










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! The Black Bikini 1.7.0Adds new artifact The Black Bikini (automatically changed to The Black Mankini for male characters) with stats identical to Black Robe and appearing at roughly the same depths. In addition, if the Ashes of Urh'Rok DLC is active, both Black Robe and The Black Bikini will be modified to be Obsidian Treasures (like the Black Ring and the Black Core), granting additional defense proportional to the player's total Shadow Power. Frequently Asked Questions: Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Higher |
Class | Sun Paladin (Avatar of a Distant Sun) |
Level / Exp | 35 / 34% |
Size | big |
Lifes / Deaths | Killed by Sunny at level 35 on the 22nd Haze 122nd year of Ascendancy at 22:40 / 1 |
Primary Stats
Strength | 130 (base 62) |
Dexterity | 72 (base 62) |
Constitution | 72 (base 62) |
Magic | 63 (base 62) |
Willpower | 81 (base 62) |
Cunning | 78 (base 62) |
Resources
Life | -7094/18149 |
Positive | 70/72 |
Stamina | 350/350 |
Healing Factor | 1.4862906294957 |
Regeneration | 9925.6096201391 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +400% |
Vision
Sight | 23 |
Lite | 48 |
Infravision | 47 |
See Stealth | 196.78129046312 |
See Invisible | 196.78129046312 |
ESP Range | 15 |
ESP Kinds | aquatic/critter |
Offense: Mainhand
Damage | 1616 |
Accuracy | 194 |
Crit Chance | 349% |
APR | 33 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 81 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 86 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Mind | +57% |
Nature | +26% |
Light | +290% |
Cold | +30% |
Blight | +38% |
Physical | +65% |
Fire | +141% |
All | +20% |
Offense: Damage Penetration
Light | +85% |
Physical | +38% |
Nature | +58% |
Arcane | +35% |
Mind | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 8619 (100%) |
Defense | 176 |
Ranged Defense | 176 |
Fatigue | 0 |
Physical Save | 378 |
Spell Save | 406 |
Mental Save | 363 |
Defense: Resistances
Physical | + 70%( 70%) |
Acid | + 70%( 70%) |
Light | + 70%( 70%) |
Nature | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 70%( 70%) |
Mind | + 70%( 70%) |
All | +656%( 70%) |
Defense: Immunities
Disarm Resistance | 52% |
Confusion Resistance | 22% |
Silence Resistance | 28% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Celestial / Guardian | 25.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Crusader | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Sun | 25.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 51.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Combat | 40.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 25.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 25.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Radiance | 55.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 25.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 25.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Light | 25.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 124.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Higher | 31.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 25.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shield of Light |
talent | Chant of Fortress |
talent | Weapon of Wrath |
talent | Precise Strikes |
talent | Searing Sight |
talent | Weapon of Light |
talent | Righteous Strength |
beneficial effect | Detects creatures of type aquatic/critter in radius 15. Overseer of Nations |
detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 100%) Suffocating |
beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
beneficial effect | Increase light and physical damage by 39%. Righteous Strength |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | Increases defense by 126. Mobile Defense |
beneficial effect | The target's spellpower has been increased by 58. Spellsurge |
beneficial effect | The target is filled with the Sun's fury, next Sun Beam will be instant cast. Sun's Vengeance |
beneficial effect | Grants a +20% damage bonus. Steamroller |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | ![]() 2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats Str +3, Dex +4, Con +2, Lck +8 defense ------ Armor +3 Resistance +3% mind, +3% nature Crit Resistance 15.00% Stealth +8 Unlife -80.00 life Silence Resist +28% Confus Resist +22% Stun Resist +30% Rush: Puts all charms on 2 turn cooldown Effective talent level: 75.9 Power cost 2 out of 25/25. Range 14 Cooldown: 1 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(135 power, based on Willpower). Uses 1 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats Str +10, Wil +10 defense ------ Armor +5 Fatigue +5% Resistance +15% blight Mind save +13 (+1 eff.) A cap made of leather. |
