Fe the level 11 Faerie Doomed by borderbraid

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceFaerie
ClassDoomed
Level / Exp11 / 16%
Sizetiny
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity13 (base 10)
Constitution24 (base 29)
Magic10 (base 10)
Willpower19 (base 14)
Cunning33 (base 27)

Resources

Life234/234
Hate43/100
Healing Factor0.71663406267828
Regeneration0.17915851566957

Speed

Mental0%
Attack0%
Movement+41.970418829819%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage5
Accuracy15
Crit Chance11%
APR17
Speed1.00

Offense: Offhand

Damage4
Accuracy15
Crit Chance11%
APR17
Speed1.00

Offense: Spell

Spellpower10
Crit Chance10%
Speed1

Offense: Mind

Mindpower27.25
Crit Chance13%
Speed1

Offense: Damage Bonus

Fire+5%
Blight+4%

Defense: Base

Armour (hardiness)11 (30%)
Defense14.578359157439
Ranged Defense14.578359157439
Fatigue0
Physical Save12.95
Spell Save11.2
Mental Save23.125

Defense: Resistances

Blight+ 30%( 80%)
Lightning+ 3%( 70%)
Fire+ 15%( 70%)
Cold+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Shadows1.30
5/5
5/5
3/5
0/5
Cursed / Punishments1.30
1/5
1/5
0/5
0/5
Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Faerie1.20
5/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
5/5
5/5
1/5
0/5
Cursed / Dark sustenance1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
active
done

Equipment

Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Fe the Faerie Doomed level 10
9th Mirth 122nd year of Ascendancy at 12:06
see stats
The Arena Unlocked Arena mode.
By Fe the Faerie Doomed level 8
5th Mirth 122nd year of Ascendancy at 23:19
see stats

Log

Shadow casts Phase Door.
Shadow casts Phase Door.

Shadow casts Phase Door.

There is a way to the previous level here (press '' or right click to use).
Shadow casts Phase Door.

Ran for 24 turns (stop reason: at exit).


You gain 0.05 gold from the transmogrification of
elm wand of illumination [power 5] (5 cooldown).
You gain 1.14 gold from the transmogrification of
high-capacity pouch of iron shots of psychokinesis (41/41, 10-12 power, 1 apr).
You gain 0.50 gold from the transmogrification of
steel shield (6 def, 2 armour, 35 block).
You gain 0.75 gold from the transmogrification of
rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.80 gold from the transmogrification of
enveloping linen cloak (7 def, 0 armour).
You gain 1.62 gold from the transmogrification of
huntsman's iron waraxe (5.5-7.7 power, 2 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 6; power 34; turns 3; dispells darkness).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).