











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Semi-Roguelike (mild) |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 22 / 69% |
| Size | big |
| Lifes / Deaths | Killed by Brnr the halfling at level 20 on the 32nd Haze 122nd year of Ascendancy at 22:48 0 / 3Killed by Nerildassra the brown bear at level 21 on the 62nd Haze 122nd year of Ascendancy at 01:44 Killed by Urkis, the High Tempest at level 22 on the 17th Regrowth 123rd year of Ascendancy at 23:35 |
Primary Stats
| Strength | 64 (base 51) |
| Dexterity | 14 (base 10) |
| Constitution | 29 (base 13) |
| Magic | 67 (base 44) |
| Willpower | 15 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | -80/830 |
| Insanity | 14/100 |
| Healing Factor | 1.2024687383468 |
| Regeneration | 0.3006171845867 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 45 |
| Crit Chance | 18% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +11% |
| Physical | +17% |
| Darkness | +11% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +21% |
| Mind | +15% |
| Temporal | +11% |
| Acid | +5% |
| Physical | +10% |
| Fire | +20% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 15 |
| Physical Save | 37 |
| Spell Save | 36 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 36%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 11%( 70%) |
| Darkness | + 23%( 70%) |
| Fire | + 3%( 70%) |
| Mind | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 52% |
| Confusion Resistance | 23% |
| Poison Resistance | 10% |
| Blind Resistance | 20% |
| Silence Resistance | 33% |
| Teleport Resistance | 20% |
| Pinning Resistance | 40% |
| Disarm Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 299 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed chunk of ghoul flesh. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. undeterred pair of iron boots of void walking (0 def, 3 armour) (On feet)]undeterred pair of iron boots of void walking (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +11%(-) darkness +11%(-) temporal ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +11%(-) darkness +11%(-) temporal Silence- +23% (-) Confus- +23% (-) Stun/Frz- +20% (-) Def/telep +12 (-) Res/telep +10% (-) Dur/telep +10% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Xonne the Gloomtrencher (Light source)]Xonne the Gloomtrencher 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +10%(-) darkness ----- def ----- Resists +3%(-) light +1%(-) physical Max.HP +43.00 (-) Poison- +10% (-) Teleport- +20% (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Rimestrider the elven-silk wizard hat (3 def, 2 armour) (On head)]Rimestrider the elven-silk wizard hat (3 def, 2 armour) 2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10%(-) acid Melee Ret 4(-) cold ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Resists +15%(-) acid +12%(-) darkness +6%(-) blight Phys.save +3 (+2 eff.) (-) Pinning- +20% (-) Knockbk- +10% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. It Which Writhes (Tool)]It Which Writhes 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3(-) Str +3(-) Dex +3(-) Mag -3(-) Wil +3(-) Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | [vs. wizard's copper ring of sensing (On fingers, 1 of 2)]wizard's copper ring of sensing 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3(-) Mag ----- def ----- Spell.save +6 (+3 eff.) (-) Blind- +20% (-) ---------- misc Infravis +3 (-) See.Stealth +5 (-) See.Invis +6 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. wizard's copper ring of sensing (On fingers, 1 of 2)]savior's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Mag ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) (-) Mind.save +6 (+3 eff.) Max.HP +22.00 Blind- +0% (-20%) Disarm- +21% Pinning- +20% Knockbk- +20% ---------- misc Infravis +0 (-3) See.Stealth +0 (-5) See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Nerygata' (Around waist)]rough leather belt 'Nerygata' 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) (-) ----- def ----- Resists +3%(-) acid +3%(-) fire +12%(-) cold +3%(-) lightning Phys.save +7 (+4 eff.) (-) Heal.mod +5% (-) A belt that goes around your waist. |
| In main hand | [vs. Glimmermalice (47-66 power, 6 apr) (In main hand, 1 of 3)]Glimmermalice (47-66 power, 6 apr) 3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Nature Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +2(-) Dex +10(-) Wil +4(-) Cun +13(-) Con ----- def ----- Max.HP +78.00 (-) ---------- misc Light +3 (-) Infravis +2 (-) Blunt and deadly. Tap to cycle through comparison choices |
