





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 20 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 30 (base 30) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 38 (base 38) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 385/385 |
Hate | 100/100 |
Vim | 146/146 |
Healing Factor | 0.51648351648352 |
Regeneration | 0.51648351648352 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 41 |
Accuracy | 40 |
Crit Chance | 10% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 20 |
Accuracy | 40 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Arcane | -51% |
All | -60% |
Offense: Damage Penetration
Darkness | +5% |
Mind | +25% |
Temporal | +15% |
Defense: Base
Armour (hardiness) | 10.413408721348 (66.666666666667%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 12 |
Physical Save | 19 |
Spell Save | 20 |
Mental Save | 10 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | + 20%(100%) |
Fire | -6%(100%) |
All | + 16%(100%) |
Defense: Immunities
Disarm Resistance | 20% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/2)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
In off hand | ![]() Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 13 bleeding, 52% reduced healing Damage (Melee): +20 insidious poison When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Defense: +5 (+5 eff.) Changes resistances: +5% arcane Changes resistances penetration: +15% temporal Changes damage: +9% arcane Disarm immunity: +20% Blunt and deadly. |
Main armor | ![]() Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +10 temporal / +8 nature Burst (radius 1) on hit: +8 mind When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances penetration: +5% darkness / +25% mind One-handed war axes. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to blind Damage (Melee): 28 light Effects on ranged hit: * 15% chance to blind Damage (Ranged): 20 light Rings can have magical properties. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 7% chance to disease Damage (Melee): +5 blight When wielded/worn: Physical power: +6 (+2 eff.) Fatigue: -4% Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Con Changes resistances penetration: +6% physical Disease immunity: +12% Disarm immunity: +12% See invisible: +6 Blunt and deadly. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +8 mind When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +7 (+7 eff.) Changes stats: +4 Cun / +2 Wil Disarm immunity: +22% Psi when hit: +0.16 Mindpower: +6 (+6 eff.) One-handed war axes. |
![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+10 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 9.51 to 28.53 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +11 (+11 eff.) Ranged Defense: +9 (+9 eff.) Fatigue: +14% Changes resistances: +17% lightning / +2% physical / +12% light Changes resistances penetration: +10% mind Pinning immunity: +10% Knockback immunity: +10% A suit of armour made of mail. |
![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +24 Defense: +22 (+17 eff.) Ranged Defense: +9 (+9 eff.) Fatigue: +24% Changes stats: +2 Cun Changes resistances: +9% darkness / +6% lightning Mental save: +16 (+13 eff.) Blindness immunity: +5% Cut immunity: +10% A suit of armour made of metal plates. |
Achievements
Log
Worm that walks (servant of Klopp) is not disabled anymore.
Worm that walks (servant of Klopp) is not crippled anymore.
Worm that walks (servant of Klopp) stops burning.
Klopp links closer to his ally!
Worm that walks (servant of Klopp) links closer to his ally!
Talent Foul Convergence is ready to use.
Klopp picks up (r.): aquamarine.
Talent Infusion: Wild is ready to use.
Talent Shed Skin is ready to use.
Klopp no longer seems to be in sync with his ally.
Klopp deactivates Chaos Orbs.
Klopp activates Chaos Orbs.
Klopp deactivates Chant of Fortitude.
Klopp activates Chant of Fortitude.
You give dwarven-steel plate armour 'Unrykan' (22 def, 24 armour) to worm that walks (servant of Klopp).
Character control switched to worm that walks (servant of Klopp).
Worm that walks (servant of Klopp) can not wear (main armor): dwarven-steel plate armour 'Unrykan' (22 def, 24 armour) (not enough stat).
Worm that walks (servant of Klopp) deactivates Infestation.
Worm that walks (servant of Klopp) activates Infestation.
Worm that walks (servant of Klopp) deactivates Worm that Walks Link.
Worm that walks (servant of Klopp) activates Worm that Walks Link.
You give arcing iron longsword of massacre (17.5-24.5 power, 2 apr) to Klopp.
Worm that walks (servant of Klopp) deactivates Infestation.
Worm that walks (servant of Klopp) deactivates Worm that Walks Link.
Klopp deactivates Chant of Fortitude.
Klopp deactivates Chaos Orbs.