










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Ogre | 
| Class | Writhing One | 
| Level / Exp | 15 / 85% | 
| Size | big | 
| Lifes / Deaths | Killed by Ivnanti the dwarf at level 15 on the 22nd Dusk 122nd year of Ascendancy at 20:21/ 1 | 
Primary Stats
| Strength | 52 (base 41) | 
| Dexterity | 12 (base 10) | 
| Constitution | 14 (base 13) | 
| Magic | 46 (base 30) | 
| Willpower | 18 (base 10) | 
| Cunning | 14 (base 10) | 
Resources
| Life | -60/569 | 
| Insanity | 16/100 | 
| Healing Factor | 1.1472895330003 | 
| Regeneration | 1.4341119162504 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +11.09386761032% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 3 | 
| See Stealth | 7 | 
| See Invisible | 5 | 
Offense: Mainhand
| Damage | 76 | 
| Accuracy | 36 | 
| Crit Chance | 6% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 34 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 18 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +6% | 
| Darkness | +10% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +5% | 
Defense: Base
| Armour (hardiness) | 18.413408721348 (65.897138898113%) | 
| Defense | 5 | 
| Ranged Defense | 5 | 
| Fatigue | 12 | 
| Physical Save | 25 | 
| Spell Save | 26 | 
| Mental Save | 18 | 
Defense: Resistances
| Cold | + 11%( 70%) | 
| Darkness | + 15%( 70%) | 
| Fire | + 12%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Stun Resistance | 10% | 
| Pinning Resistance | 20% | 
| Knockback Resistance | 20% | 
| Disarm Resistance | 22% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 31% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 188 damage for 4 turns. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
Class Talents
| Demented / Friend of the worm | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Horrific body | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Controlled horrors | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Tentacles | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Demented / Path of horror | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Disfigured face | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Ogre | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Beyond sanity | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
Effects
Quests
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair.Escort: lost defiler (level 2 of Norgos Lair) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest.Escort: lost sun paladin (level 2 of Old Forest) As a reward you improved Strength by +5. | done | 
| You failed to protect the worried loremaster from death by green worm mass.Escort: worried loremaster (level 3 of Old Forest) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed orc heart. | active | 
| A huge mindless and corrupted worm is heading toward Kroshkkur!The Worm That Devours It has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done | 
Equipment
| On feet |  [vs. Neruwe the Sparkbender (0 def, 1 armour) (On feet)] Neruwe the Sparkbender (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2(-) Str +3(-) Dex +3(-) Mag dps ---------- Spell.pwr +3 (+1 eff.) (-) Dmg.mod +6%(-) lightning Melee Ret 2(-) temporal ----- def ----- Armour +1 (-) Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) A pair of boots made of leather. | 
| Light source |  [vs. bright brass lantern of health (Light source)] bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 (-) ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  [vs. Galefame the linen wizard hat (1 def, 0 armour) (On head)] Galefame the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +4(-) Mag +5(-) Wil +2(-) Cun dps ---------- Dmg.mod +10%(-) darkness Res.pen +5%(-) lightning ----- def ----- Defense +1 (+1 eff.) (-) Resists +15%(-) darkness A pointy cloth hat, very wizardly... | 
| Tool |  [vs. elm totem of healing [power 110]  (14/15 cooldown) (Tool)] elm totem of healing [power 110] (14/15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  [vs. savior's copper ring of tenacity (On fingers, 1 of 2)] savior's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) (-) Spell.save +6 (+3 eff.) (-) Mind.save +7 (+7 eff.) (-) Max.HP +21.00 (-) Disarm- +22% (-) Pinning- +20% (-) Knockbk- +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices | 
| On fingers |  [vs. savior's copper ring of tenacity (On fingers, 1 of 2)] wizard's steel ring of sensing 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Phys.save +0 (+0 eff.) (-7 (-4 eff.)) Spell.save +4 (+2 eff.) (-2 (-1 eff.)) Mind.save +0 (+0 eff.) (-7 (-7 eff.)) Max.HP +0.00 (-21.00) Blind- +21% Disarm- +0% (-22%) Pinning- +0% (-20%) Knockbk- +0% (-20%) ---------- misc Infravis +3 See.Stealth +7 See.Invis +5 Rings make your fingers look great! Tap to cycle through comparison choices | 
