Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Anorithil |
Level / Exp | 32 / 36% |
Size | small |
Lifes / Deaths | Killed by Salobeth the elven cultist at level 26 on the 25th Haze 122nd year of Ascendancy at 20:17 / 2Killed by Velissra the ultimate telugoroth at level 32 on the 61st Haze 122nd year of Ascendancy at 21:52 |
Primary Stats
Strength | 7 (base 10) |
Dexterity | 73 (base 60) |
Constitution | 11 (base 10) |
Magic | 80 (base 60) |
Willpower | 26 (base 10) |
Cunning | 35 (base 18) |
Resources
Life | -182/611 |
Positive | 35/148 |
Negative | 60/148 |
Vim | 224/224 |
Healing Factor | 1.2097162075846 |
Regeneration | 2.7218614670654 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 10 |
See Stealth | 7 |
See Invisible | 9 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 32 |
Accuracy | 51 |
Crit Chance | 16% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 61% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +21% |
Light | +46% |
Temporal | +3% |
Arcane | +14% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +35% |
Lightning | +30% |
Light | +55% |
All | +25% |
Defense: Base
Armour (hardiness) | 28 (35.65183292883%) |
Defense | 72 |
Ranged Defense | 72 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 42 |
Mental Save | 37 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 17%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 42%( 70%) |
All | + 14%( 70%) |
Darkness | + 57%( 70%) |
Light | + 32%( 70%) |
Temporal | + 19%( 70%) |
Physical | + 22%( 70%) |
Lightning | + 34%( 70%) |
Fire | + 44%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 90% |
Knockback Resistance | 20% |
Confusion Resistance | 31% |
Stun Resistance | 72% |
Pinning Resistance | 0% |
Poison Resistance | 20% |
Blind Resistance | 0% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 654% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Sunlight | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Celestial / Hymns | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | The target is surrounded by a magical shield, absorbing 482/482 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by thought-forged bowman. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by Bastion. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed ice ant stinger. * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
On feet | Loruhad the Darkgrind (0 def, 1 armour) Loruhad the Darkgrind (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% darkness +3% cold ----- def ----- Armour +1 Resists +12% darkness Silence- +23% Confus- +21% Stun/Frz- +22% A pair of boots made of leather. |
Light source | brass lantern 'Lustrenail' brass lantern 'Lustrenail'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +5% light On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Mind.save +6 (+3 eff.) Stun/Frz- +10% Knockbk- +20% ---------- misc Light +5 See.Stealth +7 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm 'Glarezeal' (0 def, 4 armour) dwarven-steel helm 'Glarezeal' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +21% light Res.pen +25% light Melee Ret 6 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +4% Resists +12% acid +15% light +15% darkness Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | dwarven-steel torque of psionic shield [power 79] (25 cooldown) dwarven-steel torque of psionic shield [power 79] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Geteblek the voratun ring Geteblek the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Defense +12 (+3 eff.) Resists +3% acid Mind.save +26 (+10 eff.) HP.reg +2.00 Disease- +20% Silence- +47% ---------- misc Mana/turn +0.26 Light +1 Infravis +2 Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+6 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +7 (+4 eff.) Melee Ret 2 physical ----- def ----- Armour +2 Resists +16% acid +2% physical +17% cold +14% fire +17% lightning Phys.save +6 (+3 eff.) Spell.save +10 (+3 eff.) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | hardened leather belt 'Malasin' hardened leather belt 'Malasin'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +3 Wil +5 Cun +8 Lck ----- def ----- Armour +6 Resists +6% lightning +5% arcane +15% darkness Stealth +11 Die.at -60.00 life Heal.mod +20% Poison- +20% ---------- misc T.Disarm +17 Infravis +5 A belt that goes around your waist. |
