Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Cursed |
| Level / Exp | 2 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by degenerated skeleton archer at level 2 on the 77th Pyre 122nd year of Ascendancy at 09:49 / 1 |
Primary Stats
| Strength | 21 (base 15) |
| Dexterity | 11 (base 10) |
| Constitution | 19 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 19) |
| Cunning | 8 (base 10) |
Resources
| Life | -9/152 |
| Hate | 52/100 |
| Healing Factor | 0.72332149525212 |
| Regeneration | 0.18083037381303 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 18 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 6.73 (48.103448275862%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 12 |
| Physical Save | 14 |
| Spell Save | 8 |
| Mental Save | 8 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | Projectiles aimed at the target are slowed by 14%. Warding |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.0)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
| Main armor | [vs. iron mail armour (Shrouds) (2 def, 4 armour) (Main armor)] iron mail armour (Shrouds) (2 def, 4 armour)iron mail armour (Shrouds) (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Curse of Shrouds A suit of armour made of mail. |
| On head | [vs. mindwoven linen wizard hat of the sentry (1 def, 0 armour) (On head)] mindwoven linen wizard hat of the sentry (1 def, 0 armour)mindwoven linen wizard hat of the sentry (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Psi each turn: +0.13 (-) Mindpower: +3 (+2 eff.) (-) Mental crit. chance: +2% (-) Infravision radius: +3 (-) See stealth: +5 (-) See invisible: +5 (-) Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 14%, and attempts to push all creatures other then yourself out of its radius, inflicting 2.76 light damage and 2.76 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. Cloak of Deception (Corpses) (Cloak)] Cloak of Deception (Corpses)Cloak of Deception (Corpses) Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) (-) Spellpower: +5 (+5 eff.) (-) Mindpower: +5 (+4 eff.) (-) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
| In main hand | [vs. iron battleaxe (Corpses) (14.5-21.75 power, 1 apr) (In main hand)] iron battleaxe (Corpses) (14.5-21.75 power, 1 apr)iron battleaxe (Corpses) (14.5-21.75 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Curse of Corpses Massive two-handed battleaxes. |
Inventory
[vs. iron battleaxe (Corpses) (14.5-21.75 power, 1 apr) (In main hand)] earthen elm magestaff (Corpses) (10-12 power, 2 apr, cold element)This item will automatically be transmogrified when you leave the level. earthen elm magestaff (Corpses) (10-12 power, 2 apr, cold element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-4.5 - -9.8) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (+1) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Armour: +3 Armour Hardiness: +2% Changes damage: +10% cold Talent granted: +1 Command Staff Physical save: +3 (+3 eff.) Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
[vs. iron battleaxe (Corpses) (14.5-21.75 power, 1 apr) (In main hand)] iron longsword (Nightmares) (11.5-16.1 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron longsword (Nightmares) (11.5-16.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1(-3.0 - -5.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (+1) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) Curse of Nightmares Sharp, long, and deadly. |
[vs. iron battleaxe (Corpses) (14.5-21.75 power, 1 apr) (In main hand)] acidic iron waraxe (Shrouds) (11.5-16.1 power, 2 apr)This item will automatically be transmogrified when you leave the level. acidic iron waraxe (Shrouds) (11.5-16.1 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1(-3.0 - -5.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (+1) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage (Melee): +6 acid Curse of Shrouds One-handed war axes. |
[vs. iron battleaxe (Corpses) (14.5-21.75 power, 1 apr) (In main hand)] iron waraxe (Nightmares) (11.5-16.1 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron waraxe (Nightmares) (11.5-16.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1(-3.0 - -5.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (+1) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) Curse of Nightmares One-handed war axes. |
[vs. iron battleaxe (Corpses) (14.5-21.75 power, 1 apr) (In main hand)] mossy mindstar (Shrouds) (2.5-2.75 power, 12 apr, nature damage)This item will automatically be transmogrified when you leave the level. mossy mindstar (Shrouds) (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-12.0 - -19.0) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+11) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. iron battleaxe (Corpses) (14.5-21.75 power, 1 apr) (In main hand)] elm longbow (Madness)This item will automatically be transmogrified when you leave the level. elm longbow (Madness) Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 125% (+25%) Firing range: +6 Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather beltrough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. iron torque of thermal psionic shield [power 23] (36/20 cooldown)iron torque of thermal psionic shield [power 23] (36/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. elm wand of clairvoyance [power 9] (36/6 cooldown)elm wand of clairvoyance [power 9] (36/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 34 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. elm wand of clairvoyance [power 9] (36/6 cooldown)elm wand of clairvoyance [power 9] (36/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 34 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Urist misses Degenerated skeleton archer.
Degenerated skeleton archer hits Urist for (2 absorbed), 0 physical (0 total damage).
Degenerated skeleton archer resists the knockback!
Urist's prismatic repulsion area effect hits Degenerated skeleton archer for 3 light, 3 darkness (6 total damage).
Urist misses Degenerated skeleton archer.
Degenerated skeleton archer shoots!
Degenerated skeleton archer's Shoot hits Urist for (14 absorbed), 0 physical (0 total damage).
Degenerated skeleton archer is knocked back!
Urist's prismatic repulsion area effect hits Degenerated skeleton archer for 3 light, 3 darkness (6 total damage).
Degenerated skeleton archer overcomes the gloom
Degenerated skeleton archer shoots!
Urist misses Degenerated skeleton archer.
Degenerated skeleton archer's Shoot hits Urist for (28 absorbed), 0 physical (0 total damage).
The shield around Urist crumbles.
Talent Slash is ready to use.
Degenerated skeleton archer is knocked back!
Urist's prismatic repulsion area effect hits Degenerated skeleton archer for 3 light, 3 darkness (6 total damage).
Degenerated skeleton archer shoots!
Your hatred grows even as your life fades! (+11 hate)
Degenerated skeleton archer's Shoot hits Urist for 37 physical damage.
Urist casts Rune: Phase Door.
Urist is out of phase.
Talent Dominate is ready to use.
Degenerated skeleton archer resists the knockback!
Urist's prismatic repulsion area effect hits Degenerated skeleton archer for 3 light, 3 darkness (6 total damage).
Your hatred grows even as your life fades! (+7 hate)
Saving game...