| On hands | [vs. Blizzardbutcher the voratun gauntlets (0 def, 3 armour) (On hands)]Blizzardbutcher the voratun gauntlets (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +12.0% (-) Spell.crit +11% (-) Mind.crit +9% (-) Crit.mult +9.00% (-) Melee+ 0(-20) item expose Res.pen +15%(-) mind On Hit (Melee): * 20% chance to reduce all saves and defense by 14 ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +15%(-) mind +9%(-) cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. drakeskin leather armour 'Magmapanic' (29 def, 13 armour) (Main armor, 1 of 2)]drakeskin leather armour 'Magmapanic' (29 def, 13 armour) 9.0 T5 light armor Reqs Str 20 [Rare] Psionic While equipped: Stats +5(-) Cun dps ---------- Phys.pwr +30 (+10 eff.) (-) Dmg.mod +15%(-) physical Res.pen +20%(-) fire +10%(-) physical ----- def ----- Armour +13 (-) Defense +29 (+15 eff.) (-) Fatigue +8% (-) Phys.save +6 (+3 eff.) (-) Mind.save +15 (+8 eff.) (-) A suit of armour made of leather. Tap to cycle through comparison choices |
| Cloak | [vs. Arovea the Freezerot (1 def, 0 armour) (Cloak)]Arovea the Freezerot (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item acid corrode Res.pen +5%(-) nature +5%(-) acid Melee Ret 6(-) acid On Hit (Melee): * 10% chance to reduce armor by 34% ----- def ----- Defense +1 (+1 eff.) (-) Resists +15%(-) cold Max.HP +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet 'Salemita' (Around neck)]copper amulet 'Salemita' 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2(-) Str ----- def ----- Defense +15 (+8 eff.) (-) Die.at -60.00 life (-) Silence- +10% (-) Amulets make your neck look great! |
Inventory
heroism infusion of the titan (die at -323; dur 6; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -323 life. The duration and life will increase by 1% for every 1% life you have lost (currently 677 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 676%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body of worm that walks (servant of Wrogr'eth The Mild))]regeneration infusion of the warrior (heal 357; 15 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body of worm that walks (servant of Wrogr'eth The Mild))]regeneration infusion of the warrior (heal 330; 13 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 32%; magical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, temporal, cold, arcane, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 temporal, 3 cold, 3 arcane, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the warrior (absorb 86; cd 13)] (on body)]shatter afflictions rune of the titan (absorb 75; cd 19) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper amulet 'Salemita' (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-2) Str dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Defense +0 (+0 eff.) (-15 (-8 eff.)) Die.at +0.00 life (+60.00 life) Silence- +0% (-10%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. copper amulet 'Salemita' (Around neck)]Elenondil 0.1 T4 amulet jewelry [Rare] Psionic While equipped: Stats +0(-2) Str +3 Wil +3 Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+2 eff.) Mind.pwr +9 (+5 eff.) Res.pen +15% physical Acc +25 (+8 eff.) Apr +2 ----- def ----- Defense +10 (+5 eff.) (-5 (-3 eff.)) Mind.save +8 (+4 eff.) Die.at +0.00 life (+60.00 life) Silence- +0% (-10%) Confus- +16% Amulets make your neck look great! |
[vs. wizard's copper ring of sensing (On fingers, 1 of 2)]Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +0(-3) Mag +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Blind- +0% (-20%) ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Infravis +0 (-3) See.Stealth +0 (-5) See.Invis +0 (-6) Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 8.98 cold and 10.30 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
