












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 50 / 116% |
| Size | medium |
| Lifes / Deaths | Killed by Zubiramina the wolf at level 18 on the 37th Haze 122nd year of Ascendancy at 08:17 1 / 6Killed by thought-forged bowman at level 21 on the 49th Haze 122nd year of Ascendancy at 19:58 Killed by Elyth the warg at level 23 on the 75th Haze 122nd year of Ascendancy at 09:52 Killed by Elyba the elven corruptor at level 25 on the 7th Decay 122nd year of Ascendancy at 06:42 Killed by Yvarerin the elven guard at level 25 on the 8th Decay 122nd year of Ascendancy at 09:02 Killed by Zubatta the master vampire at level 34 on the 73rd Pyre 123rd year of Ascendancy at 12:48 |
Primary Stats
| Strength | 40 (base 19) |
| Dexterity | 79 (base 60) |
| Constitution | 65 (base 30) |
| Magic | 98 (base 65) |
| Willpower | 36 (base 16) |
| Cunning | 68 (base 60) |
Resources
| Life | 1199/1199 |
| Mana | 304/304 |
| Stamina | 334/334 |
| Healing Factor | 1.7641355335885 |
| Regeneration | 44.757902218907 |
Speed
| Mental | +38.24582049534% |
| Attack | 0% |
| Movement | 0% |
| Spell | +18.24582049534% |
| Global | +126% |
Vision
| Sight | 10 |
| Lite | -984.56634305732 |
| Infravision | 14 |
| See Stealth | 60.359308386465 |
| See Invisible | 84.359308386465 |
| Stealth | 37 |
Offense: Mainhand
| Damage | 203 |
| Accuracy | 76 |
| Crit Chance | 98% |
| APR | 50 |
| Speed | 0.72 |
Offense: Offhand
| Damage | 124 |
| Accuracy | 76 |
| Crit Chance | 96% |
| APR | 50 |
| Speed | 0.72 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 39% |
| Speed | 0.8456958527675 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +39% |
| Lightning | +31% |
| Physical | +39% |
| Mind | +37% |
| All | +19% |
Offense: Damage Penetration
| Darkness | +42% |
| Physical | +50% |
| Mind | +69% |
| Arcane | +50% |
| Cold | +69% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 37 (44.574340358689%) |
| Defense | 91 |
| Ranged Defense | 91 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 50 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 59%( 70%) |
| All | + 31%( 70%) |
| Physical | + 45%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 37%( 70%) |
| Mind | + 49%( 70%) |
| Lightning | + 48%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Disarm Resistance | 55% |
| Silence Resistance | 81% |
| Confusion Resistance | 67% |
| Stun Resistance | 81% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 57% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Essence of Speed |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Phantasmal Shield |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 4.5 and stamina regeneration by 1.2. Soothing Darkness |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Parrying melee and ranged attacks: Has a 65% chance to deflect up to 33 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by decaying devourer. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Ce'Neba the warg. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by Burb the snow giant champion. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by Salemina the skeleton magus. Escort: repented thief (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1705. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cyrinor the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% Phys.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +25% arcane Apr +2 ----- def ----- Armour +4 Fatigue +3% Phys.save +6 (+2 eff.) Die.at -20.00 life Silence- +31% Confus- +24% Stun/Frz- +31% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of dwarven-steel shots 'Lisytha' (19/19, 40-47 power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Master/Psionic Power 39.5 - 47.4 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 19 Ranged+ +16 mind On Hit.r1 +8 mind On Crit.r2 +16 acid On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 109 damage On Crit: * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Camiromilarath'2.0 T1 lite [Rare] Nature While equipped: Stats +4 Con ----- def ----- Resists +3% lightning Crit.chn- 5.00% Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Max.HP +60.00 Heal.mod +21% Pinning- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Silibrenn (8 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +3 Dex +2 Mag +5 Wil +4 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Armour +13 Defense +8 (+2 eff.) Fatigue +5% Resists +6% temporal +13% physical +12% nature +6% all Phys.save +22 (+8 eff.) Spell.save +8 (+2 eff.) Max.HP +97.00 Heal.mod +20% ---------- misc Light +3 See.Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Lisysetta the hardened leather gloves (15 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +6 Con dps ---------- Phys.pwr +20 (+4 eff.) Res.pen +10% physical Apr +5 ----- def ----- Armour +2 Defense +15 (+3 eff.) Resists +2% physical HP.reg +7.00 ---------- misc Stam/turn +3.10 Max.stam +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elven-wood totem of thorny skin 'Zeriharafast' [power 69] (17 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +5 Str +3 Mag +2 Wil +5 Con ----- def ----- Armour +8 Resists +2% physical Blind- +20% Disarm- +20% Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Blazesmash the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +12% lightning +18% mind Res.pen +29% cold ----- def ----- Resists +12% lightning +24% cold Crit.chn- 17.17% HP.reg +9.00 Stun/Frz- +50% ---------- misc Light +3 Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +19 (+3 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +7% all Acc +16 (+4 eff.) Apr +14 ----- def ----- Defense +12 (+3 eff.) Crit.chn- 15.00% Blind- +37% ---------- misc Light +2 Infravis +8 See.Stealth +22 See.Invis +37 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Snowfury0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Wil +1 Cun +17 Lck dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +8% physical Res.pen +15% mind +15% cold Acc +11 (+3 eff.) ----- def ----- Defense +17 (+4 eff.) Resists +26% mind Mind.save +9 (+3 eff.) Unseen.red 14% Confus- +43% ---------- misc Max.psi +20.00 Amulets make your neck look great! |
| In main hand | voratun dagger 'Broduromihor' (51-66 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 51.0 - 66.3 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 acid On Crit.r2 +8 acid On Crit: * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Str +7 Dex +3 Con dps ---------- Phys.crit +8.0% Phys.pwr +15 (+3 eff.) Phys.spd +10% Acc +19 (+5 eff.) ---------- misc Infravis +3 Sharp, short and deadly. |
| Around waist | Baregar1.0 T5 belt armor [Rare] Master While equipped: Stats +3 Str +8 Con dps ---------- Phys.crit +12.0% Crit.mult +15.00% Phys.pwr +21 (+4 eff.) Res.pen +15% physical Acc +31 (+7 eff.) Melee Ret 6 physical ----- def ----- Resists +3% physical ---------- misc Stam/turn +3.13 Max.stam +31.32 A belt that goes around your waist. |
| In off hand | Dayoracle (25-32 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +22.0% Crit.mult +25.00% Acc +11 (+3 eff.) Apr +12 ----- def ----- Defense +13 (+3 eff.) Resists +3% temporal +6% cold +5% arcane +6% light Spell.save +9 (+3 eff.) Disarm- +35% Sharp, short and deadly. |
| Cloak | Mardadig (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +22.89% Dmg.mod +20% darkness Res.pen +29% mind +17% darkness ----- def ----- Defense +3 (+1 eff.) Resists +30% acid +19% darkness Stealth +25 Die.at -91.56 life HP.reg +4.58 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 71.35 physical damage and 122.17 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 349; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 27%; mental, physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 32%; magical, mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 26%; mental, physical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 25%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (294.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Inflicts 349.86 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
steel amulet 'Tempestmoon'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% lightning ----- def ----- Resists +6% nature Phys.save +15 (+5 eff.) Spell.save +16 (+5 eff.) Mind.save +10 (+3 eff.) Die.at -40.00 life Max.HP +60.00 Disease- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.hate +4.00 Amulets make your neck look great! |
Camegen the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +12 Str +5 Con ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +3% mind Stun/Frz- +20% Amulets make your neck look great! |
voratun amulet 'Salara'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Crit.mult +17.00% Dmg.mod +6% arcane +9% blight Res.pen +20% blight +20% arcane Acc +8 (+2 eff.) Apr +20 ----- def ----- Resists +5% arcane Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Eluwen the Shimmerfurnace0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +4.0% Res.pen +15% physical Acc +8 (+2 eff.) Apr +3 ----- def ----- Resists +9% nature +12% lightning Rings make your fingers look great! |
painweaver's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +5% all ----- def ----- Max.HP +47.00 HP.reg +6.00 Heal.mod +12% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring 'Sleetreek'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex +5 Mag +2 Con dps ---------- Dmg.mod +9% cold ----- def ----- Resists +12% cold Mind.save +13 (+4 eff.) Confus- +44% ---------- misc Stam/turn +3.00 Infravis +2 Rings make your fingers look great! |
Alegakath the Charbearer0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +34 (+6 eff.) Dmg.mod +20% darkness +27% temporal Res.pen +20% physical Melee Ret 11 physical ----- def ----- Armour +8 Resists +40% darkness +18% fire Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