Tool | ![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1 offense ------ Physical Power +15 (+2 eff.) Damage +6% physical Ignore resists +13% physical Ignore Armor +5 When Hit 4 arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 36% defense ------ Unlife -60.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% fire Ignore resists +10% mind, +10% arcane Accuracy +9 (+1 eff.) Ignore Armor +9 On-Hit (Melee): * 20% chance to reduce all saves and defense by 45 defense ------ Defense +9 (+1 eff.) Resistance +5% arcane, +15% mind Disengage: Puts all charms on 1 turn cooldown Effective talent level: 2.6 Power cost 1 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats Str +3, Dex +3, Con +3 offense ------ Physical Crit +5.0% Physical Power +10 (+1 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | ![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats Cun +14, Wil +4 offense ------ Spell Crit +7% Spellpower +20 (+4 eff.) Spellpower/crit +13 Damage +24% mind, +18% blight Ignore resists +33% nature When Hit 13 blight defense ------ Resistance +7% arcane other ------- Vim-on-crit +2.65 Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Arcane/Nature Weapon Damage 60.0 - 96.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +27 blight +23 item blight disease +23 nature On Hit: 20% Epidemic level 5 On Hit: * 23% chance to reduce strength, dexterity, and constitution by 35 While equipped: defense ------ Disease Resist +36% Massive two-handed swords. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats Con +5 offense ------ On-Hit 10 mind Damage +13% mind, +6% nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 45 * 20% chance to slow global speed by 74% defense ------ Armor +3 Resistance +9% mind Physical save +48 (+3 eff.) Spell save +12 (+0 eff.) Mind save +15 (+1 eff.) Disarm Resist +52% Unarmed combat: Weapon Damage 25.5 - 28.1 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +21 physical On-crit, radius 2 +9 mind On Hit: 20% Juggernaut level 2 On Hit: 20% Psychic Lobotomy level 5 Juggernaut: (Instant) Puts all charms on 2 turn cooldown Effective talent level: 2.6 Power cost 2 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | ![]() 7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 11.0 - 13.2 Physical Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Dex +2, Wil +4, Cun +2 offense ------ Spell Crit +1% Spellpower/crit +6 defense ------ Armor +4 Defense +31 (+4 eff.) Resistance +6% acid, +2% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
![]() 3.0 Encumbrance T1 battleaxe 2H weapon [Ego+] Nature/Master Weapon Damage 14.0 - 21.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +12 nature While equipped: Stats Con +5 offense ------ Physical Power +10 (+1 eff.) Ignore resists +10% physical defense ------ Disarm Resist +17% Massive two-handed battleaxes. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Rare] Nature Weapon Damage 19.5 - 25.4 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +25 item expose, +14 nature +25 item manaburn arcane On-Hit, radius 1 +25 light On Hit: * 25 arcane resource burn * 25% chance to reduce all saves and defense by 45 While equipped: offense ------ Damage +33% nature Ignore resists +30% light defense ------ Resistance +6% arcane, +12% darkness Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Weapon Damage 25.0 - 32.5 Physical Uses 40% Wil, 100% Mag, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +20.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Move Speed +20% Damage +5% temporal defense ------ Defense +10 (+1 eff.) Spell save +10 (+0 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Rare] Nature Weapon Damage 19.5 - 25.4 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +16 physical, +14 nature +25 item darkness numbing On-Hit, radius 1 +24 light On Hit: * 25% chance to reduce damage dealt by 36% While equipped: Stats Str +5 offense ------ Damage +27% nature, +9% light When Hit 10 nature, 6 darkness defense ------ Resistance +12% light Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Weapon Damage 10.0 - 13.0 Darkness Uses 40% Wil, 20% Str, 50% Mag 20% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Darkness damage. While equipped: other ------- Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 52.5 - 68.2 Physical Uses 40% Wil, 50% Str, 50% Mag 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 128 damage Sharp, short and deadly. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master/Psionic Weapon Damage 39.5 - 51.4 Physical Uses 40% Wil, 50% Str, 50% Mag 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: offense ------ Accuracy +13 (+1 eff.) defense ------ Defense +14 (+2 eff.) Disarm Resist +41% Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego+] Psionic Weapon Damage 29.0 - 37.7 Physical Uses 40% Wil, 50% Str, 50% Mag 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
![]() 5.0 Encumbrance T3 greatmaul 2H weapon [Ego++] Nature/Master Weapon Damage 39.5 - 59.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-crit, radius 2 +79 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Global Speed +10% Ignore resists +17% fire Massive two-handed mauls. |