[vs. wizard's copper ring of sensing (On fingers, 1 of 2)]rogue's steel ring of lightning (+26%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun +0(-3) Mag dps ---------- Dmg.mod +13% lightning ----- def ----- Defense +6 (+3 eff.) Resists +26% lightning Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Blind- +0% (-20%) ---------- misc Infravis +0 (-3) See.Stealth +0 (-5) See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. wizard's copper ring of sensing (On fingers, 1 of 2)]Shockstalker 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +0(-3) Mag dps ---------- Dmg.mod +18% lightning +21% acid Melee Ret 4 nature ----- def ----- Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +9 (+5 eff.) Blind- +0% (-20%) Confus- +28% ---------- misc Infravis +0 (-3) See.Stealth +0 (-5) See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Glimmermalice (47-66 power, 6 apr) (In main hand, 1 of 2)]steel battleaxe (22-34 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Normal] Power 22.5 - 33.8(-24.5 - -32.0) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-4) Crit +5.0% (+2.0%) Atk.spd 100% (-) While equipped: Stats +0(-2) Dex +0(-10) Wil +0(-4) Cun +0(-13) Con ----- def ----- Max.HP +0.00 (-78.00) ---------- misc Light +0 (-3) Infravis +0 (-2) Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. Glimmermalice (47-66 power, 6 apr) (In main hand, 1 of 3)]chilling steel waraxe of paradox (13-18 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Power 13.0 - 18.2(-34.0 - -47.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (-3) Crit +4.0% (+1.0%) Atk.spd 100% (-) Melee+ +7 temporal +11 cold While equipped: Stats +0(-2) Dex +0(-10) Wil +0(-4) Cun +0(-13) Con ----- def ----- Resists +5% temporal Max.HP +0.00 (-78.00) ---------- misc Light +0 (-3) Infravis +0 (-2) One-handed war axes. Tap to cycle through comparison choices |
[vs. Glimmermalice (47-66 power, 6 apr) (In main hand, 1 of 3)]Forestwreath (22-31 power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Nature/Master Power 22.5 - 31.5(-24.5 - -34.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-2) Crit +4.5% (+1.5%) Atk.spd 100% (-) Melee+ +12 nature On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str +0(-2) Dex +0(-10) Wil +1(-3) Cun +0(-13) Con dps ---------- Phys.crit +7.0% Mind.pwr +10 (+5 eff.) Dmg.mod +8% physical Acc +9 (+3 eff.) ----- def ----- Max.HP +0.00 (-78.00) ---------- misc Psi/ret +0.08 Max.psi +20.00 Light +0 (-3) Infravis +0 (-2) One-handed war axes. Tap to cycle through comparison choices |
[vs. Glimmermalice (47-66 power, 6 apr) (In main hand, 1 of 3)]Umbral Razor (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5(-22.0 - -33.3) Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 (+4) Crit +9.0% (+6.0%) Atk.spd 100% (-) Dmg.conv 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +0(-2) Dex +4 Mag +0(-10) Wil +4(-) Cun +0(-13) Con dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Max.HP +0.00 (-78.00) ---------- misc Light +0 (-3) Infravis +0 (-2) Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 118.20 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. Glimmermalice (47-66 power, 6 apr) (In main hand, 1 of 3)]Spelldrinker (27-35 power, 8 apr) 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1(-20.0 - -30.7) Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 (+2) Crit +9.0% (+6.0%) Atk.spd 100% (-) On Hit: 15% Disperse Magic 1 On Hit: + steals up to 50 mana from the target While equipped: Stats +0(-2) Dex +6 Mag +0(-10) Wil +6(+2) Cun +0(-13) Con ----- def ----- Resists +12% arcane Spell.save +12 (+5 eff.) Max.HP +0.00 (-78.00) ---------- misc Light +0 (-3) Infravis +0 (-2) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. Tap to cycle through comparison choices |
[vs. drakeskin leather armour 'Magmapanic' (29 def, 13 armour) (Main armor, 1 of 2)]Behemoth Hide (4 def, 6 armour) 9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Str +0(-5) Cun +3 Con dps ---------- Phys.pwr +0 (+0 eff.) (-30 (-10 eff.)) Dmg.mod +0%(-15%) physical Res.pen +0%(-20%) fire +0%(-10%) physical ----- def ----- Armour +6 (-7) Defense +4 (+2 eff.) (-25 (-13 eff.)) Rng.Def +8 (+4 eff.) Fatigue +10% (+2%) Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-15 (-8 eff.)) Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... Tap to cycle through comparison choices |