bloodlich's ash vilestaff (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag +4 Cun +3 Con dps ---------- Spell.crit +2% Crit.mult +14.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% blight ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +32.00 Max.N.En +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal ash starstaff of wizardry (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +2% Crit.mult +21.00% Spell.pwr +17 (+5 eff.) Melee+ 21 fire Dmg.mod +15% physical ---------- misc Max.mana +40.00 See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Cyrymina' (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +22 (+6 eff.) Dmg.mod +25% arcane ----- def ----- Armour +12 Resists +24% acid +6% temporal Mind.save +6 (+2 eff.) Confus- +21% Knockbk- +21% ---------- misc Mana/turn +0.30 Max.mana +85.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Betuletta the Torchblood (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +15 (+4 eff.) Dmg.mod +12% acid +9% fire +30% arcane +27% cold Res.pen +25% blight +15% fire +16% acid ----- def ----- Resists +9% blight +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +28 (+7 eff.) Dmg.mod +30% darkness ---------- misc Mana/turn +0.54 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Fogresolve' (30-36 power, 6 apr, cold element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +22% Crit.mult +16.00% Phys.pwr +12 (+2 eff.) Spell.pwr +24 (+6 eff.) Dmg.mod +30% cold +9% darkness +3% mind Res.pen +10% mind Acc +14 (+4 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Defense +12 (+3 eff.) Resists +6% mind ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 147.89 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone vilestaff of channeling (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+6 eff.) Dmg.mod +30% acid ----- def ----- Armour +4 Hardiness +11% Phys.save +7 (+3 eff.) ---------- misc Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff of the prodigy (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Mag +11 Wil +14 Cun dps ---------- Spell.crit +5% Spell.pwr +21 (+6 eff.) S.pwr/crit +8 Dmg.mod +30% fire Phasing +20% ----- def ----- Defense +18 (+4 eff.) Shield.pwr +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of breaching (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +30.00% Spell.pwr +19 (+5 eff.) Melee+ 15 fire Dmg.mod +30% cold Res.pen +15% cold ---------- misc See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego+] Nature Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +24 (+6 eff.) Dmg.mod +30% physical ----- def ----- HP.reg +1.20 Heal.mod +26% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's voratun greatmaul of rage (66-99 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 66.0 - 99.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 30 While equipped: Stats +10 Str dps ---------- Dmg.mod +12% physical Acc +24 (+6 eff.) ----- def ----- Disease- +31% Massive two-handed mauls. |
Aeryriatta the Charfoe (82-130 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Master Power 81.5 - 130.4 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 blight On Hit.r1 +12 cold On Crit.r2 +12 blight On Hit: * 21% chance to reduce armor by 40% While equipped: dps ---------- Dmg.mod +9% blight +24% fire Res.pen +20% fire ----- def ----- Resists +15% blight +6% fire Massive two-handed swords. |
quick voratun greatsword (62-98 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 61.5 - 98.4 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +17 (+4 eff.) Massive two-handed swords. |
slime-covered stralite longsword of erosion (34-48 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Nature/Disrupt Power 34.5 - 48.3 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 nature On Hit: * 15% chance to slow global speed by 53% Sharp, long, and deadly. |
elemental stralite waraxe of shearing (28-40 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Arcane/Master Power 28.5 - 39.9 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 109 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +16% lightning Res.pen +11% lightning +13% all Acc +20 (+5 eff.) Apr +11 One-handed war axes. |
Icy Kill (35-46 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
stralite dagger 'Pusarc' (42-55 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 42.5 - 55.2 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +12 nature On Hit: * 20 arcane resource burn * 20% chance to reduce damage dealt by 21% While equipped: dps ---------- Res.pen +25% nature ----- def ----- Resists +15% lightning +21% light +9% nature Spell.save +18 (+6 eff.) Sharp, short and deadly. |