In main hand | Goratorek the Shadowgrind (129% power, 5 apr, light element) Goratorek the Shadowgrind (129% power, 5 apr, light element)5.0 T4 staff 2H weapon [Random Unique] Nature/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +26% Crit.mult +26.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% light +3% temporal Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Defense +5 (+2 eff.) Resists +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.P.En +5.00 Max.N.En +5.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 128.77 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Berokalthokan (0 def, 2 armour) Berokalthokan (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +10 Mag +6 Wil +3 Cun dps ---------- Spell.crit +3% Spell.pwr +8 (+2 eff.) Melee+ 10 arcane Dmg.mod +14% arcane Acc +21 (+7 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +8% darkness ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Ce'Nykira the cashmere robe (22 def, 7 armour) Ce'Nykira the cashmere robe (22 def, 7 armour)2.0 T3 cloth armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex dps ---------- Spell.crit +8% Spell.pwr +22 (+6 eff.) ----- def ----- Armour +7 Defense +22 (+6 eff.) Resists +3% temporal +11% all Phys.save +18 (+9 eff.) Spell.save +18 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.15 Max.mana +52.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Chargewire' (1 def, 6 armour) linen cloak 'Chargewire' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% blight +12% cold +5% arcane +6% light Confus- +10% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Purepain the steel amulet Purepain the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% acid +7% physical +21% fire +6% nature +3% cold Silence- +20% Stun/Frz- +20% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Inventory
regeneration infusion of the wizard (heal 332; 12 cd) regeneration infusion of the wizard (heal 332; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 21%; physical; dur 4; cd 13) wild infusion of the psychic (res 21%; physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 17%; magical, mental; dur 3; cd 15) wild infusion of the warrior (res 17%; magical, mental; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
biting gale rune of the wizard (damage 331; dur 4; cd 16) biting gale rune of the wizard (damage 331; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 330.63 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 144; cd 12) shatter afflictions rune of the wizard (absorb 144; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 144 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 281; dur 4; cd 14) shielding rune of the duelist (absorb 281; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Erosta the steel amulet Erosta the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +5 Defense +6 (+2 eff.) Resists +6% blight +5% arcane +30% acid Res.Cap +3% all Phys.save +10 (+5 eff.) HP.reg +4.00 Silence- +10% Amulets make your neck look great! |
mindweaver's steel amulet of the eclipse mindweaver's steel amulet of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+4 eff.) Melee+ 6 light 7 darkness Dmg.mod +7% light +5% darkness On Melee Ret: * 7% chance to reduce damage dealt by 17% * 7% chance to blind ----- def ----- Mind.save +6 (+3 eff.) Confus- +11% Amulets make your neck look great! |
Singewither the steel ring Singewither the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% acid +18% fire +14% darkness Res.pen +25% fire +10% cold ----- def ----- Resists +12% acid +15% cold +28% darkness Rings make your fingers look great! |
gladiator's steel ring gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +6 (+6 eff.) Rings make your fingers look great! |
painweaver's steel ring of luminosity painweaver's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Phys.pwr +8 (+7 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +6 (+3 eff.) Melee+ 14 light Ranged+ 16 light Dmg.mod +12% light +4% all Rings make your fingers look great! |
savage's steel ring of blight (+10%) savage's steel ring of blight (+10%)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +1 Con dps ---------- Dmg.mod +10% blight ----- def ----- Resists +10% blight Spell.save +10 (+3 eff.) ---------- misc Max.stam +14.00 Rings make your fingers look great! |
Galyrain (111% power, 3 apr, physical element) Galyrain (111% power, 3 apr, physical element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Dex +3 Wil dps ---------- Phys.crit +5.0% Spell.crit +12% Crit.mult +12.00% Phys.pwr +7 (+6 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +15% physical Acc +7 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 128.77 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Torab' (111% power, 3 apr, fire element) ash vilestaff 'Torab' (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +19 (+5 eff.) Dmg.mod +15% acid +6% physical +15% darkness +15% blight +15% fire Res.pen +10% arcane Apr +1 ---------- misc Mana/turn +0.20 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Shockgrind the yew vilestaff (120% power, 4 apr, darkness element) Shockgrind the yew vilestaff (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +16 (+4 eff.) S.pwr/crit +7 Dmg.mod +20% darkness +15% lightning Res.pen +5% lightning ----- def ----- Resists +3% light Phys.save +13 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+6 eff.) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 30.14 to 36.16 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood magestaff (129% power, 5 apr, arcane element) ethereal elven-wood magestaff (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +16 (+4 eff.) Dmg.mod +25% arcane Phasing +26% ----- def ----- Defense +10 (+3 eff.) Shield.pwr +9% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