[vs. drakeskin leather armour 'Magmapanic' (29 def, 13 armour) (Main armor, 1 of 2)]impenetrable iron mail armour of resilience (2 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature/Master While equipped: Stats +0(-5) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-30 (-10 eff.)) Dmg.mod +0%(-15%) physical Res.pen +0%(-20%) fire +0%(-10%) physical ----- def ----- Armour +9 (-4) Defense +2 (+1 eff.) (-27 (-14 eff.)) Fatigue +12% (+4%) Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-15 (-8 eff.)) Max.HP +21.00 A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. Blizzardbutcher the voratun gauntlets (0 def, 3 armour) (On hands)]Nerovea the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Phys.crit +3.0% (-9.0%) Spell.crit +0% (-11%) Mind.crit +0% (-9%) Crit.mult +0.00% (-9.00%) Melee+ 0(-20) item expose Res.pen +0%(-15%) mind Acc +10 (+3 eff.) Apr +1 ----- def ----- Armour +2 (-1) Fatigue +0% (-5%) Resists +2% physical +0%(-15%) mind +0%(-9%) cold Phys.save +10 (+4 eff.) Mind.save +7 (+4 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Blizzardbutcher the voratun gauntlets (0 def, 3 armour) (On hands)]temporal hardened leather gloves of magic (+3) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +0% (-11%) Mind.crit +0% (-9%) Crit.mult +0.00% (-9.00%) Melee+ 0(-20) item expose 5 temporal Ranged+ 7 temporal Dmg.mod +5% arcane +5% temporal Res.pen +0%(-15%) mind ----- def ----- Armour +2 (-1) Fatigue +0% (-5%) Resists +6% temporal +0%(-15%) mind +0%(-9%) cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Blizzardbutcher the voratun gauntlets (0 def, 3 armour) (On hands)]umbral hardened leather gloves of dexterity (+3) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +0% (-11%) Mind.crit +0% (-9%) Crit.mult +0.00% (-9.00%) Melee+ 5 darkness 0(-20) item expose Dmg.mod +6% darkness Res.pen +0%(-15%) mind Acc +10 (+3 eff.) ----- def ----- Armour +2 (-1) Fatigue +0% (-5%) Resists +0%(-9%) cold +6% darkness +0%(-15%) mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Blizzardbutcher the voratun gauntlets (0 def, 3 armour) (On hands)]heroic iron gauntlets of magic (+2) (0 def, 4 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +0% (-11%) Mind.crit +0% (-9%) Crit.mult +0.00% (-9.00%) Melee+ 0(-20) item expose Dmg.mod +4% arcane Res.pen +0%(-15%) mind ----- def ----- Armour +4 (+1) Fatigue +1% (-4%) Resists +0%(-15%) mind +0%(-9%) cold Mind.save +6 (+3 eff.) Max.HP +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Rimestrider the elven-silk wizard hat (3 def, 2 armour) (On head)]Urorab the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +1 Con dps ---------- Dmg.mod +0%(-10%) acid +3% physical Melee Ret 0(-4) cold ----- def ----- Armour +0 (-2) Defense +1 (+1 eff.) (-2 (-1 eff.)) Resists +12% lightning +0%(-6%) blight +0%(-12%) darkness +0%(-15%) acid Phys.save +3 (+2 eff.) (-) Mind.save +5 (+3 eff.) Max.HP +20.00 Pinning- +0% (-20%) Knockbk- +0% (-10%) A pointy cloth hat, very wizardly... |
[vs. Rimestrider the elven-silk wizard hat (3 def, 2 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold +0%(-10%) acid Melee Ret 0(-4) cold ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-2 eff.)) Resists +10% lightning +0%(-12%) darkness +0%(-6%) blight +10% cold +0%(-15%) acid Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Pinning- +0% (-20%) Knockbk- +0% (-10%) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 23.47 to 70.42 lightning damage (46.94 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
[vs. Rimestrider the elven-silk wizard hat (3 def, 2 armour) (On head)]Flashworth the hardened leather cap (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +0%(-10%) acid Acc +15 (+5 eff.) Melee Ret 8 mind 0(-4) cold ----- def ----- Armour +3 (+1) Defense +0 (+0 eff.) (-3 (-2 eff.)) Fatigue +3% Resists +21% lightning +5% temporal +0%(-12%) darkness +0%(-6%) blight +0%(-15%) acid Phys.save +9 (+5 eff.) (+6 (+3 eff.)) Pinning- +0% (-20%) Knockbk- +0% (-10%) A cap made of leather. |
[vs. Xonne the Gloomtrencher (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: dps ---------- Res.pen +0%(-10%) darkness ----- def ----- Resists +0%(-3%) light +0%(-1%) physical Max.HP +40.00 (-3.00) Poison- +0% (-10%) Teleport- +0% (-20%) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Xonne the Gloomtrencher (Light source)]dreamer's brass lantern 2.0 T1 lite [Ego+] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+2 eff.) Res.pen +0%(-10%) darkness ----- def ----- Resists +0%(-3%) light +0%(-1%) physical Mind.save +5 (+3 eff.) Max.HP +0.00 (-43.00) Poison- +0% (-10%) Teleport- +0% (-20%) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: dps ---------- Res.pen +0%(-10%) darkness ----- def ----- Resists +0%(-3%) light +0%(-1%) physical Max.HP +0.00 (-43.00) Poison- +0% (-10%) Teleport- +0% (-20%) ---------- misc Light +3 (-) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 104.78 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 104.78 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. It Which Writhes (Tool)]Essence of Bearness 3.0 animal misc [Unique] Nature