Eruvon the voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +28 cold +13 light +12 temporal Against +17% Undead On Crit.r2 +16 temporal While equipped: Stats +1 Wil dps ---------- Dmg.mod +21% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +17% temporal Sharp, short and deadly. |
Scorchblood the voratun dagger (38-49 power, 33 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +10.0% Atk.spd 100% Phasing +17% Melee+ +20 acid On Hit.r1 +23 fire While equipped: dps ---------- Melee Ret 10 arcane ----- def ----- Armour +10 Resists +21% lightning +12% blight Crit.chn- 15.00% Die.at -91.56 life Sharp, short and deadly. |
flaming voratun dagger of the mystic (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +19 fire While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.pwr +15 (+4 eff.) Sharp, short and deadly. |
quick voratun dagger of projection (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master/Psionic Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +15 (+4 eff.) Sharp, short and deadly. |
pulsing mindstar 'Snowwoe' (13-14 power, 40 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +4.5% Atk.spd 100% On Hit.r1 +16 acid While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +12% lightning +12% cold +12% physical Apr +4 ----- def ----- Armour +8 Defense +28 (+6 eff.) Resists +15% acid +31% cold Pinning- +31% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Soothunger (21/21, 68-96 power, 32 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 68.5 - 95.9 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +32 Crit +39.0% Capacity 21 Proj.spd +200% Ranged+ +21 darkness On Hit: 20% Curse of Impotence 5 On Hit: * 21% chance to reduce damage dealt by 21% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
arcing quiver of dragonbone arrows of annihilation (22/22, 68-96 power, 30 apr)3.0 T5 arrow ammo [Ego+] Arcane/Master Power 68.5 - 95.9 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +30 Crit +17.0% Capacity 22 Proj.spd +200% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 109 damage Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of crippling (22/22, 50-70 power, 18 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 50.0 - 70.0 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +20.0% Capacity 22 Ranged+ +60 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
tundral pouch of voratun shots of accuracy (23/23, 52-62 power, 6 apr)3.0 T5 shot ammo [Ego] Nature/Master Power 51.5 - 61.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +17 Apr +6 Crit +7.0% Capacity 23 Ranged+ +23 cold On Crit.r2 +9 cold Shots are used with slings to pummel your foes to death. |
cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +13 (+4 eff.) Dmg.mod +14% all ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arcravager the elven-silk robe (5 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil +4 Cun dps ---------- Spell.crit +10% Spell.pwr +26 (+7 eff.) S.pwr/crit +7 Dmg.mod +3% blight +28% light +17% darkness Res.pen +5% blight Melee Ret 4 mind 2 lightning On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 * 10% chance to reduce all saves and defense by 26 ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +6% blight +15% lightning +6% mind +15% all Phys.save +28 (+10 eff.) Silence- +46% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lightningsmasher (0 def, 8 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +5 Str +2 Wil dps ---------- Crit.mult +35.88% Dmg.mod +28% light +9% physical Acc +20 (+5 eff.) ----- def ----- Armour +8 Resists +15% lightning +42% light +15% all ---------- misc Equi/ret +0.20 Max.stam +20.00 Max.psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +12% lightning +10% darkness +10% light +7% blight +10% fire +9% cold +15% all Phys.save +16 (+6 eff.) Spell.save +31 (+10 eff.) Mind.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +16% acid +23% physical +9% fire +15% cold ----- def ----- Resists +16% acid +15% physical +15% darkness +16% fire +18% cold +15% mind +15% all Phys.save +14 (+5 eff.) Spell.save +16 (+5 eff.) Mind.save +28 (+9 eff.) ---------- misc Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +9 (+3 eff.) Dmg.mod +23% acid +16% physical +20% cold +21% mind +17% fire Res.pen +18% mind ----- def ----- Resists +13% acid +14% physical +16% fire +17% cold +15% all ---------- misc Psi/turn +0.54 Max.psi +16.00 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +19 (+5 eff.) S.pwr/crit +5 ----- def ----- Resists +15% all Spell.save +29 (+9 eff.) Silence- +43% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +25% nature ----- def ----- Resists +11% blight +15% all Max.HP +62.00 HP.reg +4.20 Heal.mod +19% Poison- +31% Disease- +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 38, based on Cunning and Magic) for 10 turns. Uses 43 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