quick dwarven-steel greatmaul of crippling (151% power, 2 apr) quick dwarven-steel greatmaul of crippling (151% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego++] Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex dps ---------- Phys.crit +10.0% Phys.spd +10% Acc +12 (+4 eff.) Massive two-handed mauls. |
enhanced steel greatsword of amnesia (125% power, 2 apr) enhanced steel greatsword of amnesia (125% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego++] Nature/Psionic Power 126% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +6 Str +6 Dex +6 Mag +7 Wil +7 Cun +5 Con Massive two-handed swords. |
dwarven-steel greatsword 'Blazequench' (146% power, 2 apr) dwarven-steel greatsword 'Blazequench' (146% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Master Power 146% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +16 arcane +20 lightning While equipped: dps ---------- Dmg.mod +27% arcane Res.pen +15% lightning Acc +14 (+5 eff.) Melee Ret 6 arcane ----- def ----- Defense +10 (+3 eff.) Disarm- +41% Massive two-handed swords. |
quick dwarven-steel longsword of evisceration (125% power, 4 apr) quick dwarven-steel longsword of evisceration (125% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego++] Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 30 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Dex dps ---------- Phys.crit +6.0% Phys.pwr +7 (+6 eff.) Phys.spd +10% Acc +16 (+5 eff.) Sharp, long, and deadly. |
vined mindstar of storms (88% power, 18 apr, mind damage) vined mindstar of storms (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 lightning Dmg.mod +8% lightning Res.pen +6% lightning ----- def ----- Resists +6% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Duskcast (0 def, 6 armour, 76.5 block) Duskcast (0 def, 6 armour, 76.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil dps ---------- Dmg.mod +30% darkness Melee Ret 6 cold On Hit (Melee): * 11% chance to reduce all saves and defense by 20 On Melee Ret: * 25% chance to reduce all saves and defense by 20 ----- def ----- Armour +6 Fatigue +8% Resists +12% cold ---------- misc See.Invis +12 Talents +1 Block Handheld deflection devices. |
wrathful stralite shield of the stars (0 def, 8 armour, 142.5 block) wrathful stralite shield of the stars (0 def, 8 armour, 142.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Cun +5 Mag dps ---------- Dmg.mod +14% light +14% darkness On shield block: * Deals 155 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +10% fire +24% light +14% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven cashmere robe of light (+25%) (0 def, 0 armour) mindwoven cashmere robe of light (+25%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+2 eff.) Dmg.mod +17% light ----- def ----- Resists +25% light +11% all Mind.save +20 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening stralite mail armour of acid resistance (4 def, 8 armour) enlightening stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +21% acid Mind.save +18 (+7 eff.) A suit of armour made of mail. |
Malelagas Malelagas1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +7% acid +5% fire +7% lightning +7% cold Crit.chn- 15.00% Phys.save +15 (+7 eff.) HP.reg +4.00 Stun/Frz- +20% ---------- misc See.Invis +6 A belt that goes around your waist. |
cashmere cloak 'Snowwalker' (2 def, 0 armour) cashmere cloak 'Snowwalker' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Crit.mult +11.00% Dmg.mod +14% darkness Res.pen +7% darkness +25% cold Acc +8 (+3 eff.) Apr +7 ----- def ----- Defense +2 (+1 eff.) Resists +14% darkness +9% acid Stealth +23 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of mindcraft (2 def, 0 armour) spellcowled cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +5 Wil +4 Cun dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Spell.save +10 (+3 eff.) ---------- misc Max.mana +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emura the Blindwisp (0 def, 3 armour) Emura the Blindwisp (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +6% darkness Melee Ret 2 darkness 2 blight On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +3 Fatigue -3% Phys.save +7 (+3 eff.) ---------- misc Max.enc +23 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Lelostir' (0 def, 4 armour) pair of dwarven-steel boots 'Lelostir' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Mag +4 Wil +6 Con dps ---------- Spell.crit +2% Dmg.mod +7% physical Res.pen +15% arcane ----- def ----- Armour +4 Fatigue +3% Resists +5% arcane Silence- +29% Confus- +32% Stun/Frz- +25% ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 Max.mana +20.00 Size +1 Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Zudan' (10 def, 6 armour) hardened leather gloves 'Zudan' (10 def, 6 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +2 Str +3 Dex +4 Con dps ---------- Phys.pwr +25 (+15 eff.) ----- def ----- Armour +6 Defense +10 (+3 eff.) Crit.chn- 15.00% Mind.save +8 (+4 eff.) Max.HP +60.00 ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Haliladil the linen wizard hat (1 def, 0 armour) Haliladil the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +10% darkness ----- def ----- Defense +1 (+1 eff.) Resists +15% darkness Spell.save +3 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