| Around waist |  [vs. Elaba (Around waist)] Elaba 1.0 T1 belt armor [Rare] Nature While equipped: Stats +5(-) Wil ----- def ----- Max.HP +34.00 (-) Blind- +10% (-) Stun/Frz- +10% (-) A belt that goes around your waist. | 
| In main hand |  [vs. acidic iron battleaxe of massacre (24-36 power, 1 apr) (In main hand, 1 of 2)] acidic iron battleaxe of massacre (24-36 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 24.0 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +4.5% (-) Atk.spd 100% (-) On Crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 Massive two-handed battleaxes. Tap to cycle through comparison choices | 
| On hands |  [vs. rough leather gloves (0 def, 1 armour) (On hands)] rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  [vs. impenetrable iron mail armour of Eyal (2 def, 10 armour) (Main armor, 1 of 2)] impenetrable iron mail armour of Eyal (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego+] Nature/Master While equipped: ----- def ----- Armour +10 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Max.HP +20.00 (-) HP.reg +1.00 (-) Heal.mod +11% (-) A suit of armour made of mail. Tap to cycle through comparison choices | 
| Cloak |  [vs. resilient linen cloak of Iron Throne (1 def, 0 armour) (Cloak)] resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1(-) Str +1(-) Con ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  [vs. insulating copper amulet (Around neck)] insulating copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12%(-) fire +11%(-) cold Amulets make your neck look great! | 
Inventory
|  Blood of Life 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." | 
|  healing infusion of the titan (heal 68; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion of the wizard (speed 560%; cd 17) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 560% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  [vs. Infusion: Regeneration (on body of worm that walks (servant of Wrig'eth))] regeneration infusion of the warrior (heal 250; 16 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 212 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  [vs. Infusion: Regeneration (on body of worm that walks (servant of Wrig'eth))] regeneration infusion of the warrior (heal 237; 17 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 199 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  teleportation rune of the warrior (range 81; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 81 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  [vs. insulating copper amulet (Around neck)] copper amulet of willpower (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +0%(-12%) fire +0%(-11%) cold Amulets make your neck look great! | 
|  [vs. savior's copper ring of tenacity (On fingers, 1 of 2)] rogue's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+4 eff.) Phys.save +0 (+0 eff.) (-7 (-4 eff.)) Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-7 (-7 eff.)) Max.HP +20.00 (-1.00) Disarm- +20% (-2%) Pinning- +21% (+1%) Knockbk- +23% (+3%) Rings make your fingers look great! Tap to cycle through comparison choices | 
|  [vs. acidic iron battleaxe of massacre (24-36 power, 1 apr) (In main hand, 1 of 3)] Skullcleaver (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 20.0 - 28.0(-4.0 - -8.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (+3) Crit +12.0% (+7.5%) Atk.spd 100% (-) HP.leech +10% Dmg.conv 25% blight On Crit: - Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Tap to cycle through comparison choices | 
|  [vs. arcing iron longsword of massacre (18-24 power, 2 apr) (In off hand of worm that walks (servant of Wrig'eth))] Coral Spray (8 def, 8 armour, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd inf% (inf%) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 57 damage Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
|  [vs. impenetrable iron mail armour of Eyal (2 def, 10 armour) (Main armor, 1 of 2)] rejuvenating cured leather armour of acid resistance (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Nature/Master While equipped: ----- def ----- Armour +4 (-6) Defense +6 (+6 eff.) (+4 (+4 eff.)) Fatigue +7% (-5%) Resists +16% acid Max.HP +0.00 (-20.00) HP.reg +2.70 (+1.70) Heal.mod +0% (-11%) ---------- misc Stam/turn +0.70 A suit of armour made of leather. Tap to cycle through comparison choices | 
