
Primary Stats
| Strength | 21 (base 15) |
| Dexterity | 11 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 17 (base 17) |
| Willpower | 8 (base 10) |
| Cunning | 8 (base 10) |
Resources
| Life | -4/157 |
| Positive | 22/23 |
| Stamina | 93/98 |
| Healing Factor | 1.11 |
| Regeneration | 0.2775 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 5 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 0% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12.62 (59.10447761194%) |
| Defense | 20 |
| Ranged Defense | 22 |
| Fatigue | 15 |
| Physical Save | 26 |
| Spell Save | 17 |
| Mental Save | 5 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
| On feet | [vs. traveler's pair of rough leather boots (0 def, 1 armour) (On feet)] traveler's pair of rough leather boots (0 def, 1 armour)traveler's pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: -3% (-) Maximum encumbrance: +21 (-) Physical save: +6 (+3 eff.) (-) A pair of boots made of leather. |
| On hands | [vs. iron gauntlets (0 def, 1 armour) (On hands)] iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. iron mail armour (2 def, 4 armour) (Main armor)] iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) A suit of armour made of mail. |
| In main hand | [vs. iron mace (12.5-17.5 power, 2 apr) (In main hand)] iron mace (12.5-17.5 power, 2 apr)iron mace (12.5-17.5 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +0.5% (-) Attack speed: 100% (-) Blunt and deadly. |
| In off hand | [vs. iron shield (4 def, 2 armour, 9-10.8 power, 21 block) (In off hand)] iron shield (4 def, 2 armour, 9-10.8 power, 21 block)iron shield (4 def, 2 armour, 9-10.8 power, 21 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% (-) Block value: +21 (-) When wielded/worn: Armour: +2 (-) Defense: +4 (+3 eff.) (-) Ranged Defense: +4 (+2 eff.) (-) Fatigue: +6% (-) Talents granted: +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Cloak of Deception (Cloak)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+3 eff.) (-) Spellpower: +5 (+4 eff.) (-) Mindpower: +5 (+5 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Light source | [vs. survivor's brass lantern (Light source)] survivor's brass lanternsurvivor's brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) (-) Light radius: +2 (-) Healing mod.: +11% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion of the warrior (rad 6; power 32; turns 3; dispells darkness)sun infusion of the warrior (rad 6; power 32; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 32) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. iron mace (12.5-17.5 power, 2 apr) (In main hand)] iron greatsword (15.5-24.8 power, 1 apr)iron greatsword (15.5-24.8 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8(+3.0 - +7.3) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-1) Physical crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) Massive two-handed swords. |
[vs. iron mace (12.5-17.5 power, 2 apr) (In main hand)] iron mace (13.5-18.9 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron mace (13.5-18.9 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9(+1.0 - +1.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +0.5% (-) Attack speed: 100% (-) Blunt and deadly. |
[vs. iron mace (12.5-17.5 power, 2 apr) (In main hand)] mighty rough leather sling of acidThis item will automatically be transmogrified when you leave the level. mighty rough leather sling of acid Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-0.5%) Attack speed: 125% (+25%) Firing range: +6 Damage (Ranged): +5 acid When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +1 Str Changes damage: +9% acid Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather beltrough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Cold flames trap hits Yasmi for (11 absorbed), 0 cold (0 total damage).
Cold flames trap hits Armoured skeleton warrior for 7 cold damage.
Yasmi uses Shield Pummel.
Armoured skeleton warrior shrugs off the effect 'Stunned'!
Armoured skeleton warrior hits Iceblock for 10 physical, 10 fire, 10 physical, 10 fire (40 total damage).
Yasmi hits Armoured skeleton warrior for (3 to ice), 5 physical, (4 to ice), 6 light, (5 to ice), 7 physical, (4 to ice), 6 light (25 total damage).
Cold flames trap hits Yasmi for (11 absorbed), 0 cold (0 total damage).
Cold flames trap hits Armoured skeleton warrior for (3 to ice), 4 cold (4 total damage).
Armoured skeleton warrior is free from the ice.
Armoured skeleton warrior uses Disarm.
Yasmi is disarmed!
Yasmi hits Armoured skeleton warrior for 3 light damage.
Armoured skeleton warrior hits Yasmi for (21 absorbed), 0 physical, (5 absorbed), 0 fire, (5 absorbed), 0 fire (0 total damage).
Your shield crumbles under the damage!
The shield around Yasmi crumbles.
Armoured skeleton warrior hits Yasmi for (10 absorbed), 0 physical, (5 absorbed), 5 fire (5 total damage).
Yasmi hits Armoured skeleton warrior for 6 physical, 10 light (16 total damage).
Cold flames trap hits Yasmi for 11 cold damage.
Cold flames trap hits Armoured skeleton warrior for 7 cold damage.
Armoured skeleton warrior uses Overpower.
Yasmi resists the knockback!
Yasmi hits Armoured skeleton warrior for 3 light, 3 light, 3 light (9 total damage).
Armoured skeleton warrior hits Yasmi for 20 physical, 5 fire, 5 fire, 9 physical, 7 fire, 14 fire, 9 physical, 7 fire, 14 fire (92 total damage).
Yasmi casts Rune: Phase Door.
Yasmi is out of phase.
Cold flames trap hits Armoured skeleton warrior for 7 cold damage.
Saving game...