Veluta (2 def, 6 armour) Veluta (2 def, 6 armour)2.0 T3 head armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +13% nature +23% cold ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +24% lightning +34% cold +19% nature A pointy cloth hat, very wizardly... |
Eremyvor the iron helm (0 def, 3 armour) Eremyvor the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness Crit.chn- 10.00% Spell.save +6 (+2 eff.) Blind- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 amethyst 14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
574 alchemist agate 574 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Dairylathastir the brass lantern Dairylathastir the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 2 acid ----- def ----- Resists +9% fire +5% arcane +3% nature Spell.save +3 (+1 eff.) Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Dourzephyr' (dig speed 30 turns) dwarven-steel pickaxe 'Dourzephyr' (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +24% acid +9% darkness Res.pen +10% light +10% acid ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Brightream the iron torque of clear mind [power 1] (25 cooldown) Brightream the iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Resists +21% lightning +15% temporal ---------- misc Light +3 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 35. Torques are made by powerful psionics to store psionic powers. |
elm wand of shielding [power 110] (20 cooldown) elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered yew wand of lightning storm [power 404] (22 cooldown) overpowered yew wand of lightning storm [power 404] (22 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 80 lightning damage and will be dazed for 1 turn (404 total damage) Puts all charms on 22 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Bastion the Halfling Anorithil level 21
63rd Dusk 122nd year of Ascendancy at 19:52 see stats
By Bastion the Halfling Anorithil level 31
46th Haze 122nd year of Ascendancy at 14:11 see stats
By Bastion the Halfling Anorithil level 23
15th Haze 122nd year of Ascendancy at 02:41 see stats
By Bastion the Halfling Anorithil level 23
14th Haze 122nd year of Ascendancy at 08:25 see stats
By Bastion the Halfling Anorithil level 23
14th Haze 122nd year of Ascendancy at 08:50 see stats
By Bastion the Halfling Anorithil level 10
1st Flare 122nd year of Ascendancy at 13:36 see stats
By Bastion the Halfling Anorithil level 20
49th Dusk 122nd year of Ascendancy at 22:50 see stats
By Bastion the Halfling Anorithil level 30
40th Haze 122nd year of Ascendancy at 09:56 see stats
By Bastion the Halfling Anorithil level 18
38th Dusk 122nd year of Ascendancy at 22:07 see stats
By Bastion the Halfling Anorithil level 9
10th Mirth 122nd year of Ascendancy at 19:07 see stats
By Bastion the Halfling Anorithil level 21
63rd Dusk 122nd year of Ascendancy at 19:52 see stats
By Bastion the Halfling Anorithil level 16
31st Dusk 122nd year of Ascendancy at 14:57 see stats
By Bastion the Halfling Anorithil level 26
25th Haze 122nd year of Ascendancy at 20:17 see stats
Log
Xotha the teluvorta hits Bastion for 35 light damage.
Xotha the teluvorta's light area effect hits Bastion for 55 light damage.
Xotha the teluvorta's light area effect hits Bastion for 27 light damage.
Reality has shifted.
Zubulravena the teluvorta casts Temporal Bolt.
Bastion tries to evade attacks.
Velissra the ultimate telugoroth uses Mind Sear.
Zubulravena the teluvorta hits Bastion for 101 temporal damage.
Velissra the ultimate telugoroth hits Bastion for 77 mind damage.
Reality has shifted.
Xotha the teluvorta casts Temporal Wake.
Xotha the teluvorta resists the knockback!
Bastion is recovering from the damage!
Xotha the teluvorta HEALS from light damage!
Xotha the teluvorta HEALS from darkness damage!
Xotha the teluvorta's light area effect hits Bastion for 76 light damage.
Xotha the teluvorta's light area effect hits Bastion for 37 light damage.
Bastion's defensive darkness area effect hits Xotha the teluvorta for 42 darkness, 2 healing (42 total damage) [2 healing].
Bastion's prismatic repulsion area effect hits Xotha the teluvorta for 45 light, 3 healing, 34 darkness, 2 healing (79 total damage) [5 healing].
Bastion's sanctity area effect hits Xotha the teluvorta for 62 light, 4 healing (62 total damage) [4 healing].
Zubulravena the teluvorta retunes the fabric of spacetime.
Velissra the ultimate telugoroth casts Rethread.
Velissra the ultimate telugoroth hits Bastion for 105 temporal damage.
Bastion feels pain again.
Velissra the ultimate telugoroth casts Echoes From The Past.
Bastion shrugs off the effect 'Regression'!
Velissra the ultimate telugoroth's Turn Back the Clock hits Bastion for 81 temporal damage.
Velissra the ultimate telugoroth hits Bastion for 132 temporal, 84 temporal (216 total damage).
Bastion the level 32 halfling anorithil was grandfathered to death by Velissra the ultimate telugoroth and lost outside time on level 1 of Temporal Rift.
A shield forms around Bastion.