|  [vs. Elaba (Around waist)] Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-5) Wil ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 (+6.00) Blind- +0% (-10%) Stun/Frz- +0% (-10%) Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  [vs. Elaba (Around waist)] blurring rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +0(-5) Wil ----- def ----- Defense +8 (+8 eff.) Resists +5% blight Stealth +6 Max.HP +0.00 (-34.00) Blind- +0% (-10%) Stun/Frz- +0% (-10%) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  [vs. rough leather gloves (0 def, 1 armour) (On hands)] Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 (+1) Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 26.11 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
|  [vs. rough leather gloves (0 def, 1 armour) (On hands)] Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% nature ----- def ----- Armour +0 (-1) Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. | 
|  [vs. rough leather gloves (0 def, 1 armour) (On hands)] heroic dwarven-steel gauntlets of butchering (0 def, 5 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +4 (+2 eff.) Apr +5 ----- def ----- Armour +5 (+4) Fatigue +3% Resists +6% blight Spell.save +11 (+5 eff.) Mind.save +7 (+4 eff.) Max.HP +42.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  [vs. Galefame the linen wizard hat (1 def, 0 armour) (On head)] Beekalthontir (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-4) Mag +0(-5) Wil +3(+1) Cun dps ---------- Dmg.mod +0%(-10%) darkness Res.pen +5% acid +0%(-5%) lightning ----- def ----- Defense +1 (+1 eff.) (-) Resists +6% lightning +6% temporal +0%(-15%) darkness +5% arcane +3% acid ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... | 
|  amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  [vs. bright brass lantern of health (Light source)] bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 (-1.00) ---------- misc Light +5 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  [vs. bright brass lantern of health (Light source)] scorching brass lantern of clarity 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +6% fire Mind.save +6 (+4 eff.) Max.HP +0.00 (-42.00) ---------- misc Light +3 (-3) See.Stealth +8 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  [vs. elm totem of healing [power 110]  (14/15 cooldown) (Tool)] miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  [vs. elm totem of healing [power 110]  (14/15 cooldown) (Tool)] woodsman's iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  [vs. elm totem of healing [power 110]  (14/15 cooldown) (Tool)] Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Annulment (1/1) 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
Achievements
 Level 10 (Roguelike)
			Got a character to level 10.
			Level 10 (Roguelike)
			Got a character to level 10.By Wrig'eth the Ogre Writhing One level 10
5th Mirth 122nd year of Ascendancy at 04:57 see stats
Log
Orrwin the human hits Worm that walks (servant of Wrig'eth) for 16 cold damage.
Orrwin the human hits Wrig'eth for 55 physical, 16 physical, 15 cold (87 total damage).
Melee retaliation hits Orrwin the human for (0 to psi shield), 1 temporal (1 total damage).
--------------------------------
Wrig'eth casts Rune: Shatter Afflictions.
Wrig'eth stops burning.
A shield forms around Wrig'eth.
Wrig'eth activates his elm totem of healing!
Worm that walks (servant of Wrig'eth) receives 57 healing from Wrig'eth.
Wrig'eth receives 126 healing.
Burning from Ivnanti the dwarf hits Worm that walks (servant of Wrig'eth) for 46 fire damage.
Ivnanti the dwarf uses Mindlash.
Your shield crumbles under the damage!
The shield around Wrig'eth crumbles.
Wrig'eth shrugs off the effect 'Off-balance'!
Ivnanti the dwarf hits Wrig'eth for (76 absorbed), 13 physical (13 total damage).
Imploding (slow) from Ivnanti the dwarf hits Wrig'eth for 74 physical damage.
Worm that walks (servant of Wrig'eth) hits Orrwin the human for (5 to psi shield), 7 physical, (3 to psi shield), 4 physical (11 total damage).
Acid Splash from Worm that walks (servant of Wrig'eth) hits Orrwin the human for (1 to psi shield), 1 acid (1 total damage).
Dissolved Face from Wrig'eth hits Ivnanti the dwarf for 12 darkness damage.
Weakness Disease from Wrig'eth hits Orrwin the human for 4 blight damage.
Dissolved Face from Wrig'eth hits Orrwin the human for 12 darkness, 6 blight (18 total damage).
Orrwin the human's Beyond the Flesh hits Worm that walks (servant of Wrig'eth) for 64 physical damage.
Orrwin the human's Beyond the Flesh killed Worm that walks (servant of Wrig'eth)!
Orrwin the human hits Wrig'eth for 46 physical, 16 physical, 15 cold (77 total damage).
Melee retaliation hits Orrwin the human for (0 to psi shield), 1 temporal (1 total damage).
Ivnanti the dwarf deactivates Kinetic Aura.
Wrig'eth resists the punch!
Ivnanti the dwarf hits Wrig'eth for 108 physical damage.
Wrig'eth the level 15 ogre writhing one was eviscerated to death by Ivnanti the dwarf on level 1 of Ambush!.















