![]() 3.0 Encumbrance T3 greatsword 2H weapon [Ego] Arcane Weapon Damage 33.0 - 52.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +7 light Damage Against +13% Undead Massive two-handed swords. |
![]() 3.0 Encumbrance T1 greatsword 2H weapon [Ego++] Master Weapon Damage 16.0 - 25.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Critical: * Wound the target dealing 410 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Dex +3 offense ------ Physical Crit +10.0% Physical Power +10 (+1 eff.) Combat Speed +10% Accuracy +13 (+1 eff.) Massive two-handed swords. |
![]() 3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 25.0 - 35.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +20 light On-crit, radius 2 +24 fire On Critical: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 While equipped: Stats Wil +9 offense ------ Damage +15% arcane When Hit 12 arcane, 8 fire On-Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 35 defense ------ Resistance +12% fire other ------- Mana/turn +0.20 Mana-on-crit +2.48 Sharp, long, and deadly. |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 47.0 - 65.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +12.0% Attack Speed 100% On Critical: * release a burst of light and dark damage (scales with Magic) While equipped: Stats Str +4, Cun +4, Mag +4 offense ------ Spell Crit +4% Spellpower +12 (+2 eff.) Damage +18% darkness, +18% light other ------- Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Rare] Master Weapon Damage 47.0 - 65.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +20 darkness On-Hit, radius 1 +25 blight On-crit, radius 2 +16 blight While equipped: offense ------ Damage +12% blight, +18% darkness When Hit 12 darkness On-Hit (Melee): * 25% chance to reduce damage dealt by 36% defense ------ Resistance +19% temporal Out-of-Phase Defense +19 Out-of-Phase Resistance +19% Out-of-Phase Resilience +19% Sharp, long, and deadly. |
![]() 3.0 Encumbrance T3 mace 1H weapon [Random Unique] Master/Psionic Weapon Damage 27.5 - 38.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Cun +2 offense ------ Physical Crit +7.0% Damage +6% mind Ignore resists +15% nature, +7% all Accuracy +13 (+1 eff.) Ignore Armor +7 When Hit 2 nature other ------- EQ when Hit +0.12 Blunt and deadly. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 17.5 - 19.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +25 item acid corrode On Hit: * 25% chance to reduce armor by 45% While equipped: Stats Str +8, Mag +4, Wil +4, Cun +4 offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 20 acid Damage +20% acid, +10% physical Ignore resists +19% acid, +6% physical defense ------ Resistance +20% acid, +10% physical Life Regen +5.00 other ------- Mana/turn +0.08 Hate/kill +4.00 Psi/kill +5.00 See Invisibility +6 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 293.59 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 13.5 - 14.9 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-hit +25 item nature slow On-crit, radius 2 +25 nature On Hit: * 25% chance to slow global speed by 74% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Damage +37% cold Ignore resists +31% nature, +31% acid On-Hit (Melee): * 25% chance to reduce all saves and defense by 45 defense ------ Resistance +18% cold Life +42.00 Life Regen +1.30 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 14.0 - 15.4 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Damage +9% acid, +13% fire +13% physical, +12% cold Ignore resists +6% acid, +9% fire +9% physical, +7% cold defense ------ Heal-on-summon +39 other ------- Max Summons +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Rare] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +16 blight On Hit: 10% Arcane Vortex level 4 While equipped: Stats Mag +15, Wil +8 offense ------ Spell Crit +5% Spellpower +13 (+2 eff.) Damage +37% arcane, +9% nature On-Hit (Ranged): * 25% chance to slow global speed by 74% * 25% chance to reduce damage dealt by 36% Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Master Weapon Damage 20.0 - 28.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +10.0% Critical power +24.00% Accuracy +10 (+1 eff.) Ignore Armor +10 defense ------ Defense +11 (+1 eff.) Disarm Resist +28% One-handed war axes. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 31.0 - 43.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +20 nature While equipped: Stats Wil +13, Con +19 offense ------ Physical Power +13 (+2 eff.) Damage +12% nature Ignore resists +10% fire, +13% physical +5% cold Accuracy +11 (+1 eff.) On-Hit (Melee): * 10% chance to slow global speed by 74% defense ------ Defense +13 (+2 eff.) Resistance +18% nature Life +43.00 Disarm Resist +71% One-handed war axes. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Damage +27% cold Ignore resists +30% cold defense ------ Armor +8 Defense +15 (+2 eff.) Resistance +24% fire Physical save +9 (+1 eff.) Spell save +22 (+1 eff.) Stealth +11 Unlife -80.00 life Life +80.00 Knockbk Resist +25% A belt that goes around your waist. |