duelist's drakeskin leather armour of delving (28 def, 17 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +6 Str +9 Dex +5 Cun ----- def ----- Armour +17 Defense +28 (+6 eff.) Fatigue +8% Resists +18% darkness +12% physical ---------- misc Light +1 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Bleakvile (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Rare] Master While equipped: dps ---------- Crit.mult +20.88% S.pwr/crit +6 Dmg.mod +18% darkness Melee Ret 10 darkness On Hit (Melee): * 21% chance to reduce damage dealt by 21% ----- def ----- Armour +13 Fatigue +22% Resists +8% physical Phys.save +22 (+8 eff.) Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.24 Max.mana +60.00 A suit of armour made of metal plates. |
Getyrion the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Str +3 Dex dps ---------- Phys.pwr +30 (+5 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +6% physical ----- def ----- Armour +4 Resists +6% darkness +6% nature Phys.save +24 (+8 eff.) A belt that goes around your waist. |
Yvyvea the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Melee Ret 4 acid ----- def ----- Resists +6% lightning +2% physical +5% arcane Spell.save +6 (+2 eff.) Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
Shimmerbright1.0 T5 belt armor [Rare] Arcane While equipped: Stats +7 Wil dps ---------- S.pwr/crit +8 Dmg.mod +6% acid Melee Ret 6 arcane 10 lightning ----- def ----- Resists +9% lightning +9% acid Anom.red +18 Max.HP +129.00 Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Max.mana +178.40 Max.stam +65.00 Max.hate +18.00 Max.psi +38.00 Max.vim +40.00 Max.P.En +38.00 Max.N.En +36.00 A belt that goes around your waist. |
Korelegrim the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +8 Con dps ---------- Dmg.mod +9% arcane ----- def ----- Defense +1 (+0 eff.) Resists +12% temporal +11% darkness +5% arcane Def/telep +13 Res/telep +11% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shinemire the cashmere cloak (17 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +3 Cun +11 Con dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +9% light ----- def ----- Defense +17 (+4 eff.) Resists +6% light Phys.save +15 (+5 eff.) Die.at -80.00 life ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Bearomibers' (2 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +2 Con dps ---------- Res.pen +25% physical Acc +6 (+2 eff.) Apr +12 ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +9% blight Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beledhena (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +21% darkness Res.pen +20% darkness Acc +5 (+2 eff.) Apr +6 Melee Ret 4 physical ----- def ----- Defense +3 (+1 eff.) Resists +2% physical +6% cold +15% nature +30% darkness Stealth +25 Stun/Frz- +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Prismrune' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +1 Fatigue -5% Resists +3% blight +5% arcane +3% acid Phys.save +6 (+2 eff.) ---------- misc Max.enc +23 Light +1 A pair of boots made of leather. |
Ivigatta the Lustrefiend (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Res.pen +29% light +29% temporal ----- def ----- Armour +5 Crit.chn- 17.43% Spell.save +12 (+4 eff.) Die.at -92.95 life HP.reg +4.65 Heal.mod +20% Silence- +41% Confus- +50% Stun/Frz- +47% A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
voratun gauntlets 'Alularan' (25 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Crit.mult +20.00% Dmg.mod +11% arcane +15% temporal ----- def ----- Armour +3 Defense +25 (+5 eff.) Fatigue +5% Resists +12% temporal +2% physical Die.at -60.00 life Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dimshine the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +4 Str +4 Dex +9 Cun +6 Con dps ---------- Crit.mult +23.24% Dmg.mod +27% darkness +18% physical Res.pen +20% lightning Melee Ret 8 darkness ----- def ----- Defense +3 (+1 eff.) Resists +15% cold Mind.save +15 (+5 eff.) A pointy cloth hat, very wizardly... |
eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +7 Mag +5 Con dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +16% arcane ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +1.40 Mana/ret +1.60 Max.mana +84.00 Manaflow: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
psion's elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +7 (+3 eff.) Dmg.mod +20% mind ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +7% temporal +6% light +6% fire +3% nature +6% acid +7% blight +6% cold +14% mind +6% darkness Phys.save +12 (+4 eff.) Mind.save +8 (+3 eff.) ---------- misc Max.psi +28.00 A pointy cloth hat, very wizardly... |