While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. It Which Writhes (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. It Which Writhes (Tool)]iron pickaxe 'Growthspar' (dig speed 38 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1(-2) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +20% nature ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. It Which Writhes (Tool)]miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1(-2) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. It Which Writhes (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +5(+8) Wil +0(-3) Con dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. It Which Writhes (Tool)]The Jolt 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +4 Cun +0(-3) Con dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Wrogr'eth The Mild the Ogre Writhing One level 16
29th Dusk 122nd year of Ascendancy at 09:21 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Wrogr'eth The Mild the Ogre Writhing One level 21
62nd Haze 122nd year of Ascendancy at 06:37 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Wrogr'eth The Mild the Ogre Writhing One level 18
69th Dusk 122nd year of Ascendancy at 13:00 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Wrogr'eth The Mild the Ogre Writhing One level 20
32nd Haze 122nd year of Ascendancy at 01:49 see stats
Earth Master
Killed Harkor'Zun.By Wrogr'eth The Mild the Ogre Writhing One level 18
13rd Haze 122nd year of Ascendancy at 18:35 see stats
Exterminator
Killed 1000 creatures.By Wrogr'eth The Mild the Ogre Writhing One level 18
13rd Haze 122nd year of Ascendancy at 13:22 see stats
Level 10
Got a character to level 10.By Wrogr'eth The Mild the Ogre Writhing One level 10
1st Summertide 122nd year of Ascendancy at 06:22 see stats
Level 20
Got a character to level 20.By Wrogr'eth The Mild the Ogre Writhing One level 20
15th Haze 122nd year of Ascendancy at 22:27 see stats
Size matters
Did over 600 damage in one attack.By Wrogr'eth The Mild the Ogre Writhing One level 19
15th Haze 122nd year of Ascendancy at 05:21 see stats
That was close
Killed your target while having only 1 life left.By Wrogr'eth The Mild the Ogre Writhing One level 21
60th Haze 122nd year of Ascendancy at 21:03 see stats
The secret city
Discovered the truth about mages.By Wrogr'eth The Mild the Ogre Writhing One level 20
26th Haze 122nd year of Ascendancy at 23:27 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Wrogr'eth The Mild the Ogre Writhing One level 22
5th Regrowth 123rd year of Ascendancy at 02:35 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Wrogr'eth The Mild the Ogre Writhing One level 19
14th Haze 122nd year of Ascendancy at 09:25 see stats
Unstoppable
Returned from the dead.By Wrogr'eth The Mild the Ogre Writhing One level 21
62nd Haze 122nd year of Ascendancy at 01:44 see stats
Log
Hurricane from Urkis, the High Tempest hits Multi-hued drake hatchling for 72 lightning damage.
Hurricane from Urkis, the High Tempest hits Wrogr'eth The Mild for (68 absorbed), 0 lightning (0 total damage).
Multi-hued drake uses Ice Claw.
Multi-hued drake misses Wrogr'eth The Mild.
Melee retaliation hits Multi-hued drake for 3 fire, 2 cold (5 total damage).
Multi-hued drake hits Multi-hued drake hatchling for 80 cold damage.
--------------------------------
Wrogr'eth The Mild casts Carrion Feet.
Your shield crumbles under the damage!
The shield around Wrogr'eth The Mild crumbles.
Hurricane from Urkis, the High Tempest hits Wrogr'eth The Mild for (6 absorbed), 79 lightning (79 total damage).
--------------------------------
Hurricane from Urkis, the High Tempest hits Wrogr'eth The Mild for 74 lightning damage.
--------------------------------
Hurricane from Urkis, the High Tempest hits Wrogr'eth The Mild for 85 lightning damage.
--------------------------------
Talent Rune: Mirror Image is ready to use.
Hurricane from Urkis, the High Tempest hits Wrogr'eth The Mild for 99 lightning damage.
--------------------------------
Wrogr'eth The Mild casts Rune: Mirror Image.
Wrogr'eth The Mild is no longer out of phase.
Talent Lash Out is ready to use.
Talent Shed Skin is ready to use.
Hurricane from Urkis, the High Tempest hits Wrogr'eth The Mild for 55 lightning damage.
Wrogr'eth The Mild the level 22 ogre writhing one was amped to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
























































