![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Dex +13, Mag +19, Cun +3 offense ------ On-Hit (Melee): * 25% chance to reduce damage dealt by 36% * 25% chance to reduce all saves and defense by 45 defense ------ Defense +2 (+0 eff.) Resistance +6% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T2 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +4 (+1 eff.) Damage +9% acid, +13% physical +13% cold, +12% fire defense ------ Resistance +12% acid, +14% physical +14% cold, +14% fire, +9% all Mind save +21 (+1 eff.) other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.5 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats Str +10, Dex +11, Wil +6 offense ------ On-Hit 12 cold Damage +18% mind, +9% cold Ignore resists +20% acid defense ------ Armor +3 Fatigue +5% Resistance +10% cold other ------- Hate-on-crit +3.00 Infravision +3 Unarmed combat: Weapon Damage 29.5 - 41.3 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +15 ice On Hit: 10% Ice Breath level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats Dex +4, Cun +7, Con +7 offense ------ Damage +24% acid Ignore resists +31% acid defense ------ Defense +2 (+0 eff.) Resistance +6% arcane, +15% cold Mind save +11 (+1 eff.) other ------- Light +4 A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T1 head armor [Ego++] Arcane/Master While equipped: Stats Str +4 defense ------ Armor +1 Fatigue +1% Resistance +7% blight, +7% darkness Spell save +7 (+0 eff.) Mind save +7 (+1 eff.) Circle of Sanctity: (Instant) Puts all charms on 2 turn cooldown Effective talent level: 2.0 Power cost 2 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 72 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
![]() 3.0 Encumbrance T5 head armor [Ego+] Nature While equipped: Stats Str +7, Wil +6 offense ------ Physical Power +11 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +13% physical Physical save +14 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +15 Defense +2 (+0 eff.) Fatigue +12% Resistance +21% acid A suit of armour made of mail. |
![]() 14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +17 Defense +4 (+1 eff.) Fatigue +4% Physical save +13 (+1 eff.) Life Regen +6.80 other ------- Stamina/turn +1.90 A suit of armour made of mail. |
![]() 9.0 Encumbrance T1 light armor [Ego+] Master While equipped: Stats Str +4, Dex +5 defense ------ Armor +2 Defense +7 (+1 eff.) Fatigue +6% Physical save +8 (+1 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Master While equipped: offense ------ Physical Crit +5.0% Critical power +16.00% Physical Power +9 (+1 eff.) defense ------ Armor +7 Defense +12 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 10 power out of 397/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 495 mind damage and silencing them for 4 turns Puts all charms on 1 turn cooldown 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 1 turn cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sunny the Higher Sun Paladin level 30
10th Haze 122nd year of Ascendancy at 02:03 see stats
By Sunny the Higher Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 15:31 see stats
By Sunny the Higher Sun Paladin level 20
3rd Haze 122nd year of Ascendancy at 11:09 see stats
By Sunny the Higher Sun Paladin level 30
10th Haze 122nd year of Ascendancy at 00:11 see stats
By Sunny the Higher Sun Paladin level 30
10th Haze 122nd year of Ascendancy at 00:35 see stats
By Sunny the Higher Sun Paladin level 25
10th Haze 122nd year of Ascendancy at 00:07 see stats
By Sunny the Higher Sun Paladin level 24
9th Haze 122nd year of Ascendancy at 14:53 see stats
By Sunny the Higher Sun Paladin level 30
10th Haze 122nd year of Ascendancy at 00:15 see stats
By Sunny the Higher Sun Paladin level 23
9th Haze 122nd year of Ascendancy at 09:05 see stats
Log
Sunny's spell attains critical power!
Sunny feels pain again.
Sunny internal structure returns to normal.
Sunny receives 222 healing from Shield of Light.
Sunny rushes out!
Squid burns with light!
Sunny shines with light!
Sunny performs a melee critical strike against Squid!
You collect a new ingredient: vial of squid ink (1).
Sunny performs a melee critical strike against Squid!
Sunny hits Squid for 11081 light damage.
Sunny killed Squid!
Sunny's spell attains critical power!
Sunny deactivates Second Life.
Sunny has been healed by a blast of positive energy!
Sunny stops regenerating health quickly.
Sunny receives 37355 healing.
Sunny receives 222 healing from Shield of Light.
Sunny's spell attains critical power!
Talent Healing Light is ready to use.
Sunny receives 222 healing from Shield of Light.
Sunny's spell attains critical power!