Eilinatira (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +7 Mag +1 Cun +6 Con dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +16% light +14% arcane Melee Ret 4 temporal ----- def ----- Defense +2 (+1 eff.) Resists +24% light Shield.pwr +10% Mind.save +6 (+2 eff.) HP.reg +3.30 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 Infravis +3 See.Invis +9 Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 5.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
hardened leather cap 'Isytira' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +9 Con dps ---------- Phys.crit +5.0% Phys.pwr +30 (+5 eff.) Res.pen +10% arcane Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +10% fire +5% arcane +9% cold A cap made of leather. |
Ce'Nama the Sunwinter (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% temporal +30% light +15% physical +12% arcane +15% darkness Melee Ret 8 light 10 darkness ----- def ----- Defense +3 (+1 eff.) Resists +5% arcane +6% light +18% darkness ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Hettygas (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +3 Mag +7 Wil dps ---------- Spell.pwr +31 (+8 eff.) S.pwr/crit +10 Dmg.mod +9% blight +18% mind Res.pen +25% mind Melee Ret 10 blight On Hit (Melee): * 21% chance to reduce all saves and defense by 26 ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +15% mind Mind.save +12 (+4 eff.) A cap made of leather. |
champion's voratun helm of ire (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +8 Str +6 Wil +3 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +8 (+3 eff.) Mind.save +21 (+7 eff.) ---------- misc Light +1 Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
766 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
66 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
watchleader's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +12% blight +11% darkness Blind- +42% Confus- +20% ---------- misc Light +10 Infravis +5 See.Stealth +20 See.Invis +27 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
iron pickaxe of Reknor (dig speed 18 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Resists +6% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Xiyavena' (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +5 Dex +6 Mag +8 Con dps ---------- S.pwr/crit +8 ----- def ----- Fatigue -7% Spell.save +18 (+6 eff.) ---------- misc Max.vim +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 590.24 fire damage (based on Magic). Uses 43 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 704.48 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Dourhacker [power 123] (22 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Mag +3 Wil +3 Cun +1 Con dps ---------- Res.pen +5% darkness +5% fire ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 123 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage penetration by 21% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Radhydar the Rotroar [power 308] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% nature ----- def ----- Armour +16 Resists +6% lightning +15% nature +9% darkness HP.reg +4.00 ---------- misc Wards +4 blight +5 cold +4 arcane +4 nature Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 80 lightning damage and will be dazed for 1 turn (403 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By G A Y L O R D the Shalore Shadowblade level 37
5th Mirth 123rd year of Ascendancy at 02:28 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By G A Y L O R D the Shalore Shadowblade level 31
78th Regrowth 123rd year of Ascendancy at 23:20 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By G A Y L O R D the Shalore Shadowblade level 37
3rd Mirth 123rd year of Ascendancy at 09:47 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By G A Y L O R D the Shalore Shadowblade level 42
16th Dusk 123rd year of Ascendancy at 04:47 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By G A Y L O R D the Shalore Shadowblade level 43
12nd Haze 123rd year of Ascendancy at 17:13 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By G A Y L O R D the Shalore Shadowblade level 50
58th Pyre 124th year of Ascendancy at 21:40 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By G A Y L O R D the Shalore Shadowblade level 40
12nd Dusk 123rd year of Ascendancy at 01:29 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By G A Y L O R D the Shalore Shadowblade level 28
36th Regrowth 123rd year of Ascendancy at 22:38 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By G A Y L O R D the Shalore Shadowblade level 10
56th Dusk 122nd year of Ascendancy at 18:48 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By G A Y L O R D the Shalore Shadowblade level 39
1st Summertide 123rd year of Ascendancy at 21:22 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By G A Y L O R D the Shalore Shadowblade level 31
78th Regrowth 123rd year of Ascendancy at 18:01 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By G A Y L O R D the Shalore Shadowblade level 23
75th Haze 122nd year of Ascendancy at 03:52 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By G A Y L O R D the Shalore Shadowblade level 30
74th Regrowth 123rd year of Ascendancy at 17:54 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By G A Y L O R D the Shalore Shadowblade level 30
64th Regrowth 123rd year of Ascendancy at 19:21 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By G A Y L O R D the Shalore Shadowblade level 31
78th Regrowth 123rd year of Ascendancy at 22:32 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By G A Y L O R D the Shalore Shadowblade level 32
11st Pyre 123rd year of Ascendancy at 07:15 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By G A Y L O R D the Shalore Shadowblade level 10
56th Dusk 122nd year of Ascendancy at 18:46 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By G A Y L O R D the Shalore Shadowblade level 20
39th Haze 122nd year of Ascendancy at 22:55 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By G A Y L O R D the Shalore Shadowblade level 30
53rd Regrowth 123rd year of Ascendancy at 09:41 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By G A Y L O R D the Shalore Shadowblade level 40
7th Dusk 123rd year of Ascendancy at 13:27 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By G A Y L O R D the Shalore Shadowblade level 50
58th Pyre 124th year of Ascendancy at 19:52 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By G A Y L O R D the Shalore Shadowblade level 28
9th Allure 123rd year of Ascendancy at 12:21 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By G A Y L O R D the Shalore Shadowblade level 47
46th Regrowth 124th year of Ascendancy at 10:16 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By G A Y L O R D the Shalore Shadowblade level 36
1st Mirth 123rd year of Ascendancy at 13:34 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By G A Y L O R D the Shalore Shadowblade level 40
7th Dusk 123rd year of Ascendancy at 20:41 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By G A Y L O R D the Shalore Shadowblade level 6
4th Mirth 122nd year of Ascendancy at 07:38 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By G A Y L O R D the Shalore Shadowblade level 31
78th Regrowth 123rd year of Ascendancy at 23:20 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By G A Y L O R D the Shalore Shadowblade level 26
9th Decay 122nd year of Ascendancy at 06:53 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By G A Y L O R D the Shalore Shadowblade level 28
37th Regrowth 123rd year of Ascendancy at 03:16 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By G A Y L O R D the Shalore Shadowblade level 10
78th Dusk 122nd year of Ascendancy at 08:22 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By G A Y L O R D the Shalore Shadowblade level 22
74th Haze 122nd year of Ascendancy at 17:16 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By G A Y L O R D the Shalore Shadowblade level 43
59th Haze 123rd year of Ascendancy at 08:34 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By G A Y L O R D the Shalore Shadowblade level 28
35th Regrowth 123rd year of Ascendancy at 23:21 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By G A Y L O R D the Shalore Shadowblade level 22
74th Haze 122nd year of Ascendancy at 16:01 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By G A Y L O R D the Shalore Shadowblade level 17
22nd Haze 122nd year of Ascendancy at 09:45 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By G A Y L O R D the Shalore Shadowblade level 36
3rd Mirth 123rd year of Ascendancy at 01:06 see stats
Log
Ran for 2 turns (stop reason: taken damage).
G A Y L O R D resists!
Orc cryomancer's ice storm area effect hits G A Y L O R D for 38 cold damage.
Ran for 2 turns (stop reason: taken damage).
G A Y L O R D is encased in ice!
Orc cryomancer's ice storm area effect hits G A Y L O R D for 38 cold damage.
G A Y L O R D performs a melee critical strike against G A Y L O R D!
G A Y L O R D forces the iceblock to shatter.
G A Y L O R D performs a melee critical strike against G A Y L O R D!
Ran for 1 turns (stop reason: didn't move).
G A Y L O R D is free from the ice.
Melee retaliation hits Iceblock for 9 physical, 20 arcane, 9 physical, 20 arcane (56 total damage).
G A Y L O R D hits Iceblock for 6 acid, 106 darkness, 318 physical, 106 darkness (534 total damage).
Ran for 2 turns (stop reason: taken damage).
G A Y L O R D resists!
Orc cryomancer's ice storm area effect hits G A Y L O R D for 43 cold damage.
Talent Shadowstep is ready to use.
Talent Stealth is ready to use.
G A Y L O R D activates Stealth.
Resting starts...
Talent Grace of the Eternals is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).

































































































































































